Popular Post NeonsStyle 586 Posted June 20, 2016 Popular Post Report Share Posted June 20, 2016 (edited) So for long time now I've been working on a map, and lately I got really enthused lol. So it's almost done now. Here's a sneak peek. I turned the gamma way up on the vid so it can be seen in the video. https://www.youtube.com/watch?v=zjemP2LfzXw&feature=youtu.be Edited July 18, 2019 by NeonsStyle 11 Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to post Share on other sites
Goldwell 2477 Posted June 20, 2016 Report Share Posted June 20, 2016 Both videos are private Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Snowed Inn | Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse Link to post Share on other sites
NeonsStyle 586 Posted June 20, 2016 Author Report Share Posted June 20, 2016 Both videos are private Fixed 1 Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to post Share on other sites
NeonsStyle 586 Posted June 21, 2016 Author Report Share Posted June 21, 2016 Would be nice if someone could tell me what's going on with this Glass Box. Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to post Share on other sites
Obsttorte 1522 Posted June 21, 2016 Report Share Posted June 21, 2016 Need more details. Can you upload a small map containing the box? Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
NeonsStyle 586 Posted June 21, 2016 Author Report Share Posted June 21, 2016 (edited) Need more details. Can you upload a small map containing the box?Here you go. https://dl.dropboxusercontent.com/u/71512306/box.map I've just copied the whole thing, as you can see, there's no other glass elements inside. So I'm perplexed why its doing it. Also is there a search option for models/textures? I'm trying to find a mirror n dammned if I can find it. lol Edited June 21, 2016 by NeonsStyle Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to post Share on other sites
AluminumHaste 1066 Posted June 21, 2016 Report Share Posted June 21, 2016 I can already tell you what's wrong, when I made that texture I used DDS for the diffuse, which causes weird rendering issues. It should be fixed in 2.04 as I converted them back to TGA instead. Quote I always assumed I'd taste like boot leather. Link to post Share on other sites
NeonsStyle 586 Posted June 22, 2016 Author Report Share Posted June 22, 2016 I can already tell you what's wrong, when I made that texture I used DDS for the diffuse, which causes weird rendering issues. It should be fixed in 2.04 as I converted them back to TGA instead. Ahhh ok good. I'll change the texture then. Thanks Haste. Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to post Share on other sites
NeonsStyle 586 Posted June 22, 2016 Author Report Share Posted June 22, 2016 Could someone tell me, what is an .xd file? Going over Fidcals wiki on readables, he says I need to make a text .xd file first. Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to post Share on other sites
Destined 620 Posted June 22, 2016 Report Share Posted June 22, 2016 .xd files are "xdata" files, where all the readables info is strored. Just create a text document with the same name as your map and change "txt" do "xd". I would strongly recommend to use the readables editor, as this is way easier to use than creating readables from scratch. Check out the Wiki page of the editor, everything you need to know is explained there:http://wiki.thedarkmod.com/index.php?title=Readable_Editor Quote Link to post Share on other sites
Melan 1809 Posted June 22, 2016 Report Share Posted June 22, 2016 Would be nice if someone could tell me what's going on with this Glass Box.It is a magic box, and it is very cool! You should keep it that way and come up with a justification to include it in the mission. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
NeonsStyle 586 Posted June 22, 2016 Author Report Share Posted June 22, 2016 (edited) I can already tell you what's wrong, when I made that texture I used DDS for the diffuse, which causes weird rendering issues. It should be fixed in 2.04 as I converted them back to TGA instead. Changing the texture for the glass box doesn't fix this issue. No matte what glass texture I put on it, it still does it. Also that link to the readables editor (great idea) doesn't have a link to download it. Do you have one? I've googled itn can't find it. Maybe it should be on the tdm downloads. Edited June 22, 2016 by NeonsStyle Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to post Share on other sites
NeonsStyle 586 Posted June 22, 2016 Author Report Share Posted June 22, 2016 (edited) It is a magic box, and it is very cool! You should keep it that way and come up with a justification to include it in the mission. hahaha That's a good idea and I know just how to use it. Thx lol Edited June 23, 2016 by NeonsStyle Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to post Share on other sites
Destined 620 Posted June 22, 2016 Report Share Posted June 22, 2016 Also that link to the readables editor (great idea) doesn't have a link to download it. Do you have one? I've googled itn can't find it. Maybe it should be on the tdm downloads. The readables editor does not need to be downloaded, it is integrated in DR. Simply select your readable entity and go to the "Entity" menu at the top. The last entry (after Stim/Response) is the readable editor. Quote Link to post Share on other sites
NeonsStyle 586 Posted June 22, 2016 Author Report Share Posted June 22, 2016 The readables editor does not need to be downloaded, it is integrated in DR. Simply select your readable entity and go to the "Entity" menu at the top. The last entry (after Stim/Response) is the readable editor. Ahhhhh thank you Sir, this is very useful. Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to post Share on other sites
Spooks 703 Posted June 22, 2016 Report Share Posted June 22, 2016 A wierd issue I have with a glass box. It looks like there's another panel inside but there isn't,and it changes position as you revolve around it. I can already tell you what's wrong, when I made that texture I used DDS for the diffuse, which causes weird rendering issues. It should be fixed in 2.04 as I converted them back to TGA instead. Are you sure this isn't the heatHaze shader program doing it? For whatever reason the stronger the heatHaze effect is the more shifted the _currentRender will be to the side. Does that happen just for .dds? Quote My FMs: The King of Diamonds (2016) | Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM! Link to post Share on other sites
