STiFU 728 Posted February 2, 2015 Report Share Posted February 2, 2015 So much high quality stuff here. Great work! Quote Link to post Share on other sites
Obsttorte 1498 Posted February 2, 2015 Report Share Posted February 2, 2015 It would be good to have skins for those modules wit windows that uses colorme versions of the glass textures. This way mappers could color the windows using the "_color" spawnarg. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild WIP's: Several. Although after playing Thief 4 I really wanna make a city mission. Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
Bikerdude 3740 Posted February 2, 2015 Report Share Posted February 2, 2015 To use a well known phrase all the kids use these days, 'man thats sic'. I think Ive said it before in this thread, but these assets are extremly impressive and better than some of the ones in T4. One observation is the distance from the floor of the ground floor window in relation to the front door, the floor inside would be level with the bottom of the windows. Quote Link to post Share on other sites
Springheel 4630 Posted February 2, 2015 Author Report Share Posted February 2, 2015 It would be good to have skins for those modules wit windows that uses colorme versions of the glass textures. This way mappers could color the windows using the "_color" spawnarg. I've included a few of my favourite windows as skins, but mappers will be able to add whatever skins they like. There's a great deal of flexibility in that regard. One observation is the distance from the floor of the ground floor window in relation to the front door, the floor inside would be level with the bottom of the windows. I see what you're saying. I have seen plenty of buildings with raised doors and low windows, though, so perhaps there are stairs going down on the other side of the door or something. http://static.laterooms.com/hotelphotos/laterooms/246827/gallery/1-castle-hill-lincoln_171120111518168746.jpg This isn't an example of anything, but I found it and want to keep it for reference later:https://krisgamble.files.wordpress.com/2009/06/img_0295.jpg perfect for posh modules: http://forums.thedarkmod.com/topic/11610-darkmod-inspiration-thread/?p=364608 example of city-kit pieces:http://city.reallusion.com/ContentPreview.aspx?i=JIC155152d1f766aedf3 stone arches:http://2.bp.blogspot.com/_nm9Z7cZ-L_8/SjddqIY0ngI/AAAAAAAAA9o/ey-uEqwQbQo/s1600-h/City+and+St+John%27s+042.JPG medieval timber02 module:http://www.polycount.com/forum/showthread.php?t=87615 timber02 modules:http://www.polycount.com/forum/showthread.php?t=87615 great module site:https://www.pinterest.com/gabsgomes/honours-project-proposal/ Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Popular Post Springheel 4630 Posted March 18, 2015 Author Popular Post Report Share Posted March 18, 2015 I've been making some dirt/junk models for the edges of walls and buildings. They're not as flexible as patches (you can't change the size), but they're able to include more details, like decal edges that blend into the ground, shadows under bushes, etc, that would take mappers a lot of time to set up. My question is, where would mappers look for models like this? Would you want them all in the same place, or the leaf versions in a different place than the dirt ones? A few potential candidates: models/darkmod/misc? models/darkmod/junk? models/darkmod/nature/dirt? Or a new folder? 6 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Bikerdude 3740 Posted March 18, 2015 Report Share Posted March 18, 2015 For the textures: I would say new folder for the leaves/grass based ones - - textures/darkmod/decals/nature , eg tdm_leaves_edge_01, etc. And then use the exiting path for dirt for the dirt//leaves/grass based ones - - textures/darkmod/decals/dirt , eg tdm_dirt-leaves_edge_01, etc. For the models: - models/darkmod/nature/dirt Why make models, would it not be easier just to make decal textures..? that way mappers can just use patches etc. Quote Link to post Share on other sites
Springheel 4630 Posted March 18, 2015 Author Report Share Posted March 18, 2015 Why make models, would it not be easier just to make decal textures..? They're able to include more details, like decal edges that blend into the ground, shadows under bushes, etc, that cannot be done with single textures and would take mappers a lot of time to set up if they were doing them manually. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Bikerdude 3740 Posted March 18, 2015 Report Share Posted March 18, 2015 They're able to include more details, like decal edges that blend into the ground, shadows under bushes, etc, that cannot be done with single textures and would take mappers a lot of time to set up if they were doing them manually.Ah yes, that makes sense. Quote Link to post Share on other sites
SeriousToni 480 Posted March 18, 2015 Report Share Posted March 18, 2015 models/darkmod/nature/dirtis nice I think - most important is to put them all in one place Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager Link to post Share on other sites
grayman 2968 Posted March 25, 2015 Report Share Posted March 25, 2015 I've been making some dirt/junk models for the edges of walls and buildings. They're not as flexible as patches (you can't change the size), but they're able to include more details, like decal edges that blend into the ground, shadows under bushes, etc, that would take mappers a lot of time to set up. My question is, where would mappers look for models like this? Would you want them all in the same place, or the leaf versions in a different place than the dirt ones? A few potential candidates: models/darkmod/misc? models/darkmod/junk? models/darkmod/nature/dirt? Or a new folder? I plunked models/darkmod/junk/dirt_edge01_weed.lwo down on my grass and there are a few things missing. Coming later? Quote Link to post Share on other sites
