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  1. Shadowhide, I played your mission (Winter Harvest) last night. It's different than other missions, not like typical thief missions, which explains why some people will not like it. Personally, I welcome alternative styles, especially horror and even sometimes interesting combat. It needs some polish for sure, but I like your style very much. Let me make my point. Even with an older video card, the graphics settings can simply be lowered. But to reduce cpu load is not so easy. In the forest, on your map, sometimes, my fps was only 20-30. And I dont believe it's because of my graphics card. My graphics card gpu usage is always less than 100% on all TDM missions which I tested. Seems to me, a very powerful cpu is needed to run The Dark Mod at 60 fps at all times. Unfortunately, doom3 is single-core threaded. If the doom3 engine was dual core-threaded, performance would be much better, I think. Crysis 2 runs well for you because it can use 100% of your dual-core cpu. TDM can only use 50% of your dual-core cpu. I am playing TDM on a dual-core i3 530@ 4.15GHz and my frame rate is usually 60 but in some places in your forest (especially at the end , when it is bright), my frame rate drops to 20-30. The only solutions I know are to redesign the map or to buy a powerful,fast cpu. With a E7400 @ 2.8GHz, I think there will be bad lag in some places. Overclocking your cpu should help a lot (may need new cpu cooler). You could download and install MSI afterburner and show gpu data on-screen, then look at gpu usage. If gpu usage is less than 100%, then probably, it's a cpu bottleneck. If gpu usage is at 99-100%, then lower the graphics settings and/or resolution.
  2. There is no stutter. I am just pointing out that vram usage is high (without compression). Yes, I check vram usage in all games which I play. My vram usage is displayed on-screen while gaming. Most games do not come close to using 1.5GB vram at 1920x1080. I played several other TDM missions (without compression) and they used 1000-1500MB of vram.
  3. I assume you mean you double clicked the helper script rather than tdm_update.macosx? I think the instructions would be largely the same except for the recommendation to use the Application Support folder for the D3 location. The darkmod.zip file should only need to contain the update program and helper script (with execute set) and everything should be good to go once the pk4 and launcher files are included in the update process. Can you let me know whether the following revised instructions seem okay or need to be amended in any way: Install on Mac OSX (Intel) Ensure that Doom 3 is patched to v1.3.1 RevA (which provides native support for Intel processors): http://support.aspyr.com/index.php/kb/article/000579 It is recommended that the "Doom 3" program folder is installed into the Application Support folder (i.e. ~/Library/Application Support/Doom 3/). If Doom 3 is installed into a different location then additional steps will need to be followed. 1) Download darkmod.zip, and place it in the "Doom 3" folder (alongside "Doom 3.app" and the "base" folder). 2) Decompress the darkmod.zip file by double clicking it, which creates a darkmod folder. 3) Within the darkmod folder, double click the tdm_update_helper.command file to begin downloading the latest release of TDM (approx 2GB). 4) If the Doom 3 folder is not located in the Application Support folder, see 'Using a custom Doom 3 location'. 5) Once this is complete, double click the tdmlauncher_helper.command file to launch TDM. Note: A shortcut to these .command scripts can be created to make launching or updating TDM more convenient. Right click on the .command file and choose 'Create Alias' to create the shortcut, which can then be moved to the Desktop or Dock for example. Using a custom Doom 3 location Until idTech4 is open sourced, there is some dependency on the Application Support folder, where FMs are currently downloaded to. If the Doom 3 folder is not located within Application Support, you'll need to do the following to allow TDM to function as intended: 1) Open up a terminal window (if you don't know how to do this, type 'terminal' into the SpotLight search bar and press 'Enter' to run the terminal application). 2) Type the command 'cd ~/Library/Application\ Support/Doom\ 3/' (without quotes) and press the 'Enter' key. 3) Enter the command 'mkdir darkmod' and then 'cd darkmod' to change to the new darkmod directory. 4) Create a symbolic link with the command 'ln /folder/darkmod/tdmlauncher.macosx tdmlauncher.macosx' where /folder/ is the path to your "Doom 3" program folder. 5) You should now be able to launch TDM by double clicking the tdmlauncher_helper.command script in your "Doom 3" program folder where TDM has downloaded. Known issues: The automatic restart (when installing a FM, or restarting from the Graphics screen) currently fails to relaunch TDM v1.06 occasionally. If this happens, TDM will need to be launched manually by running the launcher program or script.
