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Everything posted by Abusimplea

  1. Better use your browsers inspect function. But there indeed are paragraphs consisting of only a non-breaking space between the lines. I too wonder, why nbohr1more did the extra work leading to a longer and less readable post.
  2. I always thought that button would delete the entire mission folder because that would make a lot of sense when you have a mission download function. Never clicked it though. There always where some 20+ GiB behemoths to delete when i needed space... Would still advocate for promoting that button to actually delete the whole mission folder instead of just removing it. Was pretty close to the correct implementation already.
  3. Nah, marketing thinks the impact factor of moose arrows to be superior...
  4. Well, a moose arrow should certainly work fine for distracting the most thickheaded or even drunk guards...
  5. Most can't see the top secret ones which are for inner circle eyes only... And frobbing is a pretty important mechanic which is hard to get right and is perceived to work pretty good in current stable by most players. So it is hard to improve. If you want to know the real potential maximum count of frob highlight threads, just ship the depth-ignoring glow version to stable users. A mere two really isn't that much...
  6. I am all-in pro Wayland as it finally does GUI separation, which indeed is essential for desktop security when applications are expected to contain security-relevant bugs... But that feature doesn't actually require TDM to be Wayland-aware to work. And Wayland support would increase the maintenance burden. Is the wrapper actually affecting performance significantly on low-end hardware which runs TDM just fine without Wayland? Is TDM more likely to crash when running on the X wrapper?
  7. Even in the city, kicking in doors can be appropriate. In the slums of Bridgeport, only the gangers will react to you doing such things. So if you time it right, you can do whatever you want. Immersion can be improved by rarely used game mechanics too. Having the option obviously doesn't count as much as actually doing it - but it still counts. The only question is, whether there is someone who implements it and makes it easy to integrate in missions.
  8. Arx Fatalis excells in game design and manages to get way more fun playtime out of the rather small map areas. It takes ages if you explore carefully, try all the mechanics and don't quest in the optimal order. There also often exist multiple solutions to problems you might "waste" time trying out. Arx Fatalis doesn't use modular building. And the level designers did an insane job in hand crafting the environment making every location look unique and interesting. They really succeeded in creating that feeling of a multilevel ventilation-shaft-encircling underground dungeons sprawl. But every level's mapped out area is probably smaller than the City in "The Painter's Wife" or some other TDM missions i forgot the names of. Compared with TDM, the settlements in Arx Fatalis are a joke when it comes to size and count of rooms. But they feel big and you can walk almost the entire map area (way less unopenable doors and other gamey borders. It can be speedrun without using glitches in 40 minutes. The immersive design and mechanics (including crafting and automap) in Arx Fatalis make it bigger than the maps of its eight layers. It is one of the old "open world" games where the world is rather small but packed with unique stuff and interactivity instead of huge and filled with repetition.
  9. TDM has some quite massive missions. Some rival Arx Fatalis (the game with the most immersive crafting system) in size. And while i almost never need healing, i still tend to eat food in missions - just because i can do so and it somehow feels good to get some healthy apple with your loot.
  10. Yep, rope arrows suffer from that problem as well. You generally have to design missions with player tools in mind. So obviously any new stuff would only be available after explicit inclusion in missions by their authors. The TDM devs wouldn't just add some gameplay alteration to existing maps.
  11. OpenTTD is licensed under GPL v.2 and has not been commercially released. Psychonauts 2 is a full-price title released last week. They are just a normal game distribution site. They no longer call themselves "Good old Games" - it is just "GOG" now...
  12. In real life, graphite bombs are a proven surgical tool. You can use them to short-circuit whole transformer stations, a single overland power line, or a power plant connection station. Just be sure to detonate a single one above the target, so the cloud of graphite-coated filaments gets optimally spread over all the conductors. Carbon-coated filament might sound a bit hightech. But small-scale, just spreading coal dust might work fine in a steampunk game... Water arrows for torches and coal arrows for electric lights, steel for humans and silver for monsters...
  13. Nexus Mods is a great site for getting new mods for games which don't provide a mod distribution infrastructure themselves. But maps/levels are provided ingame and there are only very few mods for TDM. So what is it, a TDM user would look for on Nexus Mods? Players in general don't search for new games on mod distribution sites. They come there after they got a game they want to add some more flaver to using mods. Often they even wait until the second playthrough before even evaluating what the mod scene offers. But luckily, there are specialized game distribution sites - like Steam, GOG, Epicgames, and Itch.io. So if you seek more exposure, try getting TDM listed there first.
  14. You don't and shouldn't need special knowledge to install a game. The game's installer or your repo's package manager installs the game adhering to the OS-specific standard where things go - and then the game just works™. So if they would start ranting about problems running the game due to permission problems or the like - yep, that would indeed be TDMs fault (i believe, that sort of problems have been fixed with the new installer though). And when it comes to actually playing the game... Yes, they will rant and some will also troll - as they always do. It happens for all games in all genres on steam and everywhere else. Not a big deal if you don't need the game to be a financial success. TDM isn't for everyone. But it isn't only for people older than X either. The playerbase isn't static. It ages as every human does. Some die. Some are newly born. I expect there to be a lot of players already which just don't know, that a better version of the graphically badly aged thief series exists and comes with over hundred levels... Somehoe this community just expects them to know - but most likely a lot of them don't, because TDM isn't mainstream and niche games in general are hard to find. I stumbled upon most good stealth games around ten years after release. And i searched. Some i still find only through GOG (like the Death to Spies series). Maybe , bringing TDM to GOG would work too - as gamers there are less mainstream-AAA-centered.
  15. Abusimplea

