All Activity
- Yesterday
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Has anyone had any luck with textures from Polyhaven? Their OpenEXR normal maps seem too washed out and give incorrect shading in the engine.
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Yeah I use them quite frequently. I don’t user the EXRs though admittedly, but have never have a problem using their directx formatted png normal maps beyond needing to adjust the intensity sometimes.
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I think I managed to fix it: https://darkweaving.wordpress.com/2024/05/19/using-poly-haven-textures-in-the-dark-mod/
If they're directly offering PNG normal maps with negative Y that makes things a lot easier, but the examples I downloaded only had EXR.
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Yeah if you click the three bars next the download button on a material their download manager lets you pick what file and normal map formats you want.
You don’t really have to go through a process of converting the normal map then.
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- Last week
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I tried to upscale the TDM logo video. First try:
You can test it ingame by making a copy of the core tdm_gui.mtr and place it in your-tdm-root/materials/ , then edit line 249 of that file into the location where you placed the new briefing.mp4 file.
What I did was I extracted all the image files, then used Upscayl to upscale the images using General photo (Real-Esrgan) upscale setting and then turn it back into a video.
I might have to crop it a bit, the logo looks smaller on screen (or maybe it's actually better this way?). My video editor turned it into a 16:9 video, which I think overal looks better than 1:1 video of original.