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Fan Mission: The Smiling Cutpurse by Airship Ballet (2016/03/25)


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#1 Airship Ballet

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Posted 25 March 2016 - 02:50 PM

*
POPULAR

I'm still alive!

The Smiling Cutpurse
 
Screenshots

Spoiler

 

I've been hired to break into a modest inn--locally dubbed the 'Smiling Cutpurse'--an inn located in a wealthy part of town. Stealing sleeping guests' valuables is amateur work, a deed done by the desperate to pay their rent, so when I was asked to take this job on, I refused. The client expanded on their offer, however, and detailed the presence of a repository, a store room for valuables.

 
Title: The Smiling Cutpurse
Theme: Inn
Release: 2016/03/25
Mapper: Airship Ballet
Special thanks: Oldjim, Baal and Phi for beta testing this forever ago!
Build Time: ~2 weeks
 
This mission has been finished for ages, but I always intended to take it further. This was supposed to be the first half of the third Quinn Co mission, but I ended up disliking how the two came together, so decided to make this its own standalone mission and to go and work on the next Quinn Co. I forgot all about this for the longest time, and only last night came back to tie up the loose ends and make it into its own mission. 
 
I made the mission itself as a proof of concept for completely modular architecture. Every wall, floor and ceiling inside the inn is part of a prefab. The rooms, corridors, all of it is modular. I realised how easy it is to create huge areas within minutes, and ended up with a space big enough to accommodate a proper mission. It's turned out pretty well, I think!
 
It's a standard mission, nothing too special. Sneak around, steal things, have fun! As always, let me know of any problems you find, and leave feedback anyway if you're feeling helpful!
 
Cheats
I'm already infamous for unfair hiding places. There's no shame in being stumped! I'm totally judging you though. Obviously don't expand spoilers if you don't want spoilers.

Where's the vault?

Spoiler

How do I get inside?
Spoiler

And?
Spoiler

...go on...
Spoiler

Where, though?
Spoiler

But how do I leave?
Spoiler

Where's the sewer key?
Spoiler

 

Download links
 

cutpurse.pk4


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#2 Bikerdude

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Posted 25 March 2016 - 02:55 PM

Nice, will create FM page in due course.



#3 grayman

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Posted 25 March 2016 - 03:26 PM

I couldn't get TDM to recognize the pk4.

 

I changed the pk4 extension to zip, but Winzip says it isn't a valid archive.

 

Edit: This looks to be an aborted download problem. I'll report back when I can get a good complete download.

 

Edit 2: That was it. It downloaded in spurts, and took a while to complete. Ok now.



#4 Airship Ballet

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Posted 25 March 2016 - 03:31 PM

Workin' alright for me! Maybe try re-downloading?



#5 Oldjim

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Posted 25 March 2016 - 05:12 PM

works for me - now to start playing with no hints



#6 SuaveSteve

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Posted 25 March 2016 - 05:49 PM

Build Time: ~2 weeks

 

Excellent. Looking forward to you pumping out another in two weeks time!


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#7 Bikerdude

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Posted 25 March 2016 - 05:51 PM

Mission added to FM page.



#8 Airship Ballet

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Posted 25 March 2016 - 05:56 PM

Excellent. Looking forward to you pumping out another in two weeks time!

Hah! That's only counting days spent working on it. I actually started it 5 months ago, then worked on it for a fortnight, then didn't touch it for nearly half a year. I just jump around a lot between all my vaguely productive hobbies to avoid burn-out on any one thing, but never really found myself in the mood for finishing this specific mission until last night. I'm awful, I know.


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#9 Nico A.

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Posted 25 March 2016 - 06:06 PM

Finally a new mission! I feel like it's getting less and less.

 

I only checked it out a little bit (will finish tomorrow), but I really like it! Compared to your other missions I enjoy not having to read too much before starting the mission - it's nice and simple. I like it that way. Yes I'm completely lazy.

 

And the sewer section seems kinda familiar. ;)

 

As for the build time - for me it would be interesting to know how long it's actually been since starting the mission - in your case 5 months - but not for this mission specifically, but for every mapper. That would give a more realistic estimate how soon the community can expect a new mission to be released.


Edited by Nico A., 25 March 2016 - 06:09 PM.


#10 Spooks

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Posted 25 March 2016 - 07:44 PM

I got to play through this, the only part I had trouble with was

Spoiler
Otherwise, it was great fun to murder pretty much everyone in the inn including people in their sleep (don't judge my bloodlust)! For feedback, I spotted a couple of black paintings in the room with the blue wallpaper so that skin's probably not included and one of the notes in the delivery room didn't have its frobdistance to 1 and I think that's about it.


My FMs: The King of Diamonds (2016)

 

Visit my Mapbook thread sometimes!


#11 athalle

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Posted 25 March 2016 - 10:05 PM

Congrats on the release Airship Ballet ! So nice to play a new TDM mission !



#12 161803398874989

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Posted 26 March 2016 - 05:21 AM

Screenshots

Spoiler

"Hmmm this looks familiar..."

