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  1. here´s my first real post in this topic For everyone who likes to have a wonderful source of Informations of progressive music : Babyblaue Prog-Reviews: Die deutschsprachige Progressive Rock Enzyklopädie (babyblaue-seiten.de) https://www.babyblaue-seiten.de/ have a good time by discovering a lot of mostly unknown Musicians & Bands of the past and now !
  2. I've seen fun workarounds like that in other game modding as well. Years ago, maybe even a decade, some fella who was making a mod for Mount & Blade over at the Taleworlds forums revealed that he put invisible human NPCs on the backs of regular horse NPCs, then put the horse NPCs inside a horse corral he built for one of his mod's locations/scenes and then did some minor scripting, so the horses with invisible riders would wander around the corral. The end result was that it looked they're doing this of their own will, rather than an NPC rider being scripted to ride around the corral slowly. Necessity is the mother of invention. I don't know about the newest Mount & Blade game, but the first generation ones (2008-2022) apparently had some sort of hardcoded issue back in the earlier years, where if you left a horse NPC without a rider in its saddle, the horses would just stand around and wait and you couldn't get them to move around. Placing an invisible rider in their saddles suddenly made it viable again, at least for background scenes, of riderless horses wandering around, for added atmosphere. First generation M&B presumed you'd mostly be seeing horses in movement with riders, and the only horses-wandering-loosely animations and scripting were done for situations when the rider was knocked off their horse or dismounted in the middle of a battle. Hence the really odd workarounds. So, an invisible NPC trick might not be out of the question in TDM, even though you could probably still bump into it, despite its invisibility.
  3. Here's my first FM. A small and easy mission, inspired by Thief's Den and The Bakery Job, where you must find and steal a cook's recipe book in order to save a friend from going out of business. Download: Mediafire (sk_cooks.pk4) TDM Website's Mission Page The in-game mission downloader Thanks to: The people who helped me get this far, both in the forums and on Discord. The beta testers: MirceaKitsune, Mat99, Baal, wesp5, Cambridge Spy, jaxa, grodenglaive, Acolytesix ( Per the author in the beta testing thread. ) Skaruts has given permission to the TDM Team to add Subtitles or Localization Strings to this mission. (No EFX Reverb.) If anyone from the Community or TDM team wishes to create these we will gladly test them and update the mission database.
  4. Another leak in Written in Stone near start (230 -1820 65): This case is more interesting because it is not just light leaking vs not leaking through a wall. Here we see view-dependent scissoring rectangle which limits the light effect. The light source is in the farthest area behind a wall (on the middle of the two far visportals). There is no way to cast a ray from the light source through visportals that would reach the viewer area: if you hit one of the far portals, then you surely don't hit the near portals. So the frontend decides that the light is not active in the viewer's area. Then the light scissor is bounding rectangle around all the visportals. Normally, the wall in between should occlude the light, but apparently it was set to noshadows. This wall seals the areas, so this is the same kind of bad input as usual. But the resulting behavior is indeed interesting. So I wonder how should we fix it @Amadeus @Dragofer
  5. If you can do this, I don't know how. But it's something I want as well and was actually going to raise it as a feature request. I think speakers are spherical so they model real sound which radiates from a source outwards. I find this doesn't work so well with some scenarios though: water. For example you want to hear the sound of waves lapping a shoreline or a running water sound for a stream, river or canal. If the shoreline or stream is on the longer side, you have to have a speaker with a huge radius to cover it and the sounds extends too far along perpendicular to the body of water. Or alternatively multiple speakers but then you have to manage overlap and it becomes a pain. wind. Same idea but vertical - if you have a long edge or balcony then you need a large radius speaker to cover it and it might extend too low so you hear wind noises on the ground. @Petike the Taffer If all you want is for a sound to fill a room, just use the location system ambients instead. But you can only have one sound I think, so you couldn't have say your ambient music and also a weather sound at the same time without using a speaker for one of them.
  6. So the sound has full volume on distances up to minDistance, and no volume at distances above maxDistance. I have not found any special meaning for maxDistance = 0 in the code, so I assume such a sound will never be heard due to zero volume. Also, there are some default values littered around the code. Most importantly, sound shader gets minDistance = 1 and maxDistance = 10 by default. Also I think I have seen min=0, max = 10 somewhere in the code. There is little difference between minDistance = 1 and minDistance = 0. Mostly the difference is that fading does not happen within 1 meter of the sound source. Supposedly, setting minDistance = maxDistance = 0 will cause sound to be completely muted. If you want a sound to always have full volume, I think you should set e.g. minDistance = maxDistance = 1000. Of perhaps set "global" flag instead, which disables distance computation completely. Although this probably has different effect (like maybe global sound passes through walls too). Or if you want it to be sharply disabled at 10 meters, then set minDistance = maxDistance = 10... but I see no point in sounds that can be disabled based on distance without any fade. Finally, as I have described at the very beginning of the post, "minDistance" "0" as spawnarg has no effect on current TDM versions. I don't see mindistance/maxdistance settings in these two prefabs in SVN. Maybe this were the issues that someone fixed recently. Or... could it be that you confuse spawnargs with sound shader settings? Actually, I don't see the distance settings on sound shaders either.
