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Posted (edited)

I think it's time for everything the 2.06 beta test didn't catch! I finally got it downloaded using the newer updater and disabling write protection. Everything looks fine so far, although I can hardly see a difference using the soft shadows except on the highest quality which really brings my system down, so I'll stay with the old ones ;). For now I only noticed one very small problem:

 

- There is a visible pixel to the left of the "Triangle Lockpick" name, please someone check either the name or the font!

post-33159-0-48294100-1527542821_thumb.jpg

Edited by wesp5
Posted (edited)

Well, here's something I just noticed.

 

I'm using v0.62 of the updater, because newer versions than that don't run for me (maybe because I'm on an XP, not sure).

 

Once I start downloading TDM 2.06 (with updater self-updating turned off), the 200-something megabytes of files get downloaded normally... then they immediately and without any sort of button-clicking or other input from the user start getting downloaded again. Ad infinitum, stuck in an infinite loop. It's as if the updater was getting an instruction of "now start again from the beginning" where it should receive "Job well done, stop."

 

Question for a quick-fix: if I just downloaded the game directly from the website and installed it in the same directory where it is now, would that in any way mess up my library of FMs?

 

 

EDIT: Having said that, I just tried running the program after simply shutting down the updater during the latest round of downloading. It seems to run, the bottom corner in the main menu says "2.06/32" and the training mission loads up and starts, so maybe the problem doesn't prevent the update from actually installing, it might be just the download that loops.

Edited by Premier
Posted (edited)

I must admit that i'm a bit disappointed with this update. I appreciate your guys work, but... no matter what settings i use, the performance is worse than with any other version before (uncapping FPS helps, but... still lags like mad in some places, think places with a lot of light sources). The multicore option does nothing at all here really. And there's some obvious issues, which will confuse new players as well, like the issues when you turn on anti-aliasing i described in the other thread. Wished i could revert back to 2.05, TBH.

Edited by chakkman
Posted

Strange you're having performance issues here, as even on my work computer with integrated graphics I was getting better FPS.

 

What are you running again for a system?

I always assumed I'd taste like boot leather.

 

Posted

I must admit that i'm a bit disappointed with this update. I appreciate your guys work, but... no matter what settings i use, the performance is worse than with any other version before (uncapping FPS helps, but... still lags like mad in some places, think places with a lot of light sources). The multicore option does nothing at all here really. And there's some obvious issues, which will confuse new players as well, like the issues when you turn on anti-aliasing i described in the other thread. Wished i could revert back to 2.05, TBH.

 

OK.

 

Let's dig a bit.

 

What Nvidia Driver do you have installed?

 

What Windows 10 update do you have installed?

 

Are Nvidia "Threaded Optimizations" enabled?

 

Are you comparing the 32-bit executable or the 64-bit?

 

Have you disabled "Fullscreen Optimizations" on TheDarkMod.exe \ x64.exe ?

 

Please post your Darkmod.cfg

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

From my TTLG musings:

 

Hmm...

 

seta image_useNormalCompression "0"

I never play with these compression settings since I like the extra VRAM but the Normal Compression one shouldn't
do ANYTHING in any modern TDM version since we don't use compressed normal maps....

 

Yet when I set it to 0, I get HUGE stutters in Behind Closed Doors.

 

It doesn't make sense...

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

Everything looks fine so far, although I can hardly see a difference using the soft shadows ...

Shadow Quality just changes the transition gradients.

 

If you want the "look" to change, try r_softShadowsRadius 5.0 or any other value than 1.0. (larger numbers are blurrier)

  • Like 1

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

I must admit that i'm a bit disappointed with this update. I appreciate your guys work, but... no matter what settings i use, the performance is worse than with any other version before (uncapping FPS helps, but... still lags like mad in some places, think places with a lot of light sources). The multicore option does nothing at all here really. And there's some obvious issues, which will confuse new players as well, like the issues when you turn on anti-aliasing i described in the other thread. Wished i could revert back to 2.05, TBH.

Do you mean objective performance (FPS) or subjective performance (laggier response to controls)?

Speaking about new stuff, you can try to disable soft shadows and antialiasing to check if performance returns back to old level.

Posted (edited)

Are you comparing the 32-bit executable or the 64-bit?

 

I didn't even think of that… i just tried the 64-bit Darkmod.exe, and, i don't have nearly as much lagging and stuttering as with the 32-bit version indeed. E.g., in the training mission, in the jumping and climbing training room, i got bad stuttering, when i entered the first area through the hole in the wall. With the 64-bit version, i don't get any stuttering. Only when i move, it slightly stutters the whole time, which is a bit weird.

 

Here's the link to my system again:

http://forums.thedarkmod.com/topic/9970-post-your-system-configuration-here/?p=342668

 

And here's my current darkmod.cfg:

 

 

 

