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  1. I am pleased to announce the release of our new fan mission, The Hare in the Snare: Part 1 Mission type: City Missions + Inn/Tavern Description: People are being abducted off the streets and a Watch Captain requires the services of a thief to help him find out why. Download link (v1.0.2-release): https://drive.google.com/file/d/1HYvM_u56wDB16uIlb7qgS_q3P24V69MO/view?usp=sharing Credits: Mapping and original characters: @Frost_Salamander Story, readables, custom models, voices and cinematics: @Kerry000 Menu title track produced and mixed by @JackFarmer with selected gigagooga sound samples Beta testers: @Cambridge Spy @Zerg Rush @Amadeus @Acolytesix @Lzocast @wesp5 @nbohr1more @Kerry000 @ate0ate @Wellingtoncrab @prjames Additional thanks: @Dragofer, @nbohr1moreand @peter_spyfor technical help @Springheel for the modules and tutorials @kingsalfor allowing @Kerry000to abuse his manbeast everyone else on Discord and the TDM forums who offered assistance Requirements and notes: This mission requires TDM 2.09. Earlier versions will probably work but you might see one or two missing models. You may experience some FPS drops in some areas with lower-end hardware. Mid-range and above should be fine. If you have issues, I highly recommend you use shadow maps instead of stencil (settings -> advanced -> shadows implementation). It makes a big difference. For 'Hard' and 'Expert' the light gem sensitivity has been increased by '1' (meaning easier for AI to detect you). Screenshots:
  2. Sorry, tech noob here. How exactly do I do this?
  3. I think it can run on ios and linux but that might not be as simple as the window install: https://github.com/neonbjb/tortoise-tts https://git.ecker.tech/lightmare/tortoise-tts
  4. Doom Eternal / id Tech 7 Here's new footage of Doom Eternal in Nightmare mode Doom Eternal can do 1000 fps if you've got the hardware for it Blur Busters Law: The Amazing Journey To Future 1000Hz Displays
  5. Unfortunately, I don’t think this is possible—at least not with the way the mod is currently implemented. All the models and animations are tied to the “unarmed” weapon entity, not the player entity. In order to have the legs and the rest of the body, we would need to add the models and animations to the player entity and modify the source code to allow the body to be visible, kind of like how it's done here. I did initially try this method but realized that the existing model/animations are a bit of a mess and it would be a LOT of work to make it look good. Also, I chose to do it this way to allow the mod to be compatible with everything, since the script and def files for the "unarmed" entity aren’t modified by any FMs (as far as I know—I haven’t tested them all). I assumed that someone may have tweaked the player files for their FM, as those are far more relevant than the "unarmed" files (which are essentially blank in the vanilla game). If I had overwritten them, I’d risk breaking their mission. There has been some discussion in the forums about having full body awareness and there didn't seem to be a lot of interest in it. Plus, it could end up being immersion-breaking. Imagine standing on a small rope and then looking down, only to see your feet just kind of floating in midair.
  6. hehe yeah some of the tech we enjoy today was actually invented many years ago but may not have been applicable at the time. they recently had a breakthrough on the experimental fusion power plant where for the first time they got more power out of it than what was fed into it (enough to boil atleast 60 bottles of water when the power needed to keep the thing running was taken from the calculation). So not a lot but it is getting there. the much much bigger reactor that is scheduled to take over when they reach a certain treshold on the power in to power out ratio should deliver one hell of a boost (it is more than 5 km's long) . from a security standpoint it is also much safer than a nuclear reactor since it cannot blow up or melt down. worst case everyone inside gets vaporized if the containment fails but thats it (not that it is any reconcilliation for the poor people at work if that happens). atm the biggest problem is containment as the temperatures inside the reactor is so high that no known material can withstand it for more than a few seconds. fun fact the warp drive background where scotty takes a ride in the cooling pipe from star trek (the newer one) is actually the experimental nuclear fusion reactor at The National Ignition Facility hehe.
