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  1. This pertains to TDM 2.0 and also I have the Use Item key bound to the "C" key. I don't imagine that is pertinent to this issue but I'm just mentioning it. When ever you have a readable in-game that you can NOT pick up, you right click to read it. Then to close it you can either walk away from it which will drag it off your screen until it closes automatically or you can press the Item Use key which will close the book. If you press the Use Item key to Close the book instead of walking away from it, the Use Item key also activates what ever Item you have currently selected. Shouldn't it recognize that you have an open book and only or at least first close the book? The problem happens when you have a consumable item selected. Whenever you access a a page/a book in-game that will not go in to inventory and only opens to be read after just picking up a consumable, i.e. health potion/holywater/etc., when you hit the "use item key" to close that open book it also activates whatever item you have selected. It should close the open book first, THEN activate current item if pressed again. Obviously you can quick select lockpicks or whatever prior to reading any books that don't go in to your inventory but you don't always remember to do that. Having any item selected and closing a "non-pick-up-able" readable will use that item as well as closing the book. The game should recognize when a book is open and first close the book prior to using the item. I don't know if there is already an issue open in the bug tracker on this.
  2. I canceled the incremental package (136 MB), and re-downloaded all. And nothing, when applying the update i have always the error from the beginning. Now i try to manually edit the script. Edit: nothing, i cannot solve the problem :-( I also tried to remove all .doom3 directory, re-install all doom3 there from scratch, updated, and there run tdm_update.linux, but always with the same error when apply the incremental update downloaded. I think there is some problem on the script (the default path that the script try to use) Nobody has this problem with Linux? Edit2: I solved today: I deleted *all* doom3 stuff, created a new directory /.doom3/darkmod, copied the TDM_updater4linux there, and launched. It crashed/stopped 2-3 times on download. Re-Launched every time, it ended ok the installation, without any error! So now it works the main menu, and i'm completely without doom3 installation :-D I launched training mission and it works! (but with a lot of graphical bug, no trasparency on flames, gliches, black textures, etc etc) Anyway, i'm happy that at least now i can launch the main menu, first step done ;-)
  3. Ok, got it to run, but ... not well. Reminded me why i only played this in wine. Anyway, torches have a non-transparency problem (black nimbus) confirm/deny? Updating drivers now (Ati). No sound even with pasuspender. Fucks with the resolution after getting out (the resolution is my desktop 16:9, 1366x768, which, btw, is the only way to set the game (same resolution as desktop) if you don't want the menu to look like ass due to some kind of filtering.) But when it exits is suddenly turns into another 16:9 : 1026X600. Unsatisfactory, may need a bash file bashing. How do you turn off the default 'mission started' popup? Highly annoying since i had the attack button disabled edit: ah! seta tdm_player_wait_until_ready "0"
  4. The engine has no problems with alt-tab, it's just soft-disabled while you're playing normally. ID disabled a _lot_ of task switching/managing stuff to 'prevent cheating', which annoyed the hell out of me. But since 1.08 I had removed pretty much all of that. However I did leave most of it disabled while you're playing normally, since to me it makes sense. If you drop down the console with ~ or ctrl+alt+~, you should be able to alt-tab out then. I think this also applies to the main screen, so pressing esc first might also work, but I can't remember.
  5. Turn off VSync. Yeah you'll get screen tearing but you won't get massive drops from 60-30-20-15 etc etc. Also if you don't want to turn of vsync, you could try turning on triple buffering for OpenGL.
  6. Not a very good start. High End system with X-Fi, 5.1 surround, set to Game mode. Any mission refused to start untill i changed ingame Audio Setting to Stereo. But then: loading of the Training mission stops at about 75%, then it reverts me to previous screen with the text and the "Start this mission" at the bottom. Etc etc. I then launched a mission, the first in the (alphabetical) list (EDIT: Alberic's Curse). I crawled through the hole in the wall (next to the horses) came in the yard (with undead sleeping) and encountered a set of doorhandles floating in the garden. Is it supposed to be like that? Because it seems silly. Weirdness on this forum: while typing this message the Enter button has no effect? {System Specs: * Intel i7 2700K @ 4.8 Ghz * Zalman CPNS9900-A LED * Asus Maximus IV Extreme-Z [bios 1004] * 16 GB Corsair Dominator GT CMT16GX3M4X2133C9 * Sapphire HD7970 crossfire * Dell U3010 @ 2560 x 1600 [DVI-D] * Corsair AX 1200W * WDC WD1002FAEX (x 3) * Creative X-Fi Titanium Fatality Pro [PCI-E] * Optiarc AD 5240S * Steelseries 7G * Razer Imperator 2012 * Steelseries SX * Coolermaster Stacker STC T01 * Logitech Z-5500 * Sennheiser HD598 * Windows 7 Ultimate x64 SP1 *} What's with this forum??? Enter button doesn't do anything! Using Internet Explorer 10.