unbindall
bind "ENTER" "_impulse51"
bind "ESCAPE" "togglemenu"
bind "SPACE" "_moveup"
bind "-" "_impulse50"
bind "0" "_impulse10"
bind "1" "_impulse1"
bind "2" "_impulse2"
bind "3" "_impulse3"
bind "4" "_impulse4"
bind "5" "_impulse5"
bind "6" "_impulse6"
bind "7" "_impulse7"
bind "8" "_impulse8"
bind "9" "_impulse9"
bind "=" "_impulse49"
bind "[" "_impulse48"
bind "\" "_mlook"
bind "]" "_impulse47"
bind "^" "_impulse0"
bind "a" "_moveleft"
bind "c" "_impulse24"
bind "d" "_moveright"
bind "e" "_impulse46"
bind "f" "_impulse44"
bind "g" "inventory_use '#str_02396'"
bind "i" "inventory_cycle_group '#str_02391'"
bind "k" "inventory_cycle_group '#str_02392'"
bind "l" "inventory_use '#str_02395'"
bind "m" "inventory_cycle_maps"
bind "o" "_impulse19"
bind "p" "inventory_cycle_group '#str_02389'"
bind "q" "_impulse45"
bind "r" "_impulse52"
bind "s" "_back"
bind "u" "_impulse51"
bind "v" "inventory_hotkey '#str_02397'"
bind "w" "_forward"
bind "x" "_impulse23"
bind "y" "clientMessageMode 1"
bind "z" "_zoom"
bind "BACKSPACE" "inventory_hotkey"
bind "PAUSE" "pause"
bind "UPARROW" "_forward"
bind "DOWNARROW" "_back"
bind "LEFTARROW" "_left"
bind "RIGHTARROW" "_right"
bind "ALT" "_strafe"
bind "CTRL" "_button5"
bind "SHIFT" "_speed"
bind "DEL" "_lookdown"
bind "PGDN" "_lookup"
bind "END" "_impulse18"
bind "F3" "_impulse17"
bind "F4" "savegame quick"
bind "F5" "savegame quick"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F9" "loadgame quick"
bind "F12" "screenshot"
bind "MOUSE1" "_attack"
bind "MOUSE2" "_impulse41"
bind "MOUSE3" "_zoom"
bind "MWHEELDOWN" "_impulse14"
bind "MWHEELUP" "_impulse15"
seta gui_mediumFontLimit "0.30"
seta gui_smallFontLimit "0.15"
seta radiant_entityMode "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_ypos "22"
seta win_xpos "3"
seta sys_lang "german"
seta s_decompressionLimit "6"
seta s_useEAXReverb "0"
seta s_numberOfSpeakers "2"
seta s_doorDistanceAdd "450"
seta s_globalFraction "0.8"
seta s_subFraction "0.75"
seta s_playDefaultSound "1"
seta s_volume_dB "0"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxSoundsPerShader "0"
seta s_device "default"
seta s_diffractionMax "10"
seta r_useMapBufferRange "0"
seta r_cinematic_legacyRoq "0"
seta r_nvidiaOverride "1"
seta r_fboResolution "1"
seta r_fboSharedDepth "0"
seta r_fboSharedColor "0"
seta r_fboColorBits "32"
seta r_useGLSL "1"
seta r_useFBO "1"
seta r_useBfgPortalCulling "0"
seta r_postprocess_bloomKernelSize "2"
seta r_postprocess_bloomIntensity "0.857143"
seta r_postprocess "1"
seta r_screenshot_format "jpg"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta com_smp "1"
seta r_forceLoadImages "0"
seta r_testARBProgram "1"
seta r_shadows "1"
seta r_shadowPolygonFactor "0"
seta r_shadowPolygonOffset "-1"
seta r_offsetunits "-0.1"
seta r_offsetfactor "-2"
seta r_clear "2"
seta r_useSoftParticles "1"
seta r_skipDepthCapture "0"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_brightness "1.047619"
seta r_gamma "1"
seta r_swapInterval "1"
seta r_useIndexBuffers "0"
seta r_softShadowsRadius "1.0"
seta r_softShadowsQuality "48"
seta r_customHeight "1080"
seta r_customWidth "1920"
seta r_fullscreen "1"
seta r_mode "-1"
seta r_multiSamples "0"
seta image_mipmapMode "2"
seta image_blockChecksum "0"
seta image_downSizeLimit "256"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "128"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_useCache "0"
seta image_cacheMegs "20"
seta image_cacheMinK "200"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "1"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_preload "1"
seta image_roundDown "1"
seta image_forceDownSize "0"
seta image_downSize "0"
seta image_lodbias "0"
seta image_anisotropy "16"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta r_cinematic_checkImmediately "0"
seta r_cinematic_log_flush "0"
seta r_cinematic_log_ffmpeg "0"
seta r_cinematic_log "0"
seta net_serverDlTable ""
seta net_serverDlBaseURL ""
seta net_serverDownload "0"
seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
seta g_mapCycle "mapcycle"
seta g_voteFlags "0"
seta g_gameReviewPause "10"
seta g_countDown "10"
seta g_password ""
seta g_testModelHeadJoint "Spine2"
seta g_testModelHead "atdm:ai_head_citywatch"
seta g_fov "90"
seta g_showBrass "1"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta pm_walkspeed "70"
seta g_enablePortalSky "2"
seta g_showcamerainfo "0"
seta g_damageScale "1"
seta g_decals "1"
seta g_doubleVision "1"
seta g_bloodEffects "1"
seta g_projectileLights "1"
seta g_muzzleFlash "1"
seta gui_CenterY "0.5"
seta gui_CenterX "0.5"
seta gui_Height "1.0"
seta gui_Width "1.0"
seta r_fovRatio "0"
seta r_aspectRatio "1"
seta ui_showGun "1"
seta ui_autoSwitch "1"
seta ui_team "Red"
seta ui_skin "skins/characters/player/marine_mp"
seta ui_name "Player"
seta si_serverURL ""
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "0"
seta si_teamDamage "0"
seta si_timeLimit "10"
seta si_maxPlayers "4"
seta si_map "game/mp/d3dm1"
seta si_gameType "singleplayer"
seta si_name "DOOM Server"
seta tdm_lod_bias "2.0"
seta tdm_voice_from_off_volume "0"
seta tdm_voice_player_volume "0"
seta tdm_music_volume "0"
seta tdm_ambient_method "0"
seta tdm_door_auto_open_on_unlock "0"
seta tdm_bow_aimer "0"
seta tdm_lp_debug_hud "0"
seta tdm_lp_pawlow "0"
seta tdm_lp_randomize "1"
seta tdm_lp_auto_pick "0"
seta tdm_lp_autopick_attempts "3"
seta tdm_lp_pick_timeout "500"
seta tdm_lp_sample_delay "10"
seta tdm_lp_base_count "5"
seta tdm_empty_model "models/darkmod/misc/system/empty.lwo"
seta tdm_lg_split "1"
