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Arcturus' animations


Arcturus

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All pain animations start with idle pose, so there are no special 'pain' anims for alerted guards. Also, alerted NPCs play pain animations only when they don't see you. When they do, they just hit you back until the fight is over.

There's also 'pain_torch2' which is almost identical to the first one, so I might also remake that one.

It's only a model...

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Also, alerted NPCs play pain animations only when they don't see you.

 

True, but if you're shooting arrows at them from the dark, they'll play their pain animation when their sword is drawn. I had to change a lot of the pain animations originally to keep AI from shoving their sword through their head when hurt.

 

Btw, just saw the new kneel animation in game, and it looks fantastic! The guard looked like he was actually putting his hand right on the body of his friend while kneeling.

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Hm. I wonder if that pain anim could be used as a base for new "blinded" anim?

 

Presently (or actually in the previous version of TDM, haven't examined this since), if AI is blinded they do the following:

walk one or two steps holding hand before their eyes, then stand at stare in idle anim until blindness wears off. Looks very strange when they just calmly idle-stand to wait their vision to return.

 

If this anim was modified so that the AI covers their eyes and rubs them a bit, it might work well.

Clipper

-The mapper's best friend.

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The anims shown in the videos are definetely an improvement, but seems more like the default animation just running faster. I don't want to play the devils advocate, but it still looks pretty unrealistic imho. Like a slow motion step dance thingy.

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