 

 

Special thanks: Oldjim, Baal and Phi for beta testing this forever ago!

Oh, right.


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You can call me Phi, Numbers, Digits, Ratio, 16, 1618, or whatever really, as long as it's not Phil.

#13 Oldjim

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Posted 26 March 2016 - 05:26 AM

This is embarrassing - I don't remember testing this one at all

Checking it was only 5 months ago - is this a sign that memory is failing with old age


Edited by Oldjim, 26 March 2016 - 05:46 AM.

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#14 Airship Ballet

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Posted 26 March 2016 - 06:00 AM

Like two amnesiac peas in a pod. Do you guys play golf together at the country club, rant about the youth between holes?

#15 161803398874989

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Posted 26 March 2016 - 06:02 AM

Like two amnesiac peas in a pod. Do you guys play golf together at the country club, rant about the youth between holes?

No, but we do play bingo on wednesdays.


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You can call me Phi, Numbers, Digits, Ratio, 16, 1618, or whatever really, as long as it's not Phil.

#16 Melan

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Posted 27 March 2016 - 04:48 AM

This was an enjoyable mission, with a generous amount of content for the two weeks of work spent on it (although I assume a lot of extra effort went into actually making the modules you ended up using).

 

The construction would be just a little bit "samey", which is an inherent consequence of modular building, but this is neatly counterbalanced by the imaginative and varied way the rooms are stocked, and how they are linked to the main story. It all comes together well. The only place where modularity becomes an issue is in the corridors (granted, the inn theme makes it challenging to introduce variety). There is also a room right at the start that doesn't have a proper exit - spooky!

 

The gameplay is surprisingly straightforward after getting used to the more demanding puzzles in Quinn Co. I expected the hidden room to be something genuinely devilishly well hidden behind layers of security and mechanical shenanigans, and, well, it isn't. Not a fault, just odd in comparison.

 

But really, two weeks? A lot of good content for that kind of building time.


Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#17 s.urfer

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Posted 27 March 2016 - 06:04 AM

Just started playing this mission.

I did run into an non extinguishable candle in the bar. It is the one next to a guy sitting on a bank. Since other candles behave normal, I reckon this is a small bug?



#18 Airship Ballet

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Posted 27 March 2016 - 06:18 AM

But really, two weeks? A lot of good content for that kind of building time.

Yep! The modulars took two days, building everything with them only took one, and after that it was just a fortnight of scattering decorations and building the exterior! 



#19 Nico A.

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Posted 27 March 2016 - 07:34 AM

I did run into an non extinguishable candle in the bar. It is the one next to a guy sitting on a bank. Since other candles behave normal, I reckon this is a small bug?

 
I was about to also tell about this. It is on the table in the little recess at the north side of the bar.
I finished this mission in 1 hour on easy, missing 500 to all the loot. Not quite a master thief yet I guess. xD I really enjoyed it. I can go with some more modular building if that means a higher frequency of mission releases. :)

Edited by Nico A., 27 March 2016 - 07:34 AM.

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#20 Cambridge Spy

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Posted 27 March 2016 - 07:35 AM

Is there any significance to the book you can steal from the Inventor? Or is it a relic left from Quinn Co.? Also, what's with the sliding door opening sound after picking up the log book? Does something actually open after that?


"Let me guess - little blue men with three heads stole your sweetroll?"

#21 Airship Ballet

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Posted 27 March 2016 - 08:05 AM

Is there any significance to the book you can steal from the Inventor? Or is it a relic left from Quinn Co.?

Oh, whoops. Like I said, it was going to be a Quinn Co. mission. That was a side objective at one point. I'll take it out when people are done finding things to fix.



#22 Airship Ballet

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Posted 27 March 2016 - 08:06 AM

 I can go with some more modular building if that means a higher frequency of mission releases. :)

I could pump these fun little things out every week, but it'd never be anything adventurous!



#23 id3839315

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Posted 27 March 2016 - 08:12 AM

thanx.gif for the new mission.

By the way: What happened to Quinn Co 3 1/2 ?


Edited by id3839315, 27 March 2016 - 08:14 AM.


#24 Araneidae

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Posted 27 March 2016 - 08:36 AM

I did run into an non extinguishable candle in the bar. It is the one next to a guy sitting on a bank. Since other candles behave normal, I reckon this is a small bug?

I had a problem with the same candle (and it's in a rather vital spot): I couldn't pick it, and had to extinguish it twice!  However it stayed unlit after that.

 

Spoiler

 

Definitely enjoyed the map, managed to play through with a stealth score of 0 (and 6 level zero bumps), but missed quite a bit of the loot and used more water arrows than necessary (I think one is unavoidable).

 

Found the "cutpurse" theme unconvincing -- seems a bit too much of a high class establishment for that.



#25 Araneidae

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Posted 27 March 2016 - 08:37 AM

Oh, I see the book is a leftover.  Sorry, missed that!






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