seta tdm_lg_model "models/darkmod/misc/system/lightgem.lwo"
seta tdm_lg_weak "0"
seta tdm_lg_interleave_min "40"
seta tdm_lg_interleave "1"
seta pm_rope_snd_rep_dist "32"
seta pm_min_stepsound_interval "200"
seta pm_stepvol_crouch_creep "-7"
seta pm_stepvol_crouch_run "4"
seta pm_stepvol_crouch_walk "-2"
seta pm_stepvol_creep "-5"
seta pm_stepvol_run "8"
seta pm_stepvol_walk "0"
seta tdm_underwater_blur "3"
seta tdm_rope_pull_force_factor "140"
seta gui_objectiveTextSize "1.0"
seta gui_barSize "1.0"
seta gui_lightgemSize "1.0"
seta gui_bigTextSize "1.0"
seta gui_smallTextSize "1.0"
seta gui_iconSize "1.0"
seta tdm_inv_use_visual_feedback "1"
seta tdm_door_control "0"
seta tdm_inv_use_on_frob "1"
seta tdm_inv_loot_sound "frob_loot"
seta tdm_inv_hud_pickupmessages "1"
seta tdm_hud_hide_lightgem "0"
seta tdm_hud_opacity "0.7"
seta tdm_grabber_reverse_control "0"
seta tdm_bounce_sound_min_vel "80"
seta tdm_bounce_sound_max_vel "400"
seta tdm_throw_max_vel "900"
seta tdm_throw_time "1200"
seta tdm_throw_max "3500"
seta tdm_throw_min "600"
seta tdm_phys_show_momentum "0"
seta tdm_ai_hearing_hardcore "1.5"
seta tdm_ai_hearing_challenging "1.0"
seta tdm_ai_hearing_forgiving "0.6"
seta tdm_ai_hearing_nearly_deaf "0.2"
seta tdm_ai_hearing "2"
seta tdm_ai_vision_hardcore "1.5"
seta tdm_ai_vision_challenging "1.2"
seta tdm_ai_vision_forgiving "0.6"
seta tdm_ai_vision_nearly_blind "0.2"
seta tdm_ai_vision "1"
seta tdm_melee_difficulty "normal"
seta tdm_melee_max_particles "10"
seta tdm_melee_forbid_auto_parry "0"
seta tdm_melee_auto_parry "1"
seta tdm_melee_invert_parry "0"
seta tdm_melee_invert_attack "0"
seta tdm_melee_mouse_thresh_ "0"
seta tdm_dragged_item_highlight "1"
seta tdm_drag_encumber_max "0.4"
seta tdm_drag_encumber_maxmass "55"
seta tdm_drag_encumber_minmass "10"
seta tdm_drag_jump_masslimit "20"
seta tdm_drag_af_free "0"
seta tdm_drag_af_ground_timer "800"
seta tdm_drag_damping_af "0.4"
seta tdm_drag_damping "0.0"
seta tdm_drag_stuck_dist "38.0"
seta tdm_drag_force_max "100000"
seta tdm_drag_limit_force "1"
seta tdm_collision_damage_scale_horiz "0.5"
seta tdm_collision_damage_scale_vert "1"
seta tdm_frob_fadetime "100"
seta tdm_frob_width "10.0"
seta tdm_frob_distance_default "63"
seta pm_lean_toggle "0"
seta pm_lean_door_bounds_exp "8.0"
seta pm_lean_door_max "40"
seta pm_lean_door_increments "10"
seta pm_lean_to_valid_increments "25"
seta pm_lean_forward_stretch "15"
seta pm_lean_forward_height "0.4"
seta pm_lean_forward_time "400.0"
seta pm_lean_forward_angle "2"
seta pm_lean_stretch "2"
seta pm_lean_height "0.4"
seta pm_lean_time "400.0"
seta pm_lean_angle "15.0"
seta tdm_reattach_delay "100"
seta tdm_crouch_toggle_hold_time "400"
seta tdm_toggle_crouch "1"
seta tdm_footfall_sounds_movetype_specific "1"
seta pm_mantle_minflatness "0.707"
seta pm_mantle_height "0.2"
seta pm_mantle_reach "0.5"
seta pm_weightmod "1"
seta pm_push_max_mass "200"
seta pm_push_heavy_threshold "0.15"
seta pm_push_accel_time "1000"
seta pm_push_start_delay "1000"
seta pm_push_maximpulse "300"
seta pm_pushmod "0.15"
seta pm_max_swimspeed_mod "1.4"
seta pm_crouchmod "0.54"
seta pm_creepmod "0.44"
seta pm_runmod "2.35"
seta tdm_savegame_compress "1"
seta tdm_force_savegame_load "0"
seta tdm_mainmenu_confirmquit "1"
seta tdm_debug_aastype "aas32"
seta tdm_allow_http_access "1"
seta tdm_proxy_pass ""
seta tdm_proxy_user ""
seta tdm_proxy ""
seta tdm_fm_restart_delay "0"
seta tdm_default_relations_def "atdm:team_relations_default"
seta tdm_show_trainer_messages "1"
seta tdm_menu_music "1"
seta tdm_wideScreenMode "7"
seta tdm_ai_show_aasfuncobstacle_state "0"
seta tdm_show_health "0"
seta tdm_ai_debug_greetings "0"
seta tdm_ai_debug_transition_barks "0"
seta tdm_ai_opt_nolipsync "0"
seta tdm_ai_opt_update_enemypos_interleave "48"
seta tdm_ai_opt_interleavethinkframes "0"
seta tdm_ai_opt_interleavethinkskipPVS "0"
seta tdm_ai_opt_interleavethinkmaxdist "0"
seta tdm_ai_opt_interleavethinkmindist "0"
seta tdm_ai_search_type "4"
seta tdm_ai_visdist_show "0.0"
seta tdm_ai_search_show "0.0"
seta tdm_showko "0"
seta tdm_showsprop_radius "0"
seta tdm_showsprop "0"
seta tdm_spr_debug "0"
seta tdm_sndprop_disable "0"
seta tdm_ai_acuity_susp "1.2"
seta tdm_ai_acuity_L5 "1.5"
seta tdm_ai_acuity_L4 "1.3"
seta tdm_ai_acuity_L3 "1.1"
seta tdm_ai_show_conversationstate "0"
seta tdm_ai_show_enemy_visibility "0"
seta tdm_ai_sight_scale "1000.0"
seta tdm_ai_sight_thresh "1.0"
seta tdm_ai_showelevator "0"
seta tdm_ai_showdoor "0"
seta tdm_ai_debug_blocked "0"
seta tdm_ai_showAASarea "0"
seta tdm_ai_showgoalpos "0"
seta tdm_ai_showdest "0"
seta tdm_ai_showalert "0"
seta tdm_ai_showtasks "0"
seta tdm_ai_showanimstate "0"
seta tdm_ai_showko "0"
seta tdm_ai_showfov "0"
seta tdm_ai_debug "0"
seta tdm_ai_bumpobject_impulse "250"
seta tdm_ai_tact "20.0"
seta tdm_ai_sight_combat_cutoff "20.0"
seta tdm_ai_sightmin "15.0"
seta tdm_ai_sightmax "40.0"
seta tdm_ai_sight_mag "1.0"
seta tdm_ai_sight_prob "0.7"
seta tdm_ai_showname "0"
seta tdm_ai_showbark "0"
seta tdm_ai_sndvol "0.0"
seta tdm_player_wait_until_ready "1"
seta m_strafeSmooth "4"
seta m_smooth "1"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivity "8.825397"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "0"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta com_savegame_preview_format "jpg"
seta com_numQuickSaves "2"
seta com_guid ""
seta com_fixedTic "0"
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta com_product_lang_ext "1"
seta logFile "0"
seta com_showFPS "0"
seta com_purgeAll "0"

