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- Past hour
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So I thought I had found a new and BETTER way of creating lit/selflit windows for TDM, but discovered fairly quickly that some window textures are already using this mething, but that unfortunaly the vast majority are not. The aformerntioned method is that we use the stock material def for the frame (so you retain the diffuse & bumpmap details), and then only 'blend add' the lit window panes which are a separate texture. An example stock texture that uses this method already - textures/darkmod/window/wooden_frame01/wooden_frame01_lit What we have above is an overlay of JUST the window panes, and its just this texture that is RGB boosted! I don't know why we HAVENT been doing this in the core mod all this time, and to quote @nbohr1more"Boosting the diffuse is a pretty poor way to achieve that effect." And unfortunately a LOT of the core window textures are using this poor method instead of the window pane overlay method. Ive already spent some time in establishments of lower affairs (the line from the gatehouse popped into my head, heh), making overlay versions for frost_salamander for his recently released FM. So when and create da repo for this that @Amadeus has already had a look at and used some in his upcoming wip - - https://svn.thedarkmod.com/contributor/betamapper/windows
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As a general rule I'm in favor of modifying the originals as long as they look identical enough and it's only to upscale the resolution: I think new versions should only be created if the texture is too different. Nothing will really change otherwise, old FM's won't be upgraded and we'll keep adding more assets that ultimately replicate each other.
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@Team, if I use my inner @Amadeus the original should not have been modified like this. A second version shold have been created, eg "blocks_mixedsize02_multicolour_tileable" I prefer the original version, its crisp, vibrant and appears to be better resolution whats in the mod atm. @Arcturus, do you have the original master versions..? otherwise we might find the original in the SVN repo...
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This was only ever supposed to be used as a facade/distance model. But upscaling the textures and making a prefab would be simple enough. But used in the right scene, it dosent look to bad.
- Today
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before this void leak getting out of hand
chakkman replied to taffernicus's topic in TDM Tech Support
Seems to be so hard to trigger that I never ran into it, in over 15 years I play this mod now. -
taffernicus started following before this void leak getting out of hand
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From my observation, there are several types of doors in TDM that are prone to “void leak”, through this you can also bypass locked doors! i ain't speedrunner & I don't know if this will benefit speedrunners. I once got a message from someone claiming to be a TDM speedrunner and they found this interesting. report has been submitted : 0006631: void leak / void traversal bug - The Dark Mod Bugtracker
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I post for the first time since January with a detailed response about an important(ish) topic and I get a laugh reaction. Oh xolvix the laugh was a bit selfironical i do agree for the most part.
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melkor joined the community
- Yesterday
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Builder Blocks: An item matching in-world minigame
MirceaKitsune replied to MirceaKitsune's topic in Art Assets
Yesterday when packaging an old FM in which I used this, I noticed the script was crashing the latest TDM version. This was caused by a variable name conflict, likely a default script later using the same name. I fixed that and updated the pk4 in the first post, since nothing else changed it's still version 1.1. -
Switch to another audio device while running the game
Bikerdude replied to chakkman's topic in TDM Tech Support
I raised a bug tracker for this also, a long while back- https://bugs.thedarkmod.com/view.php?id=5158 -
Switch to another audio device while running the game
datiswous replied to chakkman's topic in TDM Tech Support
If you want it done, you also need a feature request on the bugtracker -
I don't recall seeing that much underground vegetation in TDM (lot of cave mushrooms though), looks neat.
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So, what are you working on right now?
AluminumHaste replied to Springheel's topic in TDM Editors Guild
Those look fantastic! But, keep in mind, light coming from the Sun or the Moon will be functionally parallel by the time it gets to earth. Unfortunately, I think parallel lights might have been removed from TDM. -
So, what are you working on right now?
AluminumHaste replied to Springheel's topic in TDM Editors Guild
Love block out views -
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So, what are you working on right now?
AluminumHaste replied to Springheel's topic in TDM Editors Guild
OHhhhhh that looks good! -
Brightness, gamma and ambient. Brightness and gamma are user settings mappers can't (shouldn't) change. My opinion is that players shouldn't feel the need to change these unless real-life conditions change around them (day vs night, lights on/off, new monitor, etc). What mappers do in their missions is setting a single or multiple "ambient" lights to their maps. We can think of it as "the mood of the map or area". This ambient can change between zones: bright fullmoon outdoors, pitch black sewers, blue ghostly atmosphere, etc. My opinion is that players should be able to adjust the ambient of a mission based on their preferences or current mood (brighter or darker). You can try this yourself. Set your brightness and gamma just how you like it. Launch this mission, bring down the console and enter, in example: r_ambientGamma 1.2 The mission suddenly is a tad brighter and the light gem and gui/hud elements remain unaltered. Mind you, r_ambientGamma is persistent: you have to set it back to 1 when you are done with the mission, otherwise it stays at 1.2.
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Garbage Performance and Broken AA (1660 Super)
chakkman replied to OnlyTaffingCowardsHide's topic in TDM Tech Support
And again, you're shifting the blame. Obviously, Reshade doesn't perform very well with OpenGL. Stop using that crap, and play TDM without such layers which lower performance. -
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taffernicus changed their profile photo
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An abandoned underground pagan temple...
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TBH, I'd rather have FM authors adjust brightness so that it's uniform among missions, otherwise you have to adjust the settings for every single mission, and, you have no uniformity in the game whatsoever. Unless people really like to have to adjust their settings for every single mission. I surely don't. The Training mission should be a reference, because, there is a dedicated section where people adjust gamma/brightness. Otherwise that section is really pointless, and should be removed, when it's all over the place in the other fan missions anyway.
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I use often games which I can play just in the browser. There are very good ones, eg. in Itch.io the StudioHammergames and others, eg. BlueCyber (Adventure, VR if you have), OpenLara, MDK, etc.
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Well the so called rioters were actually pretty peacefull until someone started sending in marines and what not , so freedom of speech only applies to some people ? Ouch. Im not familiar with the governor but he seems like an ok guy from what i could gather, but stereotyping people based on thirdhand experiences mostly ends badly so no comment . As for the idea with a non government affiliated judical system i actually believe it would be better than what is currently at hand. Hell even in little denmark it is allmost impossible to get the government higher ups prosecuted for offences because they can just make it legal meaning 99% of judges dont even want to try even if the case is waterproof. Other than that and a somewhat overprotective attitude towards certain things it is not to bad here either. Beating up teslas though is in the wtf! territory. You might not like the man behind the company but the car did nothing to you so in that regard id be on the lock em up boat. But voicing your opinion should be ok for anyone.
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Recent Status Updates
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"The Year of the Rat."· 1 reply
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Al Stewart must be proud of you!
Happy testing!
@MirceaKitsune
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I posted about it before, but I think the default tdm logo video looks outdated. For a (i.m.o.) better looking version, you can download the pk4 attached to this post and plonk it in your tdm root folder. Every mission that starts with the tdm logo then starts with the better looking one. Try for example mission COS1 Pearls and Swine.· 2 replies
tdm_logo_video.pk4
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