  7. As far as I see in the code, minDistance/maxDistance specify the range in meters where volume falloff happens. Let's introduce F(d) as piecewise linear function. Then: F(0) = F(minDistance) = 1 F(maxDistance) = F(+infinity) = 0 F(d) changes linearly from minDistance to maxDistance The sound gain is multiplied by F(d)^2 (i.e. falloff is turned quadratic). If we talk about real physics, the falloff from point sound should linear without any caps. The gain should be multiplied by (1 / d). However, real sound sources are never perfectly concentrated at a point. If a sound source has size S, then the volume at distances up to O(S) will look like constant. I suppose default minDistance is nonzero to replicate this effect. The existence of maxDistance is harder to justify physically. Perhaps it is here for optimization reasons (don't process sounds farther than this). As for quadratic falloff instead of linear, I think the simply wanted the sound to fade away to zero smoothly.
  8. I am curious as to which distributions and tool version are known to work when compiling either the 2.10 source archive or svn trunk. Cmake errors out with both Archlinux and Mint 21 for me. For good measure I will include some information I gathered about these errors, but I just want to be able to successfully build tdm on something. (My end goal is to compile in either pulseaudio or pipewire support for openal if that's possible; even though this thread got my audio working (arch audio subsystem is pipewire{,-alsa,-audio,-pulse} & jack2 ) ) I've also tried compiling against the latest svn trunk, that fails too, although the point in which it fails is slightly different. What do the developers use to build the linux release? System information for the failed builds against the 2.10 archive: System #1: cmake 3.22.1 | gcc 11.3.0 | kernel 5.15.0-56-generic | distro Linux Mint 21 System #2: cmake 3.25.1 | gcc 12.2.0 | kernel 5.15.83-1-lts | distro Arch Linux src archive used: sha256sum thedarkmod.2.10.src.7z 73aa974635293e6ca07396be19901355f8224637bdf3ce73404b8eef74148a1c thedarkmod.2.10.src.7z Build command from root of extracted src: [ -d build ] && rm -rf build mkdir build && cd build && cmake --debug-output --loglevel=DEBUG -DCMAKE_BUILD_TYPE="Release" .. &> cmake.$distro.log && \ make -d --debug=a -j &> make.$distro.log ; cd .. make.mint.log.gz make.arch.log.gz cmake.mint.log.gz cmake.arch.log.gz
  9. Inn Business It's business, at an inn, over three nights. Development screenshots: Download: https://drive.google...dit?usp=sharing Update 1.48 uploaded March 8th, 2014, one change: patches key rarely not being frobable in one of its possible spots Big thanks to my beta testers: Airship Ballet, Kyyrma and AluminumHaste! Development supporters of note: Sotha, Springheel and Obsttorte. Also thanks Sotha, for urinating in my mission. ;-) And thanks Kyyrma for the title screen! My appreciation to all forum/wiki contributors, without whom, this wouldn't exist. Thanks to positive commenters on my previous mission too, extra motivation helps! :-) Note this uses campaign features, what you use the first night, impacts subsequent nights. And to quote a tester, "...the level is maybe best experienced in more than one sitting". If you do pause between nights, please be sure to save, you can't begin partway through effectively. (If you accidentally start a night you already completed, just fail the kill objective to switch to another night.) If your frame rates are too low facing the cemetery, please reduce your "Object Details LOD" setting. It was designed with "AI Vision" set to "Forgiving", to be able to sneak through with minimal reactions, if you want more/less, adjust your settings accordingly. There are several random, conditional aspects, and ways of going about things, so others might have slightly different experiences. Post here if you discover hidden objectives for extra points! My condolences to loot completionists, I made a bit on the third night hard, you've got your challenge cut out for you! Speaking of which, there's a TDM bug that mission complete totals too high, here are the real amounts per night: 2026/970/202. Oh, there is something that in the U.S. would be rated PG, in case you play with kids in earshot. I hope you enjoy playing it, feel free to let me know you did, and I'm glad to respond to inquiries (like how stuff was done, nothing was scripted). (Note which night you are referring to if it's something specific.) (Please remember spoiler tags to not expose things meant to be discovered by playing.) Like so: [spoiler]secrets[/spoiler] Developed for TDM 2.01. PS: Thiefette, good news, no spiders! Springheel, if you find an optional objective you can skip...you might find it immersion breaking. Others, no undead! There are a couple other interactive critters though. :-) Edit note: Some posts below were from users of an unreleased version of TDM 2.02 which broke several things, they do not reflect regular game-play.
  10. Cheers! I've been wondering for some time now if it would be possible to compile the source code of TDM to the Raspberry Pi, especially the models 3 and 4. I've seen some videos online of people running Doom3 on it, so how hard would it be to compile the source of TDM for the raspberry pi? Would it need a major rewrite of some parts of the code? I've been "tinkering" with the source for some days, and as I was expecting, all the configuration files are made for x86 architectures (Linux and Windows). I've been searching online for some info about the toolchains needed to even start compiling the source for these arm machines, but the information has been quite lackluster and outdated. I've managed to track down a toolchain to compile c++ code for the raspberry pi, made by the pi foundation but I'm not quite sure how to use it and I guess the support for it has been dropped for quite some time now. Anyway, I figured that instead of wasting more of my time, it would be best to ask here what you guys think. Is it possible to even think about this, or does TDM use some kind of libraries or other external code which makes it impossible to compile for the pi? Is there anything related to the game that makes almost impossible or too much of a hassle to try to port the game for the raspberry pi? Performance isn't an issue for me. I just want to know if it can be run in that machine. If it is possible to do this without a major code rewrite of the game, where should I start? I have no experience on compiling anything for arm, only some experience in x86, so this might be a fool's errand, but I would like to give it a try nonetheless. If it is possible to do this and if some of you could help me in any way, that would be appreciated. On the other hand, if you think this is a really hard thing to even try to do, please feel free to tell me so I don't waste more of my time. Thanks in advance
  11. Ah, pity I wasn't reading the forums back in February. I'm fond of that game, along with Bugbear's other early title, Rally Trophy. I was never too good at FlatOut, but it was always a hoot to play.