 

 

 

BTW, is the 64-bit version new with this update? I wasn't aware there is a 64-bit executable.

Edited by chakkman
Posted

Yup, x64 is new. As for your config and settings, using in-game AA isn't recommended right now, try using FXAA in your nvidia drivers. Also, I've read about win 10 memory problems, not sure how much this contributes to playing TDM, but people with 8 gigs of ram or less are complaining about poor system performance (after some time).

  • Like 1
Posted

I don't know if it shows in the darkmod.cfg, but, i deactivated ingame AA, and i don't use FXAA in the driver either, because it would also use it in other games where AA works then.

Posted (edited)

You don't have to use FXAA in the global settings. You can use application settings (not sure about the English name) and choose TDM exe from the dropdown list, so it works just for TDM.

Edited by Judith
  • Like 2
Posted

I didn't even think of that… i just tried the 64-bit Darkmod.exe, and, i don't have nearly as much lagging and stuttering as with the 32-bit version indeed. E.g., in the training mission, in the jumping and climbing training room, i got bad stuttering, when i entered the first area through the hole in the wall. With the 64-bit version, i don't get any stuttering. Only when i move, it slightly stutters the whole time, which is a bit weird.

 

Here's the link to my system again:

http://forums.thedarkmod.com/topic/9970-post-your-system-configuration-here/?p=342668

 

 

 

BTW, is the 64-bit version new with this update? I wasn't aware there is a 64-bit executable.

Your system info link doesn't specifically answer these:

 

What Nvidia Driver version do you have installed?

 

Example: 397.64 ?

 

What Windows 10 update do you have installed?

 

Example: April Update 1803 ?

 

Are Nvidia "Threaded Optimizations" enabled?

 

Yes \ No ? (Default = Yes. In most modern drivers this should be yes but older drivers stutter in OpenGL with this setting.)

 

 

I can suggest that you try these Darkmod.cfg changes:

 

Multi-core profile (optimized for threading):

 
seta com_fixedTic "1"
seta com_smp "1"
seta r_useBfgPortalCulling "1"
seta r_useMapBufferRange "1"
seta tdm_lg_split "0"
seta tdm_lg_interleave_min "1"
 

Single Core profile. Better for systems that don't do threaded OpenGL well.

 
seta com_fixedTic "1"
seta com_smp "0"  (or 1)
seta r_useBfgPortalCulling "0"
seta r_useMapBufferRange "0"
seta tdm_lg_split "1"
seta tdm_lg_interleave_min "1"
seta tdm_lg_interleave "2"  (experiment with values between 2, 3, ..., and 8)
 

finally, r_softShadowsQuality 48 is high or very high from my recollection.

 

Try lowering to medium then adjust your r_softShadowsRadius to a value where it blurs to your taste (experiment between 1 to 20).

 

Then gradually increase the r_softShadowsQuality value in the console by increments of 5

 

r_softShadowsQuality 24

r_softShadowsQuality 30

r_softShadowsQuality 35

 

until you hit a value that roughly has acceptable performance on a heavy map but also has better quality than medium.

Then experiment with single digit changes to tweak further. 35, 36, 37, etc.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

Thanks for taking the time.

 

Regarding your questions:

 

Nvidia driver: 397.93

Windows 10 version: 1803 Build 17134.48

Nvidia threaded optimizations: Auto

 

As i mentioned, using the 64-bit executables obviously improves the framerate. I will try some more missions (is the Crucible of Omens Prologue a good benchmark? You mentioned it, so, i figure it's quite a demanding mission), and see if the framerate is stable now. Looked pretty good now in the training mission.

  • Like 1
Posted

Unfortunately, I have the same problem too after updating to 2.06, Lagging. though my pc is a decade old, I wasn't experiencing too much lag in 2.05. anyway it is still playable for me so no big deal, and congratulations for the team :)

Posted

Unfortunately, I have the same problem too after updating to 2.06, Lagging. though my pc is a decade old,

I wasn't experiencing too much lag in 2.05. anyway it is still playable for me so no big deal, and congratulations for the team :)

Does it lag if you return to 2.05 rendering tech:

 

r_nvidiaOverride 0

r_softShadowsQuality 0

r_useFBO 0

r_useGLSL 0

 

and enable dual-core with uncapped FPS?