  4. The _alchemist.pk4 file is created during download and renamed to alchemist.pk4 successfully, it is then moved to a new alchemist folder as well. The darkmod.txt and readme.txt files aren't in this folder though, just the pk4 file. These txt files only appear after a restart. I tried downloading two missions at the same time and both missions only show up after a restart once the txt files are created. Strangely the tdmlauncher.log file wasn't created at all until the restart as well, when it was created in the Resources folder. The Darkmod.log file remained the same after the restart. I've attached these files as well as the output from terminal: Darkmod_before_restart.txt tdmlauncher.txt terminal.txt Also, this time around the prompt 'New missions available' appears when I go to the main screen immediately after download, but the prompt doesn't display any missions, it's blank (I assume this is because of the different code for downloads).
  5. Well, no luck getting Doom 3 to run on my G1S. The graphics card is recognised correctly by D3 (I can see the console output), but when I launch the vanilla game (no TDM yet) the screen goes all wonky, just weird output where the intro video should be (and I can't even terminate the app, I have to reboot the hard way). I tried running it with r_fullScreen 0 and this gives me a 640x480 D3 window in plain grey. Updating to 1.3.1 makes the game not launch at all. Back to square one on this, very frustrating overall. I certainly won't buy an Intel Macbook just for this!
  6. Failed. I placed tdmlauncher.macosx in the binary area, and an alias (symlink) to it in the App Support area. I replaced the game pk4. I set the logging stuff in darkmod.ini. I started TDM using the launch helper and it came up okay. I used the download screen to grab a copy of Outpost. I asked to install and start Outpost. TDM said it couldn't find tdmlauncher. I couldn't find Darkmod.log anywhere. I looked in Library/Logs first, then in the binary folders, then in the App Support folders. I used Spotlight, but it came up empty. I moved my Doom 3 binary folders over to the App Support area and tried again. TDM came up fine, it found the training mission. I asked it to install that and start it. TDM went away and didn't come back. The missions are being unpacked and set up with their own directories for play, but TDM isn't relaunching successfully. Again, no LOG file. At this point I'm inclined to wipe everything, reinstall Doom 3 in the App Support area, and lay in darkmod alongside it and try again. Before I do that, is there anything else you want me to try?
  7. I used the updater to download 1.05, and it finished successfully. The title screen comes up, then it crashes after a couple seconds. No error messages, and I can't find the Darkmod.log file, even using Spotlight. tdmlauncher.log has this in it: Path to tdmlauncher is /Users/rsphares/Desktop/Doom 3/darkmod/tdmlauncher.macosx Darkmod directory is /Users/rsphares/Desktop/Doom 3/darkmod/ Trying default value for engine executable is /Users/rsphares/Desktop/Doom 3/Doom 3 Trying default Linux location for engine executable /usr/local/games/doom3/Doom 3 Could not find engine executable at default locations, will be searching command line arguments for a path to doom3 executable. Reading engine executable from command line arguments: /Users/rsphares/Desktop/Doom 3/darkmod/../Doom 3.app/Contents/MacOS/Doom 3 Could not find 'currentfm.txt' file in /Users/rsphares/Desktop/Doom 3/darkmod/currentfm.txt Current FM is: Full argument string is: +set fs_game darkmod Closing logfile.