  12. I actually committed the relevant changes in source several months ago, but for some reason it looks like the generated HTML on the public user guide page hasn't update. I'll have to see if there is some problem with the CI script which is supposed to generate the web page from source control. I think the problem may be that the CI system is expecting the .html file to be included in source control directly (which it no longer is) rather than running AsciiDoctor itself.
  13. EDIT - Please note this is Work In Progress and there are more versions available further down this thread ------------------------------------------------------- Hey, A post about a handheld lantern met my eye and sometime later @RedNoodles shared the source files. I don't know who created the lantern in the first place but as per the below post @Dragofer, @Amadeus and @Goldwell were involved. EDIT: @Obsttorte is to be credited BIG TIME, according to Amadeus: I have since been toying with the files and made further improvements: Term "Lantern" replaced with "Lamp" to distinguish it from the former. Comprehensive code clean-up. Removal of unnecessary files. Adjustments here and there. There still is room for more improvement: Better looking inventory icon Better sounds (it currently uses Blackjack sounds) Sounds improved thanks to @Goldwell The lamp clips through walls when up close (no idea how to fix this) The lamp still makes use of def/tdm_player_thief.def and script/tdm_user_addons.script and therefore it isn't compatible with all mission or other mods. I would like this lamp to be truly standalone and compatible with everything but I am not sure how to proceed from this point on. If you ask me, this neat lamp should be properly integrated in the game for mappers to make good use of it. You can find my version attached to this post. Place the *.pk4 in your TDM folder and access the lamp by scrolling through your weapons. Remember: the lamp isn't compatible with other mods. Cheers! z_handheld_lamp_v0.1.pk4
  14. I intend to update the FM if any bugs/errors are found or updates to TDM necessitate it, but you're correct that I'm not updating it for content going forwards. The ambient tracks I used in this FM were a little bit busier than I normally would use, mostly because I knew this was going to be a very short FM going in and I had to deliver an atmosphere somewhat quickly. Rest assured that my next FM is going to be a bit less busy and more varied in terms of ambience. Don't worry, I don't view this as a major failing or anything. I don't really find Lovecraft's works "scary" in a traditional sense, if I wanted this to be overtly scary I likely would have gone way over the top and diverted too heavily from the source material. I've always enjoyed Lovecraft's works for their ominous tone, ambience, and mystery, which it seems from your feedback I more or less achieved. I'm glad you enjoyed my FM, Arrow, and thanks for the feedback!
  15. Making a note: During the 2.04 development cycle: Source Revision 6550 Assets 14407 the door on the balcony became nonsolid for the player It was still working on Assets 14406 and Source 6544. 6544 was introduced at 14404 and no other binaries were added between. 14407 only added binaries ( compared to 14406 ) so this was not an asset \ def issue. Edit: During the 2.04 dev era ( 2015 to 2016 ) we still compiled game dll's. The breaking change happened in Rev 6551 ( the tdm console only renders to binary revision ) Changes: https://github.com/stgatilov/darkmod_src/commit/3f6f6f62bbba029bbcfec271ef08cac68fbfc2e4 @stgatilov I don't see any problem areas in this commit. Can you confirm?
  16. I'd love some criticism, thank you! I'm very glad that you got super absorbed into this FM's atmosphere, I loved reading your theories about the story! Your criticism about the readables/story is entirely valid and highlights an element that is most often criticized about Lovecraft's work: you rarely get straight answers or a clear picture of the greater threat. I encourage you to read the original "The Terrible Old Man" (all of H.P. Lovecraft's works are in the public domain and readable online), as you'll get an idea of how short and vague the source material was as well as the careful moves I had to make to not show my hand too much when constructing the narrative. Whether or not I kept in line with Lovecraft's principles is for others to judge, but I'm glad your imagination went wild with this FM! Your curiosity regarding what the bottles are, what the purpose of the little statuettes is, and immersion into the story from what little breadcrumbs I planted gave me a smile from ear to ear. Thanks, Bergante!
  17. No, I didn't. According to @HMart it needs a hack of some kind? I don't know. Yes, some major and minor pending items. I don't think this one can be fully realized unless it gets a serious Team effort, including some source code support. Sorry but I don't feel like I am the owner, I don't consider it in a "good enough" status and I am not ready to support it. I contributed as much as I could and others shall keep working on it. I won't be uploading it anywhere else.