  7. Hello, recently began trying out this game and so far it's been very enjoyable. Completed the tutorial and tried my hand at tears of saint lucia, and ran into an odd glitch that seems to keep happening sometime into playing the game. I'm not yet certain of what's causing the issue, but once it happens I'm unable to use any weapons and if I try to pick up any gameworld objects they fly spinning out of my hands. For weaponry, I get the animation of drawing it out (blackjack/sword/bow) then it drops down below the visible screen. Thank you for any help you can offer.
  8. What do I need to do to get surround (5.1) sound working? When I click on "STEREO" in the audio settings I get the following message UNABLE TO LOCATE 3D AUDIO Surround speakers not found. Make sure the speaker settings are configure properly in the Windows Control Panel. I believe I have configured my speaker settings properly in the Windows Control Panel. I have attached a screen capture of the error message and the relevant control panel windows. I'm running a Swedish Windows Installation, but I think the images will speak for themselves. The following is printed to the console when I try to change the speaker layout in TDM, and the complete console output is available in the attachments. Shutting down sound hardware sound: hardware reported unable to use multisound, defaulted to stereo sound: STEREO condump_soundFail.txt As can be seen in the console output, I have tried to fiddle around with the s_numSpeakers variable, but I will have to do some more reading and testing before I can say anything conclusive about that. Is this a direction that is worthwhile to explore further? In other threads about audio problems, e.g., http://forums.thedarkmod.com/topic/15121-headset-not-recognized-can-only-play-in-stereo/page__hl__surround__fromsearch__1, there is talk about OpenAL and third-party software installation. Is this required for 5.1 speaker systems? I would prefer to not install anything that would risk breaking other things. I have a 5.1 surround sound setup where audio is passed through the HDMI port of a graphics card to a Onkyo home theater receiver. I get proper 5.1 sound both while playing Skyrim and playing videos with Windows Media Player. System: Windows 7, 64bit NVIDIA GTX 580, driver version 314.07 Onkyo TX-NR609-1 Please ask if you need additional details. // Martin
  9. Progress! I tried three things, and the third made a difference. 1) Disable the other devices from the audio hardware list. No change. 2) Disable the other devices from the main device manager. This removed them from the audio hardware list, making the HDMI out the only device. Still only stereo. 3) Switch the 5.1 mode from using side speakers to rear speakers This allowed me to, in the Darkmod audio settings, move from STEREO to 5.1. Clicking the newly appeared 5.1 gave the error message I showed in the first post about unable to locate 3D audio and brought be back to STEREO again. Clicking again switched to 5.1 and I left it at that. Typing "s_numberofspeakers" in the console responded with 6 and doing a spin near the loud machine in the lock picking training room did let me hear audio from the rear speakers. However, the channels were wildly miscalibrated and I did not get the sense of a sound source rotating around me. It was more like it was moving left-to-right in from of me as I turned, then lost volume and appeared to come from some indeterminable position between the front right and rear right speakers. I could no longer hear the source "move" as I turned. Eventually it reappeared behind or "inside my head" as the rear right and rear left speakers emitted equal volume, only to quickly fade into some indeterminable point to the left until the front left speaker took over and I could position the sound source again right before it came into view on screen. Perhaps changing the Windows setting from side to rear (my rear speakers are physically placed as side speakers) messed up some calibration somewhere. The only calibrations I've ever done were on the receiver itself and unrelated to any input source so I can't see how I'm supposed to fix it without messing up the other devices I have connected to the receiver. Will try another game and see if that has become just as messed up.
  10. So I was having this same problem but only with the training mission (not downloaded any Fan Missions yet). Teas of St Lucia loaded fine, but the training mission just dumped me back to the objectives screen once it had finished loading. Disabling EAX fixed my issue. I'm running a Creative SoundBlaster X-Fi Fatal1ty, the old PCI version with a front panel breakout box rather than the newer PCI-e version. This is on Windows 7 64 bit. The thing is, if I disable EAX then the game won't detect more than Stereo sound from my system. When I try and change the value I get told 'Unable to load 3D audio. Surround sound speakers not found'. I've got a 7.1 surround sound setup here, configured as such in the Windows control panel section for speakers and audio. Windows will do a speaker test with sound from each speaker individually, and every other game detects it just fine. When in the TDM menus I just get sound out of the front speakers. When I load into a game level I certainly get *sound* from the centre and rear speakers, but i'm having trouble telling if it's actually doing positional audio or whether it's just outputting the 'left' sound out of all 3 left speakers equally and the 'right' sound out of the right 3.
