Jump to content
The Dark Mod Forums

Feature request: Make players head non-static


waxhead

Recommended Posts

When you stop moving in a scene the players head is frozen stiff. e.g. it is not moving much like a camera on a tripod.

I suggest making the camera move very slowly (and very little) up/down and a bit sideways as well. This would add to the immersive 3D feel I think. If you have been running it could move a bit more than if you have been creeping / walking around.

And just to clarify a bit , I am not talking about massive movement here - only a slight, slow tilt/back/forward/up/down "random" motion. Enough to make the scene move a few pixels here and/there. Of course such a feature should be possible to turn off (and/or adjust the intensity of the effect).

Link to comment
Share on other sites

Well in real life you don't stay perfectly still either. I am not talking about bobbing up/down but, very slowly moving the head to an offset value that is not perfectly in the center. Pretend like you are looking out the window and during 5-10 seconds your head moves half a cm to left/right/up/down whatever. This barely changes what you see, but you are seldom perfectly static.

Edit: it would not be like adding blinking because you blink anyway. When you sit in front of your computer screen your head moves , but not what you are looking "into"

Edited by waxhead
Link to comment
Share on other sites

As Spring said, your brain compensates for this type of thing, and there's a huge difference between doing this e.g. while walking, and when you're sitting in front of a static screen. That kind of motion could possibly mess with your inner ear and make you sick.

IIRC, Thief Deadly Shadows had a very mild up/down movement when the character was idle to mimic breathing. But it didn't really add much to the overall experience, it was just there.

Link to comment
Share on other sites

I am just thinking that it would add some life to the experience if you where lurking in an alley and waiting for a guard or something. I am not talking about anything as quick as mimicking breathing, it is just that if you look straight ahead you got a pixel perfect view of your surroundings. I am just looking for a "superslow-slight-drift". From a programmers point of view it would be something like having a 100x100 grid and if your "head" was at the center 50,50 then it would move to for example 50+3 in a duration of 5 or even 15 seconds. That would be VERY slow and hardly noticeable other than making sure you don't get a static picture all the time. I think it would be a interesting experiment at least... and who knows... I might not even like it myself ;)

Link to comment
Share on other sites

If you have a big TV, try playing Thief Deadly Shadows in first person. I tried it recently on a projector, which was an equivalent of 70-something inch TV. What was a hardly noticeable effect on a 24-inch monitor is now a source of an eye strain and uncomfortable feeling in the stomach. And you can't turn it off, so no TDS on a big screen for me 😕.

Link to comment
Share on other sites

7 hours ago, waxhead said:

I don't get your argument. As I said in my original post.. such a feature should be possible to turn on/off and also adjust the intensity of the effect.

I brought up that example so anyone can see whether this feature works for them or not, without spending developer time on it.

Link to comment
Share on other sites

I don't think the devs are going to consider something like this. But I don't think it's as difficult to code as you might think. This is one of those projects that's well within a fan's ability to mod in for themselves. I'd search the forums and the source code for anything to do with head movement, and I think it wouldn't take long before the key code you'd have to change pops up.

  • Thanks 1

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
    • nbohr1more

      Please vote in the 15th Anniversary Contest Theme Poll
       
      · 0 replies
    • Ansome

      Well then, it's been about a week since I released my first FM and I must say that I was very pleasantly surprised by its reception. I had expected half as much interest in my short little FM as I received and even less when it came to positive feedback, but I am glad that the aspects of my mission that I put the most heart into were often the most appreciated. It was also delightful to read plenty of honest criticism and helpful feedback, as I've already been given plenty of useful pointers on improving my brushwork, level design, and gameplay difficulty.
      I've gotten back into the groove of chipping away at my reading and game list, as well as the endless FM catalogue here, but I may very well try my hand at the 15th anniversary contest should it materialize. That is assuming my eyes are ready for a few more months of Dark Radiant's bright interface while burning the midnight oil, of course!
      · 4 replies
×
×
  • Create New...