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TDM 2.06 issues...


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Behind Closed Doors (library), Briarwood Manor (outdoors), Rightful Property (city area closer to the bank), and No Honor Among Thieves (mission 1 cave and mission 3 forest) are good ways to stress te

You don't have to use FXAA in the global settings. You can use application settings (not sure about the English name) and choose TDM exe from the dropdown list, so it works just for TDM.

Shadow Quality just changes the transition gradients.   If you want the "look" to change, try r_softShadowsRadius 5.0 or any other value than 1.0. (larger numbers are blurrier)

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OK. Let's also force a few known good fallbacks:

 

Create an autoexec.cfg and place:

 

 

 
seta s_noSound "0"
seta s_force22kHz "0"
 

 

If the mission starts, remove the s_noSound line and try again.

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Just a quick reply as its getting late and I need my beauty sleep.

Some problems were self inflicted, probably down to permissions issues.

Moved the darkmod folder to the user home directory and did an update. Able to install and run missions now. Downloadable mission list is now showing up. Sound working although crackly at times. Game still won't automatically restart though. 'A New Job' is very sluggish, but 'The Ravine' is a bit better. The warts 'n' all log file is 31mb, so haven't posted it (too big for pastebin also). I'll do a bit more testing then produce a shorter one.

Thanks for the responses.

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I don't know if this is a 2.06 problem because I never played that mission on 2.05, but in the great "Thief's Den 3: Heart of lone Salvation" I get the following weird reflections on a tray and artifacts in a window, see attached screenshots. Turning AA off removes both...

post-33159-0-61151100-1528104537_thumb.jpg

post-33159-0-19214600-1528104547_thumb.jpg

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You don't want to play the game with everything in darkmod.ini turned on, the game will be slower. Now that you seem to be running better, set all those back to =0.

I always assumed I'd taste like boot leather.

 

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Please post your Darkmod.cfg

 

If you ever touched Soft Shadows and have Nvidia hardware, you will be permanently set to r_useFBO 1.

When that happens, all AA settings become resolution scaling settings.

 

Disabling advanced features will not revert that. You'll need to invoke the cvars in the console or edit Darkmod.cfg

 

r_softShadowsQuality 0

r_fboResolution 1

r_multisamples 0

r_useFBO 0

 

If you don't want to be trapped by this:

 

r_nvidiaOverride 0

 

then you can toggle r_useFBO as you wish without being forced to use it.

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Disabling advanced features will not revert that. You'll need to invoke the cvars in the console or edit Darkmod.cfg

 

Okay, that fixed it. But you must include a solution to that into your next update otherwise anyone experimenting with the new features and not liking them will get broken graphics sooner or later and wonder why it happens when the experimental features have long been disabled :(!

Edited by wesp5
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I've been playing Coercion, and the text on the Experiment Logs saturates when you read them. I've also noticed the same problem with a note in the kitchen in Full Moon Fever. I'm running the original 32-bit version of TDM with Soft Shadows set to Very High.

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post-33055-0-95882000-1528267956_thumb.jpg

post-33055-0-64648000-1528267989_thumb.jpg

"Let me guess - little blue men with three heads stole your sweetroll?"

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Okay, nobody answered yet to my request to fix the nividia trap which can cause a lot of artifacts. So is there a default Darkmod.cfg where r_nvidiaOverride 0 can be set so it applies to new versions of the mod at least? r_nvidiaOverride is not in the 2.05 config, so maybe it was a bad idea to add it to 2.06 in the first place?

Edited by wesp5
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Okay, nobody answered yet to my request to fix the nividia trap which can cause a lot of artifacts. So is there a default Darkmod.cfg where r_nvidiaOverride 0 can be set so it applies to new versions of the mod at least? r_nvidiaOverride is not in the 2.05 config, so maybe it was a bad idea to add it to 2.06 in the first place?

Yes, r_nvidiaOverride is in Darkmod.cfg

 

Here is the logic of why it's set this way.

 

No Nvidia Override:

 

1) I'm an end user with Nvidia and I'm trying TDM the first time

2) Ooh "Soft Shadows" let me turn those on

3) Why do my shadows flicker all over the place? Horrible!

 

No Nvidia Override with FBO:

 

4) Ok, I learned that I can cure my flickering shadows with r_useFBO 1. Yeah

5) Where did my Antialiasing go?