    Oh shit.

    Okay, WW2 was just the last example where it worked.
  16. Abusimplea

    Oh shit.

    There is only one example where war actually brought freedom - and that was against the highly hierachical and centralized Nazis which started WW2 to conquer Europe. Since then, each try on bringing freedom with bombs failed epicly to the point that not even the imperium believes in bringing freedom with bombs anymore. ISIS exists, because we systematically bombed away any structure of power that would have prevented that from happening. And getting new suicide bomber recruits is dead easy if you search for them in a region where everyone knows someone who lost a family member by drone strike.
  17. I actually experience TDMs stealth system as way more player friendly than what i see in AAA games. The light gem clearly communicates your visibility and surfaces looking silent are silent - while in other games stealth is more trial and error (and often light and sound are completely ignored).
  18. Abusimplea

    Oh shit.

    A suicide bomber of the "Islamic State" killed 100+ people at Kabul airport. So if you really like that war to go on longer, you could also support them.
  19. Just turn on the wireframe and you will see the switch on the underside of a desktop as a blob of tiny tris...
  20. Well, currently about 1% of humanity is living free and while i don't expect that number to significantly change in the near future. While a sudden death of 99% of the population would certainly help a lot on stopping the ongoing terraforming, i somehow am not quite able to actually wish for that to happen though...
  21. Abusimplea

    Oh shit.

    It really doesn't look like there is any resistance against the Taliban. There is plenty of resistance against outsiders bombing wedding ceremonies though...
  22. As someone who barely uses any single-use equippment, i obviously would have no use fgor crafting in the missions we currently have... But: If you can pull off Arx-Fatalis-level crafting and design missions in a way that single-use equippment is actually useful or even required for success - that would probably be some fresh gameplay i would like. Maybe it would be best to start small though: - Could start a mission with creating some picks on a workbench from metal scraps. - The original blackjack is just some leather sock filled with sand or granulated lead. Surely a textile sock and some moist sand could work for a night too... - Vine and moss arrows could be made by combining water arrows with some (enchanted? maybe we are somewhat pagan?) vine roots or moss. - Water arrows could be made from a regular blunt arrow (do not exist in the game yet, just a broadhead without the head) and some small water container (noisy on impact) or water crystal (magical?). - Basic cooking should be easy to pull off and giving away food is a pretty rare objective in current missions. - Copying keys could make sense when guards would actually start searching for missing keys and basically make other guards start searching too (not a real alert but effect is sorta same). Would need beeswax or clay for making the mold. Then put key back before it is noticed missing. Then get to some workshop, heat metal and cast it or file down a blank. Use copy to open (or lock) something. - Copying documents might also make sense in some missions. - Currently almost no social stealth exists in TDM. Disguises could change that. Maybe steal some clothes, adjust them to your measures and then be recognized as someone else (like in Hitman, but you have to alter the clothes somehow before you can use them successfully). - Making poisons and applying them to your broadheads or sword could replace the gas arrow and mine.
  23. Abusimplea

    Oh shit.

    Well, the people that actually live there of course. And the Infrastructure is just a side effect of trade. China wants minerals. But they aren't the common colonial power like us westeners. They go the cheap route: Be nice to the locals in power, bring your own infrastructure and get the minerals you want without needing a massive groundforce to control the mines and transport routes. Whether the Taliban will just siphon up the money and do like us westeners do - or whether they let the whole population benefit - that only time can tell. We know that they are strictly against drugs - so maybe, the USA can at least parrtially just win its war on drugs by not even trying anymore...
  24. Hey, i gave you the optimistic version where humankind adapts and survives. There still is a significant chance for thermonuclear war by accident - which would probably just be the end of the human species as a whole...
  25. Abusimplea

    Oh shit.

    Let us all hope, that China's politics of "we give you infrastructure and you give us minerals" works out better for the actual people there than USA's "our hellfires bring you freedom and democracy - please tell us any cell phone numbers you want us to blindly bomb".
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