NeonsStyle 586 Posted June 22, 2016 Author Report Share Posted June 22, 2016 (edited) Ahhhhh thank you Sir, this is very useful. Having an issue with this. I selected model/readables\paper2 and made a readable, which worked great. Until I got in game and realisedpaper2 is actually a map lol. So I need to use another piece of paper and there is the problem. If I delete this readable, I can't add another. It keeps giving an error "Cannot run Readable Editor on this selectiion, Please select asingle XData entity" I just want to test this out atm. I'm almost at the stage where I start placing readables everywhere, as the maps almost finished exceptfor that. and some polishing. Neon Edited June 22, 2016 by NeonsStyle Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to post Share on other sites
AluminumHaste 1066 Posted June 22, 2016 Report Share Posted June 22, 2016 Changing the texture for the glass box doesn't fix this issue. No matte what glass texture I put on it, it still does it. Yes, if you use any of the translucent window textures, I made them all and they all suffer (to varying degrees) from the same rendering issue.It's more pronounced when you Fit the texture on small patches it seems and they are close to each other. 2.04 shouldn't have this issue afaik. Quote I always assumed I'd taste like boot leather. Link to post Share on other sites
NeonsStyle 586 Posted June 22, 2016 Author Report Share Posted June 22, 2016 Are you sure this isn't the heatHaze shader program doing it? For whatever reason the stronger the heatHaze effect is the more shifted the _currentRender will be to the side. Does that happen just for .dds?To be honest Spooks, I have no idea what you're talking about I've not gotten into Shaders yet other than those attatched to default textures, decals etc. However,I didn't use anything else except for stained glass (1 sided) on both sides of the glass, and on the sides of the glass door. Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to post Share on other sites
NeonsStyle 586 Posted June 22, 2016 Author Report Share Posted June 22, 2016 Yes, if you use any of the translucent window textures, I made them all and they all suffer (to varying degrees) from the same rendering issue.It's more pronounced when you Fit the texture on small patches it seems and they are close to each other. 2.04 shouldn't have this issue afaik. That explains it. Now hears the question. Melans suggestion of using as a Magic Box appeals to me, so I'd have to create readables to use it, however if this bug gets fixed, then there will be readables talking about something that doesn't occur. ie a magic box that isn't magic lol. So how long before2.04 is out? If it's soon then I'll just not worry about it, but if it's a long time, then I might be able to use it while it's still there.It'd change some of the details of the story. Neon Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to post Share on other sites
grayman 2974 Posted June 22, 2016 Report Share Posted June 22, 2016 We plan to release 2.04 during the first week of July. Quote Link to post Share on other sites
Destined 620 Posted June 22, 2016 Report Share Posted June 22, 2016 Having an issue with this. I selected model/readables\paper2 and made a readable, which worked great. Until I got in game and realisedpaper2 is actually a map lol. So I need to use another piece of paper and there is the problem. If I delete this readable, I can't add another. It keeps giving an error "Cannot run Readable Editor on this selectiion, Please select asingle XData entity" I just want to test this out atm. I'm almost at the stage where I start placing readables everywhere, as the maps almost finished exceptfor that. and some polishing. The error message means that you have either selected more than one entity at the time or that DR does not recognize it as a readable. Do you insert your new entitiy as a model and covnert it afterwards? If so, you might want to try to insert your readable via "insert entity" and choose the one you want. Alternatively, you can have a look at the starter-map. In one room there are a couple of readables (stationary as well as mobile) and copy them into your map. I myself have used the starter-map for my WIP and have built my structure somewhere else, so I can just copy/paste stuff from the rooms given in the map. Quote Link to post Share on other sites
AluminumHaste 1066 Posted June 22, 2016 Report Share Posted June 22, 2016 Are you sure this isn't the heatHaze shader program doing it? For whatever reason the stronger the heatHaze effect is the more shifted the _currentRender will be to the side. Does that happen just for .dds? Yes the heathaze shader program does stupid things with DDS and offsets it.This is what it looks like with TGA: Don't know why the wood is black, no errors in console. Probably this onboard intel GPU. 2 Quote I always assumed I'd taste like boot leather. Link to post Share on other sites
NeonsStyle 586 Posted June 22, 2016 Author Report Share Posted June 22, 2016 If so, you might want to try to insert your readable via "insert entity" and choose the one you want. Alternatively, you can have a look at the starter-map. In one room there are a couple of readables (stationary as well as mobile) and copy them into your map. I myself have used the starter-map for my WIP and have built my structure somewhere else, so I can just copy/paste stuff from the rooms given in the map. Ahhh that sounds a much better way. Thank you. Yeh I'm currently using Tears of St Lucia to learn how somethings are done rather thanbug everyone here with a zillion questions I always have, then just bug u when wiki or that doesn't answer my question. Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to post Share on other sites
NeonsStyle 586 Posted June 22, 2016 Author Report Share Posted June 22, 2016 Yes the heathaze shader program does stupid things with DDS and offsets it.This is what it looks like with TGA: itb_2016-06-22_09.06.15.jpg Don't know why the wood is black, no errors in console. Probably this onboard intel GPU. Ahhh right.. thanks. On mine the wood is wood coloured. Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to post Share on other sites
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