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

Does it lag if you return to 2.05 rendering tech:

 

r_nvidiaOverride 0

r_softShadowsQuality 0

r_useFBO 0

r_useGLSL 0

 

and enable dual-core with uncapped FPS?

I typed these commands, and i noticed an increase in fps and lessening the lag. There is still a slightly small lag or shuttering (i don't know if it's the right word) that occurs every 6 seconds or so.

Posted

I typed these commands, and i noticed an increase in fps and lessening the lag.

There is still a slightly small lag or shuttering (i don't know if it's the right word) that occurs every 6 seconds or so.

Try a few more:

 

com_smp 1

com_fixedTic 1

 

image_useCompression 1

image_useNormalCompression 1

 

tdm_lg_split 1

tdm_lg_interleave_min 1

 

also post your Darkmod.cfg please.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

Try a few more:

 

com_smp 1

com_fixedTic 1

 

image_useCompression 1

image_useNormalCompression 1

 

tdm_lg_split 1

tdm_lg_interleave_min 1

 

also post your Darkmod.cfg please.

The last commands you've written seems to have already been applied but the last two weren't. Unfortunately, it didn't fix the problem. I suspect that this has to be from my computer's side and not from the game.

Darkmod.cfg

unbindall

bind "TAB" "inventory_hotkey ''"

bind "ESCAPE" "togglemenu"

bind "SPACE" "_moveup"

bind "-" "_impulse50"

bind "0" "_impulse10"

bind "1" "_impulse1"

bind "2" "_impulse2"

bind "3" "_impulse3"

bind "4" "_impulse4"

bind "5" "_impulse5"

bind "6" "_impulse6"

bind "7" "_impulse7"

bind "8" "_impulse8"

bind "9" "_impulse9"

bind "=" "_impulse49"

bind "\" "_mlook"

bind "]" "_impulse47"

bind "^" "_impulse0"

bind "`" "_impulse0"

bind "a" "_moveleft"

bind "c" "_impulse41"

bind "d" "_moveright"

bind "e" "_impulse46"

bind "f" "_impulse44"

bind "g" "inventory_use '#str_02396'"

bind "i" "inventory_cycle_group '#str_02391'"

bind "k" "inventory_cycle_group '#str_02392'"

bind "l" "inventory_use '#str_02395'"

bind "m" "inventory_cycle_maps"

bind "o" "_impulse19"

bind "p" "inventory_cycle_group '#str_02389'"

bind "q" "_impulse45"

bind "r" "_impulse52"

bind "s" "_back"

bind "v" "_impulse24"

bind "w" "_forward"

bind "x" "_impulse23"

bind "y" "clientMessageMode 1"

bind "z" "_impulse51"

bind "BACKSPACE" "inventory_hotkey"

bind "PAUSE" "pause"

bind "UPARROW" "_forward"

bind "DOWNARROW" "_back"

bind "LEFTARROW" "_left"

bind "RIGHTARROW" "_right"

bind "ALT" "_zoom"

bind "CTRL" "_button5"

bind "SHIFT" "_speed"

bind "PGDN" "_lookup"

bind "END" "_impulse18"

bind "F3" "_impulse17"

bind "F4" "savegame quick"

bind "F5" "loadgame"

bind "F6" "_impulse20"

bind "F7" "_impulse22"

bind "F9" "loadgame quick"

bind "F12" "screenshot"

bind "KP_PLUS" "_impulse30"

bind "MOUSE1" "_attack"

bind "MOUSE2" "_impulse41"

bind "MWHEELDOWN" "_impulse48"

bind "MWHEELUP" "_impulse47"

seta gui_mediumFontLimit "0.30"

seta gui_smallFontLimit "0.15"

seta radiant_entityMode "0"

seta net_socksPassword ""

seta net_socksUsername ""

seta net_socksPort "1080"

seta net_socksServer ""

seta net_socksEnabled "0"

seta win_ypos "22"

seta win_xpos "3"

seta sys_lang "english"

seta s_decompressionLimit "6"

seta s_useEAXReverb "1"

seta s_numberOfSpeakers "2"

seta s_doorDistanceAdd "450"

seta s_globalFraction "0.8"

seta s_subFraction "0.75"

seta s_playDefaultSound "1"

seta s_volume_dB "0"

seta s_meterTopTime "2000"

seta s_reverse "0"

seta s_spatializationDecay "2"

seta s_maxSoundsPerShader "0"

seta s_device "default"

seta s_diffractionMax "10"

seta r_useMapBufferRange "0"

seta r_cinematic_legacyRoq "0"

seta r_nvidiaOverride "0"

seta r_fboResolution "1.36"

seta r_fboSharedDepth "0"

seta r_fboSharedColor "0"

seta r_fboColorBits "32"

seta r_useGLSL "0"

seta r_useFBO "0"

seta r_useBfgPortalCulling "0"

seta r_postprocess_bloomKernelSize "2"

seta r_postprocess_bloomIntensity "0.857143"

seta r_postprocess "1"

seta r_screenshot_format "jpg"

seta r_debugArrowStep "120"

seta r_debugLineWidth "1"

seta r_debugLineDepthTest "0"

seta com_smp "1"

seta r_forceLoadImages "0"

seta r_testARBProgram "1"

seta r_shadows "1"

seta r_shadowPolygonFactor "0"

seta r_shadowPolygonOffset "-1"

seta r_offsetunits "-0.1"

seta r_offsetfactor "-2"

seta r_clear "2"

seta r_useSoftParticles "1"

seta r_skipDepthCapture "0"

seta r_skipBump "0"

seta r_skipSpecular "0"

seta r_skipNewAmbient "0"

seta r_brightness "1"

seta r_gamma "1.380952"

seta r_swapInterval "0"

seta r_useIndexBuffers "1"

seta r_softShadowsRadius "1.0"

seta r_softShadowsQuality "0"

seta r_customHeight "720"

seta r_customWidth "1280"