  11. A solution I use has been really effective, which uses a simple script through AutoHotKey. 1. To do this, download and run AutoHotkey_L_Install.exe (I use 64bit myself, no reason this shouldn't work for 32bit I'm guessing) Copy this code below: (I have tried to find the original source for this code, but can't find it so apologies for not being able to give the credit to whoever I found this from!) ;-Caption LWIN & LButton:: WinSet, Style, -0xC40000, A WinMove, A, , 0, 0, 1920, 1080 return ; ;+Caption LWIN & RButton:: WinSet, Style, +0xC40000, A return ; 2. Run your favorite text editor (Notepad) and paste the code into a new document and save it as WindowedFullscreen.AHK (Or whatever_you_want_it_to_be_called.AHK, not a .TXT! You can run this from any folder too.) It is probably a good idea to change the resolution numbers in bold to whatever resolution you run Dark Mod in by changing 1920, 1080 to your game's resolution, but I don't think it matters as I set Dark Mod to 16:9 1280x720 and it still fills my screen running a desktop resolution of 1920x1080. 3. Run WindowedFullscreen.AHK by double clicking it and AHK will load the script. AHK should display as a running program down by your clock in the taskbar. (green icon with a white 'H') 4. Now load up Dark Mod and in the video/general settings change Fullscreen to No and restart the game. 5. Dark Mod should now be in windowed mode. Now make sure that the game is the main active window and hold down your Windows Key on the keyboard and click your left mouse button. This should remove the window border and title bar and... well... make Dark Mod fullscreen-windowed mode! Hold down the Windows Key and click the right mouse button to set the window border and title bar back again! This also works for other games and programs too, even Firefox. I use this for Minecraft and loads more that have the option to run in a window! This works for me, please let me know if this doesn't work for you! I hope this helps!
  12. I actually don't care for screen tearing most of the time, but sometimes its a bit too obvious and explicit! That's when it bother me a little....but I guess for now I am just gonna keep it off... How do I use the extra buffering? Is there a cvar for it?(I am too lazy to look for it right now! )
  13. I have to agree with this problem! I have pretty decent PC that can run this game maxed out with < 30% GPU usage! I am using Radeon 7950 3GB @ 960/1250 and turning on VSync, drop the framerate to 30fps all the time...its a double buffered VSync...without VSync like the OP mentioned, the screen tearing is horrendous and unbearable! I tried forcing Triple Buffering and VSync externally using D3DOverrider but it doesn't seem to work!
  14. You havent listed your full system specs, driver version or screen resolution. Also after a quick look online the Intel G41 (X4500) is the same speed as an old Radeon 9800pro. I'm surprised TDM is running on that card at all, back in the day the 9800 was only just capable of running vanilla D3 @1280*1024 @30fps. Is this PC your playing a Laptop or a desktop..? Also it looks like Intel are upto thier old tricks in of offloading GPU processing to the CPU and if its doing the same thing in TDM then your in-game experience will suffer.
  15. I installed 13-9_win7_win8_64_dd_ccc_whql ( cleaned with driver sweeper too ) and no improvement. With "vsync off", the screen tearing is so big ( on my PC ), that I can not concentrate on the game : (
  16. I'm trying to move the TDM window to my main monitor but it's stuck half way, any way to force it to main? Full screen will also extend the window across both screens. Screenshot: http://i.imgur.com/zMpdXSz.jpg Edit: Press ~ to open the console, this will free the cursor, so you can drag it to the appropriate monitor.
  17. That Rosewill has the Cherry black MX switches so should on paper be a good keyboard, and yeah I have read about the "buckling spring" and those Unicomb keyboards look very solid and beefy. I am typing on the Qpad atm, and I have observed 2 things: 1. Its a way too loud when typing (I dont know if I will be able to get used to this) 2. I keep mistyping left right and center, and that's because the keys are a tad smaller & closer together then my old Dell SK-8125. As I have found a brand new replacement for my SK-8125 I will most likely send this Qpad back.
  18. I've been catching up on TDM missions lately and after I install the mission, I get a Game Error like this at the load screen, "ID AF ENTITY_BASE LOAD AF: couldn't load AF file 'env_skeleton' on entity 'atdm_env_ragdoll_skeleton_1'. What's causing this and how can I repair it? Thanks!
