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As for the door problem, the door handling won't work, as AI's do need to use that door, they need to lock it and unlock it. I just need them to not lock it once they find it

unlocked. The only way around I can see is to not have AIs use that door, but they really should, it makes sense.

 

I thought you had already fixed this problem with my suggestion upthread.

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So for long time now I've been working on a map, and lately I got really enthused lol. So it's almost done now. Here's a sneak peek. I turned the gamma way up on the vid so it can be seen in the

Bit of a sneak peek since it's getting close to done.  

Yes the heathaze shader program does stupid things with DDS and offsets it. This is what it looks like with TGA:     Don't know why the wood is black, no errors in console. Probably this onboard inte

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I thought you had already fixed this problem with my suggestion upthread.

Yeh I thought I had too. However seems not. Intermittently the door won't unlock for the AI and player to pass through, and once it was locked

after they passed through and player couldn't get out ( solved that one with a key), but if it happens when someones playing it, they'll think

it's busted, and they'd be right. Still don't know why the AI are locking a door that is unlocked.

 

As for the objectives issue, I still havn't got it to work properly again. I just don't get it.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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I can take a look at both problems in a few days, if you like. I'll need the map.

 

Thanks man. I'll pm you with a link

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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I have a couple of switches. I want to put signs on them but there's not a lot of room. I want to use it to emphasise who owns

the next room. ie Jeansie Peek hole, Jeanies Door. 1 I don't know how to write on a sign, and 2 there's only 112 grid units to put two signs

in.

 

Is there some way to make a small custom sign in the editor? My first thought leads to a brush, but don't know how I could

write to it lol

 

Neon

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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You need a gui for that purpose. Check the signs in the prefabs to see how this can be setup.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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That solved it, Thanks Obsttorte. :)

Edited by NeonsStyle

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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  • 2 weeks later...

I have a guard in the main foyer. I also have a steward (noble variant AI). Everytime the steward walks past this guard, the guard

always says something like "Good evening your lordship" which he really shouldn't be doing for a steward. lol

 

I thought maybe just give him the base AI vocal set (think that silences him), but then he won't talk when he should elsewhere. Seems like

using a shotgun approach. Is there any way I can get him to stop him saying this without shutting him up in other situations?

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Thanks. I found a mute for steward so I'll use that.

Edited by NeonsStyle

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Could you tell me what that spawnarg is? I tried to find it, but found heaps of other stuff but not that.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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That's useful to remember, thanks VO

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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I realised I need to have one of my AI characters invulnerable to all player attacks. He's key to the story, so

how do I make it so he can't be killed? He's already set so he can't be KO'd.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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I realised I need to have one of my AI characters invulnerable to all player attacks. He's key to the story, so

how do I make it so he can't be killed? He's already set so he can't be KO'd.

 

There's a couple of different ways to do that however in my experience I found the best is to give him 1 hp so that any damage will kill him, and then setup an objective that fails when the AI is killed and/or KO'd. You can either make it hidden or make it visible and put something like "Do not harm or kill friendly characters".

 

In the accountant 2 I had that setup and it looked like this

 

28C3MBw.png

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Hmm. That would work, but I don't think I really want the player to know until later that the Steward is friendly. I'd

like that to only be known just before that conversation we did. If there's another way to do it, it'd suit it better I think,

otherwise I'll have to do it that way, and just describe it differently.

 

On a side issue. I'm having trouble getting the sign gui to work. When you pull out the entity,

it's pretty much tells you how to use it, but it just doesn't work. Here's the setup for it:

 

classname func_static

name Jeanies_Secret_Door

gui guis/readables/sign_text_decals/sign_text_carolingia_small.gui

gui_parm1 Jeanies Secret Door

model Jeanies_Secret_Door

Origin blah blah

 

Here's a pic:

 

sign.jpg

Edited by NeonsStyle

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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The easiest way to make an ai invulnerable is to give it an enormous amount of hitpoints. Setting health to 1000000 should work.

 

Regarding the gui: Your setup seams fine. There are two reasons I can think of why it is not working. Either there isn't enough light to read it or the text is too small. You could try if it works with a different gui. Also note that you place the gui a bit in front of the object behind it to avoid z-fighting, which theoretically could also make the text unreadable.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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The easiest way to make an ai invulnerable is to give it an enormous amount of hitpoints. Setting health to 1000000 should work.

 

Regarding the gui: Your setup seams fine. There are two reasons I can think of why it is not working. Either there isn't enough light to read it or the text is too small. You could try if it works with a different gui. Also note that you place the gui a bit in front of the object behind it to avoid z-fighting, which theoretically could also make the text unreadable.

 

Re the hitpoint, that doesn't work, seems it's a percentage. If I change Health or say 10000 then click away, reselect and check it again it goes back to 100

 

Thx for info on gui that sorted it, font was too small.

Edited by NeonsStyle

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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I tried spawnarg max_health 10000 Obsttorte, but he still dies in two swipes of a sword.

Edited by NeonsStyle

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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