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I have patched doom 3 and now when I try to start it up it comes up with this Sys_InitNetworking: adding loopback interface doom using MMX & SSE & SSE2 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Loaded pk4 C:\games\Doom3\Doom 3\base\game01.pk4 with checksum 0x51c6981f Loaded pk4 C:\games\Doom3\Doom 3\base\game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 C:\games\Doom3\Doom 3\base\game03.pk4 with checksum 0x5d4230ea Loaded pk4 C:\games\Doom3\Doom 3\base\pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 C:\games\Doom3\Doom 3\base\pak006.pk4 with checksum 0x95b65ab Loaded pk4 C:\games\Doom3\Doom 3\base\pak007.pk4 with checksum 0x666bdb3c Loaded pk4 C:\games\Doom3\Doom 3\base\pak008.pk4 with checksum 0x23ae5993 Current search path: C:\games\Doom3\Doom 3/base C:\games\Doom3\Doom 3\base\pak008.pk4 (3 files) C:\games\Doom3\Doom 3\base\pak007.pk4 (38 files) C:\games\Doom3\Doom 3\base\pak006.pk4 (48 files) C:\games\Doom3\Doom 3\base\pak005.pk4 (63 files) C:\games\Doom3\Doom 3\base\game03.pk4 (2 files) C:\games\Doom3\Doom 3\base\game02.pk4 (2 files) C:\games\Doom3\Doom 3\base\game01.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- Unknown command 'vid_restart' idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...shutting down QGL Couldn't load default.cfg
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In most if not all of your cases it is due to mis-installing the patch. The patch does not properly install into the correct directory. By default it says it will install in some C:/Program Files or something like that. You need to change it to install right into your main Doom 3 directory. So just try to install the patch again, carefully setting the correct directory, and you should all be all set. This same problem has occured over and over again for many people on various forums. I think it really needs to be added to the install directions for the mod on the wiki and elsewhere. It's getting to be a common issue.
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Crispy came across a very talented modeler on the indiegames forums, who goes by the name of Tricko. Since we're in pretty good shape as far as characters go, he suggest Tricko apply as an object modeler. I agree with this as well. Here is some of his modeling work. http://www.wazgrafix.com/
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Messing around with Dark Radiant and TDM Demo
Ishtvan replied to Neurological's topic in TDM Editors Guild
Welcome to the forums! Glad to see the demo has stimulated some people to try out mapping for it. There will eventually be a user-friendly objectives editor in DarkRadiant, but right now the only way to enter them in is with spawnargs, and it's not user-friendly at all (although I think maybe easier than DromEd ). I'm also still revising some things in the objectives system, so it's still subject to change. You can take a look at how they were handled in the Thief's den map, by looking for an entity called target_tdm_addobjectives. That's where the objective information is stored, although I think Fidcal also did some tricks with triggers and counters to set up certain objectives. [EDIT: Just saw the video for your mod, it looks very interesting, and looks like it has very different gameplay from Doom3, which is good!] -
Right so Ive been back for a few days now and finally managed to jump back into it Heres a question: How do I get the renderbump command to reference the objects UV map? Whenever I run the command I get the default 1-sided map (which isnt even registered as a UVmap) O Ive been tinkering a bit and learning more about the engine through various forums so Ive got the model in game, just really the normal maps that are causing the only issues. Ive already got a basic .mtr file that should work fine, soooo.. Hints, tips, tricks? thanks
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This is a half life 2 thread but it might help. http://www.halflife2.net/forums/archive/in...hp/t-72866.html
