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Posted

I could use some help with the textures needed for going standalone...these are the ones that are required for Chalice of Kings. Anyone available to sign up for them?

 

* textures/hell/dirt02

addnormals( textures/hell/dirt02_local, heightmap(textures/hell/dirt02_h, 8)) [combine into a single normalmap]

textures/hell/dirt02_s [this may not be needed unless texture is especially wet]

 

 

* textures/glass/glass1

 

* textures/glass/outdoor_glass1fx

 

* textures/decals/ballburn01

 

* textures/particles/boomboom

 

* textures/particles/pfirebig

 

* textures/particles/plasma

 

textures/decals/stain01b

  • 2 weeks later...
Posted
* textures/particles/boomboom

 

* textures/particles/pfirebig

 

These are used in almost every map. If no one else claims them, I'm going to work on them tonight.

Posted (edited)

* textures/decals/ballburn01

 

textures/decals/stain01b

http://dl.dropbox.co.../ballburn01.tga

http://dl.dropbox.co.../stain01b_s.tga

 

EDIT: Where are the other textures located? I extracted all the texture pk4s but they werent in them.

Edited by SeriousToni

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Posted

Yes, that's the specular map, but what about the other stain01b image? I couldn't find any replacment for the diffusemap. Is there one somewhere?

Posted

Yes, the black is the things that are cut out (like on the blood decal) and a specular wouldn't be coloured, right? Now you confused me! :laugh:

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Posted

On the left are the original D3 files. The top is the diffuse and the bottom is the specular. On the right is the only replacement I can find, which seems to be replacing the specular. Am I missing something?

post-9-0-31532700-1365639520_thumb.jpg

Posted

I'm very busy today - I will look at this in the evening. Sorry!

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Posted

It's probably coming from a model that has two shadowmeshes and needs different names so that skins can be activated properly.

 

I'm pretty sure that error shows up in 1.08 as well, so it's just a housecleaning issue, not really a standalone one.

 

edit: Yes, it's coming from the citywatch head. I can't remember exactly what it was for...possibly for the helmet shadowmesh.

 

I'm just going to remove that from the list since it's not a standalone issue.

Posted

Actually, something that would be helpful is if someone could track down "_default.wav" I can't find it anywhere and it comes up in several maps.

 

The .wav might not be part of the name; the console adds that to all missing sounds by default. It might be a soundshader called "_default" but I can't find that either.

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