  19. Playing Dishonored and Bioshock games convinced me that spotlights can truly add up the visuals, so I decided to use a lot of spotlights in my WIP. To my disappointment, I noticed a weird anomaly in rendering when the player is under a spot light. See this video: http://www.youtube.com/watch?v=zVH1feOXdrA&feature=youtu.be When I am roughly below the spotlight, look down in an 45 degree angle and approach the center of the light spot on the ground, the spotlight crops in an ugly way (@3 seconds) from the botton of the screen and from the sides. When I approach the light spot from a different angle, there are no problems. This makes me reluctant to use spotlights as they seem bugged. Any ideas what is causing this? Is it a general problem in TDM renderer? A video setting combination? Or something specific to my hardware? Do others get it too? Please check. You can copy paste the same test map from the spoilers. See from the video how it manifests and try to see if it happens for you as well. I tried to get a screenshot of this, but the screenshots look fine. Luckily video capture was able to get the effect "on tape." I have an ATI Radeon HD 4800 video card, and the catalyst AI is disabled. I tried to fiddle with antialiasing, vsync, interaction shader and other video settings (from the TDM video menu), but it seems it happens no matter what settings I have.
  20. Hi there, I used to play TDM on my Macbook running Snow Leopard a couple of years ago. Absolutely loved it. This other day i wanted to try it again, since a lot has happened both with the mod itself but also the great fan-submitted missions available. Alas, I ran into problems. I have tried every step provided to make 1.08 work (As described here) but cannot seem to get TDM running. Actually, i get the first TDM splash screen but shortly afterwards it crashes. So, my question is if there is anyone else on the forum who have the same issues? Is it even possible to run TDM 1.08 on OSX Mountain Lion? If not, are there any active mirrors for downloading older versions (i.e. 1.07)? I tried the ones linked but they all seem to be down. Would greatly appreciate any help, Best regards, Daniel
  21. Perhaps a note regarding this should be added to the in-game mission load page GUI...at the bottom of the screen.
  22. I am the author of Thief Fan Mission Manager and plan to include loading & playing Dark Mod missions as well as Thief and System Shock 2. I'd like to know if there's a way to launch straight into a mission without going through the mission loader screen. If so, how? Thanks!
  23. Compare this id developer tutorial/cheatsheet with an existing map's /guis/map/mapname.gui file. Just create the 'gui' folder and make a text file inside it named 'mapname.gui'. Then edit the .gui file to your liking. The .gui file will define the splash screen graphic, as well as display any other text you want. Also double-check the bottom section of this tutorial to make sure you didn't miss anything. Ahh. Here is the tutorial I was looking for: http://wiki.thedarkm...n_while_Loading
  24. I need help getting my map to load in darkmod as a mission(.pk4). I know I`m missing something but what? the screen cap is inside the .pk4 file. I notice most if not all have a def folder and file, guis with assets and maps within but where/how do I generate or get them? Was going to use startpack and import my map and mess around to fix it but Woundering if there`s an easier way? By the way @Fidcal under (Playing Project FMs in Dark Mod) in your Startpack Mappers` Guide there is this : ( If you use tdmlauncher.exe to launch Dark Mod then you can install your map project as the current FM and it will remain current each time you launch tdmlauncher - at least until you install another FM or delete darkmod\currentfm.txt +set fs_game_base darkmod +set fs_game mymap ). Does this still work with darkmod.exe as tdmlauncher.exe is nolonger?
  25. I stood in front of a 4K TV yesterday and I was impressed (it was playing some Sony content to show off the capability). The way I see it, if a display is close to your face then you want a superior resolution. So computer monitors, tablets, Oculus Rift, etc. need 4K more than a TV does, unless the TV is absolutely gigantic. I've never owned or used a 3 monitor set up, and from the videos or multi-monitor setups I've seen, I've been bothered by the bezels. If you don't see them anymore, I guess your brain is filtering them out after a while, which is pretty neat. But I'll stick to single screen / widescreen. Can't wait for cheap 4K displays and standard high-resolution laptops though. Hey, check this out: Intel's optimistic roadmap: http://www.tomshardware.com/gallery/Intel-Roadmap-to-4K,0101-333879-0-2-3-1-png-.html Beyond 8K: http://www.xbitlabs.com/news/multimedia/display/20130517020340_True_Stereo_3D_Will_Require_330MP_3_3GP_Resolutions_Says_Developer_of_8K_Video_Format.html Probably unrelated: http://math.ucr.edu/home/baez/physics/Quantum/see_a_photon.html
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