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  1. Mission Name: A Night Of Loot: One Man's Treasure Author: OGDA Build time: 1 month Version: 1.00 Released: 13.06.2020 Type: Shop/House Size: Small Completion time: 30 to 45 minutes Difficulty settings: Higher difficulties require you to find more loot. Story: The thief discovers a tiny antique shop in the city. Download: FM: https://das-kartell.org/files/tdm/anol.pk4 Installation / Storage location should be: [dark mod folder]\fms\anol\anol.pk4 Promotional Screenshots: https://das-kartell.org/files/tdm/anol1.jpg https://das-kartell.org/files/tdm/anol2.jpg https://das-kartell.org/files/tdm/anol3.jpg Trivia: This is my first FM. I've been toying with dark radiant for some time before, but wanted to get something out, so I kept it small. CREDITS go to: Sotha for his Bakery Job Tutorials and Inspiration Acolytesix, Bienie, Cambridge Spy, joebarnin, manzanita-crow and nbohr1more for beta testing and help with improvements Link to the original beta test thread: Warning, heavy spoilers!
  2. Penny Dreadful is a fan mission series dealing with the exploits and misfortunes of Gerald Foxley, lowlife and common opportunist. To stick with the theme of lurid and disreputable pulp literature, these missions are planned to be nasty, brutish and short (more or less). They also allow me to experiment with gameplay ideas which do not fit TDM standards. In the first episode, The Grail of Regrets, what started out as a routine case of extortion ended with Gerald in the possession of the eponymous Grail. In the second, we will quickly learn that his newfound fortunes would be even shorter than anticipated... All the Way Up "Some say sudden wealth is a blessing, but those people are suckers. Me, I am the more careful kind. So when it turned out The Grail of Regrets, this sinister relic I dug up from a long-forgotten undercellar, brought in an unexpected number of the rich and influential, I knew my only course of action was to sell, and do it quickly. My best offer came from Archibald Flint, the boss of Fiddler's Hill and its merry men: one of the bigger names in the business, and as they say, the occult. Not that I would say no: if a man like him wants something, an independent can only hold out so long as he has contacts left - or fingers. Trouble is, someone else also wanted to do him a favour... On my way to Fiddler's Hill, I took a shortcut through Willett's Bridge, an antique thoroughfare bypassing some of the slums I wanted to avoid. The place enjoys a bad reputation - high tolls, confiscated cargo, and a series of gruesome accidents. Not the best place to be seen carrying a precious relic, but when you are in a hurry it is easy to make mistakes. The ramshackle mansion above belongs to a man named Messer Montrose, a factor who lords over the place with a group of thugs, and whose contacts with the Bailiff of the nearby jail has made him above the law. His men were waiting for me high above the city, and after a savage beating, threw me over the bridge down into the muddy streets. And so..." Download links: MEGA (43 MB) ...and the mission downloader! ***Performance warning***:due to its construction, this mission's hardware requirements exceed the TDM baseline. The mission has been tested on a variety of configurations, and generally produces acceptable frame rates on contemporary or slightly out of date hardware. Some older PCs may experience significant slowdowns in the open areas, which may render the mission unplayable for some people. I offer my apologies for this inconvenience -- optimalisation should be credited to Bikerdude, while the remaining problems are all mine. You will need TDM 2.02 to play this mission. Notes: There are multiple ways to accomplish your objectives, and even more to explore the mission - although some are less obvious than others.There are no lockpicks in this mission, as Foxley can't use them; also, he is no master thief when it comes to stealth - be careful! Brute force, if necessary, is legitimate.There is no poll to rate the mission because I do not believe in them. Your comments are welcome in writing, however!You can find my concept art in the PK4 file. These images obviously contain heavy spoilers.This mission series predates, and is thus unrelated to the Penny Dreadful TV series.Special thanks: to my testers; Airship Ballet, AluminumHaste, Lux, Obsttorte, Premier, Skacky and Xarg for detailed and thorough feedback, which has been invaluable. Springheel for the custom GUI and loading screen, RJFerret for help with objectives, Goldchocobo & Co. for voice acting, Grayman for gib generation and, last but not least, the Canon Texture Project for various canonical textures. 1.1 update note: This mission has been released in an updated version. This update contains a number of small bugfixes, it adds slightly more equipment on lower difficulties, and cuts down on file size by removing duplicate assets which have been incorporated into the TDM core since the mission's release (43 instead of 102 MB!). Thanks are due to my testers, Bikerdude, lowenz, nbohr1more and Oldjim.
