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Standalone Requests: Textures


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#1 Springheel

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Posted 31 March 2013 - 04:08 PM

I could use some help with the textures needed for going standalone...these are the ones that are required for Chalice of Kings. Anyone available to sign up for them?

* textures/hell/dirt02
addnormals( textures/hell/dirt02_local, heightmap(textures/hell/dirt02_h, 8)) [combine into a single normalmap]
textures/hell/dirt02_s [this may not be needed unless texture is especially wet]



* textures/glass/glass1

* textures/glass/outdoor_glass1fx

* textures/decals/ballburn01

* textures/particles/boomboom

* textures/particles/pfirebig

* textures/particles/plasma

textures/decals/stain01b

#2 AluminumHaste

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Posted 01 April 2013 - 11:41 AM

Here's a quicky for the glass1 texture, not sure if it's good enough though.

Attached File  glass1.jpg   54.75KB   13 downloads

Texture: https://docs.google....dit?usp=sharing
  • Melan likes this

I always assumed I'd taste like boot leather.

 

#3 Springheel

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Posted 01 April 2013 - 04:23 PM

Thanks!

#4 AluminumHaste

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Posted 01 April 2013 - 04:23 PM

Is it okay though?

I always assumed I'd taste like boot leather.

 

#5 Springheel

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Posted 01 April 2013 - 04:34 PM

Yes, it will do nicely.

#6 AluminumHaste

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Posted 01 April 2013 - 05:03 PM

Alright I'll look into the others then.

I always assumed I'd taste like boot leather.

 

#7 Springheel

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Posted 10 April 2013 - 11:25 AM

* textures/particles/boomboom

* textures/particles/pfirebig


These are used in almost every map. If no one else claims them, I'm going to work on them tonight.

#8 Bikerdude

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Posted 10 April 2013 - 02:01 PM

All yours.

#9 Springheel

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Posted 10 April 2013 - 02:29 PM

Yay.

:mellow:

#10 New Horizon

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Posted 10 April 2013 - 02:35 PM

I could take a stab at one or two of them Spring. I've gotten my new 'recycled' desktop setup and was looking for an excuse to install photoshop and illustrator.

#11 SeriousToni

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Posted 10 April 2013 - 02:47 PM

* textures/decals/ballburn01

textures/decals/stain01b

http://dl.dropbox.co.../ballburn01.tga
http://dl.dropbox.co.../stain01b_s.tga

EDIT: Where are the other textures located? I extracted all the texture pk4s but they werent in them.

Edited by SeriousToni, 10 April 2013 - 02:56 PM.

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#12 Springheel

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Posted 10 April 2013 - 02:51 PM

Yes, that's the specular map, but what about the other stain01b image? I couldn't find any replacment for the diffusemap. Is there one somewhere?

#13 SeriousToni

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Posted 10 April 2013 - 03:00 PM

It is a diffuse map, I guess I named it wrongly. Sorry!
"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#14 Springheel

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Posted 10 April 2013 - 03:02 PM

Are you sure? I opened it and it looked a lot like a specular map (mostly black). I'll check again tonight, maybe I missed something.

#15 SeriousToni

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Posted 10 April 2013 - 06:30 PM

Yes, the black is the things that are cut out (like on the blood decal) and a specular wouldn't be coloured, right? Now you confused me! :laugh:
"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#16 Springheel

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Posted 10 April 2013 - 07:18 PM

On the left are the original D3 files. The top is the diffuse and the bottom is the specular. On the right is the only replacement I can find, which seems to be replacing the specular. Am I missing something?

Attached Files



#17 New Horizon

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Posted 10 April 2013 - 08:31 PM

I'll work on the boom boom textures.

#18 Springheel

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Posted 10 April 2013 - 09:54 PM

I've already done those. The plasma one would be helpful though.

#19 New Horizon

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Posted 11 April 2013 - 07:15 AM

Sure thing.

#20 Springheel

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Posted 14 April 2013 - 07:33 AM

Ok, everything except textures/decals/stain01b in that list is now done.

#21 SeriousToni

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Posted 14 April 2013 - 07:35 AM

I'm very busy today - I will look at this in the evening. Sorry!
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#22 nbohr1more

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Posted 14 April 2013 - 08:38 AM

Looks like "textures/common/shadow_bak" is the next most common missing asset.

Could just need a material def?

I'll take a look tonight if I can.
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#23 Springheel

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Posted 14 April 2013 - 08:46 AM

It's probably coming from a model that has two shadowmeshes and needs different names so that skins can be activated properly.

I'm pretty sure that error shows up in 1.08 as well, so it's just a housecleaning issue, not really a standalone one.

edit: Yes, it's coming from the citywatch head. I can't remember exactly what it was for...possibly for the helmet shadowmesh.

I'm just going to remove that from the list since it's not a standalone issue.

#24 Springheel

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Posted 14 April 2013 - 09:46 AM

Actually, something that would be helpful is if someone could track down "_default.wav" I can't find it anywhere and it comes up in several maps.

The .wav might not be part of the name; the console adds that to all missing sounds by default. It might be a soundshader called "_default" but I can't find that either.

#25 SeriousToni

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Posted 14 April 2013 - 02:24 PM

Please rename the .txt to .tga and see if it serves it's purpose correctly, Springheel. I am sorry for the circumstances.

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"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager




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