  8. If we assume little or no experience (which is what I was going for), then we'd want to avoid messing around with permissions (or even renaming file extensions etc.). Okay, here's a different approach, this link contains the update and launcher programs and the shell scripts (with execute already set) in a zip file called darkmod.zip. 1) Download the darkmod Mac updater (darkmod.zip) from the link provided 2) Locate "Doom 3.app" and copy the darkmod.zip file alongside this (we'll probably want a better description than this, since the .app is hidden, maybe a screen capture showing the icon?). 3) Now double click the zip file to extract the contents (it will automatically create a "darkmod" folder containing these files. 4) You can then double click the "tdm_update_helper.command" file to initiate a full installation (+/- 2GB). 5) Once this is done, double click the "tdmlauncher_helper.command" file and DarkMod should start. 6) Optionally, you can create shortcuts to the helper scripts by right/option clicking and choosing 'Create Alias'. These shortcuts can then be moved to somewhere more convenient, such as the dock or desktop. I'm not 100% certain that the permissions etc that I've given these files will carry across to a different machine, so please let me know if this works as described above. Obviously for your test you can avoid following through with the full download, you can cancel this then test the updater and launcher with your existing 1.05 content. As for the "no such file" error, I didn't notice the forum had messed up the line feeds so I've corrected these now, but this step would also be un-necessary if these are included in a download.
  9. 1. i don't have a screenshot of the error. it just says "microsoft C++ blah blah the program has requested the runtime to terminate in an unusual way. 2. i highly doubt that doom 3 is fully patched as i got it about a year and a half ago. (where would i get the latest patch?) 3. i think i'm running the latest verson of TDM. i just barely downloaded it today. 4. the error comes up as soon as i click on tdmlauncher.exe when the "Dark Project" screen comes up.
  10. 1.05 of course. Yes I'm near, it's necessary to be near to cause guard being suspicious. Usually he does that kind of script in the loop: - stands near table for a while - gets back to the chair - sits for a while, singing or talking to himself - stands up and goes to the table I can see him through the window mouth visible on the screen I attached. When I'm standing nearby the torch he usually spots that "something is there" while sitting, tries to stand up and game freezes. But it is not 100% rule. The rule is: when he starts being suspicious that "something is not right" game freezes after moment - but not always, this happens on over 50% times. It is difficult place for this kind of error, because it is very difficult to get nearby the guard and blackjack him because he's in that room with window and closed door and the room is small. The smart way would be to distract him, make him suspicious so he leaves the room, then blackjack him but this causes game freezing. Oh yes I know - game does not freeze if he spots me inside the room so I finally creeped into it, but been spotted and needed to blackjack him frontally loosing some health by his hammer - I just took that opportunity when the game didn't hang, but this is not like the art of thievery I prefer and love
  11. I've found another smaller problem. In caduceus of st.alban there is this guard, a key holder, guarding a keys to different places on the map. Near his place game occasionally happens to freeze (rendering and controls - only nearby sounds like ambient and fire burning are still playing). If guard is not suspicious or discovers my presence instantly nothing happens, but in 50% cases when he spots something but he's not sure what he has seen screen freezes and stops responding. I don't know where to place this kind of stuff, error reports and things like that, so for now I'm writing it here. I'm attaching screenshot of the place, it's in the basements.
  12. @LS - Never played with an Asus laptop, but they certainly look the part.. @Pete - ok the first difference that jumps out at re: the Tosh v HP, the GFx card in the Hp will utterly slaughter the one in the Tosh. The same goes for the Cpu on the HP, i7 (quad core 6Mb cache) versus i5 (dual core 3MB cache). The only thing the tosh has got going for it is the price at $100 less and its lighter by 2lbs and the smaller screen of course. I tried to find some Asus laptop's on newegg of the same calibre as the Hp but they are all newegg's equivalent of a refurb (someone bought it, didnt light it and sent it back) What has been your preferred make of laptop, or have a I asked you this already..?
