Jump to content


Photo

Fan Mission: In remembrance of him (by RPGista)


  • Please log in to reply
200 replies to this topic

#1 RPGista

RPGista

    Advanced Member

  • Member
  • PipPipPip
  • 1586 posts

Posted 22 April 2012 - 11:17 AM

*
POPULAR

Attached File  01.jpg   68.83KB   80 downloads





"In remembrance of him"


version 2.0

You are a nameless hero, who was asked for help by someone you feel deep compassion for. Your plan is to avoid the streets and head towards your goal through the nearby buildings and inner alleys. Unfortunately for you, the area is not a peaceful one this night in particular.

This is not meant to be a classic Thief-like mission, though I believe all the major elements are there; its meant to be more of an adventure where the player has freedom to move inside the available space in different ways, can choose to confront or to sneak past challenges, to get involved with the characters around him and explore, or to avoid any detour and head directly for his objective; he will also be faced with obstacles to his progress that will have to be overcome using a mix of dexterity and logical thinking.

This is not a mission for beginners, ironically - there will be very little equipment other than your weapons, and you will need reasonable knowledge of your character's physical skills and limits (jumping, mantling), as well as being able to easily interact with objects, in order to succeed. Some of the encounters with enemies might also be difficult. Not every person will be aggressive towards the player, however. It is possible to find peaceful folks gathering outside, minding their own business. Of course, everyone who catches you invading their homes will defend themselves, and they might unite to face you. Others will be hostile to the player on sight - approach anyone outside with care; don't trust dangerous men carrying heavy weaponry. You don't need to kill any innocents to fulfil your goal.


Images

Spoiler



Building time
Spoiler



Help
Spoiler



Walkthrough
Spoiler



Credits
Spoiler





Download

http://www.mediafire...q13iidqqlig1w33

https://dl.dropboxus...remembrance.pk4


*** The HELP section is being constantly updated with explanations, check it first if you have any issues with the mission. There is also a Walkthrough section in case you got stuck. ***

Edited by RPGista, 04 August 2013 - 12:54 PM.

  • Melan, SiyahParsomen, nbohr1more and 2 others like this

#2 simplen00b

simplen00b

    Advanced Member

  • Member
  • PipPipPip
  • 612 posts

Posted 22 April 2012 - 11:31 AM

Woohoo!

#3 ungoliant

ungoliant

    Advanced Member

  • Member
  • PipPipPip
  • 1747 posts

Posted 22 April 2012 - 11:38 AM

yayyy!!! congrats on release! i <3 parallel moonlights.

#4 Sotha

Sotha

    Vertical Contest Winner

  • Active Developer
  • PipPipPipPipPip
  • 5640 posts

Posted 22 April 2012 - 11:40 AM

Congrats! Gotta start saving time to get to play this some evening now..
Clipper
-The mapper's best friend.

#5 SiyahParsomen

SiyahParsomen

    Advanced Member

  • Member
  • PipPipPip
  • 1006 posts

Posted 22 April 2012 - 11:46 AM

Great! Now we have a real contest. Congrats on the release. :)

#6 Diego

Diego

    Modeler

  • Member
  • PipPipPip
  • 1207 posts

Posted 22 April 2012 - 01:00 PM

D:
Damn you! I was planning to do some work today.

#7 pusianka

pusianka

    Member

  • Member
  • PipPip
  • 415 posts

Posted 22 April 2012 - 01:02 PM

I am really excited about this interaction with people at wish. Wonder how much you managed to achieve on that matter... Good luck!

#8 ClaviculaNox

ClaviculaNox

    Member

  • Member
  • PipPip
  • 11 posts

Posted 22 April 2012 - 01:07 PM

i have a good feeling about this mission. its quite tingly. ^_^

I'm always amazed that people take what I say seriously. I don't even take what I am seriously.
David Bowie


#9 pusianka

pusianka

    Member

  • Member
  • PipPip
  • 415 posts

Posted 22 April 2012 - 01:09 PM

your awesomeness senses are tingling? cool...

#10 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 20166 posts

Posted 22 April 2012 - 01:27 PM

I loved the ramshackle look of this mission, and I've now seen textures I never thought to use in places where I didnt think I could use them :-)


In Fairness to the other contestants, RPgista has only been fixing bugs in the time since the deadline, the look and feel of the mission was mostly how you see it from then till now.