  7. we could hope we get fusion power sometimes soon but lets not cross fingers yet . indoor radar... oh boy funny thing the microwave oven was actually created by an accident on a radar station, the tech on site forgot his coffe inside the faraday cage holding the radar tube and when he looked for it he noticed the coffe was boiling hehe. while phone signals might be lower power microwave i would seriously look at the health risks related to such a device
  8. Guest

    Visible Player Hands Mod

    You are assuming way too much, and you're creating artificial pressure. Nobody in the public forums knows whether TDM team even considered including this feature in TDM core, regardless of its completion state or quality. Obviously you have right to have a personal opinion on the modification itself (which I think is cool too). Sorry for the offtopic here Jivo, you're doing great, and don't let this little side note distract you from your work
  9. @stgatilov Even better news! The following commit fixed this issue regardless of r_tonemapOnlyGame3d setting. r10930 | stgatilov | 2025-01-25 | 7 lines Clear background during main menu. This fixes the issue e.g. with AT1: Lucy and tonemap disabled. The briefing there does not use any backgrounds, and no-clear policy results in HOM-like effects. Originally reported here: https://forums.thedarkmod.com/index.php?/topic/22635-beta-testing-213/#findComment-499723
  10. The even more strange thing with us humans are we actually have the tech to get limitless energy but since we have not outgrown war it might not be such a good idea. one thing we could do if we were all on the same page is placing a giant space mirror somewhere about halfway to the sun that concentrates the sunlight into an immensly powerfull ray we could use for energy here on earth. it would actually carry more than enough to power everything we have now and then some. the downside is since we are still a warfaring people it would be rather dangerous to us as a terrorist might actually gain entry and then we have some serious problems as the beam would be as pointing a giant super laser on earth. in essence something much worse than the death star in star wars. sure the planet wont explode but you could essentially burn everything out of existance. theres also the problem of logistics and presicion, for one it needs to hit the collector on earth precisely or you will have a very bad day. the logistics problem is that we need to make much of it in space and the mirror might prove hard to fold and unfold. one other thing which is starting to gain traction is nuclear energy something we had the knowhow to do for many years now. the downside is as allways do we really want nations with completely alien and in some cases archaic ideas to have the power to have the possibility of making refined nuclear material ?. theres also the problem of techtonic stability, many regions on earth are not the best when you want to build something like this because of risk of earthquakes and other calamities. europa is pretty stable atleast the northern hemispheres but to export the power we would need to have a rather huge area dedicated to nuclear plants and as allways they would be suceptible to attack by other parties. in the end we might not have a choice soon with the climate changes but are we ready to live with the consequenses ?.
  11. as for AMD they are in a bit of a bind with said tech as they are basically forced to reinvent the wheel, might turn out good might turn out a bust only time will tell.
  12. Yeah was a bit of a shocker when i discovered it. But in retrospect i think that was the main reason for nvidia to aquire both firms tech as the tiling engine cuts out a huge gpu hog.
  13. Moved this topic from development forums, since it covers a potentially important behavior change in 2.13. Luckily, its important is countered by the rarity of such complicated materials. I hope that this change has not broken existing materials. And even if it had broken any, we will be able to fix them manually...