  13. I recently got a new lcd screen. Now I am working on the new one (1920x1080) and the old one (1024x768) together in enhanced desktop mode. I find this useful for many applications, but as I tried to start my Dark Radiant 1.5 today, it doesn't work anymore. When Dark Radiant has loaded, I can navigate through the menus, but there's a glitch in the four windows as there is no grid, nor rendered preview. And everything that was once above of one of the 4 views, it stays there forever. I didn't had the glitch before (as I were using just one monitor). As I put off my old monitor, so that only the new one was used, it worked fine again (after restarting my pc of course). I did alter the multi monitor setting in the preferences, but no matter which monitor I use for this application, as long as there's another monitor plugged in, the 4 view windows woun't work. I also deactivated the "advanced desktop visual effects" in windows for Dark Radiant, but it woun't help either. My OS: Windows XP Graphics card: ATI Radeon HD 5770 (newest drivers) I hope someone else did work with two monitors in Dark Radiant, as I really need help on this for completing my Fan Mission Thanks alot guys!!
  14. Right I found this after about 30mins, its a bit on the pricy side but within your budget. The specs for the money is quite impressive, but its a bit larger than you asked for, but we have to start the search somewhere... HP ENVY 17-1181NR @ $1099 NewEgg are cheaper than anyone else in the US for this laptop atm. There are 2 customer reviews on newegg and both aren't positive, but that's not a big enough pool of customer reviews to form an informed decision. So I suggest you do some googling to see if you can find any other customer reviews (don't rely on the usual bullshit from the likes of cnet etc as they clueless paid morons writing. So with that in mind I found a mini summary (sorta unbiased) review here Windows 7 Home Premium 64-bit Intel Core i7 720QM 1.6GHz with 2.8Ghz turbo mode (this is intelsa latest quad core, with hyperthreading(acts like a octo core in certain situations)) Screen 17.3" Full HD @1920*1080P, with LED backighting. Memory Size 6GB DDR3 Hard Disk 750GB Optical Drive slot loading BluRay/DVD Combo drive Graphics Card ATI Mobility Radeon HD 5850 (HDMI-VGA-DiplayPort) w/1GB dedicated ram (its the best way to have a gfx card in a laptop, a dedicated card eith its own ram etc) Backlit keyboard, should you wish do a bit of gaming at night (this will be handy for T2/TDM sessions I imagine) Communication Gigabit LAN and WLAN 5-in-1 integrated Digital Media Reader for Secure Digital cards, MultiMedia cards, Memory Stick, Memory Stick Pro, or xD Picture cards Ports - USB 3.0, USB 2.0, ESATA, 3.5MM headphone and mic Dimensions 16.38" x 10.83" x 1.25" - 2.15" Weight 7.51 lbs. (its a bit on the heavy side at 3.5kgs, but considering the size and what your getting its a good compromise.) I will keep looking as its ill advised to settle on the first thing one finds etc.
  15. Okay I checked the box that says "Disable Catalyst AI" and Doom 3 loads and plays without any problems The TDM menu screen loads fine but as soon after I start a mission whilst loading the game still crashes....Really frustrated every time TDM menu loads just looking at it you can see the the time and love put into this project I get all excited can't wait to play its looks so so good. The Village Idiot
  16. The reason the surface selector window is off screen, is a windows thing, you just need set windows back to one monitor, then back to two and it will reset the cache/setting that windows uses for remembering windows size and position.
  17. It's happened to me before also I asked about it several months ago (maybe longer?). When dropping down a short distance into water the player would bounce several times and the splash particle would span for each bounce making lots of noise and covering the screen in white. I think that was already fixed though.
  18. Fixed it. I have 2 different links for launching TDM. One for launching TDM in a window for dmap'ing while using DR, and the other full-screen for playing FMs. The one for dmap'ing was launching 'doom3 +set fs_game darkmod', the regular launcher was using 'tdmlauncher.linux' which needs doom3 in /usr/local/games. I recently re-installed my system and had forgotten to link my doom3 directory into /usr/local/games. Once I linked it there, TDM could install and run FMs properly again.