#11 Sir Taffsalot

Sir Taffsalot

    Member

  • Member
  • PipPipPip
  • 1549 posts

Posted 22 April 2012 - 01:29 PM

Congrats on the release buddy! This has some beautiful architecture and atmosphere in it. It's one of those FMs you can really loose yourself in. Well done!
"I believe that what doesn't kill you simply makes you... stranger"

The Joker

#12 ClaviculaNox

ClaviculaNox

    Member

  • Member
  • PipPip
  • 11 posts

Posted 22 April 2012 - 01:31 PM

i just got through the intro. omg my senses are keener than i imagined. this mission is already excellent in several ways!!!!!

I'm always amazed that people take what I say seriously. I don't even take what I am seriously.
David Bowie


#13 Baddcog

Baddcog

    Mod hero

  • Development Role
  • PipPipPipPipPip
  • 5360 posts

Posted 22 April 2012 - 01:40 PM

Posted a release note on steam group.
Dark is the sway that mows like a harvest

#14 Thiefette

Thiefette

    Member

  • Member
  • PipPip
  • 365 posts

Posted 22 April 2012 - 02:01 PM

Congrats on your release! Downloading now!

#15 RPGista

RPGista

    Advanced Member

  • Member
  • PipPipPip
  • 1586 posts

Posted 22 April 2012 - 02:04 PM

Thanks boys (and girls, sorry Thiefette!), it was a lot of work, but I think I'm satisfied with it.

A note:

Some of the testers were confortable with the map, others however were getting frustrated by some of the obstacles, and they are experienced players; some amount of experimenting and reloading is to be expected, do not despair if you feel you are stuck, post here and I'll give instructions as to how to proceed.

This is not exactly a typical mission - forget about gosthing, or never being seen; there are no penalties for being spotted, besides having to face the consequences if your not quick enough to fool your enemies. The stealth score in this mission is meaningless. Just be observant of the environment, and you should find a way, eventually. All obstacles are beatable and all situations manageable, I've made sure of that after countless tries.

Edited by RPGista, 22 April 2012 - 02:06 PM.


#16 SiyahParsomen

SiyahParsomen

    Advanced Member

  • Member
  • PipPipPip
  • 1006 posts

Posted 22 April 2012 - 03:31 PM

Well done!

Spoiler


Thanks for the effort RPGista. It was delicious. :D

Edited by SiyahParsomen, 22 April 2012 - 03:40 PM.


#17 simplen00b

simplen00b

    Advanced Member

  • Member
  • PipPipPip
  • 612 posts

Posted 22 April 2012 - 04:26 PM

Just played through it again and picked up some details I hadn't got before:
Spoiler

some amount of experimenting and reloading is to be expected, do not despair if you feel you are stuck


Ooh yes. This FM has some brilliant jumping & mantling challenges, and one of them I still haven't worked out a fail-safe route through (blessedly there's an alternative route anyway :smile: ), but I did (eventually) work them all out on my own. Very satisfying it was too. (Just worked something else out too:
Spoiler
which is probably totally redundant but nice to achieve anyway
:P.)

Re the coin box:
Spoiler


Also - in the very first part of the map:
Spoiler

Even though (with the beta-testing) I've played it loads of times, I still stop and admire the moonlight effect; I love the way its beauty contrasts with what is, at times, a pretty grim and sad story. And I love the romantic feel of the set-up - gives it a really different atmosphere to the standard 'need to get the rent paid' motive.

#18 RPGista

RPGista

    Advanced Member

  • Member
  • PipPipPip
  • 1586 posts

Posted 22 April 2012 - 04:42 PM

@ SiyahParsomen

Spoiler


#19 Berny

Berny

    Member

  • Member
  • PipPip
  • 282 posts

Posted 22 April 2012 - 04:49 PM

I gave you 5/4/4 rating

This was a very very nice fm!! it was quite linear - most of the time with just one existing way, but it was nice, because it was something else than the other fms.
One part of the fm was really great - near the end - in appearance and sound!! And all this for your first mission... wow!
This mission felt like a small first mission of a high quality campaign. Don't ever stop making missions, you are really good! - Can't wait to see more.

by the way - the briefing was brilliant! sound/story/paintings - I was really longing for playing

Edited by Berny, 22 April 2012 - 04:50 PM.


#20 RPGista

RPGista

    Advanced Member

  • Member
  • PipPipPip
  • 1586 posts

Posted 22 April 2012 - 04:58 PM

@ Simplenoob

Spoiler


Thanks for the nice words (and all the work!) ;)

Edited by RPGista, 22 April 2012 - 05:04 PM.