  18. After playing various Dark Mod FM’s, I become hooked to the game, like I was with Thief (and its FM’s). So, like I do to all games I love, I tried to find ways to improve it. Since my first contact with DM and after playing T1 and T2 with the fantastic “HD Mod”, it became apparent that graphically, TDM struck me strange. Of course, it is clearly a BIG improvement over T3 and it’s not worse then Thief 2014 -- if you remove all those post processing effects, the textures are actually very bad for today standards – but it could be a little bit better. So I started to change a texture here, a texture there, whenever I found a texture that could be improved. Initially, I made this for my own amusement, while i was playing, but as the changes increased, I started to think I it would only be fair to share it with the community. As a note, I really appreciate the amount of work done by the contributors to TDM. It’s amazing how an open source project of a game whose genre is unfortunately condemned to target a niche player base could attract so many talented people to work together and create what essentially is the Thief 4 we never had. So this is in no way a mean to disrespect the contributors and their work. What changed and how Currently, around 530 files were changed. The changes end up in one of the following categories: NOTE: “texture quality” noted below is subjective and represents only my point of view. Again, It is in no way a mean of disrespect for the original author and its work. The texture is good but is in a low resolution – upscale it using AI image enhancement methods. The texture is poor and low res, with poor AI upscale results – try to replace it using various free PBR or raw Image sources (1) or create my own. If necessary, adjust the image using (colors, saturation, contrast, …) The texture has a good resolution and its not quite good but can be improved – improve using gimp (ex: on textures with bur, use sharpen, noise reduction or/and other features) (2) The texture depicts an horrible stew – change it to a decent and delicious stew, because my Portuguese roots forced me to do it. Additionally, specular and normal maps were added to some textures. (1) Free textures and PBR sites already discussed on this forum (texturehaven.com, 3dtextures.me, cc0textures.com and so on). (2) Finding the right texture is not always easy. I always tried to follow the same “feel” and appearance of the original image, but i confess that this is not always the case. Again, very subjective. New version 2021.01.08 * Around 170Mb of textures processed Some tree barks enhanced Stucco change more enhancements on doors, paint paper, fire places, ground textures, curtains .. and much more Screenshots and Comparisons It’s obviously undoable to show the comparison for all changed textures, so keep in mind that the following screenshots are just a very small example of the whole project. Also, very important, keep in mind that there is so much you can do with screenshots and in game the differences are much more clear than what is shown below. Sir Talbot's Collateral https://imgsli.com/MTI2NDE https://imgsli.com/MTI2MzY https://imgsli.com/MTI2Mzc https://imgsli.com/MTI2Mzg https://imgsli.com/MTI2Mzk https://imgsli.com/MTI2NDA WS3: Cleighmoor https://imgsli.com/MTI1OTE WS1: In the North https://imgsli.com/MTI2MTY https://imgsli.com/MTI2MTc WS2: Home Again https://imgsli.com/MTI2MjM https://imgsli.com/MTI2MjQ https://imgsli.com/MTI2Mjc https://imgsli.com/MTI2Mjg https://imgsli.com/MTI2Mjk https://imgsli.com/MTI2MzE https://imgsli.com/MTI2MzM New (version 2021.01.08) Briarwood Manor https://imgsli.com/MzUwNDY https://imgsli.com/MzUwNDg https://imgsli.com/MzUwNTE https://imgsli.com/MzUwNjc The Builder's Influence https://imgsli.com/MzUxNjM https://imgsli.com/MzUxNjQ No honor among thieves: forest https://imgsli.com/MzU0ODE https://imgsli.com/MzU1NTQ https://imgsli.com/MzU1NTk How to install 1) download the pk4 file from here 2) drop it on your TDM game folder (where all the other pk4 files are) 3) Play! Uninstall Just remove z_TDM_HD.pk4 file from your TDM install folder. Disclaimer If you are a purist, please don’t use this texture mod. Don’t bash it for not being “exactly the same as the original ones but hires”. If you find some texture that is copyrighted, please let me know and i will replace it. Fell free to suggest changes, but please don't make requests. Understand that i am doing this while playing and if i start feeling that i'm working instead, i will probably start to loose my interest. PS: I really don't know if this is the right thread to make this post. Let me know if i need to change it to another thread.
  19. @snatcher I understand that when you feel your work doesn't live up to your goals that you don't want it out in the wild advertising your own perceived shortcomings but that leads to a troubling dilemma of authors who are never satisfied with their work offering fleeting access to their in-progress designs then rescinding them or allowing them to be lost. When I was a member of Doom3world forums, I would often see members do interesting experiments and sometimes that work would languish until someone new would examine it and pickup the torch. This seemed like a perfectly viable system until Doom3world was killed by spambots and countless projects and conceptual works were lost. I guess what I am trying to say is that mods don't need to be perfect to be valuable. If they contain some grain of a useable feature they might be adapted by mission authors in custom scenarios. They might offer instructive details that others trying to achieve the same results can examine. It would be great if known compelling works were kept somewhere safe other than via forum attachments and temporary file sharing sites. I suppose we used to collect such things in our internal SVN for safe keeping but even that isn't always viable. If folks would rather not post beta or incomplete mods to TDM's Moddb page, perhaps they would consider creating their own Moddb page or allow them to be added to my page for safe keeping. Please don't look at this as some sort of pressure campaign or anything. I fully understand anyone not willing to put their name next to something they aren't fully happy with. As a general proviso, ( if possible \ permitted ) I just want to prevent the loss of some valuable investigations and formative works. The end of Doom3world was a digital apocalypse similar to the death of photobucket. It is one of my greatest fears that TDM will become a digital memory with only the skeletons of old forum threads at the wayback archive site.
  20. Congrats on the release! Remember to check ThiefGuild as well as the DarkFate forums (via Google Translate) for additional feedback.
