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  2. What you describe occurs when you try dropping an item too close to a surface. Walk backwards a bit and look in the air above the floor and wall: This should allow the item to be held and become dropable.
  3. What about the cheese issue?
  4. Today
  5. Yeah this map seems to be triggering a lot of issues that are random for everyone: Crashes, corrupt quick saves, absurd FPS drops... all of which I've never encountered. I believe it should be used to debug them in the engine; I haven't done anything too different and this is a small map with relatively few entities, further more this FM doesn't use custom assets nor any map scripts only the default entities or variations of various defs and guis. The flying bottle that's also a bug. I suspect it's from the commoners eating and drinking prefab: A drinking bottle must be getting attached back to the AI's hand with an offset at times. In my case I run Manjaro, KDE Plasma, stock amdgpu driver.
  6. Thank you for a great and interesting fm, MirceaKitsune. The mission really lags on my pc, even with Anisotropic and AA and Vertical Sync turned off. In the advanced graphics I've also turned everything down. I get 5 fps inside most buildings. I run Linux Mint 21.3, running on an i7, 16gb ram, RTX 2060 GPU with 12gb ram. Normally I can get between 49 and 72 fps with every setting maxed. Another thing:
  7. Hi i like this story a lot and have to dump the last 2 pieces. at first i thought it was fully "no touch" but you can smash them.. i even "boxed" one by dropping a box on his head ;-) i have had atleast 10 crashes were TDM just disapears and a lot of strange AI behaviour i saved just before "the arrow" when i am above a balcony with 3 persons(onder the secret) and aim the rope arrow to the big bar above the door. if i press "aim" (mouse 1 or 2) it fully crashes. is the FLYING bottle part of the scene?? saved that part to but as a save! i have to make more screenshots. almost forget a very strange one, i could NOT use ESC for the menu, it got stuck and only F9 worked, i am on mint 21.3, on ryzer7 16gb usualy its boring to replay but this one wont easily boor me. cheers the soldiers in the screenshot just stand there and dont react at all anymore
  8. Bergante's hint about crashes would fit in my case, as I am usually doing a lot of quick saving. Linux Mint, by the way. About the stuck rats, well I guess it have been 6-7 in the whole scenery, it could be a faulty rat model at all. I've never seen that in any mission as long as rats stay at the ground. It seems to happen when they jump around, Another thing: I played it yesterday eve again in medium difficulty, and again 2 persons at the inn were stuck like in my first run. The guy in room no.4 is walking permanently against his desk, and the girl at the staircase.
  9. I don't see a qconsole.log in the FMs folder or yearofrat. darkmod.log is mostly 0s
  10. Greetings! After a long time without playing, after seeing the improvements, I decided to come back. I'm a little anxious to start playing... But the installer stopped me. I don't mean to criticize how you deliver your software, nor do I mean to be rude. What you did, and what you're doing now, is truly great. Two things are stopping me from using the installer: The hash.txt is included with the executable, in the zip file, which, in my opinion, shouldn't be the case; it should be on the official website, somewhere easy to find. The hash uses zsMH, which isn't natively included in Kubuntu. Investigating this forum, I found this: What I mean is, I'm forced to rely on an external application to perform the checksum, when using Kubuntu, it includes: MD5, SHA1, SHA256, SHA512. I'm a bit paranoid, and most of my software is installed come from the "Software Center" on my OS, so I'm not really interested in installing this. I wish there was an alternative to perform the checksum. Again, thanks for this MOD. I hope you can help me get back to playing this great game.
  11. Look in the root directory for a Darkmod.log and the FM directory for a qconsole.log. Alternatively run the engine from a console and see if that prints anything after the crash. AI can get stuck sometimes especially with the building modules, I mitigated it best I could. Shiny floors only a few are used in small indoor spaces to avoid performance impact, they aren't visible outside in areas with the usual FPS drops. I can walk on the wires fine, but if you step the wrong way there may be exceptions in a few places.
  12. Yesterday
  13. I spent just a few minutes playing before a crash by the church; how do I look up logs? specs: ryzen 9 7900x, 32gb ram, windows 11 pro; geforce rtx4060ti I noticed several shadows were popping in and out with only medium distance; the shiny floors seem a bit too shiny for the world (like, even the grout between tiles is reflective) and probably aren't helping the engine. I also had the Dark Mod intro video on loop, as reported by frost_salamander. Going back in I noticed some pathfinding issues around City Hall: the guard on the balcony across from the old tower seems stuck to the doorframe, and the mayor was just walking in circles around his room. Also the lantern wires are "sticky" - I thought I could walk across them, but I fell partially into a lantern and had to noclip out of it.
  14. All set! Version 4 is in the mission database now. Thank you!
  15. I didn't think much of it since the module walls are so thin they shouldn't affect AI navigation, given there's always a brush wall behind to delimit rooms. This is true for human AI, but since rats are so small it's enough to be a problem. Random crashes and corrupt saves are a strange occurrence: I play-tested the first Beta before posting it and encountered neither, going through a full game where I quick save / load many times. It sounds like I must have tripped an engine issue that only occurs in specific circumstances and may be Windows specific; It would be nice if someone experiencing these could debug what's happening, hopefully it doesn't require a GDB backtrace since those were always annoying to capture.