  3. Story: Build Time: Thanks: Download: Available in the in-game downloader, or at any of these below locations: Gallery: Hints, Tips, Walkthroughs, Spoilers(!): Disclaimers, Player Information. Thank you for playing, and a Merry Christmas to all! What did you think of the mission? I look forward to your honest feedback!
  4. So, here is the first map (Great Christmas Contest) I have ever created. It was not easy but I had fun making it. About: You have to break into a mansion and find the "special delivery" Buildtime: less then 2 months Version (1.01): (2012/01/10) http://www.thedarkmo...ndetails/?id=11 (English version 1.02 will be out soon) Small changes, mostly to make it 1.07 compatible. If you have played it already you wont see anything new. Get the German Version (1.02) here!
  5. A small "Thieves' Guild" map. Original Map by Silencium Additional Mapping by RailGun and Fidcal Story by Springheel Briefing: Infiltrate a local gang of independents and remove their leader. http://www.mediafire.com/file/znjlj2nizhg/thieves.pk4 http://www.southquarter.com/downloads/thieves.pk4
  6. Hi all, I`ll post my v1.0 mission here in this post and if it gets updated the link will be updated. The mission is a simple one and my first following the Fidcal tutorials online and a lot of assistance and help from the forum users, Thanks to you all. The player comes into the possession of a note that can be used to incriminate another but also contains information about an item of value and possible leads to old order secrets that where never really known outside of the order. Release date: 2013/07/22 By tr00pertj Big thanks to: Fidcal for his thiefs_den mission and tutorials, Obsttorte, Springheel, Melan & Lux for beta testing, advice and readable corrections, Bikerdude for the earlyuse of his fixed models & ERH+ for advice & help. FM - Solar Escape 1: https://skydrive.live.com/redir?resid=F7539D361BD41522!184&authkey=!AGoDUMy10MrYWu4
  7. My speedbuild mission is complete, and should be available in the mission downloader. For those who haven't watched the series, I was originally challenging myself to see if I could create a decent "Too Late" style mission in under 4 hours. While I didn't manage that, I did stay under a 6 hour build time, which still demonstrates that you don't have to devote months of your life to creating fun TDM missions, especially by using my new modules and prefabs. In this mission, Corbin sets out to steal a rival gang's loot before they are raided by the city watch. Be aware that the mission is fairly challenging on Expert. Thanks to Oldjim, MayheM and Xarg for beta-testing. You can watch the creation of this map here: http://forums.thedarkmod.com/topic/18761-springheels-4-hour-challenge/ A playthrough, with final comments, is here:
  8. Are there any Amnesia fan missions whose plot, goals, and story is somewhat similar to the original Thief Trilogy's? I noticed the controls and textures are somewhat similar, and both seem to take place with a mishmash of medieval, electrical, and magical elements.
