Jump to content
The Dark Mod Forums

Fan Mission: The Tears of St. Lucia (2008/10/21)


Springheel
 Share

Recommended Posts

The Tears of St. Lucia was our second "alpha demo", released in 2008. It has been updated and is now playable using TDM 1.00.

 

If you have played the map before, you won't find anything new--entities have been updated (like candles) but the map and gameplay have not been altered. Those of you who didn't get a chance to play it before are in for a treat, however.

 

http://www.mindplaces.com/darkmod/fmdetails.php?id=15

  • Like 2
Link to comment
Share on other sites

Yum. Those of us who have played it are in for an enjoyable, relaxing replay. Good job!

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

On another note, this puts us at 14 released missions, which is pretty damn impressive. And I know of at least 3 other missions that have been beta-tested and will be released as soon as the update is out.

Link to comment
Share on other sites

Yeah it certainly is very impressive, especially if you think about the fact that this version is a 'beta'. It can only get better, and I'm really looking forward to it. I hope an FM with zombies and the like will be released soon. Wonder how scary that will be in TDM :P. Will there also be ghost like models in TDM by the way? They are really amazing for story telling and creating a scary atmosphere IMO.

Link to comment
Share on other sites

Hehe, nice. There is a special kind of nostalgic feeling on playing this map! Thanks

Edited by Sonosuke

Ich konnte mich nicht erinnern Teleportation gezaubert zu haben und doch stand ich da... alleine und nackt.

Link to comment
Share on other sites

Yeah it certainly is very impressive, especially if you think about the fact that this version is a 'beta'.

 

I do wonder. When can the mod be considered "not a beta anymore"? When all planned assets are released and major bugs squashed?

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

I do wonder. When can the mod be considered "not a beta anymore"? When all planned assets are released and major bugs squashed?

 

Good question! :)

Link to comment
Share on other sites

The mission was as entertaining as ever, but I experienced two bugs:

1) On the save/load screen, the rightmost, "parchment" part was squashed to 1/2 its width.

2) The relic objective became unchecked during play after finding it. Curiously, it was rechecked after completing the statue objective, but shortly afterwards, it became unchecked again.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

On the save/load screen, the rightmost, "parchment" part was squashed to 1/2 its width.

 

Huh, I noticed that as well while beta-testing, but then I couldn't see anything that caused it.

Link to comment
Share on other sites

Will there also be ghost like models in TDM by the way? They are really amazing for story telling and creating a scary atmosphere IMO.

 

Not specifically right now. But they can be easily made.

 

Every object in game can have skins, these define the material properties like transparencies. T2 ghosts were just transparent AI (and of course they could have properties like non-solid, magic casting, new voices...).

So a skin for each existing AI could be made that was transparent, they can be set to non-solid, voices can be added, new animations could be done...

Anyone can easily do the skins, voices and animating are tougher but can be done...

 

---------

Theoretically TDM will never be 'finished'. It's open source so it can be added to indeffinately. So I guess it will only be 'un-beta'd' when the entire official team decides they never want to do any more work on it.

 

So Beta might even be a bad term to use. Maybe it should be more open source where it's just TDM 1.0, TDM 1.0.1, ...

Dark is the sway that mows like a harvest

Link to comment
Share on other sites

Huh, I noticed that as well while beta-testing, but then I couldn't see anything that caused it.

 

Oops, found the problem. It's fixed now on the mediafire link.

Link to comment
Share on other sites

Oops, found the problem. It's fixed now on the mediafire link.

 

Did you also fix the one on bloodgate.com or should I update it from the mediafire link?

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

I don't know how to upload to bloodgate.

 

I did create an FTP account there for you, didn't you get the PM or see the thread with the details?

 

Anyway, I uploaded the version from mediafire to bloodgate.com now.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

2) The relic objective became unchecked during play after finding it. Curiously, it was rechecked after completing the statue objective, but shortly afterwards, it became unchecked again.

 

Also experience this, but I found the Relic after the statue part. Everytime I exit the Church the objective is unchecked despite having the Relic, so the mission won't complete.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share


  • Recent Status Updates

    • datiswous

      Fm idea (braindump)
      "Experience the life of a mission builder"
      Esentially there are finnished elements placed somewhere in storage in the game and you have to place them in the correct places, build some walls here and there, add guard routes, give them their correct speech lines, etc. Decorate the places.. all in-game. lots of fun.. 😉
      If you do it right in the end you can play the mission.
      (would be even cooler if a thief-ai could play the mission, making it some kind of tower-defence game)
       
      This first started as an idea for an aquarium builder mission where-in you have to fill an empty aquarium with sand, waterplants, castles water and swimming fish. But above idea is more fun.
       
      · 4 replies
    • JackFarmer

      Dear ChatGPT, What are The Builders in the Dark Mod?
       
      The Builders is a popular game mode in the video game community called "Dark Mod," which is a fan-made tribute to the classic "Thief" series of stealth games. In this game mode, players assume the role of builders who construct structures in a dark and ominous environment while trying to avoid detection by patrolling guards.
      The Builders game mode is unique in that it offers players the opportunity to create and design their own levels using the in-game tools and resources provided. Players can experiment with different building materials, construct intricate traps and puzzles, and create their own unique gameplay experiences.
      While The Builders game mode is not an official part of the Dark Mod, it has become one of the most popular and well-loved aspects of the game, thanks to its emphasis on creativity, strategy, and stealth.
       
      You guys did not know that, did you?
      · 1 reply
    • The Black Arrow

      I know I'm not active much, but it feels a bit too silent in here. Is everyone taffing around, again?
      · 7 replies
    • snatcher

      TDM Modpack v2.8 released!
      · 0 replies
    • kano

      No need to get yourself infected with malwarefor that good old Windows experience of ads and nag screens.
      https://www.neowin.net/news/microsoft-is-now-injecting-full-size-ads-on-chrome-website-to-make-you-stay-on-edge/
      · 3 replies
×
×
  • Create New...