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When I try to run Doom3: 2793 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT 1024 MB System Memory 256 MB Video Memory Winsock Initialized Hostname: andrey IP: 192.168.0.100 IP: 5.184.206.166 doom using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Current search path: D:\Programme\Doom 3/base D:\Programme\Doom 3\base\pak004.pk4 (5137 files) D:\Programme\Doom 3\base\pak003.pk4 (4676 files) D:\Programme\Doom 3\base\pak002.pk4 (6120 files) D:\Programme\Doom 3\base\pak001.pk4 (8972 files) D:\Programme\Doom 3\base\pak000.pk4 (2698 files) D:\Programme\Doom 3\base\game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 4966 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg couldn't exec DoomConfig.cfg couldn't exec autoexec.cfg 4966 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded Couldn't find proc address for: wglGetExtensionsStringARB Couldn't find proc address for: wglSwapIntervalEXT Couldn't find proc address for: wglGetPixelFormatAttribivARB Couldn't find proc address for: wglGetPixelFormatAttribfvARB Couldn't find proc address for: wglChoosePixelFormatARB Couldn't find proc address for: wglCreatePbufferARB Couldn't find proc address for: wglGetPbufferDCARB Couldn't find proc address for: wglReleasePbufferDCARB Couldn't find proc address for: wglDestroyPbufferARB Couldn't find proc address for: wglQueryPbufferARB Couldn't find proc address for: wglBindTexImageARB Couldn't find proc address for: wglReleaseTexImageARB Couldn't find proc address for: wglSetPbufferAttribARB ...calling CDS: ok ...created window @ 0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...attempting to use stereo ...PIXELFORMAT 7 selected ...creating GL context: succeeded ...making context current: succeeded Couldn't find proc address for: wglGetExtensionsStringARB Couldn't find proc address for: wglSwapIntervalEXT Couldn't find proc address for: wglGetPixelFormatAttribivARB Couldn't find proc address for: wglGetPixelFormatAttribfvARB Couldn't find proc address for: wglChoosePixelFormatARB Couldn't find proc address for: wglCreatePbufferARB Couldn't find proc address for: wglGetPbufferDCARB Couldn't find proc address for: wglReleasePbufferDCARB Couldn't find proc address for: wglDestroyPbufferARB Couldn't find proc address for: wglQueryPbufferARB Couldn't find proc address for: wglBindTexImageARB Couldn't find proc address for: wglReleaseTexImageARB Couldn't find proc address for: wglSetPbufferAttribARB ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO X..GL_ARB_multitexture not found X..GL_ARB_texture_env_combine not found X..GL_ARB_texture_cube_map not found X..GL_ARB_texture_env_dot3 not found X..GL_ARB_texture_env_add not found X..GL_ARB_texture_non_power_of_two not found X..GL_ARB_texture_compression not found X..GL_EXT_texture_filter_anisotropic not found X..GL_EXT_texture_lod not found X..GL_1.4_texture_lod_bias not found X..GL_EXT_shared_texture_palette not found X..GL_EXT_texture3D not found X..GL_EXT_stencil_wrap not found X..GL_NV_register_combiners not found X..GL_EXT_stencil_two_side not found X..GL_ATI_separate_stencil not found X..GL_ATI_fragment_shader not found X..GL_ARB_vertex_buffer_object not found X..GL_ARB_vertex_program not found X..GL_ARB_fragment_program not found ******************** ERROR: The current video card / driver combination does not support the necessary features ******************** Error during initialization Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL Does not support the necessary features. Comon, I have a ati x1950. I already read a lot of threads about this, and that's why I re-installed my video card drivers. Doesn't work. Re-installed Doom 3, still doesn't work. Doesn't Doom3 work with my video card? I just wanna be able to play DM
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Dark Mod Pre-Beta Download links and discussion.
sparhawk replied to New Horizon's topic in The Dark Mod
There is usually always somebody around on these forums, so why should this change after the 15th? -
Dark Mod Pre-Beta Download links and discussion.
Crispy replied to New Horizon's topic in The Dark Mod
There are a sizeable number of us who read the forums daily or nearly daily. I haven't counted but I'd estimate about a dozen(?) So don't worry, there will be support. We can't promise that we'll be able to solve every problem immediately, and we can't promise that we'll be heard over the inevitable frenzied chaos, but we'll be here. -
Model Folder Structure I guess I have spent way too much time on your wiki... By the way here are some nice tutorials for lightwave and maya in the context of doom 3 models. Baddcog probably already knows these, cause I saw him post in those forums... Aparently you find no good doom 3 tutorials for 3ds max, so I guess I'll make a transition over to Maya.