  9. Show spoiler for screenshots: Map: In A Time Of Need Version: 1.00 Released: 2013/11/12 Theme: Mansion Author: kyyrma Testing: Bridge, 161803398874989 In A Time Of Need is small-sized mansion level in which the player is tasked with stealing a cache of spice from the house of a seafaring merchant. It is my first and (at the time of writing) only FM. The difficulty level is low to moderate, and the mission is well suited for new players accustoming to the world of TDM. For players looking for more challenge I suggest ghosting, as the level has been designed to lend itself well for that kind of playstyle. The map and objective layout change slightly between "Normal" and "Hard" / "Expert" difficulty levels. If you want to experience all the content the level has to offer, I suggest you start by playing the map through on Normal and then move on to higher difficulties. Download links: Mediafire Private mirror Installation: Drop timeofneed.pk4 in you darkmod/fms/ folder Run TDM and select New Mission. In A Time Of Need should now appear on the list of downloaded missions. Install and play. Known issues: AI pathfinding can be slightly erratic at times Outdoors can cause performance issues on low-end hardware Sleeping AI can glitch through the bed if KO'd or killed Thanks: My testers Bridge and 161803398874989 whose input helped me shape the map into what it is today. All the TDM devs for creating such a great game Fidcal for creating the A-Z guide for beginners All the people who contributed to my thread at the Editor's Guild Finally, my hat off to the community that has produced so many high-quality missions and made TDM thrive. The bar has been set frighteningly high! I'm really not one for numerical scores or polls, so I decided not have any for my thread. However I would appreciate any criticism, comments and feedback you may provide. Leave me a message in this thread :-)
  10. This is the mission I built to learn DR (with some lengthy gaps when Life intervened), and naturally has much in it I'd do differently now. As a starter mission it's fairly simple (manor house; object to steal; locked door; shiny things) and of moderate size, though the evidence from beta testing is that your mileage may vary on that point. Just completing the mission requires one unconcealed key and is mostly about working out where to go. If you want to get all the loot, it's assumed you enjoy hunting high and low for trinkets. And keys. And clues about the first two.The grounds/exterior and the chapel may be somewhat taxing performance-wise.Paintings galore: none of them loot. Don't bother checking.Every mansion needs at least one Dark Secret, but there's no special reward or objective for piecing fragments together, and some strands are left deliberately dangling...If you can't bear even two seconds (precisely) of undead, stay out of Thanks to all the people whose assets, test reports and/or advice in NDRQs went into this. Screenshots: Download link Construction notes (for those who like reading):
  11. This is my mission from the contest. The map is probably a bit larger than SeriousToni's one. Short version introduction: An arranged deal involving a mysterious orb you stole beforehand was busted by the Builders. Your former "friend" took a flight with it. You tracked him down in the Seaside Inn near the docks, so its time to retrieve your rightful property! Download Link: https://www.thedarkmod.com/missiondetails/?internalName=rightful Very much thanks to (no specific order): nbohr1more - for reading and correcting my readables bikderdude - for general improvement + fixes SiyahParsomen - for beta testing and many suggestions/hints for fixes Sir Taffsalot - for beta testing and many suggestions/hints for fixes I hope you will enjoy it. As said, its a bit larger, but there is a map in the inventory for the city part. One scene in the city is quite performance demanding. The market place has because of its geometry basically no Visportals. Therefore on some views performance may or will drop. It was playable without problems on my mid range Pc but low-end systems may experience slowdowns here. I strongly recommend to close _all_ applications in the background to free up memory and ressources, it semed to me that this causes major differences in performance there. Have fun! Screenshots in the spoiler Important: If the mission crashes/freezes during loading screen try disable "OpenAL/EAX" of your sound card.
  12. http://www.youtube.com/watch?v=JzPpmDK9Fxw Description A client has hired you to investigate and find four paintings he left behind in his old home after fleeing due to fears of it being haunted. Screenshots Download http://www11.zippyshare.com/v/1o0pLask/file.html Author note This is my entry for the 2015 Halloween contest, I originally conceived the idea a while back when I was walking down my street and saw a house that looks similar to the one the player enters so I decided to take a mental note and I would use it later. When this contest popped up I thought it would be a fantastic idea to take a break from my other projects to work on this, because I knew it was going to be small I tried to make the mission challenging in other areas. I never thought I would make a creepy/horror style map but here I am, it was a lot of fun and hopefully you all get some enjoyment out of it too!