  16. This happened to me at random while I was walking around. I never had such a bug in any other fan mission before. In fact of all fan missions only in 2 I had crashes but for specific reasons and those were: in Inn Business on my attempt to disable the generator and in The Painter's Wife when I tried to kill the fire elemental, both FMs had error messages in the log while this one just hard crashes without any message.
  17. You absolutely have to monsterclip the modules, as they are not brushes. If you used patches, you'd also have to monsterclip those. This is why I basically stopped using the modules. They look awesome and are great for lowering the barrier for new mappers, but they tank performance if used excessively (I guess due to light interaction) and require a lot of monsterclipping. And like you said, you get far more control without them. It just takes way more time and effort
  18. Really enjoying this so far, the scale is of the city is incredible, only thing I would change is maybe a bit less railroading in the sewers, but especially in the city. Kinda feels like there is only one path to the objective in a similar style to Thief 2014, though the areas are large and have plenty to find.
  19. @MirceaKitsune thx and congrats for the release as told while beta testing (not played the release yet) : i loved all these little faults - they fit well to the obscure story (especially flying mice) all the others : this missions seems to have struggle with Quickloads (to often/quick one after the other) this "crash to desktop-Bug" happened to other missions before (two i know could solve it ) so --- just be prepared - and try not to reload to often
  20. Never had any crashes myself, Linux on AMD card. It's weird if the logs don't say anything: Without some error messages it will likely be difficult to know the cause and solve this in the engine. I noticed performance isn't ideal though I found it bearable. I don't believe I used excessive geometry nor an excessive light count. It may be due to using the building modules exclusively for structures, albeit I've set LOD models and noshadows after a distance which should alleviate the GPU stress. I believe I added wind mostly in tunnels and tight alleys for realism, but come to think of it I could have lowered the volume some more. I'll keep that in mind if I ever update this FM again. The small rats can get stuck into the modules like that, saw it a few times but hoped it's a rare accident. I didn't monsterclip those too as it seemed excessive and too much work. The modules can be a bit tricky to work with, I'd likely be tempted to recreate them using patches in the future given there's far more control with those.
  21. @covert_caedes Y'know that's a good point, off the top of my head I don't know how they do their detection system. I think Serpens is also on Unity, there's a couple devs I could probably ask I just had @Moonbo's discussion here handy and it seemed like a good, if very late, place to try
  22. Same here, spectacular visuals but my lowly 3060 is really struggling in outdoor areas. Disabling soft shadows, aa and/or volumetrics doesn't seem to help --prob. too much geometry? [Edit] The only other relatively recent mission with such a slowdown was A Bridge Too Far, before the optimizations that made it playable. I also had a crash in one of the rooftop areas, will see if it happens again.
  23. So following on from the conversation here - Here is the first draft of a basic block-out of that church, if there is interest I will complete the creation info a flashed out prefab and model - church.pfbx
      • 1
      • Like
  24. Just started and the mission looks great, but are there recommended settings for this? Just went through part if the watch station, strolling around on the tower and it's become choppy af, I'm talking literal flipbook quality. My laptop isn't a gaming beast by any means (4970HS, 32GB, 4070 mobile), but that just doesn't feel right.
  25. @MirceaKitsune I just went to play this, and noticed when you launch the mission the TDM splash logo screen plays in an endless loop unless you provide some input (keypress, mouse click, etc). I had this problem on In Plain Sight as well, and this is what I did to fix it: https://github.com/FrostSalamander/tdm-fm-inplainsight/pull/448/files I'm not sure it's the same issue for you (didn't check), but may want to look.
  26. I've just released a minor update. I won't link to the release notes as they contain a minor spoiler, but people really want to know they know where to look. The main issue is making the navigation in the end area a bit friendlier, as lots of players were having difficulty with it. @nbohr1more it's now version 4, as the version you updated with 'required TDM version' was version 3. I've included that change in this release so you don't have to do it again. link: https://drive.proton.me/urls/X6SCH8QDCW#BM9hyzLnjASZ
  27. Awesome, marvelous! Many thanks for this great mission! (...with a touch of Kafka ) I just played the easy mode but got in the end only one third of the whole loot - found no secrets. Surley there is plenty more to discover the next time. Me too, like I.C.H.I., had to two sudden crashes, and yes me too I found the sound of wind a bit to loud in the long run. What I noticed also were the strange positions of several rats...
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    • JackFarmer

      "The Year of the Rat." 
      😄

      Al Stewart must be proud of you!
      Happy testing!
      @MirceaKitsune
      · 1 reply
    • datiswous

      I posted about it before, but I think the default tdm logo video looks outdated. For a (i.m.o.) better looking version, you can download the pk4 attached to this post and plonk it in your tdm root folder. Every mission that starts with the tdm logo then starts with the better looking one. Try for example mission COS1 Pearls and Swine.
      tdm_logo_video.pk4
      · 2 replies
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      Kill the bots! (see the "Who is online" bar)
      · 3 replies
    • STiFU

      I finished DOOM - The Dark Ages the other day. It is a decent shooter, but not as great as its predecessors, especially because of the soundtrack.
      · 5 replies
    • JackFarmer

      What do you know about a 40 degree day?
      @demagogue
      · 4 replies
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