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Texture Presentation


BlackThief

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The lit versions of the windows, have a painted light in it, don't they? Or did you make them partially transparent and place a lightsource behind it?

 

But seeing the other shot on the outside walls, they look good. It's just strange to have these inside a room.

yes, the light is faked, but the yellow color is constand all over the texture - the brighter parts are lit up, by a lightsource, that is placed in front of the window.

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  • 3 weeks later...

Yeah, it's not too difficult to use decals to add dirt, straw, or other details.

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Here's my contribution to the cobblestone collection....

 

texture1.jpg

 

A modeled normalmap would probably look better, this one is just from the nvidia plugin.

 

(Btw, BT, is there a trick to selecting the ground in the citytest map? All I got was a weird red colour when I tried it)

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Hmmm...nothing would show up on the ground in the citytest map. It was just black, even when I tried dropping in other random textures. Weird.

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ok first version ingame (without normalmap yet) - unfortunately I noticed, that the thief 2 texture has one great difference - the cobbles were actually brighter than the gravel (or whatever you call it) around it. my texture is the other way round and the cobbles aren't that tight. of course I can overwork this, without a problem - it's just time consuming ;)

post-6-1109269293.jpg

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