  13. The Crown of Penitence by Jesps Steal The Crown of Penitence from Lord Rowlett. Please post all feedback and questions in this thread. Info: This was originally a contest mission for a one-month startpack contest. Build Time: One month + plus a lot more to get it ready for release of The Dark Mod. Author: Jesps (Jesper Thingholm) A special thanks to Springheel for the readables and animated briefing. All custom paintings are painted by Peder Severin Kroeyer (1851 - 1909)
  14. After lots of beta testing (thanks guys) and fixing I think I'm ready to release my Xmas Fm, The Parcel. Its your standard get in, grab something and get out. Briefing: "I was expecting a package today just in time for Christmas, but it never showed. The runner never appeared either and I began to wonder what may of happened as Dave has never been late before. I did some digging and I finally found where he is, and where my parcel is as well. This, John Randell, has crossed the wrong guy. It's time to go to work." Build time: This was built in a little under two weeks. Started December 6th and finished on the 16th before beta testing. Known issues: Lights look lit even after putting them out. This seems to be a texture bug with the lamp itself. The Parcel http://www.southquarter.com/downloads/ Hope you have fun and Happy Holidays! Xonze
  15. Announcing the release of a new TDM mission--The Builder's Influence. Mapping by Railgun. Story and readables by Springheel. This mission continues the story of Corbin, the former smuggler first introduced in "The Thieves". Download it here: http://www.bloodgate.com/mirrors/tdm/pub/pk4/fms/builders_influence.pk4 http://www.fidcal.com/darkuser/missions/builders_influence.pk4 Briefing: "Whenever I attract a little too much attention in Bridgeport, I use some friendly smuggling lines to head north to Braeden. It's smaller than Bridgeport but still large enough that a visitor like me can go unnoticed. I've always been on good terms with the Cratchit Gang here, and for a small cut they set me up with a place to stay and some information on jobs in the area. Braeden is a great getaway for someone in my line of work; the watch is stretched thin and will usually look the other way for a small fee. With the constant threat of barbarian invasions on the minds of the people, a little domestic burglary tends to be overlooked. " "Things have soured over the past few months, however. The Inquisition has come to Braeden. Suddenly there are armoured Builder guards everywhere, even on street patrol. A lot of the underground closed up and fled for greener pastures, and jobs have been drying up. I've decided it's time to head home to Bridgeport, but the Cratchit boys have asked me for a favour first. " "There's a city Councillor by the name of Gerrard who is payed handsomely by the gang to overlook their smuggling activities. He writes forged tax registers and toll records for them among other things. Apparently the Inquisition has been paying a lot of attention to the city Councillors recently, and they've arrested Gerrard on suspicion of heresy. The Cratchit Gang is worried that they'll get ahold of Gerrard's forged records during the investigation; that would put their entire operation at risk. They need someone to break into City Hall after hours and get the tax records from Gerrard's office before they fall into the wrong hands. The gang is good at what they do, but they're smugglers. Breaking into City Hall is beyond them. " "That's where I come in. " "They've given me a map with Gerrard's office on it, so finding the tax records should be easy enough. I have a hunch that the city archives are worth a visit too; there might be some useful maps there. Of course, I'll help myself to some valuables along the way--enough to enjoy myself for a while when I get back to Bridgeport. I hear that Builders are patrolling the City Council halls now, so I'll need to be sharp. Night is falling...better get ready to go. " Screenshots: Full Size Full Size Full Size Note that although this mission requires TDM 1.01 to play, don't expect it to showcase all of 1.01's new features. 98% of the map was completed before the release features were available.