  21. Complaint From Players The player must pick up candles before extinguishing them, and then the player must remember to drop the candle. The player must drag a body before shouldering it (picking it up), and the player must remember to frob again to stop dragging the body. The player finds this annoying or easy to make mistakes. For players who ghost, some of them have the goal of returning objects back to their original positions. With the current "pick up, use item, and drop" system, the item might not return easily or at all to its original position. For example, a candlestick might bounce off its holder. (See player quotes at the bottom.) Bug Tracker https://bugs.thedarkmod.com/view.php?id=6316 Problems to Solve How can the "pick up" step be eliminated so that the player can directly use or interact with the item where it is in the game world? How can so much key pressing and mouse clicking be eliminated when the player wants to directly use an item? How can candles be extinguished and lanterns toggled off/on without first picking them up? How can bodies be shouldered without first dragging them? Solution Design Goals Make TDM easier for new players while also improving it for longtime players. Reduce tedious steps for common frob interactions. Make it intuitive so that menu settings are unnecessary. Do not introduce bugs or break the game. Terms frob -- the frob button action happens instantly. hold frob -- the frob button is held for 200ms before the action happens. (This can be changed via cvar: 200ms by default.) Proposed Solution Note: Some issues have been struckthrough to show changes since the patch has been updated. Change how frobbing works for bodies, candles, and lanterns. For bodies: Frob to shoulder (pick up) a body. Second frob to drop shouldered body, while allowing frob on doors, switches, etc. Hold frob (key down) to start drag, continue to hold frob (key down) to drag body, and then release frob (key up) to stop dragging body. Also, a body can be dragged immediately by holding frob and moving the mouse. For candles/lanterns: Frob to extinguish candles and toggle off/on lanterns. Hold frob to pick it up, and then frob again to drop. Frob to pick it up, and then frob again to drop. Hold frob to extinguish candles and toggle off/on lanterns. For food: Frob to pick it up, and then frob again to drop. Hold frob to eat food. For other items: No change. New cvar "tdm_frobhold_delay", default:"200" The frob hold delay (in ms) before drag or extinguish. Set to 0 for TDM v2.11 (and prior) behavior. Solution Benefits Bodies: New players will have less to learn to get started moving knocked out guards. With TDM v2.11 and earlier, some players have played several missions before realizing that they could shoulder a body instead of dragging it long distances. Frob to shoulder body matches Thief, so longtime Thief players will find it familiar. Second frob drops a shouldered body. Players still have the ability to both shoulder and drag bodies. Compatible with the new auto-search bodies feature. Dragging feels more natural -- just grab, hold, and drop with a single button press. There is no longer the need to press the button twice. Also, it's no longer possible to walk away from a body while unintentionally dragging it. Set "tdm_frobhold_delay" cvar to delay of 0 to restore TDM v2.11 (and prior) behavior. Candles: New players will have less to learn to get started extinguishing candles. With TDM v2.11 and earlier, some players didn't know they could extinguish candles by picking them up and using them. Instead, they resorted to throwing them to extinguish them or hiding them. Hold frob to extinguish a candle feels like "pinching" it out. Once a candle is picked up, players still have the ability to manipulate and use them the same way they are used to in TDM v2.11 and earlier. For players who ghost and have the goal of putting objects back to their original positions, they'll have an easier time and not have to deal with candles popping off their holders when trying to place them back carefully. Set "tdm_frobhold_delay" cvar to delay of 0 to restore TDM v2.11 (and prior) behavior. Solution Issues Bodies: Frob does not drop a shouldered body, so that might be unexpected for new players. This is also different than Thief where a second frob will drop a body. "Use Inv. Item" or "Drop Inv. Item" drops the body. This is the same as TDM v2.11 and earlier. This is the price to pay for being able to frob (open/close) doors while shouldering a body. Patch was updated to drop body on second frob, while allowing frob on doors, switches, etc. Candles: Picking up a candle or lantern requires a slight delay, because the player must hold the frob button. The player might unintentionally extinguish a candle while moving it if they hold down frob. The player will need to learn that holding frob will extinguish the candle. The player can change the delay period via the "tdm_frobhold_delay" cvar. Also, when the cvar is set to a delay of 0, the behavior matches TDM v2.11 and earlier, meaning the player would have to first "Frob/Interact" to pick up the candle and then press "Use Inv. Item" to extinguish it. Some players might unintentionally extinguish a candle when they are trying to move it or pick it up. They need to make sure to hold frob to initiate moving the candle. When a candle is unlit, it will highlight but do nothing on frob. That might confuse players. However, the player will likely learn after extinguishing several candles that an unlit candle still highlights. It makes sense that an already-extinguished candle cannot be extinguished on frob. The official "Training Mission" might need to have its instructions updated to correctly guide the player through candle manipulation training. Updating the training mission to include the hold frob to extinguish would probably be helpful. Similar Solutions In Fallout 4, frob uses an item and long-press frob picks it up. Goldwell's mission, "Accountant 2: New In Town", has candles that extinguish on frob without the need of picking them up first. Snatcher's TDM Modpack includes a "Blow / Ignite" item that allows the player to blow out candles Wesp5's Unofficial Patch provides a way to directly extinguish movable candles by frobbing. Demonstration Videos Note: The last two videos don't quite demonstrate the latest patch anymore. But the gist is the same. This feature proposal is best experienced in game, but some demonstration videos are better than nothing. The following videos show either a clear improvement or that the player is not slowed down with the change in controls. For example, "long-press" sounds long, but it really isn't. Video: Body Shouldering and Dragging The purpose of this video is to show that frob to shoulder a body is fast and long-press frob to drag a body is fast enough and accurate. Video: Long-Press Frob to Pick Up Candle The purpose of this video is to show how the long-press frob to pick up a candle isn't really much slower than regular frob. Video: Frob to Extinguish The purpose of this video -- if a bit contrived -- is to show the efficiency and precision of this proposed feature. The task in the video was for the player to as quickly and accurately as possible extinguish candles and put them back in their original positions. On the left, TDM v2.11 is shown. The player has to highlight each candle, press "Frob/Interact" to pick up, press "Use Inv. Item" to extinguish, make sure the candle is back in place, and finally press "Frob/Interact" to drop the candle. The result shows mistakes and candles getting misplaced. On the right, the proposed feature is shown. The player frobs to extinguish the candles. The result shows no mistakes and candles are kept in their original positions. Special Thanks @Wellingtoncrab was instrumental in improving this feature during its early stages. We had many discussions covering varying scenarios, pros, and cons, and how it would affect the gameplay and player experience. Originally, I had a completely different solution that added a special "use modifier" keybinding. He suggested the frob to use and long-press frob to pick up mechanics. I coded it up, gave it a try, and found it to be too good. Without his feedback and patience, this feature wouldn't be as good as it is. Thank you, @Wellingtoncrab! And, of note, @Wellingtoncrab hasn't been able to try it in game yet, because I'm using Linux and can't compile a Windows build for him. So, if this feature isn't good, that's my fault. Code Patch I'll post the code patch in another post below this one so that folks who compile TDM themselves can give this proposal a try in game. And, if you do, I look forward to your feedback! Player Complaints TTLG (2023-01-10) Player 1: TDM Forums (2021-03-13) Player 2: Player 3: TDM Forums (2023-06-17) Player 4: TDM Discord (2021-05-18) Player 5: TDM Discord (2023-02-14) Player 6: Player 7: Player 8:
