Search the Community
Showing results for 'black screen' in content posted in TDM Tech Support.
-
The black squares are missingparticles (either the definition or the texture). Can you please open the console (^ as key, left of the "1") and type "condump tdm.txt" and then post the contents of tdm.txt here? (Put them in spoiler tags please)
-
Restarted Old Habits and this time I looked backwards in the sewer and saw a lot of black squares coming out of the pipes - I assume that there is a leak of something there which is being corrupted (note picture has been lightened so they can be seen)
-
Ok, can't get it to work on native without black textures errors. Probably need a symlink in that /usr/local/games/doom3 folder like you PranQster. BTW, i agree that the button recognition is buggy in linux. I had problems with other buttons. Wine works with the same install so it should be not being able to find the resources without them being on that system path (ughhh). edit: it was that, i symlinked the base dir there. Anyway to set a 'toggle run' instead of 'always run'? 'always run' prevents the creep button from working.
-
Driver problems likely. Which are you using? glxinfo output, even after 'installing' a driver you need a additional config command with ati. The crash is probably something badly wrong on the new jpg code or the compile options. Myself am waiting for the new driver from ati for ubuntu (it's package is triaged and waiting for release), but i found before: The torches flames had a transparency problem: edges (large area around actually) were all black, (but not rectangular, flicked according the the stage of the anim).
-
I canceled the incremental package (136 MB), and re-downloaded all. And nothing, when applying the update i have always the error from the beginning. Now i try to manually edit the script. Edit: nothing, i cannot solve the problem :-( I also tried to remove all .doom3 directory, re-install all doom3 there from scratch, updated, and there run tdm_update.linux, but always with the same error when apply the incremental update downloaded. I think there is some problem on the script (the default path that the script try to use) Nobody has this problem with Linux? Edit2: I solved today: I deleted *all* doom3 stuff, created a new directory /.doom3/darkmod, copied the TDM_updater4linux there, and launched. It crashed/stopped 2-3 times on download. Re-Launched every time, it ended ok the installation, without any error! So now it works the main menu, and i'm completely without doom3 installation :-D I launched training mission and it works! (but with a lot of graphical bug, no trasparency on flames, gliches, black textures, etc etc) Anyway, i'm happy that at least now i can launch the main menu, first step done ;-)
-
Ok, got it to run, but ... not well. Reminded me why i only played this in wine. Anyway, torches have a non-transparency problem (black nimbus) confirm/deny? Updating drivers now (Ati). No sound even with pasuspender. Fucks with the resolution after getting out (the resolution is my desktop 16:9, 1366x768, which, btw, is the only way to set the game (same resolution as desktop) if you don't want the menu to look like ass due to some kind of filtering.) But when it exits is suddenly turns into another 16:9 : 1026X600. Unsatisfactory, may need a bash file bashing. How do you turn off the default 'mission started' popup? Highly annoying since i had the attack button disabled edit: ah! seta tdm_player_wait_until_ready "0"
-
Okay, so I couldn't run the game in fullscreen mode: it would just reset the r_fullscreen to 0 every time it loaded. Turns out it was an arg on a file inside the package: contents/MacOS/Doom 3 automatically sets r_fullscreen to 0, which is annoying if you want to play the game in full screen. Looks stable otherwise. I'll go test some missions now.
-
I already tried running the game on single-screen only and it didn't change a thing. Even deleted the config-file completely and ran the game at whopping 640x480 with all settings off and nothing changed. EDIT: My hard-drive is a reqular one. It's quite fast though.
-
That Rosewill has the Cherry black MX switches so should on paper be a good keyboard, and yeah I have read about the "buckling spring" and those Unicomb keyboards look very solid and beefy. I am typing on the Qpad atm, and I have observed 2 things: 1. Its a way too loud when typing (I dont know if I will be able to get used to this) 2. I keep mistyping left right and center, and that's because the keys are a tad smaller & closer together then my old Dell SK-8125. As I have found a brand new replacement for my SK-8125 I will most likely send this Qpad back.
