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Since I was bored I played Thief Deadly Shadows again


Oldjim
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Dunno, i found it had a story. :) Although, typically, i play such a game for the atmosphere, gameplay, game world, and the quests. You know, if you do all the side quests, you can easily forget about the main story completely...

Aaaaaaaaaaand maybe this works for Skyrim, but not for a DX title.

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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You're right. Funnily, i didn't even perceive MD's story as thin, or hardly existant. But, i'll be cautious, because, sometimes your perception can really trick you.

 

I don't know if that was sarcasm but The Elder Scrolls main stories were very superficial. And then compare it to what Daggerfall had. A couple of endings and an interesting plot intrigue. It was all text. But goddammit that script had more consideration than the Hollywood Oblivion or Skyrim. Can't say about Morrowind though because I missed it.

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

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  • 1 year later...

Happy 16th birthday? :D

Thief3-2020-05-07-23-25-48-103.png

Original Textures but ESRGAN rescaled (see the thread on TTLG forums), just a bit of Ambient Occlusion HBAO+ (nVidia GPU)

No Bloom, MSAA 4x

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Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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I saw that thread on TTLG, but I have my doubts on whether he actually knows what he's doing. He says he "fixed" T3 materials by adding normalmaps or generating new ones. The thing is, they weren't added on purpose.

Edited by peter_spy
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That is what I've thought, but maybe for performance reasons only. Other reasons?

Still more choices for the ones loving the original look&feel vs John P. work.

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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4 hours ago, lowenz said:

That is what I've thought, but maybe for performance reasons only. Other reasons?

IMO normalmaps were not added for smooth surfaces (like stucco in his example), because textures at the time of release were mostly 256 and 512. There was no point in making normals for those, because you couldn't have fine details with such resolution. Normalmaps he created for rescaled versions look bad, probably auto-generated from a diffuse texture, without thinking how normalmaps should work for a given material type. And if there's sense to include them at all. Sometimes there isn't. 

Edited by peter_spy
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