grodenglaive Posted December 31, 2014 Report Share Posted December 31, 2014 (edited) It always makes me edgy when I pilfer from a chest - I think a guard has just entered the room as the sounds of the chest opening and closing are the same as the door. Anyway, I have some good mics and recording software so I thought I'd try to make something different. I think it sounds like an old creaky wooden chest now. Is this something you could use?I have two different opening and two different closing sounds. Let me know if you need them louder, softer or with less reverb, etc. or if you just plain hate them. It's my first attempt at sound effects, so I don't have any expectations. Here are the mp3 (the wav files were too large to let me post here). I could provide other formats if required by email or dropbox. [updated with cleaner sound] chest opening1-1.mp3chest opening2-1.mp3chest closing1-1.mp3chest closing 2-1.mp3 Edited January 1, 2015 by grodenglaive 1 Quote Link to comment Share on other sites More sharing options...
SteveL Posted December 31, 2014 Report Share Posted December 31, 2014 I agree completely, the sound of chests opening always makes me check all the doors in the room. Your replacements sound good. They're a bit muffled, but that might be down to my desktop settings. It might be an idea to provide links to the sounds that you think should be replaced, so forum users can compare them side-by-side. Quote Link to comment Share on other sites More sharing options...
grayman Posted December 31, 2014 Report Share Posted December 31, 2014 I agree also. I try to change all the chests in my maps to existing TDM sounds that aren't in the collection of the normal door sounds. The prefabs should have their sounds changed, since most people drop the prefabs into their maps and move on. Your sounds sound fine, but I'll defer to the sound crew's opinion. Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted December 31, 2014 Report Share Posted December 31, 2014 No reason they cant be added to the core mod, the closing sounds are missing a thud or similar IMHO. Quote Link to comment Share on other sites More sharing options...
Springheel Posted December 31, 2014 Report Share Posted December 31, 2014 The prefabs should have their sounds changed, since most people drop the prefabs into their maps and moveThis was something I intended to do, but can't remember if I did. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Lux Posted December 31, 2014 Report Share Posted December 31, 2014 +1 to the prefabs having their sounds changed. Many mappers are using new sounds for both chests and doors and they do sound much better. It would be nice if they were the default. +1 to what Biker said as well. Quote Link to comment Share on other sites More sharing options...
grodenglaive Posted January 1, 2015 Author Report Share Posted January 1, 2015 (edited) I agree completely, the sound of chests opening always makes me check all the doors in the room. Your replacements sound good. They're a bit muffled, but that might be down to my desktop settings. It might be an idea to provide links to the sounds that you think should be replaced, so forum users can compare them side-by-side.Thanks. Yes, after listening again with fresh ears they do sound a bit muffled. It seems I went a bit heavy on the compression and reverb. I can easily fix that. Edited January 1, 2015 by grodenglaive Quote Link to comment Share on other sites More sharing options...
grodenglaive Posted January 1, 2015 Author Report Share Posted January 1, 2015 updated OP with cleaner sounding files 1 Quote Link to comment Share on other sites More sharing options...
Springheel Posted January 1, 2015 Report Share Posted January 1, 2015 The first three sounds are so subtle I could barely make them out. They just seem like very small "swooshing" sounds, and there's nothing about them makes me think of a chest. Sound effects usually have to be over-exaggerated for effect. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
grodenglaive Posted January 3, 2015 Author Report Share Posted January 3, 2015 hmm... I have another door that sounds less swooshy and more creaky - I'll see if I can get some good sound out of it. Quote Link to comment Share on other sites More sharing options...
Paralytik Posted January 4, 2015 Report Share Posted January 4, 2015 After some prolonged absence from the forums I returned today, since it's a new year and all, to actually suggest some non-specific audio improvements myself.Glad to see grodenglaive having similar thoughts! I would like to contribute to the core mod somehow, and since audio production is of my biggest hobbies, maybe there is something that can be done in that department to improve the general quality of the mod. As much as I'd like to make a map and campaign of my own, I've realized I simply don't have the time or energy to put into it (though I am still working on a design document and storyline ).So, after listening to these, I can just say that I totally agree with Springheel about the crispyness. My humble advice would be to try to layer the samples with a controlled clicky creak sound, maybe another sample or a synthesized one (perhaps based on basic white noise?), to really bring it forth. As Springheel suggests, over-exaggeration is probably the best way to go. With that said, if anyone else has suggestions on sounds that might need some improvement or replacement, I'd be happy to help out, either as an adviser or as a sound designer. Quote "My milkshake bringeth all ye gentlefolk to the yard. Verily 'tis better than thine, I would teach thee, but I must levy a fee." "When Kleiner showed me the sky-line of New York I told him that man is like the coral insect—designed to build vast, beautiful, mineral things for the moon to delight in after he is dead." https://soundcloud.com/paralytik Link to comment Share on other sites More sharing options...
Paralytik Posted January 4, 2015 Report Share Posted January 4, 2015 Also, sorry if you feel I'm just barging in and hijacking the thread, that was not my intention. I'll probably make a new thread myself later on. Quote "My milkshake bringeth all ye gentlefolk to the yard. Verily 'tis better than thine, I would teach thee, but I must levy a fee." "When Kleiner showed me the sky-line of New York I told him that man is like the coral insect—designed to build vast, beautiful, mineral things for the moon to delight in after he is dead." https://soundcloud.com/paralytik Link to comment Share on other sites More sharing options...