 

 

With r_nvidiaOverride

 

 

1) I'm an end user with Nvidia and I'm trying TDM the first time

2) Ooh "Soft Shadows" let me turn those on

3) When I increase AA my performance goes way down. I guess these Soft Shadows are pretty expensive, eh?

4) Why are there artifacts on some reflective surfaces and some sky-boxes?

 

I am currently working on a GUI way to reset the FBO options when you disable Soft Shadows.

 

The best answer is:

 

If you have Nvidia hardware: Don't use in-game AA. Use FXAA in your driver options or crank your resolution.

Please visit TDM's IndieDB site and help promote the mod:

 

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I am currently working on a GUI way to reset the FBO options when you disable Soft Shadows.

Great to hear that! It seems it's more complicated than I thought ;). So you know your way around the GUI? Because I would like to have a button to flag a mission as completed that doesn't have that option itself (like the training missions or Arena lately). After the easy way I added the looking up and down keys to the GUI, I looked at the main menu pages, but can't find a way to add a new button or change the coordinates of the existing ones as it looks differently from the settings menu. Also I wouldn't know how to change the completed stage in "missions.tdminfo" from there, but I bet it should be rather easy if someone could give me tips on what to do :)!

Edited by wesp5
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You could simply add the completed state in missions.tdminfo manually. Just add "mission_completed_1" "1" inside the brackets of the according mission. I have done so with several missions I had completed before I had moved to a new PC.

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You could simply add the completed state in missions.tdminfo manually. Just add "mission_completed_1" "1" inside the brackets of the according mission. I have done so with several missions I had completed before I had moved to a new PC.

I already did that on my system, but as long as there are missions that can't be completed I think a GUI solution should be implemented!

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Okay, the problems with the text are still there even with Soft Shadows turned off. Do you think it could be something that can easily be fixed on my end? I read something about outdated GUIs, could that be the problem? I'm not going to re-cover Coercion with this problem, it makes the experiment logs impossible to read.

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Okay, the problems with the text are still there even with Soft Shadows turned off. Do you think it could be something that can easily be fixed on my end? I read something about outdated GUIs, could that be the problem? I'm not going to re-cover Coercion with this problem, it makes the experiment logs impossible to read.

Post your Darkmod.cfg please.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

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Here:

 

 