seta r_fullscreen "1"

seta r_mode "-1"

seta r_multiSamples "2"

seta image_mipmapMode "2"

seta image_blockChecksum "0"

seta image_downSizeLimit "256"

seta image_ignoreHighQuality "0"

seta image_downSizeBumpLimit "128"

seta image_downSizeSpecularLimit "64"

seta image_downSizeBump "0"

seta image_downSizeSpecular "0"

seta image_useCache "0"

seta image_cacheMegs "20"

seta image_cacheMinK "200"

seta image_usePrecompressedTextures "1"

seta image_useNormalCompression "1"

seta image_useAllFormats "1"

seta image_useCompression "1"

seta image_preload "1"

seta image_roundDown "1"

seta image_forceDownSize "0"

seta image_downSize "0"

seta image_lodbias "0"

seta image_anisotropy "2"

seta image_filter "GL_LINEAR_MIPMAP_LINEAR"

seta r_cinematic_checkImmediately "0"

seta r_cinematic_log_flush "0"

seta r_cinematic_log_ffmpeg "0"

seta r_cinematic_log "0"

seta net_serverDlTable ""

seta net_serverDlBaseURL ""

seta net_serverDownload "0"

seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"

seta g_mapCycle "mapcycle"

seta g_voteFlags "0"

seta g_gameReviewPause "10"

seta g_countDown "10"

seta g_password ""

seta g_testModelHeadJoint "Spine2"

seta g_testModelHead "atdm:ai_head_citywatch"

seta g_fov "90"

seta g_showBrass "1"

seta g_showProjectilePct "0"

seta g_showHud "1"

seta g_showPlayerShadow "0"

seta pm_walkspeed "70"

seta g_enablePortalSky "2"

seta g_showcamerainfo "0"

seta g_damageScale "1"

seta g_decals "1"

seta g_doubleVision "1"

seta g_bloodEffects "1"

seta g_projectileLights "1"

seta g_muzzleFlash "1"

seta gui_CenterY "0.5"

seta gui_CenterX "0.5"

seta gui_Height "1.0"

seta gui_Width "1.0"

seta r_fovRatio "0"

seta r_aspectRatio "1"

seta ui_showGun "1"

seta ui_autoSwitch "1"

seta ui_team "Blue"

seta ui_skin "skins/characters/player/marine_mp"

seta ui_name "Player"

seta si_serverURL ""

seta si_spectators "1"

seta si_usePass "0"

seta si_warmup "0"

seta si_teamDamage "0"

seta si_timeLimit "10"

seta si_maxPlayers "4"

seta si_map "game/mp/d3dm1"

seta si_gameType "singleplayer"

seta si_name "DOOM Server"

seta tdm_lod_bias "3.0"

seta tdm_voice_from_off_volume "0"

seta tdm_voice_player_volume "0"

seta tdm_music_volume "-10.15873"

seta tdm_ambient_method "0"

seta tdm_door_auto_open_on_unlock "0"

seta tdm_bow_aimer "1"

seta tdm_lp_debug_hud "0"

seta tdm_lp_pawlow "0"

seta tdm_lp_randomize "1"

seta tdm_lp_auto_pick "1"

seta tdm_lp_autopick_attempts "3"

seta tdm_lp_pick_timeout "500"

seta tdm_lp_sample_delay "10"

seta tdm_lp_base_count "5"

seta tdm_empty_model "models/darkmod/misc/system/empty.lwo"

seta tdm_lg_split "1"

seta tdm_lg_model "models/darkmod/misc/system/lightgem.lwo"

seta tdm_lg_weak "0"

seta tdm_lg_interleave_min "1"

seta tdm_lg_interleave "1"

seta pm_rope_snd_rep_dist "32"

seta pm_min_stepsound_interval "200"

seta pm_stepvol_crouch_creep "-7"

seta pm_stepvol_crouch_run "4"

seta pm_stepvol_crouch_walk "-2"

seta pm_stepvol_creep "-5"

seta pm_stepvol_run "8"

seta pm_stepvol_walk "0"

seta tdm_underwater_blur "3"

seta tdm_rope_pull_force_factor "140"

seta gui_objectiveTextSize "0.83254"

seta gui_barSize "1.157143"

seta gui_lightgemSize "0.706349"

seta gui_bigTextSize "0.788889"

seta gui_smallTextSize "1.059524"

seta gui_iconSize "0.788889"

seta tdm_inv_use_visual_feedback "1"

seta tdm_door_control "0"

seta tdm_inv_use_on_frob "1"

seta tdm_inv_loot_sound "frob_loot"

seta tdm_inv_hud_pickupmessages "1"

seta tdm_hud_hide_lightgem "0"

seta tdm_hud_opacity "0.634921"

seta tdm_grabber_reverse_control "0"

seta tdm_bounce_sound_min_vel "80"

seta tdm_bounce_sound_max_vel "400"

seta tdm_throw_max_vel "900"

seta tdm_throw_time "1200"

seta tdm_throw_max "3500"

seta tdm_throw_min "600"

seta tdm_phys_show_momentum "0"

seta tdm_ai_hearing_hardcore "1.5"

seta tdm_ai_hearing_challenging "1.0"

seta tdm_ai_hearing_forgiving "0.6"

seta tdm_ai_hearing_nearly_deaf "0.2"

seta tdm_ai_hearing "2"

seta tdm_ai_vision_hardcore "1.5"

seta tdm_ai_vision_challenging "1.2"

seta tdm_ai_vision_forgiving "0.6"

seta tdm_ai_vision_nearly_blind "0.2"

seta tdm_ai_vision "2"

seta tdm_melee_difficulty "normal"

seta tdm_melee_max_particles "10"

seta tdm_melee_forbid_auto_parry "0"

seta tdm_melee_auto_parry "1"

seta tdm_melee_invert_parry "0"

seta tdm_melee_invert_attack "0"

seta tdm_melee_mouse_thresh_ "0"

seta tdm_dragged_item_highlight "1"