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I tried to rename the pak000.pk4 and Doom 3 complained about the "_default" texture missing (the warning occurs if you happen to fix the "default.cfg" warning), so I think they are still stored somewhere on disk.
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Maybe he read the bugreport I filed after posting here pointing this out on the after some months? http://bugs.angua.at/view.php?id=472 Eclipses happen in the manner of minutes and it would be certainly very odd if the moon stayed the same for even 10 min, let alone for an hour mission playtime. This is also affected by the place from where you photograph the moon. I think that by just looking at the photo you might be able to deduce where it was taken. Moon looks different in Europe than in Australia. Technically, at least all the moon pictures in TDM should either: * look like they are from the same place, preferable the northern hemisphere * are of (always the same) fictional moon Yes, they do. As I wrote last year. And in the bug report. http://bugs.angua.at/view.php?id=472 This is not a personal attack/critic, but I really do wonder how bad our internal team communication must be if 2 or 3 persons can "discover" the same issue over the course of a few months and not notice the other "discoveries". (I also blame myself for wasting countless hours on the forums but not finding 30min to just fix the dang moon myself Anyway, back to the topic at hand, I also wrote that clouds heavy enough for rain also block the moon. The only way you could see the moon if you have partial clouds, e.g. heavy rainclouds over you, and less/no clouds to the side where the moon is. However, the cloud layer in TD is uniform. So I would say just remove the moon from the missing. The texture should also be fixed, tho.
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I deleted all the big pk4 files from doom, because I didn't think you needed any of the default doom content to play TDM.
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Can you upload that pk4 somewhere. I seem to have lost it, and its also on Doom CD 3 which I can't find. It's only a small one with a few text files in it, right?
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This isn't exactly a DarkRadiant problem, but it sounds like the game can't load your base/pak000.pk4. The default.cfg file is in that package and D3 is missing it obviously. I assume you are starting D3 with +set fs_game darkmod?
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I'd give it a go, but since updating SVN I get this error on starting Doom C:\doom3\base\game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- Unknown command 'vid_restart' idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...shutting down QGL Couldn't load default.cfg
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I found a job for you Unstoppable. The Eidos forums are having a poll on their best series ever. Guess which one needs some help from a certain psycho-fan? http://forums.eidosgames.com/showthread.php?t=74288
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I submitted the site to Digg a long while back.. http://digg.com/software/The_Dark_Mod_A_Do...the_Thief_games It almost had enough support to hit the front page (which would expose it to millions). I busted my ass trying to get people to sign up and support it, but unfortunately it wasn't enough. Maybe someone should re-submit it and have the fans here go there and digg it. And my topic here: http://forums.thedarkmod.com/index.php?showtopic=4253&hl=
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What surprises me is that there are no 1st person ninja stealth games that handle stealth in a Thiefy way and incorporate Dark Messiah type combat with a ninja stealth slant. I'm talking about a game where you are a hired assassin that has to use ninja skills to break into castles and palaces and take out the target with the minimum of fuss. Would be easy to do now from a technical POV but just needs someone with the vision to create a workable 1st person combat system that is far more sophisticated than that in Dark Messiah. I've posted my ideas for character skills progression in a Thief world that I think would suit both the larger gaming demographic and even the hardcore like oDDity, here: http://forums.thedarkmod.com/index.php?showtopic=6420 You could easily have difficulty settings that restrict any of those aspects and therefore the game could be as arcade-y and assassin orientated as you like, as pure Thief with ghosting requirements as you like or anywhere in between. Dark Messiah already gave us an example of how limited multiple character progression paths could work. It's fault was in not really allowing for as satisfying gameplay if you chose pure magic or pure stealth. Did anyone ever try fighting the Orc chieftain as a pure stealth or mage character? The problem was that the game was far too combat oriented - a Thief game would not suffer this since you always have the option of avoiding AI or, using the system I propose, taking them out in a more stealthy fashion.