  22. Just curious, based on this discussion: http://forums.thedarkmod.com/topic/19239-soft-r-gamma/?p=427350
  23. Tried, I updated to that revision but can't build: 1>------ Build started: Project: ExtLibs, Configuration: Release x64 ------ 1>amigaos.c 1>asyn-ares.c 1>asyn-thread.c 1>base64.c 1>bundles.c 1>conncache.c 1>connect.c 1>content_encoding.c 1>cookie.c 1>curl_addrinfo.c 1>curl_fnmatch.c 1>curl_gethostname.c 1>curl_gssapi.c 1>curl_memrchr.c 1>curl_multibyte.c 1>curl_ntlm.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\asyn-ares.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_multibyte.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\amigaos.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_memrchr.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\bundles.c) 1>curl_ntlm_core.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_ntlm.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_fnmatch.c) 1>curl_ntlm_msgs.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_gethostname.c) 1>curl_ntlm_wb.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\base64.c) 1>curl_rtmp.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_gssapi.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\cookie.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\content_encoding.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_addrinfo.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\asyn-thread.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\conncache.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\connect.c) 1>curl_sasl.c 1>curl_sasl_sspi.c 1>curl_sspi.c 1>curl_threads.c 1>dict.c 1>dotdot.c 1>easy.c 1>escape.c 1>file.c 1>fileinfo.c 1>formdata.c 1>ftp.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_rtmp.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_sasl.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_ntlm_wb.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_ntlm_msgs.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_ntlm_core.c) 1>ftplistparser.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_sspi.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_sasl_sspi.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_threads.c) 1>getenv.c 1>getinfo.c 1>gopher.c 1>hash.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\dotdot.c) 1>hmac.c 1>hostasyn.c 1>hostcheck.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\fileinfo.c) 1>hostip.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\dict.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\file.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\escape.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\easy.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\formdata.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\ftp.c) 1>hostip4.c 1>hostip6.c 1>hostsyn.c 1>http.c 1>http2.c 1>http_chunks.c 1>http_digest.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\ftplistparser.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\getenv.c) 1>http_negotiate.c 1>http_negotiate_sspi.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\gopher.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hash.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hostasyn.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hmac.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\getinfo.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hostip.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hostcheck.c) 1>http_proxy.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hostip4.c) 1>idn_win32.c 1>if2ip.c 1>imap.c 1>inet_ntop.c 1>inet_pton.c 1>krb5.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hostsyn.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hostip6.c) 1>ldap.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\http2.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\http_digest.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\http_chunks.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\http.c) 1>llist.c 1>md4.c 1>md5.c 1>memdebug.c 1>mprintf.c 1>multi.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\http_negotiate_sspi.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\http_negotiate.c) 1>netrc.c 1>non-ascii.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\imap.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\inet_ntop.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\idn_win32.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\http_proxy.c) 1>nonblock.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\inet_pton.c) 1>nwlib.c 1>nwos.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\ldap.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\if2ip.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\krb5.c) 1>openldap.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\llist.c) 1>parsedate.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\md4.c) 1>pingpong.c 1>pipeline.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\mprintf.c) 1>pop3.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\memdebug.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\md5.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\multi.c) 1>progress.c 1>rawstr.c 1>rtsp.c 1>security.c 1>select.c 1>sendf.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\non-ascii.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\netrc.c) 1>share.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\nonblock.c) 1>slist.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\nwos.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\nwlib.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\openldap.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\parsedate.c) 1>smtp.c 1>socks.c 1>socks_gssapi.c 1>socks_sspi.c 1>speedcheck.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\pipeline.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\pingpong.c) 1>splay.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\progress.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\pop3.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\rawstr.c) 1>ssh.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\security.c) 1>strdup.c 1>strequal.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\select.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\sendf.c) 1>strerror.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\rtsp.c) 1>strtok.c 1>strtoofft.c 1>telnet.c 1>tftp.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\share.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\slist.c) 1>timeval.c 1>transfer.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\smtp.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\socks_gssapi.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\socks.c) 1>url.c 1>version.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\socks_sspi.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\speedcheck.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\splay.c) 1>axtls.c 1>curl_darwinssl.c 1>curl_schannel.c 1>cyassl.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\ssh.c) 1>gskit.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\strdup.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\strequal.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\strerror.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\strtoofft.c) 1>gtls.c 1>nss.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\telnet.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\tftp.c) 1>openssl.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\strtok.c) 1>polarssl.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\transfer.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\timeval.c) 1>polarssl_threadlock.c 1>vtls.c 1>warnless.c 1>wildcard.c 1>x509asn1.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\url.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\version.