seta tdm_drag_encumber_max "0.4"

seta tdm_drag_encumber_maxmass "55"

seta tdm_drag_encumber_minmass "10"

seta tdm_drag_jump_masslimit "20"

seta tdm_drag_af_free "0"

seta tdm_drag_af_ground_timer "800"

seta tdm_drag_damping_af "0.4"

seta tdm_drag_damping "0.0"

seta tdm_drag_stuck_dist "38.0"

seta tdm_drag_force_max "100000"

seta tdm_drag_limit_force "1"

seta tdm_collision_damage_scale_horiz "0.5"

seta tdm_collision_damage_scale_vert "1"

seta tdm_frob_fadetime "100"

seta tdm_frob_width "10.0"

seta tdm_frob_distance_default "63"

seta pm_lean_toggle "0"

seta pm_lean_door_bounds_exp "8.0"

seta pm_lean_door_max "40"

seta pm_lean_door_increments "10"

seta pm_lean_to_valid_increments "25"

seta pm_lean_forward_stretch "15"

seta pm_lean_forward_height "0.4"

seta pm_lean_forward_time "400.0"

seta pm_lean_forward_angle "2"

seta pm_lean_stretch "2"

seta pm_lean_height "0.4"

seta pm_lean_time "400.0"

seta pm_lean_angle "15.0"

seta tdm_reattach_delay "100"

seta tdm_crouch_toggle_hold_time "400"

seta tdm_toggle_crouch "1"

seta tdm_footfall_sounds_movetype_specific "1"

seta pm_mantle_minflatness "0.707"

seta pm_mantle_height "0.2"

seta pm_mantle_reach "0.5"

seta pm_weightmod "1"

seta pm_push_max_mass "200"

seta pm_push_heavy_threshold "0.15"

seta pm_push_accel_time "1000"

seta pm_push_start_delay "1000"

seta pm_push_maximpulse "300"

seta pm_pushmod "0.15"

seta pm_max_swimspeed_mod "1.4"

seta pm_crouchmod "0.54"

seta pm_creepmod "0.44"

seta pm_runmod "2.35"

seta tdm_savegame_compress "1"

seta tdm_force_savegame_load "0"

seta tdm_mainmenu_confirmquit "1"

seta tdm_debug_aastype "aas32"

seta tdm_allow_http_access "1"

seta tdm_proxy_pass ""

seta tdm_proxy_user ""

seta tdm_proxy ""

seta tdm_fm_restart_delay "0"

seta tdm_default_relations_def "atdm:team_relations_default"

seta tdm_show_trainer_messages "1"

seta tdm_menu_music "1"

seta tdm_wideScreenMode "6"

seta tdm_ai_show_aasfuncobstacle_state "0"

seta tdm_show_health "0"

seta tdm_ai_debug_greetings "0"

seta tdm_ai_debug_transition_barks "0"

seta tdm_ai_opt_nolipsync "0"

seta tdm_ai_opt_update_enemypos_interleave "48"

seta tdm_ai_opt_interleavethinkframes "0"

seta tdm_ai_opt_interleavethinkskipPVS "0"

seta tdm_ai_opt_interleavethinkmaxdist "0"

seta tdm_ai_opt_interleavethinkmindist "0"

seta tdm_ai_search_type "4"

seta tdm_ai_visdist_show "0.0"

seta tdm_ai_search_show "0.0"

seta tdm_showko "0"

seta tdm_showsprop_radius "0"

seta tdm_showsprop "0"

seta tdm_spr_debug "0"

seta tdm_sndprop_disable "0"

seta tdm_ai_acuity_susp "1.2"

seta tdm_ai_acuity_L5 "1.5"

seta tdm_ai_acuity_L4 "1.3"

seta tdm_ai_acuity_L3 "1.1"

seta tdm_ai_show_conversationstate "0"

seta tdm_ai_show_enemy_visibility "0"

seta tdm_ai_sight_scale "1000.0"

seta tdm_ai_sight_thresh "1.0"

seta tdm_ai_showelevator "0"

seta tdm_ai_showdoor "0"

seta tdm_ai_debug_blocked "0"

seta tdm_ai_showAASarea "0"

seta tdm_ai_showgoalpos "0"

seta tdm_ai_showdest "0"

seta tdm_ai_showalert "0"

seta tdm_ai_showtasks "0"

seta tdm_ai_showanimstate "0"

seta tdm_ai_showko "0"

seta tdm_ai_showfov "0"

seta tdm_ai_debug "0"

seta tdm_ai_bumpobject_impulse "250"

seta tdm_ai_tact "20.0"

seta tdm_ai_sight_combat_cutoff "20.0"

seta tdm_ai_sightmin "15.0"

seta tdm_ai_sightmax "40.0"

seta tdm_ai_sight_mag "1.0"

seta tdm_ai_sight_prob "0.7"

seta tdm_ai_showname "0"

seta tdm_ai_showbark "0"

seta tdm_ai_sndvol "0.0"

seta tdm_player_wait_until_ready "1"

seta m_strafeSmooth "4"

seta m_smooth "1"

seta m_strafeScale "6.25"

seta m_yaw "0.022"

seta m_pitch "0.022"

seta sensitivity "4.301587"

seta in_toggleZoom "0"

seta in_toggleCrouch "0"

seta in_toggleRun "0"

seta in_alwaysRun "0"

seta in_freeLook "1"

seta in_anglespeedkey "1.5"

seta in_pitchspeed "140"

seta in_yawspeed "140"

seta gui_configServerRate "0"

seta com_savegame_preview_format "jpg"

seta com_numQuickSaves "2"

seta com_guid ""

seta com_fixedTic "1"

seta com_preloadDemos "0"

seta com_compressDemos "1"

seta com_product_lang_ext "1"

seta logFile "0"

seta com_showFPS "0"

seta com_purgeAll "0"

 

 

Posted

Change to r_fboResolution 1

 

(current setting seta r_fboResolution "1.36")

 

Also: seta r_useIndexBuffers "0"

 

You must have nvidia hardware.