  19. I uninstalled my ATI-drivers and uninstalled the Catalyst Control Center. Then I reinstalled my ATI drivers (without CCC). Then I installed "Radeon Pro" with that I created a profile for dark radiant.exe in which I disabled everything ATI-related including "AI". Doesn't solve it. Don't I need CCC again for that?? Didn't work either, its not related to the enhanced desktop look (since its XP and I only encountered this problem in Vista). I did try another way after searching and trial & error tactics: I opened my desktop properties - clicked on settings tab - advanced settings - problem solving. There I changed the hardware acceleration to "disable Direct Draw, Direct 3d, cursor- and drawing acceleration. use this if you encounter problems with direct x applications" (see the screen, if you don't know what I mean. Sorry it's german, but as the window layout is still the same, you might can imagine). This lead me to finally see the 4 views in DR again - only problem now is, that camera movement is juttering very ugly and when I load my level with many entities and brushes, the editor crashes right away. I'm so desperate about that I cannot crawl behind my desk and restart everything after plugin'-in /-out my monitor everytime for the rest of my life :-/ Someone's got any ideas or suggestions? Phaww.... darn...
  20. Thinking laterally I'd say that in `Patently Dangerous' you do not need to fight anyone: the mission can completely be ghosted or played only using Jack the Black. About the load problem: did you tested the unmmodded doom 3? Can you start a game play a little, and reload? Usually doom 3 is slow on start and fast on reload. In your case it seems it is always slow. I was wondering if it was really a TDM problem.
  21. I have to turn off "Post Processing" elsewise it willl turn the screen upside down, yes. Just pulling the Bloom intensity to "0" doesn't help.
  22. (Disable UAC) 1) Update your motherboard chipset drivers 2) Uninstall your video drivers completely and use a driver cleaner utility to remove any remnants 3) Install the last known working WHQL drivers for your OS Once those steps are done, please post a screen of your Device Manager showing that your hardware is now recognized. Other than the above, also check that Doom 3 is white-listed in your Security Software...
  23. The issue is proper display of the 16x9 aspect ratios: 1280x720 1366x768 1920x1080 Okay, I'm going a little insane here. I brought up our LCD TV from downstairs and hooked it up in place of my 1440x900 monitor (the TV is 1366x768) When I set Dark Mod to 1280x720 (just for kicks), it doesn't display correctly: it sets my desktop all the way up to 1920x1080 (which the TV will take and just downsample to its native res) and shows Dark Mod in the upper left corner area (in a "window" that turns out to be 1366x768) Then when I set Dark Mod to 1366x768 (which is what I actually want) it will claim it's at 1366x768 but really it's running at 1280x720 (I'm sure of it - TV's set at 1:1 aspect ratio, no scaling involved, and I see the tell-tale border of a 720p image not scaled up to the TV's native 1366x768) What gives? If I set it to the full HD 1920x1080 it will run properly full screen (and my TV scales the image down to it's native 1366x768). But this is obviously not ideal Why doesn't 1280x720 work right? Much more importantly, why does 1366x768 run at 1280x720?????
  24. I also solved this problem this way: - started the game. - started the game again, now it is pitch black. I used the console to quit. - copied the default DoomConfig.cfg into .doom3/darkmod directory. - started the game again, now it works fine. Maybe it deserve a note in the FAQ?
  25. Do you know what your motherboard model is? Or which chipset it uses? (Possibly terrible translation ) Savez-vous ce que votre modèle de carte mère est? Ou qui chipset qu'elle utilise? ***************** If not please install CPU-Z and click the "Mainboard" tab then post a screen: http://www.cpuid.com/softwares/cpu-z.html (Another translation): Si ce n'est pas s'il vous plaît installer CPU-Z et cliquez sur "Carte mère"puis après un écran
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