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Map has no outside?


Springheel

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Anyone gotten this warning?

 

[Remove Outside]
WARNING:no entities inside
maps\springheel\prologue.map has no outside====================================

------------- Warnings ---------------
during compiling AAS...
WARNING:no entities inside
1 warnings

 

Every time I dmap I get this warning and then get a missing AAS warning when starting the map. There are indeed entities inside the map...no idea what it means by no outside. The map worked earlier...mostly I've just been monsterclipping this afternoon.

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How many entities?

 

Are they all embedded inside monsterclip or w/in 16 units of the edge of a monsterclip brush or a worldspawn brush?

 

The error means that once the AAS areas were generated, none of the entities appropriate for that AAS size were found sitting inside any of the AAS areas.

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Yep, that was the problem. The map had only two sitters in it, and they were too close to the monsterclip brush I guess.

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I find it difficult to figure out how to place sitters so they're not close to worldspawn. These two AI sit perfectly well when there's no monsterclip surrounding anything, but of course then they'll treadmill into the table if the player crawls up there. Are there tricks for sitting in cases like this?

post-9-0-88144400-1424120315_thumb.jpg

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Maybe only monster clip the back end of the table, so that they'll recognise it as unreachable? They'll swing at the player on the front end where they can reach him and throw stones while he's stood inside the monsterclip block.

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From my observation aas areas are generated in a way, so that they are roughly 8 doom units away from each path-blocking obstacle in the x and y direction. Path-blocking can mean monsterclipped brushes or worldspawn.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Do they sit on the table? I can't see what's behind them.

Stools ... to sit on. The table is in the center.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Put AI more far away from the benches. Maybe 16 or 32 units.

Give spawnarg "sitting 1"

Give spawnarg "sit_down_slide_dist" with a large enough number, maybe 16 or 32.

Monsterclip models as normal.

 

Edit: it may be that the sit_down_slide_dist must be given to the AI instead of the path node. Cannot remember.

Clipper

-The mapper's best friend.

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16 units away.

damnit, so close :D

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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