 

If you have nvidia hardware and enable soft shadows, FBO is enabled and thus

you have resolution scaling instead of true MSAA.

 

See: Experimental Soft Shadows, Anti-Aliasing, FBO and You.

 

http://wiki.thedarkmod.com/index.php?title=What's_new_in_TDM_2.06#Experimental_Soft_Shadows.2C_Anti-Aliasing.2C_FBO_and_You.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

Change to r_fboResolution 1

 

(current setting seta r_fboResolution "1.36")

 

Also: seta r_useIndexBuffers "0"

 

You must have nvidia hardware.

 

If you have nvidia hardware and enable soft shadows, FBO is enabled and thus

you have resolution scaling instead of true MSAA.

 

See: Experimental Soft Shadows, Anti-Aliasing, FBO and You.

 

<a data-ipb="nomediaparse" data-cke-saved-href="http://wiki.thedarkmod.com/index.php?title=What"href="http://wiki.thedarkmod.com/index.php?title=What" s_new_in_tdm_2.06#experimental_soft_shadows.2c_anti-aliasing.2c_fbo_and_you."="">http://wiki.thedarkmod.com/index.php?title=What's_new_in_TDM_2.06#Experimental_Soft_Shadows.2C_Anti-Aliasing.2C_FBO_and_You.

 

no luck and yes i do have nvidia gt240

Posted (edited)

My system is Windows 7 64bit on a i5 2500 with a Geforce 1050 and I didn't notice increased stuttering both using 32bit or 64bit executables, at least with soft shadows off. But I noticed something else that wasn't there in 2.05: Quickloading has a small delay, like about a second or more showing the game continuing before it triggers! In 2.05 the loading screen appears immediately in comparison. Also at least in 2.05 the mouse changes for a small time to the default windows version which doesn't really look cool and should be fixed if it hasn't been already!

Edited by wesp5

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      I practiced the simplest things on the floor plan first. Drawing walls, cutting walls, inserting doors, cutting out frames, creating VisPortals, furnishing rooms.
      I have had my first success in creating a book. Creating a book was easier than I thought. I have a few ideas with books. The level I'm creating will be more or less a chill level, just for me, where I'll try out a few things. I don't have an idea for my own mission yet. I want to start small first.
      For the cellar, I wanted to have a second entrance, which should be on the outside. I'm fascinated by these basement doors from the USA, I think they're called Bilco basement doors. They are very unusual in Germany, but this type of access is sometimes used for deliveries to restaurants etc., where barrels can be rolled or lifted into the cellar. 
      I used two Hatch Doors, but they got completely disoriented after turning. I have since got them reasonably tamed. It's not perfect, but it's acceptable. 
      In the cellar today I experimented with a trap door that leads to a shaft system. The rooms aren't practically finished yet, but I want to continue working on the floor plan for now. I'll be starting on the upper floor very soon.

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      2025-04-20

      Ich möchte nun mal öfters ein bisschen meinen Werdegang beim Leveldesign tracken, dazu nutze ich hier den Feed in meinem Profil.
      Ich habe mich in den vergangenen Tagen intensiv mit dem Youtube-Kurs von Springheel beschäftigt. Aktuell bin ich bis zu Lektion 8 gekommen. Das sind so viele Informationen, die erstmal verarbeitet werden wollen und trainiert werden wollen. 

      Ich habe mich daran gemacht, ein eigenes Haus zu erstellen. Da mir die Fantasie fehlt, einen guten Raumplan zu erstellen, habe ich mir einen Grundrissgenerator von Watabou geschnappt und damit experimentiert. Ich habe mich für einen Grundriss entschieden, den ich noch leicht abwandeln werde, aber zumindest habe ich nun eine erste Idee. 

      Als Maßband habe ich zwei Wächter genommen: Die Räume sind zwei Wächter hoch. Es hat sich herausgestellt, dass ich in DarkRadiant in Gittergröße 8 einfach die doppelte Anzahl an Kästchen übernehmen kann, die im Grundriss eingezeichnet sind. 

      Ich habe bei dem Grundriss erstmal die einfachsten Sachen geübt. Wände ziehen, Wände zerschneiden, Türen einsetzen, Zargen herausschneiden, VisPortals erstellen, Räume einrichten.

      Ich habe erste Erfolge mit einem Buch gehabt. Das Erstellen eines Buchs ging leichter als gedacht. Ich habe ein paar Ideen mit Bücher. Das Level, das ich gerade erstelle, wird mehr oder weniger ein Chill-Level, einfach nur für mich, bei dem ich ein paar Sachen ausprobieren werde. Ich habe noch keine Idee für eine eigene Mission. Ich möchte erst einmal klein anfangen.

      Beim Keller wollte ich gerne einen zweiten Zugang haben, der sich außen befinden soll. Mich faszinieren diese Kellertüren aus den USA, Bilco basement doors heißen die, glaube ich. Diese sind in Deutschland sehr unüblich, diese Art von Zugängen gibt es aber manchmal zur Anlieferung bei Restaurants etc., wo Fässer dann in den Keller gerollt oder gehoben werden können. 
      Ich habe zwei Hatch Doors verwendet, die allerdings nach dem Drehen vollkommen aus dem Ruder liefen. Inzwischen habe ich sie einigermaßen gebändigt bekommen. Es ist nicht perfekt, aber annehmbar. 
      Im Keller habe ich heute mit einer Falltür experimentiert, die zu einem Schachtsystem führt. Die Räume sind noch quasi nicht eingerichtet, aber ich möchte erstmal am Grundriss weiterarbeiten. In Kürze fange ich das Obergeschoss an.



      · 2 replies
    • JackFarmer

      On a lighter note, thanks to my cat-like reflexes, my superior puzzle skills and my perfect memory, I was able to beat the remastered version of "Tomb Raider: The Last Revelation" in a new superhuman record time of 23 h : 35 m, worship me!
      · 5 replies
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