  14. And for some pointers, read the following topic: https://forums.thedarkmod.com/index.php?/topic/22533-tdm-for-diii4a-support-topic/
  15. Cleaning Up the Neighborhood by some1stoleit, bikerdude Brief Description: A small-medium sized assassination mission, taking place in a bar and casino environment with streets surrounding the bar. Story: Crime is out of control in my neighbourhood, when thugs attacked my wife I decided I can no longer stand by idly. Unable to rely on the corruptible city watch and the aloof Builders, I must take matters into my own hands. My first target is a bar called the Scoundrel’s Rest which is not far from my home. It’s owned by a man named Godfrey and considered neutral ground to the various criminal factions inhabiting the city district. There is no doubt its presence attracts criminals towards my neighbourhood, contributing to the infestation of crime. Infiltrating the bar not only creates the opportunity to kill Godfrey and shut it down for good but also allows me to find information about the rest of criminal groups that inhabit my neighbourhood. I gave my thieving days when I met my wife, but for her sake I must take up the profession once more and prowl in the shadows again. Notes/Tips: Your lock picks are noticeably old, so you can’t rely on them to get you past every door. Examine the environment and keep an eye out for keys on pockets.If you see a pipe outside, chances are you can climb up it.On Rusty and Practiced difficulty settings there's a map available for the bar’s ground level and the street surrounding it.It should be possible to ghost the every area in the mission. A small amount of loot however may be difficult or impossible to acquire without knockouts.There are a few hidden optional objectives you can discover. Screenshots Download Mirrors: https://www.dropbox.com/s/rbiashq1c1k56ns/Cleaning%20Up%20the%20Neighbourhood%20v1.0.zip?dl=0 https://mega.nz/#!bMtgiSra!Y1KXGovfYfdtG1xxRkmPYndLxgq7wMNVr8oENnS2Qxg FAQ: I dislike when I get stuck on an FM and have to leave the game to scroll through forums to find out what to do. I think the mission should be straightforward enough to beat without answers, but I will provide a FAQ if it’s needed. Just be sure to give a good try working it out yourself before reading this. Thanks: I’ve found the TDM community very welcoming and helpful as a new member and would like to thank several people. Bikerdude, for allowing me to collobarate with him and showing me a different way to build maps from scratch in Dark Radiant, as well as many other mapping techniques.Resources:Springheel, for his Modules and his retroactive permission to use New Job street segments.Amadeus, for doing some proofreading of the briefing and readables.Obsttorte, for his objective checking script used for one of the optional objectives.Rsoul, for creating new internal version of architecture models.Beta Testers:Amadeus, Cambridge Spy, Abusimplea, Shadow, Boiler’s_hiss, nbohr1more, Springheel, JudithPeople who helped Answer my Questions:Destined, JackFarmerSpecial thanks to Sotha and Springheel whose video tutorial series give me the guidance and confidence to start using Dark Radiant.I apologise if I missed anyone, if I missed you please do contact me and I’ll credit you appropriately. About the Development: Initially this was a solo developed mission made by myself, upon some beta testing I agreed to make the mission collaboration with Bikerdude, with the intention to learn good mapping practices from the collaboration. The mission was redesigning using the same layout as the original but using Springheel’s modules instead of my very simple brushwork, and expanded in scope to include a more detailed street, a canal, a sewer and a rooftop segments. Bikerdude’s use of springheel modules and custom skins is mostly responsible for the beautiful visuals, with my contribution being the layout of areas and the writing. Known Issues: None at the moment.
  16. @Marbrien please use spoiler tags As to your questions:
  17. Because it's super useful not having to browse through the whole thread, and probably not even finding what you're looking for, because people put it in spoiler tags, which are excluded from the search. You don't have to click on the spoiler tag in the original post.
