Jump to content
The Dark Mod Forums

Recommended Posts

Posted (edited)

Hey there everybody.

 

I just finished my first fm and could need a couple of betatesters.

 

So if you're interrested just say it and I pm you the link.

 

Something I want to mention:

 

- there is a garden in this mission with relatively bad performance (it's still playable on my machine, but low_end machines may have problems here), the rest of the mission should run smooth

- in the garden the sky_portal sometimes breaks, but only if you look from certain positions into certain directions,

static skies work nice, so I'll replace it if its to annoying

- sometimes the AI pathfinding is not optimal

- english isn't my first language, so I could need some feedback on the readables

 

that's it, thanks in advice ^_^

Edited by Obsttorte

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted

Glad to see another mission coming down the pipe for us to enjoy. Perhaps one of the folks around here who are highly skilled at map optimization will help you bring the garden up in speed.

--- War does not decide who is right, war decides who is left.

Posted

If you are still looking for betatesters, Im in.. Just PM me.

He was sneeking silently in the night, moonlight was his enemy.

(Im not a native speaker, sorry for all miscleanous caused by my english..)

Posted

I'd love to help, but you seem to have a good sized pool of testers already, and I have my own mission to eventually finish, so unless you desperately need another body, I'll sit this one out. You're already in good hands :)

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

Posted

@Bikerdude: nearly finished I hope, I'm waiting for some replies, but as far as I can see there are only some minor tweaks left

so I hope I'll can "officially release" it within the next few days ^_^

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted

Even though "hidden beta testing" is a tradition here and at TTLG. I don't see what would be wrong with

an "open beta".

 

Eg:

 

1) Release the mission as "Name_of_mission_open_beta"

2) Watch the release thread for bug reports

3) Fix and re-release as the official version

 

Sure, some authors are self-conscience about releasing their work to the public in this state

but it would help to have more eyes in these betas. Most HL2 maps are tested by hundreds of

players. If we get over 10 folks testing a mission that's a very large beta here. :)

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

I meant that it is currently beta-testet so I can open a "Fan Mission XXX by ..." Thread in the next few days so everyone can download and play it ;)

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted (edited)

the perf? :huh:

 

EDIT: Ah, I guess you mean performance, well it isn't all to bad and I heard no complaints from my betatesters so far

 

there is one location in the map where framerate drops a bit, but it was still playable so far, I guess only old graphic cards may have problems with that (I have a radeon HD 5770)

Edited by Obsttorte

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted
there is one location in the map where framerate drops a bit, but it was still playable so far, I guess only old graphic cards may have problems with that (I have a radeon HD 5770)

Well my offer to help/test still stands.

bhm_banner.jpg

Posted

if I made the last changes I could pm you a link to the map and tell you where the problem occurs so you could take a look for yourself

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • JackFarmer

      "The Year of the Rat." 
      😄

      Al Stewart must be proud of you!
      Happy testing!
      @MirceaKitsune
      · 1 reply
    • datiswous

      I posted about it before, but I think the default tdm logo video looks outdated. For a (i.m.o.) better looking version, you can download the pk4 attached to this post and plonk it in your tdm root folder. Every mission that starts with the tdm logo then starts with the better looking one. Try for example mission COS1 Pearls and Swine.
      tdm_logo_video.pk4
      · 2 replies
    • JackFarmer

      Kill the bots! (see the "Who is online" bar)
      · 3 replies
    • STiFU

      I finished DOOM - The Dark Ages the other day. It is a decent shooter, but not as great as its predecessors, especially because of the soundtrack.
      · 5 replies
    • JackFarmer

      What do you know about a 40 degree day?
      @demagogue
      · 4 replies
×
×
  • Create New...