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\axtls.c) 1>cdjpeg.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\curl_schannel.c) 1>jaricom.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\curl_darwinssl.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\cyassl.c) 1>jcapimin.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\gskit.c) 1>jcapistd.c 1>jcarith.c 1>jccoefct.c 1>jccolor.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\gtls.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\nss.c) 1>jcdctmgr.c 1>jchuff.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\polarssl.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\openssl.c) 1>jcinit.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\vtls.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\warnless.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\x509asn1.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\polarssl_threadlock.c) 1>jcmainct.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\wildcard.c) 1>jcmarker.c 1>jcmaster.c 1>jcomapi.c 1>jcparam.c 1>jcprepct.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jaricom.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\cdjpeg.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcapimin.c) 1>jcsample.c 1>jctrans.c 1>jdapimin.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcapistd.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jccoefct.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcarith.c) 1>jdapistd.c 1>jdarith.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jccolor.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcdctmgr.c) 1>jdatadst.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jchuff.c) 1>jdatasrc.c 1>jdcoefct.c 1>jdcolor.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcinit.c) 1>jddctmgr.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcmainct.c) 1>jdhuff.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcprepct.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcmaster.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcmarker.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcomapi.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcparam.c) 1>jdinput.c 1>jdmainct.c 1>jdmarker.c 1>jdmaster.c 1>jdmerge.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcsample.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jctrans.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdapimin.c) 1>jdpostct.c 1>jdsample.c 1>jdtrans.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdapistd.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdarith.c) 1>jerror.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdatadst.c) 1>jfdctflt.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdcolor.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdcoefct.c) 1>jfdctfst.c 1>jfdctint.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdatasrc.c) 1>jidctflt.c 1>jidctfst.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jddctmgr.c) 1>jidctint.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdhuff.c) 1>jmemmgr.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdmainct.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdinput.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdmarker.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdmaster.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdmerge.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdsample.c) 1>jmemnobs.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdpostct.c) 1>jquant1.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jerror.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdtrans.c) 1>jquant2.c 1>jutils.c 1>transupp.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jfdctflt.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jfdctfst.c) 1>png.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jfdctint.c) 1>pngerror.c 1>pngget.c 1>pngmem.c 1>pngpread.c 1>pngread.c 1>pngrio.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jidctflt.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jidctfst.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jidctint.c) 1>pngrtran.c 1>pngrutil.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jmemmgr.c) 1>pngset.c 1>pngtrans.c 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\png.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngerror.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jquant1.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jmemnobs.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngmem.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngget.c) 1>pngwio.c 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngread.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jquant2.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngrio.c) 1>pngwrite.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jutils.c) 1>pngwtran.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\transupp.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngrutil.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngpread.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngset.c) 1>pngwutil.c 1>bitwise.c 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngrtran.c) 1>framing.c 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngtrans.c) 1>analysis.c 1>barkmel.c 1>bitrate.c 1>block.c 1>codebook.c 1>envelope.c 1>floor0.c 1>floor1.c 1>info.c 1>lookup.c 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngwio.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngwrite.c) 1>lpc.c 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngwutil.c) 1>lsp.c 1>e:\darkmodsrc\sound\oggvorbis\oggsrc\bitwise.c(21): fatal error C1083: Cannot open include file: 'string.h': No such file or directory 1>mapping0.c 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngwtran.c) 1>e:\darkmodsrc\sound\oggvorbis\oggsrc\framing.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>mdct.c 1>psy.c 1>registry.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\bitrate.c(18): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\analysis.c(18): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\barkmel.c(18): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\block.c(21): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 1>res0.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\info.c(21): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>sharedbook.c 1>smallft.c 1>synthesis.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\lookup.c(18): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\envelope.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\codebook.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\floor0.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\floor1.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>vorbisenc.c 1>vorbisfile.c 1>windowvb.c 1>ALc.c 1>alcConfig.c 1>alcRing.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\lpc.c(46): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>ALu.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\mapping0.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\lsp.c(35): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\mdct.c(40): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 1>ambdec.c 1>base.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\psy.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>loopback.c 1>e:\darkmodsrc\sound\oggvorbis\ogg\os_types.h(26): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\sound\OggVorbis\vorbissrc\registry.c) 1>mmdevapi.c 1>wave.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\res0.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\smallft.c(31): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\sharedbook.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\synthesis.c(18): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\vorbisenc.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>winmm.c 1>bformatdec.c 1>bs2b.c 1>converter.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\vorbisfile.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>chorus.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\alcring.c(23): fatal error C1083: Cannot open include file: 'string.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\alcconfig.c(31): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\alu.