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Yeah, I had this kind of problem. Basically I went to a special forum dedicated to dealing with malware: http://forums.spywareinfo.com/ You can read about my escapade if you want: http://forums.spywareinfo.com/lofiversion/...php/t51518.html I think they have a pretty solid system because these guys handle these problems over and over every day. You get a program called "Hijack This", run it, then post the log ... then one of the resident experts can read it and, pretty much no matter what it is, they'll know exactly what the problem(s) are from the log. Then they give you step by step instructions to get rid of it. Edit: As you can see the instructions they gave me were pretty elaborate, it was also a tenacious Trojan that had to have all its grabby tentacles cut and deleted in a special way before you could delete the trojan itself in another special way. But it got rid of it absolutely. What I like about the site, beyond the generous help they give you, is the whole spirit of the place. You get the idea these guys despise malware with great passion. So it's good to see another face, a sympathetic human face, to cyberspace. They have training courses people can take to slowly but surely become resident experts. If I had the time & initiative, I think it'd be pretty cool to be trained to be a malware destroyer ... few things can bring out our humanity better than knowing how to make vicious malware go away for people that aren't technical, like my parents, it's like their greatest, sickening horror come-true that they will literally suffer from for days. And to make that go away for them, with simple step by step instructions, is like an act of pure compassion.
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Welp I was dead on about Deus Ex 3. Soon the prophecy shall be fulfilled and Deus Ex will return to it's glory. It shall fulfill it's destiny. However this post isn't about Deus Ex, it's about Thief, specifically Thief 4. There's a curious little tidbit located at this webpage. http://www.eidosmontreal.com/en/games.html AAA games, with high quality licenses that offer exciting challenges – e.g., the first two games we develop will revive successful franchises Games for next-generation consoles – Xbox 360, PS3, PC, and Wii What other franchise could they revive other than Thief? Man I would love to work on those games. Anyway Thief 4 perhaps in the year 2011. Just remember, Unstop told you first. He can see the future. By the way here's the new and improved Deus Ex 3 forum. You can use your regular Eidos forum name and password. http://forums.eidosgames.com/forumdisplay.php?f=252
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Ah, I've updated the links in that post so that it links to the new wiki site now: http://forums.thedarkmod.com/index.php?s=&am...st&p=128770 For your convenience: http://wiki.thedarkmod.com/index.php?...ng_The_Dark_Mod The SVN URL is: https://darkmod.homelinux.com/svn/darkmod/trunk/
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LWO files are binary. I looked up (see the 8.0 SDK documentation linked to from that page) the format to make sure. As such, I'd expect them to be more space-efficient but less compressible compared to an equivalent text-based format. The ID tags happen to be 4 ASCII bytes, though they're probably compared as integers in most implementations ("ID tags can be interpreted as unsigned integers for comparison purposes"). Apart from that all the important data is packed integers and IEEE floating-point values, which are binary.
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Take this as your startup guide: http://forums.thedarkmod.com/index.php?showtopic=6694 You'll need TortoiseSVN and checkout the Mod using that software.
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UPDATE 13-01-08: I have tested doom 3 with the 1.3.x patch and the latest nvidia forceware beta 169.28 and doom3 now works again. But thief2 is still broken, the main menu/cursor is still corrupt and when you try to start a game it crashed to desktop... ORIGINAL 29-12-07: Its been reported that Doom3 is broken under forceware drivers 169.21 and above under WinXp. The game is corrupted in both the menu and in-game, this also effects T2/SS2. I have found multiple instances of this drive breaking upto another dozen games on the nVidia forum http://forums.nvidia.com/index.php?showforum=18 biker