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Debugger tip of the day: don't attempt to dmap a proper, huge map using a debug build of the engine. Waiting 40 minutes and counting for this one, whereas it takes me about 30 seconds to make a release build and a few minutes to dmap. Only reason I haven't aborted it is I that I keep expecting it to finish in the next couple of minutes.
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Ouch. Just checking, do you have vsync turned off?
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I do, but it's tolerable anyway. That's only the first dmap: each time after that takes about 2 minutes. I just play windowed when testing my own map so that I can tab away (it's a very focus-hungry window) while it works.
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Map loading also takes longer the first time. Dmapping includes collision creation, pathfinding etc., so I guess the engine has to load some stuff to properly dmap.