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    1. Show previous comments  9 more
    2. demagogue

      demagogue

      (We can leave the thread for journalism corruption, but just on this...) Then the issue in academia is money flowing to the more corruptable fields like science & engineering with the big corporate grants & revolving door with staff. The humanities might not get that, but OTOH they are getting pressured to "justify their existence" financially. I could probably agree it's rife in almost any human field though, as long as there are incentives there will be corruption.

    3. demagogue

      demagogue

      Or then we have the "uncorruptable" critical academics, but then they're basing their work on Derrida or Marx and are so detached from reality they throw their credibility out the window. It's good to be critically detached, not so good to be derailed from reality. My position in law sometimes is something like a critical realism, but it's practically an orphan position. (You want to protect victims *and* think science works??? Wha...?)

    4. Sotha

      Sotha

      Who is uncorruptable anyways? I cannot convince even myself that I would be uncorruptable in every situation. And I perceive myself to be situated in the more-reliable-than-50%-of-the-general-population side in the gaussian distribution curve of corruption. Problematic, yes?

  1. For the last 1-2 weeks the forums have been really slow and unresponsive for me, when I type a post half the time it just sits there etc.. is anyone else having the same issues..?
  2. Does anybody else have this problem? In the (European) evenings the forum is unbearable slow. The server is delivering about 8Kbyte/s, sometimes less and usually stops midwhere during loading the page. Sometimes you can't even get the index page, sometimes you can log in, but then only get half of the overview etc. In the mornings everything is snappy.
  3. I've upgraded IPB to the latest stable version, and since this was a major upgrade (from 2.3.6) I also had to re-do the forum style. Most of the new stuff is in place, but I bet that the logo will be changed. One of the many new features in version 3 is rating of posts and also a "report spammer" ability which will make it easier to single out spam bots and ban then at sight. Hopefully this will stop some of the spam threads we've seen recently. Make sure to empty your browser cache if you're experiencing any problems. And please report any errors etc in this thread. Cheers, ~m2
  4. I can't login to Steam forums. Please visit the Thief release threads and mention TDM Thanks!

    1. Bikerdude

      Bikerdude

      Ive done the honours over on TTlg.

    2. stumpy

      stumpy

      its already been mentioned there last year, and bumped this year, but not by me.

  5. Alright, I've been meaning to get around to this sooner but better late than never. Fidcal and I have been working on trying to modularize a map so that it can be worked on by multiple authors, and we moved into the idea of making more modular prefabs of buildings and what not for easy insertion into any map. The purpose of this thread is to discuss and coordinate that effort. I'm far from the most knowledgeable or talented mapper around her (see: least), so lets try to come up with as many tips and ideas as possible as the start to a wiki article on the subject. I'll start out with a few ideas of Fidcals in our Hoarders thread in level editing: To expand on what he said, I think mappers should even consider doing single floors of more rectangular buildings. You could even have a bottom level, intermediate floors to be as many as needed and a roof, so the mapper could change window styles on the single pre-made floor and copy it as many times as needed and change the texture and build a building really fast. And the first obvious question for the many of you who have done such nice work so far: is any of it reusable? If so, see if it could be reasonably easily pulled out and made into a prefab. The thread is facades, but it could be houses or any other kind of building that could be plugged into a map for added variety. As Fidcal suggests, try making the building reasonably deep, at least deep enough on the side walls that it could jut out in a street or be inset equally easily. Hopefully people familiar with making premades can chime in with some hints for those of us who are less experienced. My first order of business I think will be to make a few tunnel premades from my collaboration with Fidcal, and perhaps the building that resulted (regardless if we'll actually be able to use that much of it). Feel free to chime in with some screenshots to get feedback on whether something would do well as a premade.
  6. skacky's new Thief 1 mission, Shadow Politics: http://www.ttlg.com/forums/showthread.php?t=139048 Just wonderful!

    1. Show previous comments  6 more
    2. Bikerdude

      Bikerdude

      Just finished playing this morning, this was awesome, in an old skewl way - would love to make a TDM homage to it...

    3. Sir Taffsalot

      Sir Taffsalot

      I'm using the CD with TG, T2 and T3 on it. Darkloader doesn't like it. I can't get TG FMs to work

    4. Sir Taffsalot

      Sir Taffsalot

      I assume it works with a TG only CD

    1. Show previous comments  1 more
    2. Ladro

      Ladro

      It will be really cool if a super talented editor like Gaetane will try TDM.

       

      I really hope this one :-D

      (and also Sterlino another editor that a like a lot)

    3. Melan

      Melan

      I've been waiting for it for a while. :)

    4. demagogue

      demagogue

      Gaetane along with Lady Rowena are my favorite 2 authors.

  7. Awesome. The forums support transparency in avatars. :)

    1. Show previous comments  4 more
    2. Sonosuke

      Sonosuke

      very nice stifu^^

    3. GameDevGoro

      GameDevGoro

      Doomguy is the coolest guy ever.

    4. jaxa

      jaxa

      hah well the feathering isn't the best but i'm sure it will do for now.

  8. I'm just starting this topic because I'm building a section of city streets, and they've taken on a curved, organic direction, so I wanted to know if there's a good approach to building like this, and what all the pitfalls are before I get too far into mapping something unworkable. I was having a think about how to make houses - complete with interior - that would be at an angle to the grid. Would it be best to make it to the grid first, save the whole thing separately in case of needed revisions, and then place it all at an angle? If there was a way to snap vertices to the vertices of other brushes/patches editing might become quite a bit faster. So far, for small changes I've been using ctrl-G to snap a vertex to the grid, and then select vertices from another object, snap them, and line them up. Is there a better workflow for this? Slightly unrelated but, is there an easy way to get neighbouring patches to line up properly with each other? I'm trying to use a few for streets, but getting them connected at a T-junction without a small gap seems very tricky. Is there anything that I should be aware of?
  9. I miss the brown borders dividing up the sub forums. This great big block of grey looks ugly.

