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Springheel

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This is pretty cool...is it somebody here on the forums? Stumpy?

 

http://www.youtube.com/watch?v=K7Unhv9Q6u8

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This looks like something shadowhide could have made.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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lol, very nice.

 

Yep S&R is very handy. it's really not that hard to do (for simple things, this thing has a lot of steps), you (i would) just need to have a notepad to keep track of everything:

 

1: Stove has 'Heat' Source if on, 'Cold' source if off (making up source names)

2: Bowl (and metal nuggets) has receptron for Heat and Cold. If Heat change bowl entity to hot bowl (which has a Cold receptron to turn it back to cold bowl), if Cold send message to GUI

3: ...hot bowl and metal probably have 'Molten' source/rec. If molten delete objects and replace with steaming hot bowl entity. Steaming hot bowl entity has receptrons for cold and 'Alchemy' source. If cold send to GUI... If Alcehemy (on other nugget) smelt into 'Mixed Bowl' entity...

 

Well, that's my guess on the mixing metal part of it, key and clay is basically the same.

 

Funny thing is, since we have S&R like Dromed we could probably use the vast variety of tuts that were written for Dromed :D

 

My 'Drop Coins here' demo is one.

http://www.ttlg.com/forums/showthread.php?t=136436

Dark is the sway that mows like a harvest

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there are'nt any instructions yet, you'll have to pick through the file

 

http://www.bookofages.co.uk/doom3/download/forgetest.rar

 

everythings in that room, the things that would go in the blue room are behind the glass. There's probably a simpler way to do it, and I didn't reskin the copper and tin ore so its just a rock. there are a lot of nodraw func_static brushes that control whats going on.

I made it as a test map for a section in my unusual gameplay map.

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