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datiswous

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Everything posted by datiswous

  1. datiswous

    Free games

    I like both but prefer the 2006 version.
  2. See info here: https://wiki.thedarkmod.com/index.php?title=Debugging_TDM_systemerrors
  3. I tried to mitigate that issue somewhat with the wiki page https://wiki.thedarkmod.com/index.php?title=DarkRadiant_Video_Tutorials By adding the contents of the video's.
  4. Nothing wrong with third person i.m.o. it just should not interfere with first person (same story for multiplatform games). Although I guess it's wasted time and it's better to focus on one person view to to get the best result out of it.
  5. The updater is an old program. It is not used anymore for updating tdm. For updating you use the installer. If you don't have the installer, you have to download it, dump it in the tdm folder and start it. I think it would be helpful if you tell which versions you're currently running. Apart from that you probably get better (faster) support if you update first.
  6. Putting the dds folder in the root tdm folder does it, so you have the same folder structure as in the pk4, you don't need the other extracted files and folders though. You don't have to repack it. Be aware that if tdm updates the file in a future update, you won't notice it because you're overruling it. Therefore it's important to remove all the files and folders that you don't want to override from the dds folder. To sum it up: extract the dds folder from tdm_gui01.pk4 and put that folder in the tdm-root remove everything that you don't want to override from that folder. So in this case keep /guis/assets/objectives/parchment_ingame.dds (including that folder structure) I'm not an expert and there might be a better way, but this seems to work. Might be something for a plugin, to darken all readable assets in all missions.
  7. Well, you can make a darker version of parchment_ingame.dds . I think you can unzip the dds folder inside tdm_gui01.pk4 and inside that there is /guis/assets/objectives inside that there is that file. If you make that file darker (or completelly change it), TDM uses that instead of the one in the tdm_gui01.pk4 .
  8. I tried to get it working. The D3 port of Trenchboom gives mentioned above error and with the normal version of Trenchboom I could import them in DR, but then I got an error at Dmap in tdm. Well maybe it can be used for Doom3/Quake4/Prey mapping.
  9. Congratulations on your first fm. It's a very interesting mission. Would like to see more missions on moving platforms.
  10. It's actually com_showfps 1 Press Ctrl + Alt + ~
  11. In the wiki there is a detailed list of video tutorials: https://wiki.thedarkmod.com/index.php?title=DarkRadiant_Video_Tutorials I think the startmap.pk4 is still very relevant.
  12. Direct alternative to Gdrive: Ecloud
  13. Add such effects with a gui overlay? Is that how it's normally done in tdm (I think so)?
  14. Rochard. If you like: Platform games (somewhat) - Check Puzzles - Check A decent story with good acting - Check Good music - Check 3D graphics (background) - Check Gravity control - Check A Gravity gun - Check I love this game. Never found something seriously comparable.
  15. Ah that's why I don't like both.
  16. What, Only 2?? Is this automatically used based on the aas or something? What would the fire elemental use? Some in-water creatures like fish would me nice, although maybe md3 would be enough for that.
  17. There is an eye icon in the post editor toolbar, this adds a
  18. It works for creating screenshots. Saving still crashes to desktop.
  19. I have the same. It also happens when making a screenshot.
  20. It's interesting. I guess when you pick up a new key a key is created in your inventory which replaces the previous key based on what it is supposed to open (inv. icon might change as well) in combination of what you can already open. I guess you can have some sort of tracker that tracks your current keys and selects the correct key based on that info. At least that is how I think about it.
  21. I had a similar crash in 2.10 with the save room saving in Hazard Pay. But maybe it is unrelated.
  22. Well, if you can make a sliding wall (door), you can make a sliding room (to expand a hallway), or make a room smaller by moving all the walls + ceiling inwards. I would think.. So much to try out.
  23. Is this not only an issue with writing jpgs? Texture is loading if I'm correct.
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