  18. Basically someone always asks. We're all grownups here and it's in spoiler tags so...
  19. Announcing the Release of 'Requiem' for The Dark Mod! Download Download the latest version of the Dark Mod here: http://www.thedarkmo...wnload-the-mod/ Download the mission here: Mediafire: http://www.mediafire...u89/requiem.pk4 Southquarter: http://www.southquar...ons/requiem.pk4 Fidcal.com: http://www.fidcal.co...ons/requiem.pk4 Create a folder in your Dark Mod install with the path "darkmod/fms/requiem" and place the downloaded .pk4 file inside. When you load up The Dark Mod, the mission will appear on the "New Mission" page. Requiem can also be found directly using the in-game loader. Gameplay Notes While this mission is playable in TDM 1.8, for an optimal experience please download and play in TDM 2.0 (or higher). Most inventory items in the game can be dropped, so no need to carry them around after they are no longer of any use. Note that If you use noclip or other console commands while playing, there is a good chance that you will break the intended flow of gameplay. Credits Mapping and Readables: Gelo R. Fleisher Voice Acting: Goldwell Additional scripting: Obsttorte Additional textures and assets: Flanders, Sotha, Grayman, Springheel, Bikerdude, Obsttorte Additional map optimizations: Bikerdude Testers: Bikerdude, Obsttorte, Gnartsch, AluminumHaste, Baal, nbohr1more, PPoe Custom Soundtrack: Leonardo Badinella - http://leonardobadinella.com/ Additional Music: Lee Rosevere - http://freemusicarch...c/Lee_Rosevere/ Marianne Lihannah - http://www.funeralsinger.net/ Vox Vulgaris - http://www.last.fm/music/Vox+Vulgaris/ A note from the author Hi all. While I've been involved in indie game development for a while now, I'm first and foremost a writer. My most recent project has been a novella that tries to capture the visual feel and tone of the Thief series (you can find the link below). As I was writing, I found myself playing a lot of Thief and Dark Mod fan missions, and got to thinking that maybe I wanted to make one myself, as a companion piece to the book. When I finished up writing, I had a bit of down time and decided to take the plunge. Having never done any serious mapping before, my plan was to make a small mission that I could bang out in a month or two and call it a day. Well, as sometimes happens, the project got a little bit bigger than I had planned. Ten months, and lots of elbow grease later, Requiem is finally ready for you to play. I'd like to thank everyone who helped pitch in to help make Requiem come alive, from those who took the time to answer my many questions on the forums to those who actively contributed to the FM. I especially want to thank Bikerdude who served as my mapping mentor, and Obsttorte whose clever scripts really turned what was in my head into the game that you are playing. Above all, I want to thank you for downloading and playing Requiem; I hope you enjoy it. Links of Interest Author's Blog: http://gfleisher.blogspot.com/ Companion Novella (Amazon): http://www.amazon.co...k/dp/B00BYEW02M Companion Novella (Smashwords): http://www.smashword...oks/view/298956
  20. with this fatiguing AI craze, personalized ads, exploit-ridden,over-commercialization by big tech companies, excessive internet telemetry usage and tracking technologies taking over the internet, for the past 6 months I started to revisit the history of how the internet (i mean TCP/IP operation and development in particular) was created and when the internet was still in its experimental stage and was for academic and research purpose. I am doing this just to reminisce the painful birth of the internet , what we take for granted and to know how it got to where it is today. here are interesting things from the long gone days of experimental internet : circuit switching to packet switching invention(The key people are Kleinrock, Louis Pouzin and Paul Baran) , ARPANET IMP router and NCP protocol ,a person who coined "datagram" term, van jacobson compression and congestion control, the birth or early protocols like FTP , ARPANET EMAIL and TELNET, initial root server system , the very first RFC request, vint cerf & bob kahn and early tcp/ip written on TOPS-20 OS(this is why i love a now defunct company like Digital Equipment Company. I also like the backstory of DEC LanServer bridge and fuzzball router running on DEC PDP ), BBN-ARPANET contract (including early BBN tcp/ip code on BSD OS prior to 4.2BSD ), history leading to 4.4BSD and CSRG & AT&T lawsuit and the story goes on. When you see the long journey of the internet development in retrospect, internet protocols were developed with no security aspect in mind. Internet wasn't built with security by design from the start. SMTP,HTTP(without S), Rlogin, Rsh, Telnet and something in that vein doesn't have encryption at all. Even BGP can be hijacked. Then protocol wars happened : DECnet, IPX/SPX , banyan vines protocol , Xerox Network System(XNS), appletalk, IBM SNA joined the party. In the end, TCP/IP, which is an open standard and more superior, leave them in the dust. You had to pay extortionate sum of money to use those proprietary protocol. Fast forward to the year when HTML , browser app and HTTP were already mature (enough), IMO this is what