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  1. Well, I'm wondering if anyone can help me here. Here's the problem: - Installed Doom 3, patched it to 1.3.1.1304 (checked with console), also installed Resurrection of Evil. Note that I can run Doom 3 at pretty high graphics settings without any problems, so I guess I meet the hardware requirements for TDM, too. - Downloaded torrent version of TDM, extracted it into specified directory. Also downloaded some of the missions and put them into the proper directory. - Started up TDM, and at this point it still worked fine. - Chosen to install the Tutorial. The program restarts, but this time I h
  2. Hi there! I bought a new PC (my old one was from 2001, so there's a lot of new stuff for me now ^^) and just installed TDM, but after starting it the title screen won't show properly. The upper left part of it takes up the whole screen, leaving only the first letters of some of the menu entries on the far right side. I guess this is a resolution problem, but I can't fix it. I already checked the graphic card drivers, tried other Windows resolution (can't change them ingame because I can't see the options menu) and tested various compability modes. The title screen stayed the same. Anyone got
  3. The system is 32 bit Fedora Linux 19 with Xfce, on a laptop that isn't exactly gaming, with intel graphics but the errors aren't related to poor gl implementation from intel. I've downloaded the game from this torrent: https://thepiratebay...torrent/9024163 that I've found on one of threads here. All seems well after download but when I start the game I must go to tty2 and manually ps and kill the process because it's just black screen and music and I can't/didn't find the way to quit it. It's as if all fonts and gui assets are missing. I get hundreds of warnings such as WARNING:Couldn't l
  4. Rather than necro couple year old thread I figured I should just make a new post in case others had the same issue I was and couldn't find an answer. I had the issue a couple months ago when I got Doom3 to try it and decided to give up figuring it was something with Steam version etc. Trying the Stand Alone 2.0 I had the same issue. I was able to launch the game and change game settings (which were muddied) but after I chose to restart the game the screen would be black and could hear the flicking over menu options with the mouse. In order to see the game again I had to delete darkmod.cfg
  5. Evening Atm I have a bunch of shortcuts for my various mission in my quicklanch and a main shortcut on my desktop. The mission shortcuts are as follows - E:\Darkmod\TheDarkMod.exe +set com_allowConsole 1 +set r_fullscreen 0 +set fs_currentfm campaign I would like to force the short on my desk(which i use to play a mission rather than test it) to full screen and use a specified resolution (1680*1050),I can force to full screen but not at the correct res. So my question is can I edit the shortcut to suit or perhaps run a custome config file..?
  6. I've just downloaded the updater and run it to create a fresh tdm install on my laptop (running Fedora 20), and when I run TDM it causes my login session to quit! Here's the result of running ./thedarkmod.x86 >&tdm.log: The truncated last line is how it appears in the log. The graphics card is reported as VGA compatible controller: Intel Corporation 4th Gen Core Processor Integrated Graphics Controller (rev 06) by running lspc | grep VGA , so I guess it's pretty basic. I can't think of anything else relevant to report. Any thoughts?
  7. Hi I just installed your mod and wanted to give it a test ride but it seems not to load quite as it should. Im running pathced doom3 for linux (1.3.1) on Ubuntu 9.10 and the log that doom produces is: renderSystem initialized. -------------------------------------- 5194 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg execing autoexec.cfg set r_lightScale = 2.0 Autoexec_base ok. 5194 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. ----------------------
  8. Thanks so much for getting back to me regarding this! I was able to grant full permission for the application, however it's still not allowing the installation of maps (both the maps that came downloaded with the game, and the ones that are downloadable via the mission archive). Should I just re-download TDM entirely, following the steps listed on the wiki, or was there another possible solution to try (I checked both my internet access and mirror for the missions, both of which seem fine)? Thanks again for your help with this, freyk! I greatly appreciate it! *Also, here'
  9. When a user run the updater, the developer of the updater inspects the user that uses a stable to internet and tdm mirrors. You could create code to download files from a mirror, change the weight of some mirrors in the the tdm-mirror list. Does the tdm updater for linux, generates screen-output, a tdm-mirror file and tdm-log? If so, check the screen output, content tdm_update.log. And change mirror selection in the tdm-mirrors.txt. (dont forget to use the startup arguments of the updater) My advice is to read the installation manual on the wiki, check my code on my github page
  10. I'm having a bit of trouble with my resolution settings. I had to recently reinstal my game. Doom 3 and TDM went in just fine. But everytime I load the mod, regardless of the resolution, the entire title screen is oversized so that I only see the top half of the thief and the left corner of the title menu. I've tried manually setting darkmod.cfg and creating an autoexec.cfg to 1920x1080, r_mode -1. Nothing works. If I go to windowed mode, I can get the game to display in a low resolution 480 window, but that's about it. Any help would be appreciated. Thanks, and keep up the good work. This
  11. Black screen or black window? Perhaps a screenshot of the files in your tdm folder (detailed view with file sizes, etc)
  12. Strange ... After trying to capture in-game screenshots for comparison between 2.06 and SVN, and taking Windows screen captures for comparison, the problem has morphed to: SVN is darker than 2.06, but the "nearly-all-black screen" condition that I saw has changed to a "noticeably darker, but not all-black" condition. Since I invoked SVN by accident while working with my WIP in 2.06, I'm willing to let this go until we get into 2.07 beta and see how other existing missions behave. Perhaps it was some unexplained momentary glitch on my end.
