Jump to content
The Dark Mod Forums

Arcturus
 Share

Recommended Posts

14 hours ago, Kurshok said:

If you make your dick or tits big enough in character creation, can you choke someone to death with your schlong by garroting it around their throat and cutting off their air supply, or crush their skull between your tits?

Sort of. You can't get that augmentations in character creation. But after leveling up the hacking skill a bit, you can steal the neccessary tech from a medical/military megacorp relatively early. Getting that installed is pretty costly though. And of course that tech is outlawed - so avoid getting scanned...

  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...
  • 4 weeks later...

This game looks rather expensive to make. Still, cyberpunk is one of my favorite sub-genres of science fiction and there's just not enough (good) cyberpunk games/movies out there so I'm quite hopeful this will satisfy that desire. Hell, if nothing else it should hopefully fill that hole that was caused by Deus Ex's lack of a ending to the current series of games.

Edited by Xolvix

A word of warning, Agent Denton. This was a simulated experience; real LAMs will not be so forgiving.

Link to comment
Share on other sites

On 10/21/2020 at 8:14 AM, Arcturus said:

That site is great. I always knew how Deus Ex was supposed to be larger and more expansive and the realities of game development cut some stuff out, but I'm surprised just how many assets were not only unused but remained within the game files and COULD still have been used if the scripting was modified to incorporate them (particularly audio files like AI barks.)

By far though my favorite "cut content" is one I've known for a while. During the chapter where Paul is hiding in his apartment from UNATCO (which is of course the best place to lay low when people are after you), he asks JC to send a distress signal to Paul's mates so they can avoid being arrested or something. Turns out, there's a hidden conversation that occurs if you progress enough to send the signal but don't actually send it and just go back to Paul:

I like this because they bothered to write, record and integrate the conversation into the main game, even though you can't do much with it since you still have to send the signal to continue. But it's clear there was some intent to have you able to remain at UNATCO, perhaps with a branching path kinda like how Witcher 2 provides two different branching paths at a specific point in the game. So it's "cut content" but it's not sorta.

  • Like 1

A word of warning, Agent Denton. This was a simulated experience; real LAMs will not be so forgiving.

Link to comment
Share on other sites

https://www.pcgamer.com/cd-projekt-boss-says-cyberpunk-2077-crunch-is-not-bad-thatand-never-was

Sorry, but to me CDPR joined the likes of Naughty Dog and R* with such statements. Typically I play games 6-12 months after release anyway, but I don't buy games from such studios out of principle.

  • Haha 1
Link to comment
Share on other sites

Fortunately, it does matter to more and more people, even though change is slow. There will always be a group of typical junkie consumers who'll eventually shut up and get their fix of latest titles, but there's always another choice and people are making it :)

Link to comment
Share on other sites

3 hours ago, peter_spy said:

https://www.pcgamer.com/cd-projekt-boss-says-cyberpunk-2077-crunch-is-not-bad-thatand-never-was

Sorry, but to me CDPR joined the likes of Naughty Dog and R* with such statements. Typically I play games 6-12 months after release anyway, but I don't buy games from such studios out of principle.

TBH, I don't get the discussions about that. Crunch times are totally normal in every software developing business. It's much too unpredictable, and, with deadlines to be met, there's absolutely no way to avoid them.

I think those discussions rather hail from people with no insights, and their naive comprehensions of things they have no insights on. Frankly, CDPR stating that they won't have crunch times is rather food for the fans, and insincere at best, because, they really should know how things are going, especially when they aim for such big projects. But, hey, we're talking about the "We are so much better than Steam and everyone else!" people.

Edited by chakkman
Link to comment
Share on other sites

54 minutes ago, chakkman said:

TBH, I don't get the discussions about that. Crunch times are totally normal in every software developing business. It's much too unpredictable, and, with deadlines to be met, there's absolutely no way to avoid them.

I've been working in IT for couple of years now, and my overtime is like several hours for this whole time period (paid in full). Same goes for my friends, who have more years under their belt. We already have workflows, tools, and practices to choose from to mitigate this. Severe crunch is a result of mediocre management in the game industry, not some mythical unpredictability of how software gets made.

And fortunately this is not food or clothes, where it is harder to avoid the business that thrives on people working in sweatshops. It's just entertainment, so it's fairly easy not to spend money on it, and not uphold the status quo. One less thing to feel like a hypocrite about.

Link to comment
Share on other sites

Which sector is your company operating in?

I spoke to several developers, all in web development, who said that crunch time before release is pretty normal, and I know for sure that the same applies to game development. You may call that "poor management", but, it happens when there are bugs, unforeseeable problems, or features which break other stuff.

