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  1. Hi all, me again Now that I've learned how to take screenies on DM (thanks to Aluminumhaste) I wanted to post one that I took but I got an error saying that the image ext that I used was not allowed in these forums, It was .jpg so I changed it to .png and I got the same error again. They're on Photobucket.
  2. Ok, so I wrote a little program in C++ to construct nonsense words according to simple statistical properties (the length of the word & likelihood of letters appearing). Really simple thing. So I wrote it for some interpreter (I forget the name now), using the exact code I got from a C++ textbook, and it worked just fine for that. But now on a new computer, it's like 2 GB to install it. And since I was using MS Visual C++ for Dark Mod stuff anyway, it's a smaller install, & I'd rather just use that, the 2010 version if it matters. (Is Dark Mod still using the 2006 version, or the 2010 version now?) So if I try to run it directly on VC++, it doesn't understand any of the #include and #pragma stuff, so the basic stuff like cin and cout, strings, and the random function, basically any of the functions I'm using, aren't recognized. Also I'm not able to write stuff to a file or get output. My basic question is, what do I need to change or do to get it running on VC++. I'm really newbie when it comes to programming, so feel free to talk to me like a 4 year old. I'm imagining it's just a really simple thing I need to do, so I thought it best just to ask. //--------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop #include <tchar.h> #include <iostream.h> #include <fstream> using namespace std; using std::cout; // program uses cout using std::cin; // program uses cin using std::endl; // program uses endl #include <cstdlib> // contains function prototype for rand using std::rand; #include <string> using std::string; //--------------------------------------------------------------------------- #pragma argsused int _tmain() { int wordType; bool doitagain = TRUE; bool firstletter = FALSE; int i,j, k; int counter, counter2; string letter; ofstream File("File.txt"); string verb[4]; string noun[20]; string glyph[200]; while( doitagain ) { cout << "Write 100: 1. Verbs. 2. Nouns. 3. Glyph Codes 4. Quit\n"; cin >> wordType; if (wordType == 1) { cout << "Verb.\n"; for ( int counter = 1; counter <= 100; counter++ ) { for ( int counter2 = 1; counter2 <= 4; counter2++ ) { i = 1 + rand() % 100; if ( i < 13 ) letter = 'N'; else if ( i < 18 ) letter = 'M'; else if ( i < 24 ) letter = 'P'; else if ( i < 28 ) letter = 'B'; else if ( i < 32 ) letter = 'T'; else if ( i < 35 ) letter = 'K'; else if ( i < 44 ) letter = 'C'; else if ( i < 49 ) letter = 'F'; else if ( i < 61 ) letter = 'S'; else if ( i < 67 ) letter = 'R'; else if ( i < 75 ) letter = 'X'; else if ( i < 85 ) letter = 'H'; else if ( i < 90 ) letter = 'L'; else if ( i < 95 ) letter = 'Y'; else letter = 'W'; cout << letter; verb[counter2] = letter; File << verb[counter2]; } cout << endl; File << endl; } } if (wordType == 2) { cout << "Noun.