started it all. The widespread of HTML allowed web to incorporate audio , image and video instead of just pure text. But at that time, there was not enough processing power and bandwidth to place ads and include other things like data mining, targeted ads , running AI models, browser fingerprinting ability on the modern web. Regarding search engine, we've are familiar with SEO engineer and optimization boom in early 2010s, aren't we? why the SEO is getting worse, why are we keep shitty personal coaching blogs, business blogs, cypto blogs, technical forum URL aggregator sites, and other rubbish site? Why do I have to append the word 'reddit', or add double quote ("") and minus operator/symbol(for the sake of eliminating out irrelevant results ) at the end of my search query to get relevant results? I thank w. richard stevens (excellent author, R.I.P) and charles kozierok for their tcp/ip book. I'm halfway reading Where Wizards Stay Up Late: The Origins Of The Internet (1988)
  21. im probably not alone in this thought but the internet has become a monster fueled by advertising, data mining, and questionble practices from certain big companies. search machines are now geared 100% to wring out your last buck and finding what you were actually looking for is now a pipe dream (yeah them smokes are guuud). tbh im disgusted by our governements actually allowing behaviour like this from the big tech corps. i grew up with the internet and initially it worked as a second home, you could allmost allways find what you were looking for and if not there were places you could ask other users for advise. these sites are now largely gone and replaced by shit that just points you to the nearest shop which incidently does not have what you need but is happy to sell you something (anything) else even if it is totally unrelated to what you were searching for.... at said shop, hey i need an advisement on vector mechanics in C++ sorry sir we dont sell that here but we do have these tools you might want to fix your bike. me omg do i look like a bike mechanic im trying to fix some code ffs . sadly even people who dicth google for some other search machine it wont help since they are all based on the same algorithms and rely heavily on datamining to build user profiles for this insatiable beast. Atleast theres movement now in class acts to rein in the surveilance by said companies but since much of the problem stems from political sources (yeah they actually allowed the unmitigated data mining profiling and monetizing user data) which is now biting them in the proverbial nether regions, it will probably take as long to reain in as the internet has existed. and now we have AI...
  22. Those hand animations are very nice to see, especially the compass animation. Can you make animation for holding / showing the map, like in sea of thieves? (Also asked for in https://forums.thedarkmod.com/index.php?/topic/21038-lets-talk-about-minimap-support/#findComment-463678
  23. These portals sound a lot like the ones in (the original) PREY, which I believe was an id Tech 4 engine.
  24. @nbohr1more @stgatilov I appreciate the help, but that's all I will talk about my personal performance here. I just don't want to leave anymore of a mark on the first page than I did. Maybe I can agree to continue on with a thread in the tech support section. Either way... I've only brought my hardware's worth of experience to any superfluous player comments I added. Like chakkman said, there is no point in missing out on a mission. I wouldn't factor in anything you read here into a decision about trying a mission and doing everything that you can to get it to work well. This topic on the whole is mostly about the positives and hopefully what can be learned.
  25. Okidoki, I finally bit the bullet & went with a Recoil 17 from PC Specialist Specs I went for are Chassis & Display: Recoil Series: 17" Matte QHD+ 240Hz sRGB 100% LED Widescreen (2560x1600) Processor (CPU): Intel® Core™ i9 24 Core Processor 14900HX (5.8GHz Turbo) Memory (RAM): 32GB PCS PRO SODIMM DDR5 4800MHz (1 x 32GB) Graphics Card: NVIDIA® GeForce® RTX 4080 - 12.0GB GDDR6 Video RAM - DirectX® 12.1 External DVD/BLU-RAY Drive 1TB PCS PCIe M.2 SSD (3500 MB/R, 3200 MB/W) Operating System: NO OPERATING SYSTEM REQUIRED The case seems to be made of metal not plastic & there's an optional water cooling unit, which I didn't get For the OS I disabled fast boot & secure boot, loaded Zorin 17.2, used the entire disk, without any installation issues Zorin is a Ubuntu fork so Ubuntu & it's other forks shouldn't have an issue if anyone else gets one of these The only minor issue is the keyboard backlight isn't recognized by default, but the forums are full of info on sorting that out, not that I'm too bothered I've installed TDM & it runs beautifully I also copied my thief 1 & 2 installations from my desktop, I had to uncomment "d3d_disp_sw_cc" in cam_ext.cfg to get the gamma processing working but they run happily too The fans switch on when booting & switch off again after a few seconds, the machine isn't stressed enough to turn them on running TDM so far - this is not a challenge btw On the whole, I'm extremely pleased So thanks for all the advice
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