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Showing content with the highest reputation on 07/08/20 in all areas

  1. welcome. we dont know what type of missions you like. So i suggest to play them all.
    2 points
  2. I understand where Fieldmedic is coming from pretty well, because I am also a very sporadic contributor and sometimes I kind of have a bad concsience about that. About once a year, I have a phase where I am really enthusiastic about a project for TDM and hustle like crazy, but the rest of the year, I mostly just hang around the forums. It's just that free time has become scarce, especially since my son was born, and I also want to play games, enjoy a movie or go out sometimes. But there really is no reason to feel bad about anything, because this is a community project and, first and foremost, a hobby.
    2 points
  3. hahaha ! i have bought a new Laptop today. A MSI with a card with 8 GB Ram :)) Dark Mod is sonce 5 years my game Nr.1
    2 points
  4. Started to to just that. Blocking out sections with void sealing caulkwork and then building my street sections inside these areas.
    2 points
  5. This is a work-in-progress screen from a mission that Spooks is working on...
    2 points
  6. Hi, im having some problems with the mdos of the missions after you downlaod them. i notice when downlaoding certain ones like accountant part 1, the arena an etc. it crashes the game. esepciallyy after getting a few them downlaoded an/or get them all selected an then it downlaods one by one. but, then it fails.
    1 point
  7. Check here: Grayman, Goldwell, Melan, Kingsal, and Moonbo all are acclaimed for having a good balance of story, gameplay and visuals. The Painter's Wife Crucible of Omens: Behind Closed Doors Penny Dreadful 3 are missions that are VERY large and rich with content.
    1 point
  8. Sadly Sotha hasn't been around much in the last year. Check out the prefabs too...you'll find a LOT more time-saving stuff in there than the last time you were mapping.
    1 point
  9. Try the following: 1. Create autocommands.cfg (text file) in your root TDM folder. 2. Paste these values and save: 3. Run the mission. If this doesn't help, set image_useNormalCompression to 2. If that's still not enough, paste values below and save the file again: That's probably the limit of what you can do, if it doesn't work after the above, it just won't work.
    1 point
  10. Well, it's a good value (Please, don't use FRAPS, it's not really on par with today Windows and its driver infrastructure, maybe switch to Afterburner+RTSS) If you're interested this is how the most basic Intel GPU (HD 630) scales with internal resolution (with all the advanced effects off, Objects LoD set to "high" ) *0.666667 (1280x720 with a 1920x1080 desktop resolution) *1 (1920x1080)
    1 point
  11. I agree that image_downSize can help. Textures takes a lot of VRAM. It is 2.08. Most likely only a small fraction still makes sense.
    1 point
  12. There's no need to feel bad about that. We all have different energy levels and amounts of available free time. I find it helpful to set realistic targets, rather than taking on a massive project and then giving up because it seems so overwhelming. For example, I aim to spend one or two evenings a week working on something mod-related, even if it's just adding a small section to the DR manual, doing some minor C++ refactoring that hopefully moves towards fixing a bug, or cleaning up one of the Blender export scripts. You'd be surprised how quickly a small thing each week adds up to something more meaningful over time, and is infinitely better than doing nothing at all. Likewise, as a mapper you might be able to contribute small regular tasks like helping to design a prefab or model for someone else's map, rather than taking on a large mapping project from scratch by yourself.
    1 point
  13. Anyway, full 2.08 package at moddb: https://www.moddb.com/mods/the-dark-mod/downloads/the-dark-mod-208-full
    1 point
  14. This isn't really the best place to ask this, but I can't think of anywhere better to ask. Where is the screenshot used for the 2.08 release post (below) taken from? It looks great, and I'd love to visit that scene. I was going to guess The Painter's Wife, but after playing a good amount of it I doubt that's where it's from.
    1 point
  15. Did you already try image_downsize options: https://wiki.thedarkmod.com/index.php?title=Performance_Tweaks#Image_downsizing or any of the option tweaks: https://wiki.thedarkmod.com/index.php?title=Performance_Tweaks ?
    1 point
  16. It's expected, 0.76>0.70 you used. But using that value you can compare to 1280x800 resolution 1:1 Of course you can lower the resolution scale to 0,609523 (1024x640).....but please disable the VSync as first step. Those 2 FMs are killer cases :D, please try the "classic" mansion FM: https://forums.thedarkmod.com/index.php?/topic/20416-fan-mission-a-night-of-loot-one-mans-treasure/
    1 point
  17. Sure, here is the map file in 2048x2048. I'll check whether an even higher res original can be found somewhere. (Probably ought to revise some of the annotations in an update). @Bumbling Thief @kin
    1 point
  18. Looks like 2.08 is getting some love here too: https://www.dsogaming.com/news/the-dark-mod-v2-08-released-now-fully-supports-opengl-3-3-glsl-improves-cpu-multi-core-support/
    1 point
  19. EDIT: same post of jaxa, LOL!
    1 point
  20. TDM 2.08 Released! We are proud to announce the release of The Dark Mod 2.08! Long in development, many fixes related to Multi-Core, Uncapped FPS, and the 64-bit migration are now available. TDM 2.08 goes further with the process to modernize coding standards in TDM, replacing legacy OpenGL functions and ARB Assembly shaders with modern techniques. Mappers will be pleased to see many new quality assets as well as enhancements to rain, fog, skylight, AIs and visportal diagnostics. For the eye-candy crowd, new Bloom, 64-bit color mode, and SSAO options have been added! For Linux users, the project can now be compiled via CMake. A full changelog can be viewed here, but some highlights include: Better Visuals: Cabalistic has finally added the much requested SSAO feature to TDM. Using a method called Scalable Ambient Obscurance, now areas with flat ambient lighting come alive with new detail! He’s also implemented a new Bloom method, and brightness and gamma will no longer interfere with desktop brightness. Better AI: Grayman has refined the AI yet again, for instance ensuring that sitting and lying aren't thwarted by obstacles. Better Gameplay: The player’s ability to move and interact with the environment has been improved thanks to fixes to mantling as well as climbing ropes and ladders. Ragdolls are easier to handle and shouldering them is accompanied by an animation. Better Mapping: The mapper’s toolkit has seen several enhancements. A new X-ray surface and new spectrum spawnargs modify how objects are perceived. Rain is much less taxing and uses static collision detection to limit its fall. New visportal diagnostics make it easier than ever to track down notorious internal leaks. Better Performance: The dev team has as always been hard at work making improvements to performance and laying the groundwork for even more improvements in the future. Multi-Core’s stability has been enhanced and is no longer listed as an “Experimental” setting. New Assets: Many quality textures and models were added by both Team members and community contributors. Especially of note is the inclusion of Kingsal’s manbeasts and Springheel’s new zombies, and expect to catch glimpses of the werebeast. If you are a mission author, please take a look here. New Sounds: The player’s movement is now accompanied by new sounds when mantling, swimming and sliding down ropes and ladders. To update, simply run the tdm_update.exe file in your darkmod folder. Please be aware that old saved games will not be compatible with 2.08, so finish any missions you might be in the middle of first!
    1 point
  21. There was already a thread about this topic or something like that.
    1 point
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