  16. . THIEF'S DEN! Thief's Den is a re-release of the first Dark Mod tiny demo mission converted by greebo to work with the main Dark Mod release. Steal back your loot and incriminate the thief who double-crossed you! This was the first of the Thief's Den series in which you play Farrell. Read the notes below while you ... DOWNLOAD HERE. (3MB) Play time maybe 30 minutes to an hour first time. This FM needs Dark Mod Update 1.02 or later. This version has been modified to work with the Dark Mod released assets but is still essentially the same. The thief and thug models are updated and there is extra loot to find. IMPORTANT: If you already have the original stand-alone demo version of Thief's Den installed in the same Doom 3 installation then you must delete or move away the folders: doom3\thiefs_den and doom3\darkmod\fms\thiefs_den BEFORE you install this re-release. The original is still available as a stand-alone demo (needs Doom 3 but does not need Dark Mod installing) from http://wiki.thedarkmod.com/index.php?title=Thief%27s_Den
  17. Well here's the first FM I created. There were a few setbacks but all in all it was a joy to work with Dark Radiant. If anyone is still doubting, please don't, it's quite easy when you get used to it. About: A mansion mission. This is the first part of my campaign. Find out what happened to a fellow member of the guild and learn more about Lord Nelson, the owner of the mansion. Build time: I don't know exactly. I played around a lot to figure everything out. Best guess is about a month effectively, before beta testing. Thanks: Thanks to the TDM team for this awesome mod. Special thanks to everyone who assisted me on the forums. Super special Thanks: My beta-testers 7upMan and lostbuthappy. Known issues: Lamps look lit when switched off. Ambient music of two zones start playing at the same time after quickloading. Tried a work around so it's very likely you won't notice/have it. Challenge: Play without switching off lights, otherwise it might be a bit easy. Here's the link: http://www.mediafire.com/?m4ywobjodm0 I hope you all enjoy it and please vote
  18. In order to thank the team (and other mappers) for their relentless efforts in contributing, I hereby give the community.... Ulysses: Genesis A FM By Sotha Story: Read & listen it in game. Link: https://drive.google.com/file/d/0BwR0ORZU5sraTlJ6ZHlYZ1pJRVE/edit?usp=sharing http://www4.zippysha...95436/file.html Other: Spoilers: When discussing, please use spoiler tags, like this: [spoiler] Hidden text. [/spoiler] Mirrors: Could someone put this on TDM ingame downloader? Thanks!
  19. There isn't much that draws an honest man to a place like Wrecker's Reach. Once a well-known port under a name no one remembers, it was a hub for lucrative trade in colonial wares and a warm shelter for those crossing the great oceans. Now it's just another stinking hole, like all the others I've been scratching out a living in. The ale is poor, a knife awaits you down every dark alley, and the rich folk have long since abandoned their crumbling residences to petty barons. Imagine my surprise, then, when I saw a grand merchant ship arriving in the dark of night. It's anyone's guess what brought it here, and more importantly what lies in its cargo hold, but I intend to be the first to find out. Not that this will be easy, though: a vessel like this will be sure to draw plenty of attention, and I've made something of a name for myself around here, so I'll have to be cautious the moment I step out into the open. Well then, it seems holing up at these wretched docks is finally paying off. Notes This is a standalone harbour mission set in Wrecker's Reach, taking a smaller section of a former Crucible campaign map as its starting point. My stated aim with this one was to create something a little simpler than what I did previously, with most of the weight on exploration and looting. Simply an unexpected nighttime excursion in a locale that hasn't been visited before. Changelog - v2.1 Changelog - v2 Download Google Drive Simply place the mission archive in your darkmod/fms folder and start TDM. The new mission will appear. Credits Beta testers - Amadeus, Cambridge Spy, lowenz, VanishedOne, Boiler's_hiss, acolyte6 Harbour building exteriors - bikerdude as part of the Crucible Campaign Team Editorial consulting - Amadeus Custom environmental ambients - AugustSandberg, jimsin, deku, kangaroovindaloo, all of Freesound, dario Custom wooden floor texture - judith <dr.judym81@gmail.com> Prescott Stahl's writings - Spooks Painting in splashscreen and briefing - John Atkinson Grimshaw Painting in briefing - Ivan Aivazovsky Boiling water sound - Kyyrma Improved animated flag - Arcturus Improved nautical models - Xendrox
  20. Hello fellow Taffer’s, been a while, last posted here back when I was 16 & now I am 20 years old lol, I figured I would come back knowing ever since then new Fan Missions would have been developed & released for the duration I disappeared into the shadows Right now I am looking for complete great Fan Missions to play, any kind really, whether Horror or Stealth, I am making a big list of Fan Missions to play & I wanna get down the ones that are really worth my time, underrated Fan Missions are also much appreciated so long as they are complete & stable.
