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  1. Is not being able to create new brushes from hiding all layers known? Repeatedly now I've found I've been unable to create new brushes by dragging. Hitting ESC doesn't change the behavior (confirming I don't have something random selected). Quitting DR and rerunning resolved it. But I believe I've found the cause, I was hitting Hide All layers, then turning on the layer I wanted--no new brush. Instead, if I unchecked other layers I was still able to build. Similarly, if you uncheck all layers (it's not just the Hide All button) so no layer is showing, then turn a layer on, no dragging out new brushes. So something about the condition of having no active layers seems to bork the new brush creation process it seems.
  2. I see this now and then. It's been happening for a couple months now. But after a half-dozen instances in the past hour, I thought I'd post something. I'm working with brushes, creating and dragging and moving ... ... and all of a sudden I left-click and drag to create a new brush, and nothing happens. It's not a case of drawing in a hidden layer, or drawing with a texture that's filtered out. The brush . simply . isn't . there. The only recourse I have is to restart DR, after which brush creation is back to normal. Anyone else seeing this behavior?
    1. nbohr1more

      nbohr1more

      I've got a little drool thing going on now... Sperry is one of those authors.

    2. Bikerdude

      Bikerdude

      Exactly..!! He is the one who inspired the Like's of Melan and Skacky!

  3. What has changed if anything between TDM 1.04-1.06..? in regard to copying a texture from the face of a brush to a patch..? Im workin on a large mansion where I am laying skirting board at floor and ceiling level, and jesus christ is f***ing annoying...!!! fyi - the patch is a 3 decision curve between wall/floor & wall/ceiling, the brush I am copying from is the same height and depth. if I copy from a horizontal face of the brush to the patch, the texture is stretched.if I copy from a vertical face of the brush to the patch, the texture is stretched.if I slice the brush in diagonally in half along its length and then copy from diagonal face of the brush to the patch, the texture is scaled correctly.if I then copy from the same diagonal face of the brush to a patch that's facing the opposite way (180 degrees), the texture is completely f***ed!if I then copy from the same diagonal face of the brush to a patch that's facing the opposite way (-Z 180 degrees), the texture is completely f***ed! So I have had to have 4 brushes, each in the plane of the path I am pasting too, each pair a mirror of each other and all with diagonal faces, just so I can paste correctly to these bloody patches.....AAARARGGHHHHHHJHHBH!!!!!!!!!!!!!!! FFS!!!!! Can I assume this is a bug and that possibly something can be done about it..? and I also assume I will have to post a bug report.
  4. Google mobile is on the forums online user lists (in addition to google)... never seen that before

    1. nbohr1more

      nbohr1more

      He's a pretty cool guy. You ask him to find stuff and he'll usually turn up the goods. A little nosy though...

  5. Personally I think this is the worst idea ever. The Reason forums has LOADS of info and knowledge, built up through years and years. I'm really sad to see it go away, and I can't understand why they've made this decision. https://www.propellerheads.se/forum/showthread.php?p=1579099#poststop
  6. Hi, I'm beginning to get somewhere in my understanding of DR and TDM. I've observed a few things in the learning process and want to make sure I understand the correct cause. I made a moat with shallow water at the bottom. Worked fine in TDM. I decided to make a bridge over this moat, and the first step was a large brush that filled the moat top to bottom partway along the length of the ravine forming the moat. Before I did any further work on the bridge, I dmap'd and went back in TDM to check on something else. When I came back to DR, I discovered that brush had somehow erased the part of the water brush which had lain inside it...and also erased the wall brushes it had crossed, which in this case opened a leak into the void. My question, then, is this: 1. Was this caused merely by crossing one brush over another? Or crossing centerlines? Or... 2. Does this only happen if one adjusts a dmap'd brush that crosses over another? Or... 3. Does this sort of thing only happen in relation to waterbrushes and/or void-sealing brushes? Or... 4. Is this because I still had the map open in TDM when I returned to DR to continue editing it? Or... 5. Was this just a fluke? I remember that in Dromed, it was important to keep brush creation order in mind. Is that the case in TDM as well? eg. should I put waterbrushes in only when I am finished with the solids of that area? Thanks again. I hope my questions aren't too annoying. They arise out of an active attempt to learn the editor. There is just so much to grasp at once. As a side note, my daughter's rabbit died today. She's had it since she was four, so now I guess this mission idea I had in mind has received an extra impetus, albeit a sad one, heh. We're writing the story together in detail as I begin to sketch out the mission shape.
  7. Right now when you clone a brush the cloned version is offset by 1. I'm fairly certain I found a way to turn that off in my old installation, but now I can't find it. Anyone know where that option is?
    1. Show previous comments  4 more
    2. lost_soul

      lost_soul

      I've been considering reinstalling TDS for a wile now... I've still got my original CDs. Have these guys fixed the bug where you get stuck floating? Last time I played TDS, that happened and I was unable to get out of it, so I ragequit.

    3. chakkman

      chakkman

      You can surpass that bug by drawing your bow, performing a shot, and draw your blackjack when the bow is tensioned, to abort the bow shot. I'm hoping it's fixed in the Gold patch too though. Alongside the thing where you move sideways, when peeking left or right.

    4. nbohr1more

      nbohr1more

      @Biker Hmm.

       

      Build TDM mission in DR.

       

      Export as portions as ASE

       

      Edit in Blender and export in TDS compatible format

       

      Import into T3ED

       

      Edit

       

      Release TDS mission...

       

      (or just stick with TDM)

    1. Obsttorte

      Obsttorte

      This looks cool, somehow oldschool in a nice way.

    2. demagogue

      demagogue

      I hope the gameplay is unique to justify him reinventing the wheel instead of, e.g., just forking off of us. The art design looks good.

    1. Show previous comments  1 more
    2. Obsttorte

      Obsttorte

      Part two is recorded. Now I only need to add the subs and rip it down. Should be on youtube tomorrow.

    3. Lux

      Lux

      can't wait.

    4. demagogue

      demagogue

      I didn't know that first trick setting up the base, so thanks for that.

  8. Hello, I'm having a big trouble with some brushs in a complex map, I've always used the "Brush Cleanup" feature in some old GtkRadiant versions (bobztoolz plugin) to fix degenerate brushes very quickly. Is there such a feature in DarkRadiant ? Best regards.
  9. Love your signature over at the Eidos forums. Hahaha!

    1. Maijstral

      Maijstral

      I don't normally even use signatures, but I've used a few to voice my displeasure at what EM is doing to Thief. I'll probably stick with that one until I lose interest in visiting the EM forums.

    1. rebb

      rebb

      What a pisstake ;)

    2. Diego

      Diego

      Now players will not onlyget spit on while hiding, they will be pissed on too!

  10. A forum search for "scale" returned oodles of results, so I'll skip that time-sink and ask here ... Does anyone use DR's Modify->Scale dialogue? It works fine on rectangular brushes, but destroys anything else. Because of that, I've never used it. But today I found I needed it. I have a collection of odd-shaped brushes I need to scale to 3/4 size, and DR scatters them to the wind. Selecting any single brush and scaling either deletes the brush or provides wonky results. Has anyone found a way around this? Maybe I'm using it wrong. I couldn't find any instructions on the Wiki. I looked in DR's bug list and found nothing filed against this problem. Thanks.
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