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NeonsStyle [Work In Progress]

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ARRGGH NO!!!! I had to rebuild the computer today and I forgot to back up the latest work on my level. The most

recent is october which was on Dropbox. I lost all the voice acting and everything. FFS!

 

<Bashes head against wall repeatedly for blind stupidity> sigh!

 

I'll have to remake it all over again from where I left off in October. :blush::blush::blush:


I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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There is software available that is capable of restoring deleted data. Maybe some of the lost stuff can be recovered?!


FM's: Builder Roads, Old Habits, Old Habits Rebuild

WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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I know, I have two, I just never got the chance to back it up as the computer wouldn't boot. So I had

no option but to reformat and reinstall windows. It was all lost. I do have a backup back to October. I just

have to rebuild. I lost some voice work two, but I think I can get a copy of that.


I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Yeh I'll just have to get onto Goldwell, I'm sure he still has the files.


I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Formatting doesn't actually delete the data, unless you did a secure erase which writes 1's and 0's to every sector of the hardrive. You would know if you did that as a format would take hours to complete.

Try Recuva. I bet most of your data is still there.

https://www.piriform.com/recuva

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I always assumed I'd taste like boot leather.

 

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If it's any help, we did a PM back in October that shows you I sent your map back to you on Oct 20 after doing the latest in a round of work on it.

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Oh thank you so much Grayman. I'd forgotten about that. That is much much later than anything I have, and it's

almost complete :D

Edited by NeonsStyle

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Hey All,

 

Quick question

 

First, I have a conversation that the player enters into, and I would like the AI to turn to face the player. I noticed there's

a tick box in the conversation to allow this which I ticked, but doesn't seem to do anything. How do I get him to face the

player?

 

Thanks

 

Neon


I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Hey All,

 

Quick question

 

First, I have a conversation that the player enters into, and I would like the AI to turn to face the player. I noticed there's

a tick box in the conversation to allow this which I ticked, but doesn't seem to do anything. How do I get him to face the

player?

 

Thanks

 

Neon

 

In the conversation window add in a command before the AI starts talking with the following set:

 

Actor - Whichever AI you want to look at the player

Command - "LookAtEntity"

 

(under Command Arguments)

 

Entity - "player1"

Duration - The number of seconds they should look at the player for, for example if it's 15 seconds then simply "15" will do

Wait until finished - Untick this box

 

 

Setting it up like that will cause the AI to look at the player (and i'm pretty sure face the player) for the duration you set while they're talking

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Oh great, thanks Goldwell. Does that also mean he will follow the player around the room (ie looking at player).


I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Oh great, thanks Goldwell. Does that also mean he will follow the player around the room (ie looking at player).

 

yep

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How do you stop an AI from opening a secret door? This is a simple switch operated door.


I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Maybe place monsterclip around the door and behind it to cut the AI off from thinking it's a shortcut?

 

Or see if there's something like an AI_Use spawnarg there you can set to 0?

Edited by Xarg

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

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Maybe place monsterclip around the door and behind it to cut the AI off from thinking it's a shortcut?

 

Or see if there's something like an AI_Use spawnarg there you can set to 0?

Thanks, that'll do it, should've thought of that lol


I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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There should be an ai_do_not_operate spawnarg or similar on the door.


FM's: Builder Roads, Old Habits, Old Habits Rebuild

WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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In the conversation window add in a command before the AI starts talking with the following set:

 

Actor - Whichever AI you want to look at the player

Command - "LookAtEntity"

 

(under Command Arguments)

 

Entity - "player1"

Duration - The number of seconds they should look at the player for, for example if it's 15 seconds then simply "15" will do

Wait until finished - Untick this box

 

 

Setting it up like that will cause the AI to look at the player (and i'm pretty sure face the player) for the duration you set while they're talking

 

This didn't work Goldwell.

 

I selected the current conversation entity, and under Conversations added a new one "Look at player" Edited it, Set first 3 tick boxes, added the actor, steward, and used the command

Actor1 TurnToEntity. I did try LookatEntity, but that didn't work either. Editing that command, has Actor 1 (steward) command TurnToEntity and entity is player1 and the tick box is greyed

out and ticked. I tried unticking it when it was set to LookatEntity but that didn't help either. I also tried it with it ticked.


I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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This didn't work Goldwell.

 

I selected the current conversation entity, and under Conversations added a new one "Look at player" Edited it, Set first 3 tick boxes, added the actor, steward, and used the command

Actor1 TurnToEntity. I did try LookatEntity, but that didn't work either. Editing that command, has Actor 1 (steward) command TurnToEntity and entity is player1 and the tick box is greyed

out and ticked. I tried unticking it when it was set to LookatEntity but that didn't help either. I also tried it with it ticked.

 

That is quite odd, the look at entity command has worked in the past for me so I don't know why it isn't now. If you wanted to see a working version of this check out accountant 2, there is a thief on the top floor who talks to the player and I use that look at command while he is talking. Just open up the map in DarkRadiant and check out the conversations for Targan I believe his name was, maybe you can check that against what you're trying to see if you can spot any differences.

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I checked out your map and it's set up the same. I don't get why he won't turn around

and face the player when the player enters the room. When the player enters, he has his

back to him. If there were a way to turn him around by default that'd do part of it. I tried

orienting the path node but that does't seem to effect him.

 

Think might be better if someone more experienced take a look. Let me know

if you're up for it.

Edited by NeonsStyle
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I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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If there were a way to turn him around by default that'd do part of it. I tried

orienting the path node but that does't seem to effect him.

There is the path_turn entity for this exact purpose. Also, the path_wait entity sets the direction for the AI to face (according to description and I think I also used this at some point). I would try one of these for this purpose.

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There should be an ai_do_not_operate spawnarg or similar on the door.

 

"ai_should_not_handle" "1"

 

http://wiki.thedarkmod.com/index.php?title=Doors

 

(@Neon wiki search is your friend ;) )

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Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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There is the path_turn entity for this exact purpose. Also, the path_wait entity sets the direction for the AI to face (according to description and I think I also used this at some point). I would try one of these for this purpose.

 

But will the AI turn to look at the player as he moves around the room? Also this AI gets to this spot via a Stim Response and the last

part of it is to head to a path_corner with a path_wait (which is angled where I want him, but it doesn't work). So could I remove

the path corner and instead having him go to a path_turn?

 

Oh and nbohr1more, I do use the wiki, but when I don't get my issue resolved by it, I turn to the forum :P lol

 

[Edit] The path_turn didn't work, Even if it worked, I didn't think it would solve it as he needs to look at the player as the player

moves around the room as they are having a conversation.

Edited by NeonsStyle
  • Like 1

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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