    1. Tarhiel

      Tarhiel

      Awesome, congratulations!!! :o

    2. Bikerdude

      Bikerdude

      Yup, all the remianing bugs were ironed out, so it nigh on perfect now.

    3. AluminumHaste

      AluminumHaste

      version 2.1 is now uploaded to mirrors ready to download.

  21. Happy New Year! This mission was intended for the 2015 Halloween Contest, but a dead computer kept it from being completed on time. (Thanks to Bikerdude for sorting that out.) After that, I took my time finishing it, so now it can be the first mission for 2016. This mission is a bit darker (light-wise) than your typical mission, so for an extra challenge, you can try leaving the lantern off. Download links: The in-game downloader. Mediafire Special Thanks to: Xarg, nbohr1more, AluminumHaste, Oldjim, Deadlove, and Bikerdude for some great beta testing. Sotha, for letting us recycle his house modules from Lich Queen's Demise. Requires: TDM 2.03+
  22. Mission Name: King of the Mountain Author: Spoonman Build time: 3 months. Version: 1.00 Released: 18/09/2017 Type: Prison escape. Size: Medium. Completion time: 45 minutes. Difficulty settings: No. Known issues: There might be beeping noises from broken speakers when playing with EAX on. Beta-testers: Cambridge Spy, Spooks and Bikerdude. Special thanks to: Bikerdude for helping me out in optimizing the mission, reworking the cell areas, improving lighting across the map, providing me with several particle effects to use in the map, and being very helpful in general in beta-testing the mission. Download links: https://www.mediafire.com/file/e2c66whf35za5r4/kotm.pk4
  23. In memory of Closemouthed Shadows I modified the original version (from 2008) to run with TDM 1.07. Keep in mind that this is a very simple, old and small mission. Compared to todays missions it's crap but it was the first fan mission ever and it was the only fan mission available in 2008. Big thanks to b1k3rdude who has helped me to bring Closemouthed Shadows to TDM 1.07 (and improved some text and visuals). Download: http://www.thedarkmod.com/missiondetails/?id=57 http://www.mediafire...xhayr66apsp2elv
  24. Announcing the release of the fifth William Steele mission! Summary Steele visits Commerce Bank, looking for incriminating evidence stored away by Captain Marston of the City Watch. The William Steele Missions Commerce Bank is the fifth of several Steele missions. Altogether they'll tell a story of corruption, greed, and revenge. At some point, I might package them as a campaign, in addition to the single missions. (We’ll see about that.) If you haven’t played WS1: In the North, WS2: Home Again, WS3: Cleighmoor or WS4: The Warrens, I suggest you complete those before playing WS5: Commerce Bank. Download The mission is available via the in-game downloader. You can also get it here. Place ws5_commerce.pk4 in your fms folder. TDM will recognize it as a new mission. Build Time Nearly 3 years. I18n Commerce Bank is currently not set up for translation. EFX This mission takes advantage of EFX, so make sure you turn that on. Thanks Thanks to the TDM team for creating a terrific platform for storytelling and stealth gaming. Thanks to my beta testers: Aluminum Haste, Boiler's_hiss, and nbohr1more. And thanks to YOU, for playing! Known Issues If you experience low frame rates, please consult the Performance Tweaks page on the Wiki. Important This mission requires TDM 2.07 or later. The William Steele story relies a lot on readables. Please try to read every readable you find. Most importantly, Enjoy! Screenshots WS6: Baleford Museum Baleford Museum will hopefully be released in late 2019.
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