unbindall
bind "ENTER" "_impulse51"
bind "ESCAPE" "togglemenu"
bind "SPACE" "_moveup"
bind "-" "_impulse50"
bind "0" "_impulse10"
bind "1" "_impulse1"
bind "2" "_impulse2"
bind "3" "_impulse3"
bind "4" "_impulse4"
bind "5" "_impulse5"
bind "6" "_impulse6"
bind "7" "_impulse7"
bind "8" "_impulse8"
bind "9" "_impulse9"
bind "=" "_impulse49"
bind "[" "_impulse48"
bind "\" "_mlook"
bind "]" "_impulse47"
bind "^" "_impulse0"
bind "a" "_moveleft"
bind "c" "_impulse24"
bind "d" "_moveright"
bind "e" "_impulse46"
bind "f" "_impulse44"
bind "g" "inventory_use '#str_02396'"
bind "i" "inventory_cycle_group '#str_02391'"
bind "k" "inventory_cycle_group '#str_02392'"
bind "l" "inventory_use '#str_02395'"
bind "m" "inventory_cycle_maps"
bind "o" "_impulse19"
bind "p" "inventory_cycle_group '#str_02389'"
bind "q" "_impulse45"
bind "r" "_impulse52"
bind "s" "_back"
bind "t" "_impulse30"
bind "u" "_impulse51"
bind "v" "inventory_hotkey '#str_02397'"
bind "w" "_forward"
bind "x" "_impulse23"
bind "y" "clientMessageMode 1"
bind "z" "_zoom"
bind "BACKSPACE" "inventory_hotkey"
bind "PAUSE" "pause"
bind "UPARROW" "_forward"
bind "DOWNARROW" "_back"
bind "LEFTARROW" "_left"
bind "RIGHTARROW" "_right"
bind "ALT" "_strafe"
bind "CTRL" "_button5"
bind "SHIFT" "_speed"
bind "DEL" "_lookdown"
bind "PGDN" "_lookup"
bind "END" "_impulse18"
bind "F3" "_impulse17"
bind "F4" "savegame quick"
bind "F5" "loadgame quick"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F8" "loadgame quick"
bind "F12" "screenshot"
bind "MOUSE1" "_attack"
bind "MOUSE2" "_impulse41"
bind "MOUSE3" "_zoom"
bind "MWHEELDOWN" "_impulse14"
bind "MWHEELUP" "_impulse15"
seta gui_mediumFontLimit "0.30"
seta gui_smallFontLimit "0.15"
seta radiant_entityMode "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_ypos "142"
seta win_xpos "715"
seta sys_lang "english"
seta s_decompressionLimit "6"
seta s_useEAXReverb "0"
seta s_numberOfSpeakers "2"
seta s_doorDistanceAdd "450"
seta s_globalFraction "0.8"
seta s_subFraction "0.75"
seta s_playDefaultSound "1"
seta s_volume_dB "0"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxSoundsPerShader "0"
seta s_device "default"
seta s_diffractionMax "10"
seta r_useMapBufferRange "0"
seta r_cinematic_legacyRoq "0"
seta r_nvidiaOverride "1"
seta r_fboResolution "1"
seta r_fboSharedDepth "0"
seta r_fboSharedColor "0"
seta r_fboColorBits "32"
seta r_useGLSL "1"
seta r_useFBO "0"
seta r_useBfgPortalCulling "0"
seta r_postprocess_bloomKernelSize "2"
seta r_postprocess_bloomIntensity "0"
seta r_postprocess "0"
seta r_screenshot_format "jpg"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta com_smp "0"
seta r_forceLoadImages "0"
seta r_testARBProgram "1"
seta r_shadows "1"
seta r_shadowPolygonFactor "0"
seta r_shadowPolygonOffset "-1"
seta r_offsetunits "-0.1"
seta r_offsetfactor "-2"
seta r_clear "2"
seta r_useSoftParticles "1"
seta r_skipDepthCapture "0"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_brightness "1"
seta r_gamma "1.2"
seta r_swapInterval "0"
seta r_useIndexBuffers "1"
seta r_softShadowsRadius "1.0"
seta r_softShadowsQuality "48"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "1"
seta r_mode "3"
seta r_multiSamples "0"
seta image_mipmapMode "2"
seta image_blockChecksum "0"
seta image_downSizeLimit "256"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "128"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_useCache "0"
seta image_cacheMegs "20"
seta image_cacheMinK "200"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "1"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_preload "1"
seta image_roundDown "1"
seta image_forceDownSize "0"
seta image_downSize "0"
seta image_lodbias "0"
seta image_anisotropy "1"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta r_cinematic_checkImmediately "0"
seta r_cinematic_log_flush "0"