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\alc.c(25): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\windowvb.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>compressor.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\alstring.h(4): fatal error C1083: Cannot open include file: 'string.h': No such file or directory (compiling source file openal-soft\Alc\ambdec.c) 1>e:\darkmodsrc\extlibs\openal-soft\alc\backends\base.c(4): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>dedicated.c 1>distortion.c 1>echo.c 1>equalizer.c 1>flanger.c 1>modulator.c 1>reverb.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\backends\mmdevapi.c(24): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\backends\loopback.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\backends\wave.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>helpers.c 1>hrtf.c 1>mastering.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\bs2b.c(26): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\include\almain.h(4): fatal error C1083: Cannot open include file: 'string.h': No such file or directory (compiling source file openal-soft\Alc\bformatdec.c) 1>e:\darkmodsrc\extlibs\openal-soft\alc\backends\winmm.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\include\almain.h(4): fatal error C1083: Cannot open include file: 'string.h': No such file or directory (compiling source file openal-soft\Alc\converter.c) 1>mixer.c 1>mixer_c.c 1>mixer_sse.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\chorus.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\compressor.c(21): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>mixer_sse2.c 1>mixer_sse3.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\dedicated.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>mixer_sse41.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\distortion.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>nfcfilter.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\equalizer.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\echo.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\reverb.c(23): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\modulator.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\flanger.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>panning.c 1>uhjfilter.c 1>almalloc.c 1>atomic.c 1>rwlock.c 1>threads.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\helpers.c(31): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\hrtf.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\mastering.c(3): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>uintmap.c 1>alAuxEffectSlot.c 1>alBuffer.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\mixer.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\mixer_c.c(3): fatal error C1083: Cannot open include file: 'assert.h': No such file or directory 1>alEffect.c 1>c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\xmmintrin.h(79): fatal error C1083: Cannot open include file: 'malloc.h': No such file or directory (compiling source file openal-soft\Alc\mixer_sse.c) 1>alError.c 1>c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\xmmintrin.h(79): fatal error C1083: Cannot open include file: 'malloc.h': No such file or directory (compiling source file openal-soft\Alc\mixer_sse2.c) 1>alExtension.c 1>e:\darkmodsrc\extlibs\openal-soft\openal32\include\almain.h(4): fatal error C1083: Cannot open include file: 'string.h': No such file or directory (compiling source file openal-soft\Alc\nfcfilter.c) 1>c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\xmmintrin.h(79): fatal error C1083: Cannot open include file: 'malloc.h': No such file or directory (compiling source file openal-soft\Alc\mixer_sse41.c) 1>c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\xmmintrin.h(79): fatal error C1083: Cannot open include file: 'malloc.h': No such file or directory (compiling source file openal-soft\Alc\mixer_sse3.c) 1>alFilter.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\panning.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>alListener.c 1>alSource.c 1>alState.c 1>alThunk.c 1>e:\darkmodsrc\extlibs\openal-soft\common\almalloc.h(4): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file openal-soft\common\almalloc.c) 1>e:\darkmodsrc\extlibs\openal-soft\common\static_assert.h(4): fatal error C1083: Cannot open include file: 'assert.h': No such file or directory (compiling source file openal-soft\common\atomic.c) 1>e:\darkmodsrc\extlibs\openal-soft\openal32\include\alu.h(5): fatal error C1083: Cannot open include file: 'math.h': No such file or directory (compiling source file openal-soft\Alc\uhjfilter.c) 1>e:\darkmodsrc\extlibs\openal-soft\common\static_assert.h(4): fatal error C1083: Cannot open include file: 'assert.h': No such file or directory (compiling source file openal-soft\common\rwlock.c) 1>sample_cvt.c 1>e:\darkmodsrc\extlibs\openal-soft\common\threads.h(4): fatal error C1083: Cannot open include file: 'time.h': No such file or directory (compiling source file openal-soft\common\threads.c) 1>e:\darkmodsrc\extlibs\openal-soft\openal32\alauxeffectslot.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\albuffer.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\common\static_assert.h(4): fatal error C1083: Cannot open include file: 'assert.h': No such file or directory (compiling source file openal-soft\common\uintmap.c) 1>e:\darkmodsrc\extlibs\openal-soft\openal32\aleffect.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\alerror.c(23): fatal error C1083: Cannot open include file: 'signal.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\alextension.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\alfilter.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\include\almain.h(4): fatal error C1083: Cannot open include file: 'string.h': No such file or directory (compiling source file openal-soft\OpenAL32\alListener.c) 1>e:\darkmodsrc\extlibs\openal-soft\openal32\alsource.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\althunk.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\alstate.c(25): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\include\almain.h(4): fatal error C1083: Cannot open include file: 'string.h': No such file or directory (compiling source file openal-soft\OpenAL32\sample_cvt.c) 1>Done building project "ExtLibs.vcxproj" -- FAILED. 2>------ Build started: Project: idLib, Configuration: Release x64 ------ 2>Insert SVN revision number into svnversion.h 2>Inserted SVN revision number into svnversion.h 2>precompiled.cpp 2>c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\atlmfc\include\afx.h(62): fatal error C1083: Cannot open include file: 'new.h': No such file or directory 2>Done building project "idlib.vcxproj" -- FAILED. 3>------ Build started: Project: TypeInfo, Configuration: Release x64 ------ 4>------ Skipped Build: Project: MayaImport, Configuration: Release x64 ------ 4>Project not selected to build for this solution configuration 3>ioapi.c 3>e:\darkmodsrc\framework\minizip\ioapi.h(47): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 3>Done building project "typeinfo.vcxproj" -- FAILED. 5>------ Build started: Project: DarkModTools, Configuration: Release x64 ------ 5>precompiled.cpp 5>c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\atlmfc\include\afx.h(62): fatal error C1083: Cannot open include file: 'new.h': No such file or directory 5>Done building project "engine.vcxproj" -- FAILED. ========== Build: 0 succeeded, 4 failed, 0 up-to-date, 1 skipped ==========
  24. Anyone have a working link (or can create a link) to the modified version of ExportFontToDoom3 executable? This 2009 version was created by Crispy, to handle 256 chars instead of just 128. It was released in this forum post: the dark mode readables ttf fonts The following links to it are now dead: - crispy's original release: http://www.inventivedingo.com/stuff/exportfonttodoom3_modified.zip This is what's listed at the bottom of Font Conversion & Repair as as "Fixed version of ExportFontToDoom". - Hyeron's 2009 upload: http://www.4shared.com/file/151870191/d47d0e16/exportfonttodoom3_modified.html - tels 2011 mirror: http://bloodgate.com/mirrors/tdm/pub/exportfonttodoom3_modified.zip. No luck with wayback machine, github, sourceforge, either .exe or source. (Source & exe for unmodified version from Grant Davies is in hand.)
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