161803398874989 Posted January 4, 2015 Report Share Posted January 4, 2015 With that said, if anyone else has suggestions on sounds that might need some improvement or replacement, I'd be happy to help out, either as an adviser or as a sound designer. There's been a thread on interior ambients. Sounds right up your alley. Quote You can call me Phi, Numbers, Digits, Ratio, 16, 1618, or whatever really, as long as it's not Phil. Link to comment Share on other sites More sharing options...
Paralytik Posted January 4, 2015 Report Share Posted January 4, 2015 Yeah I just started from the top, your thread was the first one. Quote "My milkshake bringeth all ye gentlefolk to the yard. Verily 'tis better than thine, I would teach thee, but I must levy a fee." "When Kleiner showed me the sky-line of New York I told him that man is like the coral insect—designed to build vast, beautiful, mineral things for the moon to delight in after he is dead." https://soundcloud.com/paralytik Link to comment Share on other sites More sharing options...
Springheel Posted January 4, 2015 Report Share Posted January 4, 2015 We could use some ice footstep sounds. 1 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Paralytik Posted January 4, 2015 Report Share Posted January 4, 2015 I'm imagining something like a hard surface hit thump, like on rocks, but with a tighter reverb, along with some sparkly crackling? Something like that? Quote "My milkshake bringeth all ye gentlefolk to the yard. Verily 'tis better than thine, I would teach thee, but I must levy a fee." "When Kleiner showed me the sky-line of New York I told him that man is like the coral insect—designed to build vast, beautiful, mineral things for the moon to delight in after he is dead." https://soundcloud.com/paralytik Link to comment Share on other sites More sharing options...
Springheel Posted January 4, 2015 Report Share Posted January 4, 2015 Yes, some kind of crunching or even faint cracking sound would fit. Right now it's just using the tile sounds, which are a bad fit. Other things we could use are more ambient city noises--distant yells, creaks and groans from buildings, the clatter of cart wheels, leaves or papers stirring in the wind, etc. Metal stress sounds are also lacking at the moment. 1 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Paralytik Posted January 4, 2015 Report Share Posted January 4, 2015 Other things we could use are more ambient city noises--distant yells, creaks and groans from buildings, the clatter of cart wheels, leaves or papers stirring in the wind, etc. Metal stress sounds are also lacking at the moment.I've been thinking about the exact same thing here; the whinnying of distant animals and carts, maybe a child's muffled crying and voices through walls, doors opening or closing in echoing alleys... though most of these would probably be quite nice as sound queues/one shots too. Shouldn't be too hard to sort at least some of these out. Metal sounds should be fairly easy to create using any synth with a ring modulator and sufficient reverb, with layered crackling/clanking sounds. Quote "My milkshake bringeth all ye gentlefolk to the yard. Verily 'tis better than thine, I would teach thee, but I must levy a fee." "When Kleiner showed me the sky-line of New York I told him that man is like the coral insect—designed to build vast, beautiful, mineral things for the moon to delight in after he is dead." https://soundcloud.com/paralytik Link to comment Share on other sites More sharing options...
Petike the Taffer Posted January 15, 2015 Report Share Posted January 15, 2015 We could use some ice footstep sounds.I might record some, if you like. Plenty of ice outside at the moment. I might need some help from others to clean up the audio a bit, but I'll try my best with the recording. Other things we could use are more ambient city noises--distant yells, creaks and groans from buildings, the clatter of cart wheels, leaves or papers stirring in the wind, etc. Metal stress sounds are also lacking at the moment. Good idea. Do you think it could work if I tried to create a collage of some of my own recorded sounds with a few free sound effects off the Internet ? I'd go for subtlety, obviously, given the night time nature of most of the missions that would need that kind of muffled city ambience. Quote Female player character vocals (current mini-project, help/advice appreciated) Slovak localisation for TDM (my project) What I'm up to (sporadic updates) Stuff I've worked on at the wiki Partners in Crime (my FM series, in development) Link to comment Share on other sites More sharing options...
Springheel Posted January 15, 2015 Report Share Posted January 15, 2015 Good idea. Do you think it could work if I tried to create a collage of some of my own recorded sounds with a few free sound effects off the Internet ? I don't see why not. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
grodenglaive Posted January 16, 2015 Author Report Share Posted January 16, 2015 Re. the chest. I'm not having much luck with my limited resources. If someone else wants to give it a try... Quote Link to comment Share on other sites More sharing options...
Paralytik Posted January 16, 2015 Report Share Posted January 16, 2015 I've added it to the list in my thread for easier overview.I think I'll change the name of it to something less egocentric. Quote "My milkshake bringeth all ye gentlefolk to the yard. Verily 'tis better than thine, I would teach thee, but I must levy a fee." "When Kleiner showed me the sky-line of New York I told him that man is like the coral insect—designed to build vast, beautiful, mineral things for the moon to delight in after he is dead." https://soundcloud.com/paralytik Link to comment Share on other sites More sharing options...
Springheel Posted January 16, 2015 Report Share Posted January 16, 2015 We do actually have several good chest opening sounds already; it's just up to mappers to use them. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Obsttorte Posted January 17, 2015 Report Share Posted January 17, 2015 We could use some ice footstep sounds.I loved the footstep sounds on roofs in the new thief. They sound like the shingles were moving due to me walking over them. 1 Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to comment Share on other sites More sharing options...
Lux Posted January 18, 2015 Report Share Posted January 18, 2015 @Obsttorte, yeah, like clay tile bumping/suffling noises. They were great. Quote Link to comment Share on other sites More sharing options...
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