Jedi_Wannabe 216 Posted December 23, 2019 Report Share Posted December 23, 2019 Brilliant stuff! As a massage therapist I love seeing more anatomy skins for paper models. I can think of all kinds of applications. Thank you Spring Quote As my father used to say, "A grenade a day keeps the enemy at bay!" Link to post Share on other sites
Popular Post Springheel 4630 Posted December 23, 2019 Author Popular Post Report Share Posted December 23, 2019 I've created a walking flame-bearer skeleton as a security device for crypts or mage towers. The held brazier is part of the md5mesh, and the mapper binds a flame to it. The skeleton is a functioning AI, but he can't attack or let go of the brazier, so if alerted, he will search for and track the player, but won't be able to do damage. He works best when combined with other AI for that reason. You can set them to a neutral team to the player if you don't want them to react, and I've included a static model as well if you don't want any AI functions. The only thing about the current implementation I don't like is that the flame stays burning if you kill them...it would be nice to have it go out like a dropped torch. Probably just requires a script, so if anyone feels inclined to add that, feel free. 12 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Popular Post Springheel 4630 Posted December 23, 2019 Author Popular Post Report Share Posted December 23, 2019 This is a new wrapped corpse model, kindly created for the campaign mission by epifire. There are multiple versions, including a sitting version, and a couple piles of bodies. The City is now ready for the plague! 14 1 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Popular Post Springheel 4630 Posted January 19, 2020 Author Popular Post Report Share Posted January 19, 2020 I've also created a few alternate zombies, to add a little variety to your local necromancer lair. The first is a fairly straightforward variation that uses the hunched over animation set Kingsal created for his beastmen. Unlike typical zombies, these are fast runners. 15 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
grayman 2969 Posted January 19, 2020 Report Share Posted January 19, 2020 Creepy! Quote Link to post Share on other sites
Jedi_Wannabe 216 Posted January 20, 2020 Report Share Posted January 20, 2020 (edited) Aw man that is awesome. The new posture/gait is a great addition, but is there a way to make them not fast? Edited January 20, 2020 by Jedi_Wannabe 1 Quote As my father used to say, "A grenade a day keeps the enemy at bay!" Link to post Share on other sites
Springheel 4630 Posted January 20, 2020 Author Report Share Posted January 20, 2020 56 minutes ago, Jedi_Wannabe said: Aw man that is awesome. The new posture/gait is a great addition, but is there a way to make them not fast? Mappers could replace the run animation with the old animation if they want the slow run. 2 1 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Aosys 237 Posted February 20, 2020 Report Share Posted February 20, 2020 Is there perchance a way to download those wrapped corpses, or are they not available for mission use yet? Quote Link to post Share on other sites
Springheel 4630 Posted February 21, 2020 Author Report Share Posted February 21, 2020 15 hours ago, Aosys said: Is there perchance a way to download those wrapped corpses, or are they not available for mission use yet? At the moment only people with SVN access can download them. They'll be included in 2.08. 1 1 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Aosys 237 Posted February 21, 2020 Report Share Posted February 21, 2020 I don't suppose someone with SVN access could send them my way? I was hoping to plop one or two in my thesis level and I don't think I can wait until the 2.08 release If not that's alright, just thought it'd be a neat addition! Quote Link to post Share on other sites
grayman 2969 Posted February 22, 2020 Report Share Posted February 22, 2020 13 hours ago, Aosys said: I don't suppose someone with SVN access could send them my way? I was hoping to plop one or two in my thesis level and I don't think I can wait until the 2.08 release If not that's alright, just thought it'd be a neat addition! Not w/o Springheel's permission to use his assets ahead of the official release. Ping him directly about it. Quote Link to post Share on other sites
Springheel 4630 Posted February 22, 2020 Author Report Share Posted February 22, 2020 I don't mind, but I don't have time to do it myself. I'm still trying to upload more content, and my TDM builds are regularly crashing within the first minute of play. It really slows down testing. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Popular Post Springheel 4630 Posted February 22, 2020 Author Popular Post Report Share Posted February 22, 2020 On the subject of new content, here is a clothed zombie I created using Kingsal's Volta corpse textures and an old corpse head I'd used for my first mission. These guys can be used for zombies who were never buried, or some type of infected commoner, or any other situation where the zombie would be likely to still have clothes on. The ragdoll also makes a convenient dead body that has been exposed to the elements for a while. 13 1 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
grayman 2969 Posted February 22, 2020 Report Share Posted February 22, 2020 Excellente! 1 Quote Link to post Share on other sites
Abusimplea 168 Posted February 23, 2020 Report Share Posted February 23, 2020 On 12/23/2019 at 5:15 PM, Springheel said: I've created a walking flame-bearer skeleton as a security device for crypts or mage towers. I would totally expect it to throw a fireball at me and then fall to pieces and die - if it ever sees me... Quote Link to post Share on other sites
peter_spy 1544 Posted February 23, 2020 Report Share Posted February 23, 2020 @Springheel Since you're killing it with new characters lately, what about some pagans? 2 Quote Misc. assets for TDM Link to post Share on other sites
Springheel 4630 Posted February 25, 2020 Author Report Share Posted February 25, 2020 On 2/23/2020 at 2:06 PM, peter_spy said: @Springheel Since you're killing it with new characters lately, what about some pagans? I did make some urban pagans a few years back. But making new characters is a mammoth task that I don't see myself having time for in the future. I still have at least one more zombie variant to upload, but that's probably it from me. 1 1 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
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