seta r_cinematic_log_ffmpeg "0"
seta r_cinematic_log "0"
seta net_serverDlTable ""
seta net_serverDlBaseURL ""
seta net_serverDownload "0"
seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
seta g_mapCycle "mapcycle"
seta g_voteFlags "0"
seta g_gameReviewPause "10"
seta g_countDown "10"
seta g_password ""
seta g_testModelHeadJoint "Spine2"
seta g_testModelHead "atdm:ai_head_citywatch"
seta g_fov "90"
seta g_showBrass "1"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta pm_walkspeed "70"
seta g_enablePortalSky "2"
seta g_showcamerainfo "0"
seta g_damageScale "1"
seta g_decals "1"
seta g_doubleVision "1"
seta g_bloodEffects "1"
seta g_projectileLights "1"
seta g_muzzleFlash "1"
seta gui_CenterY "0.5"
seta gui_CenterX "0.5"
seta gui_Height "1.0"
seta gui_Width "1.0"
seta r_fovRatio "0"
seta r_aspectRatio "0"
seta ui_showGun "1"
seta ui_autoSwitch "1"
seta ui_team "Red"
seta ui_skin "skins/characters/player/marine_mp"
seta ui_name "Player"
seta si_serverURL ""
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "0"
seta si_teamDamage "0"
seta si_timeLimit "10"
seta si_maxPlayers "4"
seta si_map "game/mp/d3dm1"
seta si_gameType "singleplayer"
seta si_name "DOOM Server"
seta tdm_lod_bias "1.0"
seta tdm_voice_from_off_volume "0"
seta tdm_voice_player_volume "0"
seta tdm_music_volume "0"
seta tdm_ambient_method "0"
seta tdm_door_auto_open_on_unlock "1"
seta tdm_bow_aimer "0"
seta tdm_lp_debug_hud "0"
seta tdm_lp_pawlow "0"
seta tdm_lp_randomize "1"
seta tdm_lp_auto_pick "1"
seta tdm_lp_autopick_attempts "3"
seta tdm_lp_pick_timeout "500"
seta tdm_lp_sample_delay "10"
seta tdm_lp_base_count "5"
seta tdm_empty_model "models/darkmod/misc/system/empty.lwo"
seta tdm_lg_split "0"
seta tdm_lg_model "models/darkmod/misc/system/lightgem.lwo"
seta tdm_lg_weak "0"
seta tdm_lg_interleave_min "40"
seta tdm_lg_interleave "1"
seta pm_rope_snd_rep_dist "32"
seta pm_min_stepsound_interval "200"
seta pm_stepvol_crouch_creep "-7"
seta pm_stepvol_crouch_run "4"
seta pm_stepvol_crouch_walk "-2"
seta pm_stepvol_creep "-5"
seta pm_stepvol_run "8"
seta pm_stepvol_walk "0"
seta tdm_underwater_blur "3"
seta tdm_rope_pull_force_factor "140"
seta gui_objectiveTextSize "1.0"
seta gui_barSize "1.0"
seta gui_lightgemSize "1.0"
seta gui_bigTextSize "1.0"
seta gui_smallTextSize "1.0"
seta gui_iconSize "1.0"
seta tdm_inv_use_visual_feedback "1"
seta tdm_door_control "0"
seta tdm_inv_use_on_frob "1"
seta tdm_inv_loot_sound "frob_loot"
seta tdm_inv_hud_pickupmessages "1"
seta tdm_hud_hide_lightgem "0"
seta tdm_hud_opacity "0.7"
seta tdm_grabber_reverse_control "0"
seta tdm_bounce_sound_min_vel "80"
seta tdm_bounce_sound_max_vel "400"
seta tdm_throw_max_vel "900"
seta tdm_throw_time "1200"
seta tdm_throw_max "3500"
seta tdm_throw_min "600"
seta tdm_phys_show_momentum "0"
seta tdm_ai_hearing_hardcore "1.5"
seta tdm_ai_hearing_challenging "1.0"
seta tdm_ai_hearing_forgiving "0.6"
seta tdm_ai_hearing_nearly_deaf "0.2"
seta tdm_ai_hearing "3"
seta tdm_ai_vision_hardcore "1.5"
seta tdm_ai_vision_challenging "1.2"
seta tdm_ai_vision_forgiving "0.6"
seta tdm_ai_vision_nearly_blind "0.2"
seta tdm_ai_vision "3"
seta tdm_melee_difficulty "normal"
seta tdm_melee_max_particles "10"
seta tdm_melee_forbid_auto_parry "0"
seta tdm_melee_auto_parry "0"
seta tdm_melee_invert_parry "0"
seta tdm_melee_invert_attack "0"
seta tdm_melee_mouse_thresh_ "0"
seta tdm_dragged_item_highlight "1"
seta tdm_drag_encumber_max "0.4"
seta tdm_drag_encumber_maxmass "55"
seta tdm_drag_encumber_minmass "10"
seta tdm_drag_jump_masslimit "20"
seta tdm_drag_af_free "0"
seta tdm_drag_af_ground_timer "800"
seta tdm_drag_damping_af "0.4"
seta tdm_drag_damping "0.0"
seta tdm_drag_stuck_dist "38.0"
seta tdm_drag_force_max "100000"
seta tdm_drag_limit_force "1"
seta tdm_collision_damage_scale_horiz "0.5"
seta tdm_collision_damage_scale_vert "1"