  13. Full screen. Just tried running in windowed by changing the Darkmod.cfg setting. Still showing black screen with TDM mouse. I've got this version originally by updating from 2.06 to 2.07. The result was the same as now. Then I deleted all files except fms folder and downloaded the updater again from www.thedarkmod.com There are no subdirectories except fms and screenshots (which I deleted when I reinstalled TDM so now I only have missionshots folder inside fms and no screenshots folder anymore). I'll try reinstalling again and report back. qqq.txt
  14. Hello I'm new to Dark Mod and I have a problem with the screen. The field of vision behaves strange like I have 360° vision. When I move the mouse, the field of vision is warped. Why is that? How can I turn it off?
  15. Solved (sort of)! There is evidently a minor bug in the way skybox tdm_sky_starry1 works with portal sky. The somewhat different tdm_sky_starry2 doesn't suffer it. The bug is not typically visible due to ground structures and clutter. To reproduce the problem: 1) Start a new project, with a hollow box as a room (e.g., 512 units per side) 2) Texture the sides with portal sky, except give the floor a typical (not too dark) texture. 3) Outside the room, create prefab nature/skybox/tdm_sky_starry1.pfb 4) In the room centroid, create entity Lights/sources/atdm_ambient_world. As usual,
  16. I'm desperate to play TDM but I just can't get past the blank menu screen problem. I have a native Linux (Ubuntu Lucid) Doom 3 install which runs perfectly on a Dell Inspiron 1525 (Intel X3100 integrated graphics) but no matter what TDM fix, update, or install I try, I always get a blank menu screen with just a cursor and the TDM music playing. I've clicked about on the blank screen before and have seen some sort of intro running so I'm pretty sure this is just a problem with the menus. I've been trying to get TDM running for weeks now and have trawled this site and google for fixes but have h
  17. Holy hell that many! I tried "Tears of Saint.Lucia" and add no ctd's but i did noticed one thing that I didn't noticed before, the skybox was pitch black! I saw it because the water puddles reflected a starry night and I looked up and saw black. So i take back what I said about having no problems. Also this is more a suggestion when the intro for this mission starts, after some time, a tip could show telling the player how to skip it, telling him to use the action button, why, because I tried to skip with ESC and add to start the mission again.
  18. Hello Taffers, Today when I tried TDM, and the resolution was not full screen. I don't know why, i changed absolutely nothing. This is the effect on my screen: http://bayimg.com/nAkOOAADG (the game start perfectly but not scale at full screen, i have alway the the little black border on left high, as you can see on the image) I tried configuring a lot of settings in the doomconfig.cfg on the darkmod root, but without any success :-( Any idea/suggestion to solve this? My HW/SW configuration is on my sign.
  19. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much ap
  20. But those logfiles dont show any video startuplines. So i keep advising to use the arguments. Its nice to hear you get tdm running, but I (or we) want to see how tdm loads your video driver How about the following command: thedarkmod.exe +condump mylog.txt and post the content op mylog.txt a tutorial to get tdm with startup the arguments running: hit the keyboard combination "windows + r", enter the following line and click on ok: c:\games\darkmod\thedarkmod.exe +condump mylog.txt +quit (assuming thats your location of the darkmod folder) or hit the keyboard combination "windows-key + r" (
  21. --> techsupport. Dont know. Please select a low screen resolution, like 800X600, set full screen and restart the game. Test if it get on full screen. If so, set the screen resolution and aspect ratio to your taste. Which screenresolution and aspect ratio do you want to select?
  22. I found a bit of a weird work-around for this, that's a bit of a pain to set up but appears to do something. Run TDM from one machine through Steam, stream it to the machine you want to play it on that has a weird aspect - Steam resizes everything to fit the screen of the machine to which TDM is being streamed. I've plugged in an old 4:3 monitor to an old machine and then Steam-streamed it to another machine that is running a monitor at 16:9 and there's no letterboxing as, eg, watching an old TV show from the 80's on a widescreen. There's a little clipping where it's stretched, compared to
  23. Since the Windows 10 upgrade is still freely available, and suspecting it would no longer be after Win7 support ends in January, I decided to bite the bullet and do the nasty. Also, my Win7 was beginning to hiccup. Hahahahahaha. One farking dead-end after another until it finally seems to be stable. Even dealt with the "white screen of death". Unfortunately, I needed to recover my Win7 back to a years-earlier recovery point before installing Win10, which lost me a number of programs which I am now in the process of restoring. Even though I've installed the Visual Studio 2017 red
  24. I once got tdm working on my desktop once, and it was great! But I have since scrapped it, and now have a laptop instead. Though I have got it running on my laptop, things aren't as smooth as hoped. For instance, if I enable vsync the game becomes VERY choppy, even from the menu screen. This makes it virtually unplayable. I've managed to get it to run by forcing vsync off in the nvidia control panel, but this has left me with the annoying lines that vsync corrects. Also, one thing I have not been able to change at all is the the screen size. For some reason the game doesn't utilize my entire s
  25. O-key is a neat way to bring forth the objectives list (the 'O' screen) in game. The other way to see objectives is to go in the main menu and select objectives in there. I noticed that the 'O' screen shows the back-button overlapping with the last objective text if the objective does have two lines of text. See the image. I've smudged the objective texts to shield you from spoilers, but you should see what I mean. If I look the same objective list in the main menu objective list, the back-button is not overlapping with the text and everything looks neat. I'd say that the 'O' screen and
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