-
I'm pretty sure Tels added this for v1.06. Not very prominently documented: http://wiki.thedarkm...new_in_TDM_1.06 http://wiki.thedarkmod.com/index.php?title=Resolutions Someone needs to tell the Wide Screen Gaming Forum: http://www.wsgf.org/...hp?f=64&t=26703
-
Maybe the problem will just go away for me too, or maybe it only happens with certain levels. Either way it isn't a big deal. Also, when I checked my screenshots, I was surprised to see that they were the same brightness, even though the screen was bright when I took some and dark when I took others Seriously, I really would like for someone to teach me how to post pictures in the forums. Thanks
-
Inspired by a thread on a here a little while ago I bought a cable to connect my dvi socket on the computer to the hdmi one ( marked to dvi on my Samsung 42" set ) . Unfortunately , I get a lovely picture on the set but no way I can use the keyboard. As soon as I plug the lead into the set my computer reverts to just the wallpaper screen with no way I can use the computer keyboard and mouse. I therefore can't even go to control panel to adjust settings etc. The graphics card is an ATI Radeon HD 4300/500 series. Can anyone please give me a clue to what adjustments i have to make to get started / point out where i'm going wrong.Thank you !
-
I am just going to go ahead and assume this is user error rather than and actual driver error. I mean AMD pulled of a lot of crap ( ), but I doubt they failed so hard that usb devices are disabled when a secondary screen is plugged. So, use windowskey+P to cycle through different desktop extension modes. Set it to "Computer only" and adjust your settings on your computer monitor afterwards the way you want to.
-
Indeed. When this happens to me, I do the following. I swing my mouse around until I see the pointer (if the computer is trying to do a spanned desktop and I can't see the first half). Then I right-click and select change resolution/properties. Then, if the window doesn't appear (it went to the other monitor), I press alt+space, then down arrow, and then enter to select "move". This allows you to move the properties window around, even though you can't see it. Then I tap the right/left (usually right) arrow key until it comes on screen. Proceed as usual from there.
-
I find the light gem too large, especially on my massive monitor. Also when it's bright I loose definitiions in the blacks making it harder to see in dark areas. Any way to shrink it? I made a mod for Deadly Shadows that shrank the HUD and moved elements to the very edges of the screen so it wasn't so "in-your-face", I'd like to do the same with The Dark Mod, including the tips pop-up box - this needs to be smaller too.
-
Yeah. This is good advice and thus it did the trick. If you've been playing for a while (since the "beginning in my case) you will know this by the way things have developed; the earlier missions were not so complex and huge-epic as manymost lately. So back then we'd get a slight delay after the "loading progress" bar filt and blipped-away. Then other, bigger FMs came and took a bit longer... and on... and now it does become the kind of thing that really might put a lot of newcomers to ~panic~. I hope that the team will look at making the loading screen more truthful about the progress. And maybe even best of best to allow some of it to happen with briefing or somesuch happening on the stage? In the meantime this known known about the expected delays should be bespoken and advised about aloud. It should be mentioned in the docs and down at the docks... and maybe even right next to each "loading progress" bar.
-
I only set the samples to 4x (and anisotropic filtering to 4x), and the ingame config has it listed as 4x as well, so I don't think that is the problem. I created the game log file like you said: http://pastie.org/8452547 . Interestingly, opening up the console brought the game out of the gray screen and back to the main menu with no problems. OP, you might try this yourself and see if it helps you.
-
I've run into a similar problem. When the game automatically restarts after ex. installing or uninstalling a mission, the game shows only a grey screen, then hangs. I first noticed this after setting up a video driver profile with RadeonPro to control Catalyst AI and antialiasing, but removing the profile didn't affect the problem. This doesn't have any serious effects on the game, but it is annoying to have to kill the application and manually restart it whenever it resets.
-
Hiya, I've just downloaded the TDM 2.0 - excellent work everyone! Looking awesome and a true successor to the work of Looking Glass. This really is an outstanding piece of work. Anyway to my issue - The Tears of St Lucia crashes every time I try and continue on from the equipment purchasing stage. Once I hist Start Missions the loading screen appears, gets about 40% of the way through then quits to main menu. I've run the tdm_updater several times to check the files are not corrupted but it said everything was clean. Mostly the crash just takes me back to the main menu, with no error message, but once the game crashed it gave me the "hips" error that another poster ran into. I've also deleted the mission and re-downloaded it, but same issue. This is a clean install of TDM (I had previous versions on my other computer). I'm running a Haswell Core i5-4570 with 8GB or RAM and a GTX 660 on Windows 7 64 bit. It isn't too big a deal for me as the tutorial mission ran fine and I'm going to crack on with trying other missions, but I wanted to report the issue in case it was a more general thing. If there are any log files that someone could point me at I'd be happy to post them (I'm a former games developer and studio owner so I'm not afraid to get techincal!). Just to repeat: Awesome job - hats off to you all for producing such a great game and it fills my Thiefy heart with joy once more to rope arrow and pilfer with freedom Cheers, Slerbal
-
I have small secondary monitor left of my large primary monitor. When I start thedarkmod fullscreen it starts in the left most window not the primary window as I expect it should. When I disable my secondary monitor in nvidia-settings it starts thedarkmod in the large monitor but in the bottom only filling a portion of the entire screen (tried various resolutions in thedarkmod video settings). Running Arch linux 64 bit with nVidia grahics Any ideas? Awesome project b.t.w.
