Search the Community
Searched results for '/tags/forums/use/' or tags 'forums/use/q=/tags/forums/use/&'.
-
Is it just me or does the TDM Forums favicon look whack?
- Show previous comments 1 more
-
Yes I was annoyed by that, too!
-
Glad I wasn't the only one noticing that.
-
Will drop Taaaki a message.
-
Woot! Got func_emitters to use lod_bias in SVN build!
-
Even though the description says not to use it, will replacing a coinpurse on an AI with "atdm:prop_empty" mess anything up? the game seems to be fine so far but the description for the prop_empty was vocal about not using it.
-
Could you replace the item name in the two spawnargs with a -? Iirc that's how I've been deleting props that are attached by default.
-
If the engine doesn't recognize the attached entity it will post a warning in the console and not attach anything (that's what is happening when you use -). You can hardly mess anything up he. But if atdm:prop_empty is an entity that actually exists and you just want to remove it, you should better be using -.
-
Thank you both, i've replaced the spawnarg with just "-" to be on the safe side.
-
-
It is astonishing how much better performance is if I cut out a map section and use info_player_teleport to move between two separate "big rooms". If only transition is well thought and don't break immersion ofc. But fps boost is really worth it.
-
This post will be updated: http://forums.thedarkmod.com/topic/15755-oculus-rift-and-other-vr-headsets/?p=374161
-
Any maps to recommend where I could study how others use sound_loss on info_locationseparators?
- Show previous comments 7 more
-
Thank you, grayman!
-
Interesting, quite high sound loss values there.
-
NB there's a bug with sound loss that causes sound card pops in a complex enough map. It'll be fixed soon in 2.04
-
-
If you have a NAS box, lock it down now - http://forums.thedarkmod.com/topic/17085-be-very-aware-are-you-or-data-exposed/
-
Thief3Gold is out: http://www.ttlg.com/forums/showthread.php?t=143659
- Show previous comments 4 more
-
I've been considering reinstalling TDS for a wile now... I've still got my original CDs. Have these guys fixed the bug where you get stuck floating? Last time I played TDS, that happened and I was unable to get out of it, so I ragequit.
-
You can surpass that bug by drawing your bow, performing a shot, and draw your blackjack when the bow is tensioned, to abort the bow shot. I'm hoping it's fixed in the Gold patch too though. Alongside the thing where you move sideways, when peeking left or right.
-
@Biker Hmm.
Build TDM mission in DR.
Export as portions as ASE
Edit in Blender and export in TDS compatible format
Import into T3ED
Edit
Release TDS mission...
(or just stick with TDM)
-
Peering to keyholes (WIP, proof of concept). http://forums.thedarkmod.com/topic/14394-apples-and-peaches-obsttortes-mapping-and-scripting-thread/page__view__findpost__p__351343
-
Online tracking: Protect yourself - http://forums.thedarkmod.com/topic/16433-online-tracking-protect-yourself/page__pid__350848?do=findComment&comment=350848
-
Underworld Ascension: http://www.ttlg.com/forums/showthread.php?t=144106
- Show previous comments 2 more
-
-
Wonderful news!
-
Please don't suck.
-