    1. modetwo

      modetwo

      Back in the days it was actually dark-red. Let's call it evolution :-P

  10. So... What was up with the forums all day yesterday..?
  11. Welcome to the Dark Mod forums! I enjoyed browsing your gallery. =-)

  12. I'm trying to build a custom skybox for my mission that takes place near the edge of a large dropoff, and I'm having a little trouble figuring out the best way to do it. So far I've taken one of the prefab skyboxes and enlarged it, which lets me get something approaching the scale that I want, but it's still a bit awkward to resize and I'm not sure that I did it right. I'm also not sure how to line up the skybox camera with the geometry at the edge of my map. Right now I'm planning on fudging it and making sure the player can't see the gap at the edge, but it'd be nice if I could use the skybox to do a really long street or something. Anybodv have any advice or experience working with the 3d skyboxes?
  13. Hello!

    I saw on TDM forums that you are a very talented level designer. Could you lend your talents for The Sly Project? (http://tsp.comlu.com)

    We have no level designers yet and the project was announced almost a year ago. Please join us! I'm looking forward to your answer friend.

    Best wishes: Oszkár Winkler

  14. Hello!

    You mentioned on TDM forums that you are a skilled modeler. Could you lend your talents for The Sly Project? (http://tsp.comlu.com) There are only a few models we need.

    If you are interested, please e-mail me: woszkar@gmail.com

    Thank you! :)

  15. Hey all. After upgrading my brother's computer in the other thread I had a lot of extra pieces left over, and enough to build a new computer Here's what I'm hoping for: Acer Mobo 1 gb DDR 2 ram 9600 GT Nvidia 512 150Gb HD Registered version of windows XP 1.87ghz core 2 duo 1 dvd reader/writer 1 projector Daytek 17" monitor 1 wireless mouse 1 keyboard 8usb ports Hopefully I will be able to sell it for around $500.00 CDN (which will all go towards school ) I've got everything in place to the best of my knowledge, I can't get the power button to work, it has green and white chords and the mobo doesn't have any green and white plugs anywhere where these things usually plug in. But reset works and turns it on. So it has Power and the HD has power as well as the mobo and GPU. When I was at the computer store the other day getting my brother's computer put together with a new Mobo the guy said he tested the old CPU and it worked and he tested the old MOBO and it worked. Their both in this computer, but when I turn it on and all the lights and such go on there's nothing on the screen. It's like no information at all is being passed to the monitor. I've tried plugging the monitor into the mobo as well as the GPU with no luck. Here's some pictures I've taken of it. Hopefully it helps: http://img696.imageshack.us/gal.php?g=comphelp003.jpg I'm using a Sata to IDE adaptor for the harddrive which is an old one with windows XP installed on it. But even if the computer had no harddrive it should boot to the boot screen of ACER's mobo and you should be able to go into BIOS right? If anyone needs any pictures specifically I can take them no problem. Update 1: Okay I just got the power chord to work. I'm in the midst of figuring out the pins that go in where with a friend. I took a picture that is much clearer for reference. It only has the power button plugged in atm: http://img251.imageshack.us/i/comphelp011.jpg/ Also the Mobo is an AprireE700 (special thanks to Bikerdude for finding that out) http://support.acer.com/acerpanam/desktop/0000/Acer/AspireE700/AspireE700sp2.shtml I'll keep messing around and let you guys know if I make any progress. I have no booklet and have been unable to find schematics.
  16. [update] Spoke to Marcus @AMD UK on the phone and as it turns out a number of complaints have been made against "Spyre". My AMD forum account has been unbarred and my Ip address unblocked!!! Bought a new gfx card for xmas, been having issues with mainly the driver So I though a good place to look for support and polity vent etc - or so I thought My second post got flamed by some smart arse fanboy and then promptly locked, to which I reported the posted asking why it had been locked.. and then my account on there got deleted and my Ip blocked (untill the isp dhcp refreshed etc) so I cant login even with a different account name. I have emailed AMD directly about this as I did nothing wrong according the t&c's and I got no warning Pm or email from the forum mods. Now I've been over at the nVidia forums a long while back when I had the 8800GTX when I was equally frustrated when posting about the driver issue with thief etc, but at no point did a thread get locked or worse my account deleted. I don't have loyalty to AMD or nVidia but depending on the answer I get from AMD next week this card maybe going back and AMD will be added to the list of manufactures I will never buy anything from again. So whats the moral of this story, well take your pick.. [update] found cached copies of 1 of my posts Cached AMD frum link Cached AMD forum link2
  17. when i do a search, it give me some results, I click on a result and exspect to get taken to the post it specifies - but no..... I get taken to the first post of the bloody thread it is in..ggrrr
  18. Is it currently possible to build traps like the classic arrows-from-the-wall, hidden spike pits, walls that crush you etc.? I couldn't find the relevant info on the wiki.
  19. So, after finishing Fidcal's tutorial, I wanted to start building a small mission. I had hoped to do it without having to post much here at the guild, but I have a dilemma already... Should I start by creating a large skybox within which the castle will be built, or is it better to build from the inside out and make the outdoors as separate "rooms" adjacent to the outer walls of the castle?...or is there a better way? -DS:12
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