Edited by chakkman
Link to comment
Share on other sites

1 hour ago, peter_spy said:

And fortunately this is not food or clothes, where it is harder to avoid the business that thrives on people working in sweatshops. It's just entertainment, so it's fairly easy not to spend money on it, and not uphold the status quo. One less thing to feel like a hypocrite about.

... and it's a billion dollar business, with people investing lots of money, and many jobs involved. So, I don't think that's an argument really.

Edited by chakkman
Link to comment
Share on other sites

I'm working in a multinational web development company. And there's everything you're writing about, bugs and new features breaking existing ones, all the typical stuff. None of that stuff ever required more than a few hours of overtime here and there, paid in 150% or 200% of the base rate. Definitely not 100-hour weeks that spanned across months.

2 hours ago, chakkman said:

... and it's a billion dollar business, with people investing lots of money, and many jobs involved. So, I don't think that's an argument really.

Just because people throw money at things, it doesn't make it serious or important. I think people's well being is more important, so it's my personal decision not to support the system that destroys it. I'm not asking you to do the same, just saying what I decided to do. I need neither your approval nor your dismissal.

Edited by peter_spy
Link to comment
Share on other sites

I can accept that crunch time before release is pretty normal in many industries, but people have been crunching at CP2077 for months now. There's a reason so many of the developers on Witcher 3 left after development of the main game & DLC ended. As great as the games CDPR make, they're still games in the end. Software projects often go off-track and spiral out of control, but given what I've read about relationships/marriages being destroyed because of having to commit long hours for extended periods of time... for a fucking computer game... eh. Good project managers are supposed to prevent a project from getting to such a stage.

Having said this, I don't blame gamers. It's not their fault, it's the heads of companies like CDPR who accept and embrace crunch as one of those "oh well, it's how development has always been" situations, and embrace it with GUSTO. Again, some crunch I can accept. Months on end, that's ridiculous and shouldn't be hand-waved. If people think it's fine then they've lived in the bubble far too long.

Edited by Xolvix
  • Thanks 1

A word of warning, Agent Denton. This was a simulated experience; real LAMs will not be so forgiving.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share


  • Recent Status Updates

    • duzenko

      Please, can we finally group the missions by year in the game menu?
      · 6 replies
    • duzenko

      I vaguely recall someone recently complained about two-sided materials (curtains?) not getting lighting from both sides
      I just found a piece of code that's supposed to do just that
      Where was that discussed? (@nbohr1more?)
      · 9 replies
    • Xolvix

      I still play classic Doom (albeit with user-made mods and maps rather than the original campaign) on a regular basis. A game from the early 90's which has still got a healthy following in 2022. Pretty amazing.
      · 3 replies
    • Nort

      I'm beginning to understand why people who aren't into social clubbing "don't last long" on this project, and why it's so full of holes. When moderators are siding with bullies, by closing down threads that they derail, then I start to wonder if I should support the platform to begin with.
      I'm sure that the core development is solid, but when you're constantly tone policed and bullied, and moderators are playing into it too, then the project will just drive away talent, and replace it with socialites instead. ...and without talent, you only end up with a small skeleton crew trying to do everything themselves.
      ...so Dragofer and Airship Ballet, and all you other socialites, you win. From now on I'll just keep to myself. You'll never be able to do my work, but at least you'll be happy together, and that's what matters to you.
       
      Update
      Actually, I have to revise my statement:
      I actually messaged greebo - the top dog, I gather - about nbohr1more's outburst of insanity below, and since I haven't even heard back from him, I just have to assume that there's not a single core programmer here, who's not backing nbohr's threats. ...and that's bad.
      ...so if you're a newbie reading this, or an honest soul like ZergRush, then just slowly back out of these forums, run, and don't look back. This is nothing more than a cult posing as a game development project, using Thief and IDTech4 to sucker hopefuls in, to do work for them, while trying to cajole them into something going on behind the scenes, which apparently - according to nbohr - is something that should be hidden from the state. These people aren't programmers - they don't even understand things like how to fix the simplest bugs. All they have, is an engine, and an IP, and some sort of fascist social cult. There was some other project I saw being made in the Unreal Engine. Try joining that project. ...or start a project of your own. Anything but this asylum.
      Hopefully that was "divisive" enough for a final post, because at this point I really want people to leave this place. This project is, on a management level, just awful garbage, run by garbage people, apparently from the top down, and I'm just glad that they have a garbage place to stay, together, and hopefully forever.
      Nort
      · 16 replies
    • The Black Arrow  »  Araneidae

      A spidey! I love spideys 🕷️
      · 0 replies
×
×
  • Create New...