\n"; for ( int counter = 1; counter <= 100; counter++ ) { i = 1 + rand() % 100; if ( i < 7 ) { i = 1 + rand() % 100; if ( i < 14 ) letter = 'i'; else if ( i < 33 ) letter = 'e'; else if ( i < 58 ) letter = 'a'; else if ( i < 81 ) letter = 'o'; else if ( i < 91 ) letter = 'u'; else letter = '.'; firstletter = TRUE; cout << letter; noun[1] = letter; File << noun[1]; } i = 1 + rand() % 100; if ( i < 3 ) j = 1; else if ( i < 11 ) j = 2; else if ( i < 36 ) j = 3; else if ( i < 75 ) j = 4; else if ( i < 95 ) j = 5; else if ( i < 98 ) j = 6; else if ( i < 99 ) j = 7; else j = 8; for ( int counter2 = 1; counter2 <= j; counter2++ ) { i = 1 + rand() % 100; if ( i < 13 ) letter = 'N'; else if ( i < 18 ) letter = 'M'; else if ( i < 24 ) letter = 'P'; else if ( i < 28 ) letter = 'B'; else if ( i < 32 ) letter = 'T'; else if ( i < 35 ) letter = 'K'; else if ( i < 44 ) letter = 'C'; else if ( i < 49 ) letter = 'F'; else if ( i < 61 ) letter = 'S'; else if ( i < 67 ) letter = 'R'; else if ( i < 75 ) letter = 'X'; else if ( i < 85 ) letter = 'H'; else if ( i < 90 ) letter = 'L'; else if ( i < 95 ) letter = 'Y'; else letter = 'W'; cout << letter; if ( firstletter ) { noun[2*j] = letter; File << noun[2*j]; } else { noun[2*j-1] = letter; File << noun[2*j-1]; } i = 1 + rand() % 100; if ( i < 14 ) letter = 'i'; else if ( i < 33 ) letter = 'e'; else if ( i < 58 ) letter = 'a'; else if ( i < 81 ) letter = 'o'; else if ( i < 91 ) letter = 'u'; else letter = '.'; cout << letter; if ( firstletter ) { noun[2*j+1] = letter; File << noun[2*j+1]; } else { noun[2*j] = letter; File << noun[2*j]; } } cout << endl; File << endl; firstletter = FALSE; } } if (wordType == 3) { cout << "Glyph Code.\n"; for ( int counter = 1; counter <= 100; counter++ ) { i = 1 + rand() % 100; if ( i < 3 ) j = 3; else if ( i < 11 ) j = 4; else if ( i < 36 ) j = 5; else if ( i < 75 ) j = 6; else if ( i < 95 ) j = 7; else if ( i < 98 ) j = 8; else if ( i < 99 ) j = 9; else if ( i < 99 ) j = 10; else if ( i < 99 ) j = 11; else j = 12; for ( int counter = 1; counter <= j; counter++ ) { i = 1 + rand() % 100; if ( i < 3 ) k = 1; else if ( i < 11 ) k = 2; else if ( i < 36 ) k = 3; else if ( i < 3 ) k = 4; else if ( i < 11 ) k = 5; else k = 6; for ( int counter2 = 1; counter2 <= k; counter2++ ) { i = 1 + rand() % 100; if ( i < 11 ) letter = 'A'; else if ( i < 36 ) letter = 'B'; else if ( i < 75 ) letter = 'C'; else if ( i < 95 ) letter = 'D'; else if ( i < 98 ) letter = 'E'; else if ( i < 99 ) letter = 'F'; else if ( i < 99 ) letter = 'G'; else if ( i < 99 ) letter = 'H'; else if ( i < 99 ) letter = 'I'; else if ( i < 99 ) letter = 'J'; else if ( i < 99 ) letter = 'K'; else letter = 'L'; i = 1 + rand() % 100; if ( i < 11 ) no1 = '1'; else if ( i < 36 ) no1 = '2'; else if ( i < 75 ) no1 = '3'; else if ( i < 95 ) no1 = '4'; else if ( i < 98 ) no1 = '5'; else if ( i < 99 ) no1 = '6'; else if ( i < 99 ) no1 = '7'; else if ( i < 99 ) no1 = '8'; else no1 = '9'; i = 1 + rand() % 100; if ( i < 11 ) no2 = '1'; else if ( i < 36 ) no2 = '2'; else if ( i < 75 ) no2 = '3'; else if ( i < 95 ) no2 = '4'; else if ( i < 98 ) no2 = '5'; else if ( i < 99 ) no2 = '6'; else if ( i < 99 ) no2 = '7'; else if ( i < 99 ) no2 = '8'; else no2 = '9'; glyph[3*j-2] = letter; glyph[3*j-1] = no1; glyph[3*j] = no2; file << glyph[3*j-2]; file << glyph[3*j-1]; file << glyph[3*j]; cout << letter; cout << no1; cout << no2; } i = 1 + rand() % 100; if ( i < 11 ) lift = 'M'; else if ( i < 36 ) lift = 'N'; else if ( i < 75 ) lift = 'O'; else if ( i < 95 ) lift = 'P'; else if ( i < 75 ) lift = 'Q'; else lift = 'R'; glyph[] = lift; file << glyph[]; cout << lift; } } cout << endl; File << endl; } } if (wordType == 4) doitagain = FALSE; cout << endl; } File.close(); return 0; } //---------------------------------------------------------------------------
  3. Nearly died for a moment. Uninstalled Steam to change the language of the interface. In hindsight I can see now that you may change it in the steam settings menu! Uninstallment process removed the steam folder along with Doom and my maps!!! Lucky me there is a fresh backup that's identical to my current work...!!!

