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I do kinda wish there was some sort of script that would export generic null positions (or cube primative) over selected mesh positions. Would be super handy for combining/cleaning up scenes arranged in DR.
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I've got a solution for you. Make a func_static out of a small brush. Select the "model" key/value pair. Now deselect everything and select the models you want to extract position data from. In the entity inspector you should still have the model key/value pair queued up. Apply it to everything selected by clicking the green checkmark. Now all the models will be replaced with the brush you created. Export this selection of brushes as an obj.
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Scratch that. Exporting as obj doesn't work and I can't revert the brushes back to worldspawn either.
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You know now that I think about it. If I can use the world 0 0 0 set the same as Softimage, I might just be able to copy and paste the values out manually. Most of the big things I'm needing are rotation snapped anyways so that makes it easy.