seta tdm_frob_fadetime "100"
seta tdm_frob_width "10.0"
seta tdm_frob_distance_default "63"
seta pm_lean_toggle "0"
seta pm_lean_door_bounds_exp "8.0"
seta pm_lean_door_max "40"
seta pm_lean_door_increments "10"
seta pm_lean_to_valid_increments "25"
seta pm_lean_forward_stretch "15"
seta pm_lean_forward_height "0.4"
seta pm_lean_forward_time "400.0"
seta pm_lean_forward_angle "2"
seta pm_lean_stretch "2"
seta pm_lean_height "0.4"
seta pm_lean_time "400.0"
seta pm_lean_angle "15.0"
seta tdm_reattach_delay "100"
seta tdm_crouch_toggle_hold_time "400"
seta tdm_toggle_crouch "1"
seta tdm_footfall_sounds_movetype_specific "1"
seta pm_mantle_minflatness "0.707"
seta pm_mantle_height "0.2"
seta pm_mantle_reach "0.5"
seta pm_weightmod "1"
seta pm_push_max_mass "200"
seta pm_push_heavy_threshold "0.15"
seta pm_push_accel_time "1000"
seta pm_push_start_delay "1000"
seta pm_push_maximpulse "300"
seta pm_pushmod "0.15"
seta pm_max_swimspeed_mod "1.4"
seta pm_crouchmod "0.54"
seta pm_creepmod "0.44"
seta pm_runmod "2.12"
seta tdm_savegame_compress "1"
seta tdm_force_savegame_load "0"
seta tdm_mainmenu_confirmquit "1"
seta tdm_debug_aastype "aas32"
seta tdm_allow_http_access "1"
seta tdm_proxy_pass ""
seta tdm_proxy_user ""
seta tdm_proxy ""
seta tdm_fm_restart_delay "0"
seta tdm_default_relations_def "atdm:team_relations_default"
seta tdm_show_trainer_messages "1"
seta tdm_menu_music "1"
seta tdm_wideScreenMode "0"
seta tdm_ai_show_aasfuncobstacle_state "0"
seta tdm_show_health "0"
seta tdm_ai_debug_greetings "0"
seta tdm_ai_debug_transition_barks "0"
seta tdm_ai_opt_nolipsync "0"
seta tdm_ai_opt_update_enemypos_interleave "48"
seta tdm_ai_opt_interleavethinkframes "0"
seta tdm_ai_opt_interleavethinkskipPVS "0"
seta tdm_ai_opt_interleavethinkmaxdist "0"
seta tdm_ai_opt_interleavethinkmindist "0"
seta tdm_ai_search_type "4"
seta tdm_ai_visdist_show "0.0"
seta tdm_ai_search_show "0.0"
seta tdm_showko "0"
seta tdm_showsprop_radius "0"
seta tdm_showsprop "0"
seta tdm_spr_debug "0"
seta tdm_sndprop_disable "0"
seta tdm_ai_acuity_susp "1.2"
seta tdm_ai_acuity_L5 "1.5"
seta tdm_ai_acuity_L4 "1.3"
seta tdm_ai_acuity_L3 "1.1"
seta tdm_ai_show_conversationstate "0"
seta tdm_ai_show_enemy_visibility "0"
seta tdm_ai_sight_scale "1000.0"
seta tdm_ai_sight_thresh "1.0"
seta tdm_ai_showelevator "0"
seta tdm_ai_showdoor "0"
seta tdm_ai_debug_blocked "0"
seta tdm_ai_showAASarea "0"
seta tdm_ai_showgoalpos "0"
seta tdm_ai_showdest "0"
seta tdm_ai_showalert "0"
seta tdm_ai_showtasks "0"
seta tdm_ai_showanimstate "0"
seta tdm_ai_showko "0"
seta tdm_ai_showfov "0"
seta tdm_ai_debug "0"
seta tdm_ai_bumpobject_impulse "250"
seta tdm_ai_tact "20.0"
seta tdm_ai_sight_combat_cutoff "20.0"
seta tdm_ai_sightmin "15.0"
seta tdm_ai_sightmax "40.0"
seta tdm_ai_sight_mag "1.0"
seta tdm_ai_sight_prob "0.7"
seta tdm_ai_showname "0"
seta tdm_ai_showbark "0"
seta tdm_ai_sndvol "0.0"
seta tdm_player_wait_until_ready "1"
seta m_strafeSmooth "4"
seta m_smooth "1"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivity "5"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "0"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta com_savegame_preview_format "jpg"
seta com_numQuickSaves "2"
seta com_guid ""
seta com_fixedTic "0"
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta com_product_lang_ext "1"
seta logFile "0"
seta com_showFPS "0"
seta com_purgeAll "0"

 

"Let me guess - little blue men with three heads stole your sweetroll?"

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Hmm.

 

I'm not seeing anything really "off" there but your resolution is pretty low.

Does the text display better if you use a 4:3, 5:4, or 16:10 aspect ratio?

 

What does it look like if you go up one resolution?

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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