-
Odd behavior with readables and keymapping for Close Readable
Lux posted a topic in TDM Tech Support
This pertains to TDM 2.0 and also I have the Use Item key bound to the "C" key. I don't imagine that is pertinent to this issue but I'm just mentioning it. When ever you have a readable in-game that you can NOT pick up, you right click to read it. Then to close it you can either walk away from it which will drag it off your screen until it closes automatically or you can press the Item Use key which will close the book. If you press the Use Item key to Close the book instead of walking away from it, the Use Item key also activates what ever Item you have currently selected. Shouldn't it recognize that you have an open book and only or at least first close the book? The problem happens when you have a consumable item selected. Whenever you access a a page/a book in-game that will not go in to inventory and only opens to be read after just picking up a consumable, i.e. health potion/holywater/etc., when you hit the "use item key" to close that open book it also activates whatever item you have selected. It should close the open book first, THEN activate current item if pressed again. Obviously you can quick select lockpicks or whatever prior to reading any books that don't go in to your inventory but you don't always remember to do that. Having any item selected and closing a "non-pick-up-able" readable will use that item as well as closing the book. The game should recognize when a book is open and first close the book prior to using the item. I don't know if there is already an issue open in the bug tracker on this. -
The engine has no problems with alt-tab, it's just soft-disabled while you're playing normally. ID disabled a _lot_ of task switching/managing stuff to 'prevent cheating', which annoyed the hell out of me. But since 1.08 I had removed pretty much all of that. However I did leave most of it disabled while you're playing normally, since to me it makes sense. If you drop down the console with ~ or ctrl+alt+~, you should be able to alt-tab out then. I think this also applies to the main screen, so pressing esc first might also work, but I can't remember.
-
Turn off VSync. Yeah you'll get screen tearing but you won't get massive drops from 60-30-20-15 etc etc. Also if you don't want to turn of vsync, you could try turning on triple buffering for OpenGL.
-
Not a very good start. High End system with X-Fi, 5.1 surround, set to Game mode. Any mission refused to start untill i changed ingame Audio Setting to Stereo. But then: loading of the Training mission stops at about 75%, then it reverts me to previous screen with the text and the "Start this mission" at the bottom. Etc etc. I then launched a mission, the first in the (alphabetical) list (EDIT: Alberic's Curse). I crawled through the hole in the wall (next to the horses) came in the yard (with undead sleeping) and encountered a set of doorhandles floating in the garden. Is it supposed to be like that? Because it seems silly. Weirdness on this forum: while typing this message the Enter button has no effect? {System Specs: * Intel i7 2700K @ 4.8 Ghz * Zalman CPNS9900-A LED * Asus Maximus IV Extreme-Z [bios 1004] * 16 GB Corsair Dominator GT CMT16GX3M4X2133C9 * Sapphire HD7970 crossfire * Dell U3010 @ 2560 x 1600 [DVI-D] * Corsair AX 1200W * WDC WD1002FAEX (x 3) * Creative X-Fi Titanium Fatality Pro [PCI-E] * Optiarc AD 5240S * Steelseries 7G * Razer Imperator 2012 * Steelseries SX * Coolermaster Stacker STC T01 * Logitech Z-5500 * Sennheiser HD598 * Windows 7 Ultimate x64 SP1 *} What's with this forum??? Enter button doesn't do anything! Using Internet Explorer 10.
-
Hello, recently began trying out this game and so far it's been very enjoyable. Completed the tutorial and tried my hand at tears of saint lucia, and ran into an odd glitch that seems to keep happening sometime into playing the game. I'm not yet certain of what's causing the issue, but once it happens I'm unable to use any weapons and if I try to pick up any gameworld objects they fly spinning out of my hands. For weaponry, I get the animation of drawing it out (blackjack/sword/bow) then it drops down below the visible screen. Thank you for any help you can offer.