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    1. nbohr1more

      nbohr1more

      I've got a little drool thing going on now... Sperry is one of those authors.

    2. Bikerdude

      Bikerdude

      Exactly..!! He is the one who inspired the Like's of Melan and Skacky!

  1. Google mobile is on the forums online user lists (in addition to google)... never seen that before

    1. nbohr1more

      nbohr1more

      He's a pretty cool guy. You ask him to find stuff and he'll usually turn up the goods. A little nosy though...

  2. Personally I think this is the worst idea ever. The Reason forums has LOADS of info and knowledge, built up through years and years. I'm really sad to see it go away, and I can't understand why they've made this decision. https://www.propellerheads.se/forum/showthread.php?p=1579099#poststop
    1. Show previous comments  4 more
    2. lost_soul

      lost_soul

      I've been considering reinstalling TDS for a wile now... I've still got my original CDs. Have these guys fixed the bug where you get stuck floating? Last time I played TDS, that happened and I was unable to get out of it, so I ragequit.

    3. chakkman

      chakkman

      You can surpass that bug by drawing your bow, performing a shot, and draw your blackjack when the bow is tensioned, to abort the bow shot. I'm hoping it's fixed in the Gold patch too though. Alongside the thing where you move sideways, when peeking left or right.

    4. nbohr1more

      nbohr1more

      @Biker Hmm.

       

      Build TDM mission in DR.

       

      Export as portions as ASE

       

      Edit in Blender and export in TDS compatible format

       

      Import into T3ED

       

      Edit

       

      Release TDS mission...

       

      (or just stick with TDM)

    1. Obsttorte

      Obsttorte

      This looks cool, somehow oldschool in a nice way.

    2. demagogue

      demagogue

      I hope the gameplay is unique to justify him reinventing the wheel instead of, e.g., just forking off of us. The art design looks good.

    1. Show previous comments  1 more
    2. Obsttorte

      Obsttorte

      Part two is recorded. Now I only need to add the subs and rip it down. Should be on youtube tomorrow.

    3. Lux

      Lux

      can't wait.

    4. demagogue

      demagogue

      I didn't know that first trick setting up the base, so thanks for that.

  3. Love your signature over at the Eidos forums. Hahaha!

    1. Maijstral

      Maijstral

      I don't normally even use signatures, but I've used a few to voice my displeasure at what EM is doing to Thief. I'll probably stick with that one until I lose interest in visiting the EM forums.

  4. Couple of door sound questions: 1. What is the correct way (or a clever one) to set up a door to have sounds that play upon start of movement in both the open and close directions? Currently it seems snd_open does this for opening, but snd_close doesn't play on start of movement but rather end of movement (upon closing). Great for a KLUNK! closing sound, but not for a movement/scraping/whatever sound. Devs: if this is currently not supported, can it be? Pretty much a needed property. I might just be missing the correct way though... 2. If such sounds are longer than the actual door movement, the sound doesn't cut off properly; instead it keeps playing for the full length, even if the door is open/closed. Limitation, or am I missing the proper way to implement it? I'm sure it can be scripted, but this should be proper canned behavior.
    1. rebb

      rebb

      What a pisstake ;)

    2. Diego

      Diego

      Now players will not onlyget spit on while hiding, they will be pissed on too!

  5. I am working on an implementation that makes AI aware of moving lights and objects which it can see. I wanted to know your opinions about the problem and some possible solutions for it. The problem: AI doesn't react to an object that is grabbed by the player and moved in front of their eyes. I tested it multiple times, even the object is completely lit in front of the AI nothing happens. In fact, you can push them with these objects if you do it slowly and carefully in 1.07 (the new 1.08 has corrected being able to push as grayman told). Related to this, they don't react to candle or lantern light that moves or appears in front of them. You take a candle and completely brighten the front of the AI while standing next to him, there is no reaction. Also from what I have read from the forum, the player can abuse this by grabbing a pile and creating a shadow for himself. The ai isn't aware of the moving pile, so player can move piles around for creating shadows. After creating enough shadow you can walk inside the shadow and AI won't notice this because it can not detect a moving object. I think it is a major problem for AI and I am trying to find a good solution for this. I need feedback from you guys in order to understand what I should or I should not do about this problem. Here's my solution: I created multiple algorithms using different methods in the code. For the moving object awareness, the most simple solution was; if the ai can see the object && that object is grabbed by player && it also moves make the AI face to the entity that is moving and set the alert state to suspicious or searching. I think the AI can handle afterwards because I will just try to make the ai investigate near the moving object. To get rid of possible issues between other ai, the implementation should find whether the object is held by the player. This is the solution I found for light awareness which is similar to moving objects. if the light is held by the player (ai eliminated) && the light moves (I don't have an exact idea about this one) && the bounding sphere of light intersects with the AI viewcone turn toward the lightsource Again if we can only turn the ai to that direction the rest will handled by ai. I mean it is a natural reaction to turn towards where the light comes before going into any states. (I think) I really know how deep and complex this solution can get but again we can find the source of light candle or torch whether ai or the player therefore complications with other AI would be eliminated. I would like to hear thoughts and possible alternative solutions from the community and the team before trying to implement it.
  6. What's going on with the Thi4f forums? They've been down for almost a week now.

    1. Show previous comments  1 more
    2. Sir Taffsalot

      Sir Taffsalot

      Well that's not going to work. If they can't post about Thi4f on the Thi4f forums they can come and post about TDM on the TDM forums.

    3. jtr7

      jtr7

      People thought it was the server migration under Square-Enix that we've been told about, but they came back online like nothing happened, and the dedicated thread about the coming migration had no new info.

      Can't see this?:

      http://forums.eidosgames.com/showthread.php?t=139127

    4. stumpy

      stumpy

      maybe it was a migration test, and it broke.

  7. Holy crap are we getting another download spike? The forums keep going intermittent on me.

    1. Springheel

      Springheel

      The forums aren't on the same servers as the downloads.

    2. stumpy

      stumpy

      its sunday, the internet is always slow on a sunday for some reason.

    3. Lux

      Lux

      "for some reason" I imagine is you being sarcastic as we all know everybody and their brother/sister are online on Sunday either shopping or looking at porn combined with all the gaming packets.

       

      I'm sure there are also people just "reading things for the articles" though...

  8. modetwo

    Forums fixed

    Had a problem with the web server yesterday that led to a crashed table in the forum database. This has now been repaired and things seems to work again. I was on travel so it took a while before I was able to fix it. Merry Christmas!
  9. I'm at work so I can't test this idea, but I was wondering if anyone else had experimented with this. I want to include a movie in my briefing made from in-game shots. I don't really want to have to learn how to set up and use cameras--my energy for learning new things for this map is about spent. What I was planning on doing was use FRAPs to capture in-game footage and then put it together in a video edting software. At the moment, however, I can't get a decent movement speed for the camera. When I'm flying around in noclip mode, the speed is quite fast, and doing a stop-start-stop-start motion is just too jerky. Anyone happen to know if slowing down the player movement speed affects you speed when in noclip mode?
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