    1. Show previous comments  8 more
    2. Obsttorte

      Obsttorte

      holy moly

      wonder what happens if one installed it under C:\Windows

      :-0

    3. Sotha

      Sotha

      bst, stupidity would get penalized ;-). More seriously: if the uninstaller gave a big warning, it wouldn't be that big a problem, I thinks. It is horrible if there is no warning and stuff gets deleted!

    4. DeTeEff

      DeTeEff

      There was no warning...interrestingly most games warn you about you're about to delete save games :)

    1. nbohr1more

      nbohr1more

      I've got a little drool thing going on now... Sperry is one of those authors.

    2. Bikerdude

      Bikerdude

      Exactly..!! He is the one who inspired the Like's of Melan and Skacky!

  4. Google mobile is on the forums online user lists (in addition to google)... never seen that before

    1. nbohr1more

      nbohr1more

      He's a pretty cool guy. You ask him to find stuff and he'll usually turn up the goods. A little nosy though...

  5. Personally I think this is the worst idea ever. The Reason forums has LOADS of info and knowledge, built up through years and years. I'm really sad to see it go away, and I can't understand why they've made this decision. https://www.propellerheads.se/forum/showthread.php?p=1579099#poststop
  6. Wait a moment you're from italy! That's perfect I am wishing to learn this language! I already know: Ciao, me chiamo Piotr(Pedro). Io sono polacco, l'italia é bella...(country)...

  7. Hello, I´ve translated A-Z beginner tutorial for Dark radiant into my language. If someone from Czech republic is visiting this forum and not the czech thief forum (www.thiefczsk.net) he will be aware of that. S povolenim autora (Fidcal) jsem prelozil navod na Dark Radiant, editor do Dark Modu. Je to jednoduchy editor, takze se nebojte taky nejakou misi vyrobit. Doufam ze vam v tom pomuze i muj preklad. návod Muj pravopis za moc nestoji, tak prosim tolerujte chyby, ktery tam urcite, i pres snahu je vsechny odhalit, jsou. Dalsi problem je s prekladem pojmu (grid=mrizka, lmb=leve mysitko a pod..). U par vyrazu to zni vylozene blbe, ale vzdycky jsem se snazil je prekladat tak, aby byly srozumitelny pro vsechny. Navod je psany na puvodni verzi Dark Radiantu (editoru). Není s tím problém, novější verze jsou ještě jednodušší a postupy fungují většinou stejně. Nově zabudovaný text editor a particle editor Vám práci dokonce výrazně usnadní. Doufam ze to nekoho zaujme a budeme mit dals FM ktera pochazi z ceskych luhu a haju..
    1. Show previous comments  4 more
    2. lost_soul

      lost_soul

      I've been considering reinstalling TDS for a wile now... I've still got my original CDs. Have these guys fixed the bug where you get stuck floating? Last time I played TDS, that happened and I was unable to get out of it, so I ragequit.

    3. chakkman

      chakkman

      You can surpass that bug by drawing your bow, performing a shot, and draw your blackjack when the bow is tensioned, to abort the bow shot. I'm hoping it's fixed in the Gold patch too though. Alongside the thing where you move sideways, when peeking left or right.

    4. nbohr1more

      nbohr1more

      @Biker Hmm.

       

      Build TDM mission in DR.

       

      Export as portions as ASE

       

      Edit in Blender and export in TDS compatible format

       

      Import into T3ED

       

      Edit

       

      Release TDS mission...

       

      (or just stick with TDM)

  8. I remember this happening before, but for some reason it is a lot worse now. Constantly, while working in Dark Radiant, my language setting for the keyboard will randomly switch to one which I have installed from the language bar in Windows. I have to then switch it back to English because none of the keyboard shortcuts will work. When I disable the language bar it still happens, but then it means the change is stuck until I restart Dark Radiant. I've got Chinese, Russian, Polish and English. Chinese is the worst because it brings up a bar to type the Pinyin into. Any ideas how I can fix this?
    1. Obsttorte

      Obsttorte

      This looks cool, somehow oldschool in a nice way.

    2. demagogue

      demagogue

      I hope the gameplay is unique to justify him reinventing the wheel instead of, e.g., just forking off of us. The art design looks good.

    1. Show previous comments  1 more
    2. Obsttorte

      Obsttorte

      Part two is recorded. Now I only need to add the subs and rip it down. Should be on youtube tomorrow.

    3. Lux

      Lux

      can't wait.

    4. demagogue

      demagogue

      I didn't know that first trick setting up the base, so thanks for that.

  9. They say you're becoming fluent in a language when you start dreaming in it... does that mean I speak DarkRadiant?

  10. Love your signature over at the Eidos forums. Hahaha!

    1. Maijstral

      Maijstral

      I don't normally even use signatures, but I've used a few to voice my displeasure at what EM is doing to Thief. I'll probably stick with that one until I lose interest in visiting the EM forums.

    1. rebb

      rebb

      What a pisstake ;)

    2. Diego

      Diego

      Now players will not onlyget spit on while hiding, they will be pissed on too!

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