#21 simplen00b

simplen00b

    Advanced Member

  • Member
  • PipPipPip
  • 612 posts

Posted 22 April 2012 - 06:05 PM

Thanks RP - I had exactly the right idea, just wasn't using the right buttons!

Just saw the pics, how did you get there?

Spoiler

I will hurl myself at anything that looks climbable. Anything. (And your map has extended my definition of 'climbable' quite a lot :wub: .)

#22 Diego

Diego

    Modeler

  • Member
  • PipPipPip
  • 1207 posts

Posted 22 April 2012 - 06:14 PM

Just played it and I must say: one of the most beautiful missions ever. Visually, I think this is one of the very few 'near perfect' I ever gave! :wub:

In my opinion, the only problems are in the gameplay aspect: I love platforming missions and platforming puzzles just like everyone else, but if some testers tell you it's not clear enough what to do, I'd suggest trusting them. Specifically, I think the lethal weak point is
Spoiler


The readables were beyond boring. I like that you made an effort setting the atmosphere and telling the story, and you did a great job at that! it definitely feels alive and real. But when it serves no purpose for the gameplay at all keep it to a minimum or, better yet, make them useful for the map! (tips on how to find stuff etc)

It wasn't intuitive for me which AI were on to me and which weren't (on the streets). Maybe I missed some explanation?

Overall, very original and beautiful! I look forward to play your future missions! :)

#23 RPGista

RPGista

    Advanced Member

  • Member
  • PipPipPip
  • 1586 posts

Posted 22 April 2012 - 06:51 PM

Simplenoob - haha good one, wasnt expecting that.

Diego - some people did have trouble in that place, though for me, it still looks fairly obvious where to go, as there only one reasonable window you can reach somehow (might be author's bias). Again, people need to trust in their ability of jumping and holding on to architectural elements.

There are 2 different ways of reaching the chapel where your goal lies, not just the one you chose. If anyone is having trouble with one of them, I also suggest reloading a previous save and trying to find another way.

As for readables, apart from being a bit sorry we didnt have time to pass them through a good revision, I think they tell the story of the map and its different situations in fair detail. Like I told Siyah, who also didnt read them, if you are only after your objective, all you need to do is avoid any contacts and keep finding your way foward. A lot of people like to read (like me) and a lot dont, I think I left space and material for both kinds of players. There's no secret information in any readable, nothing you need to know. They are there just to add to the atmosphere and they will (hopefully) explain what is happening in each section of the map. There is one book in there which is optional even in my own sense, its not part of the story and wasnt written by me, but I think it will be obvious which one it is (the well written, long one). Its there also for atmosphere and for its amazing (for me) content and its age.

Edited by RPGista, 22 April 2012 - 06:52 PM.


#24 Briareos H

Briareos H

    Member

  • Member
  • PipPip
  • 184 posts

Posted 22 April 2012 - 06:52 PM

Yeah, visually wonderful. A real gem which makes The Dark Mod shine. It's stunning and quite possibly the most beautiful mission to date.
I didn't mind the jumping and trial and error, although I'm glad reloads are so fast on my system.

I really disliked the story and text, from the briefing I knew what I was getting into. I know you put a lot of effort in it, I feel bad for giving it the worst mark but it just got in the way of my enjoyment and I can't get past that. Too much playing on the heartstrings, too many minute details, too many ellipses. I'll use the standard "I'm backing away because I don't want to argue any more than that" argument: to each their own.
I hope you don't get frustrated by my opinion, it doesn't make me think any less of your skills and I think your future missions are really going to become vital contributions to the mod.

EDIT: But then again, maybe I'm just in a bad mood tonight. I'll try replaying it tomorrow by role playing the character instead of rambling at every readable -- which I had to read instead of just ignoring them. Yeah I'm like that :/

Edited by Briareos H, 22 April 2012 - 07:04 PM.


#25 nbohr1more

nbohr1more

    Darkmod PR, Wordsmith

  • Development Role
  • PipPipPipPipPip
  • 8982 posts

Posted 22 April 2012 - 09:42 PM

WOW... loss for words...

The lighting is superb.

Gotta get to work though...

Here's a Dropbox link:

http://dl.dropbox.co...remembrance.pk4

http://dl.dropbox.com/u/17706561/remembrance.pk4

Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users