Springheel 4630 Posted March 25, 2015 Author Report Share Posted March 25, 2015 I must have forgotten to upload a texture somewhere. I'll look into it. For the record, I decided to put them in the darkmod/junk, since that's where mappers will likely be looking when they want debris to scatter on the ground--whether it's piles of dirt, leaves or garbage is secondary. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Popular Post Springheel 4630 Posted March 25, 2017 Author Popular Post Report Share Posted March 25, 2017 Reviving this old thread.... I feel like our old bookshelf models are really showing their age. We can't replace them because too many mappers have done creative things with them (custom textures or secret doors, etc). So I've made an alternate version that is the same size as the original, that can be used in future maps. There are two different book arrangements, and also a version with empty shelves. 9 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Popular Post Springheel 4630 Posted July 10, 2017 Author Popular Post Report Share Posted July 10, 2017 Working on a new module set, suitable for crypts and church interiors, as those are one of the glaring holes in our current module sets. It's at 37 pieces currently. 14 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Obsttorte 1498 Posted July 10, 2017 Report Share Posted July 10, 2017 1 Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild WIP's: Several. Although after playing Thief 4 I really wanna make a city mission. Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
RPGista 603 Posted July 10, 2017 Report Share Posted July 10, 2017 Looking awesome! Quote Link to post Share on other sites
Melan 1807 Posted July 11, 2017 Report Share Posted July 11, 2017 Very-very impressive! Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
Goldwell 2439 Posted July 11, 2017 Report Share Posted July 11, 2017 As always, very impressive Springheel! Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Snowed Inn | Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse Link to post Share on other sites
Popular Post Springheel 4630 Posted September 23, 2017 Author Popular Post Report Share Posted September 23, 2017 Added a double-door and some stained glass models to the church module set. The two statues were models originally started by Oddity, and finished recently by Epifire. 10 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Epifire 784 Posted September 24, 2017 Report Share Posted September 24, 2017 Coming along nicely! I'm wondering, in total how many new lwo files are encompassing the new pack (all unique variants included)? Also I noticed you mirrored the statue. Good call, as it looks much better with symmetrical details flanking the doorway. 1 Quote You need a model? Epi does you a model. Toss me a PM I promise I don't bite. Link to post Share on other sites
Goldwell 2439 Posted September 24, 2017 Report Share Posted September 24, 2017 Damn that's looking awesome! Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Snowed Inn | Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse Link to post Share on other sites
Springheel 4630 Posted September 24, 2017 Author Report Share Posted September 24, 2017 Coming along nicely! I'm wondering, in total how many new lwo files are encompassing the new pack (all unique variants included)? There are 47 model files in the church set. There are about 5 skins for each one, so some decent flexibility. 4 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Popular Post Springheel 4630 Posted December 22, 2019 Author Popular Post Report Share Posted December 22, 2019 It has been over a year since I did any work on the map for the final campaign mission, and I think the chances of me ever building back up the energy and commitment to finish such a massive project by myself are slim to none. I'll probably be putting the map (actually 3 separate maps at this point) up for adoption at some point, but in the meantime there are dozens of custom assets I was holding back for that mission, including new AI and some necromancer assets, that have been sitting on my HD unused. I want to release them so that other mappers can benefit from them. I'll post them here gradually, a few at a time as I get them uploaded to SVN. All these should be available to mappers when TDM 2.08 is released. First of all, a new standing sphere light (modified from the existing wall one) and a new magnifying glass & stand. There are 4 new "anatomy" skins for book and paper models, suitable for the desks of doctors or necromancers. A few new "clutter" models, including 2 collections of scattered rocks and 2 batches of scattered papers, to easily add some visual interest to scenes. And a new tile texture with a few colour variations. Each colour has a set with red squares as well so you can create various geometric patterns. (While I'm at it, Kingsal gave his permission to use his amazing beastmen AI in the core mod, so I've finished converting and uploading them--they'll be in 2.08 as well). 12 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Amadeus 344 Posted December 22, 2019 Report Share Posted December 22, 2019 These look awesome Spring! I love the magnifying glass and stand Quote FMs: A Good Neighbor Link to post Share on other sites
grayman 2968 Posted December 23, 2019 Report Share Posted December 23, 2019 Terrific! Thanks! Quote Link to post Share on other sites
Goldwell 2439 Posted December 23, 2019 Report Share Posted December 23, 2019 That's looking incredibly Springheel! Looking forward to seeing these released as I can use a few of those in my Northdale campaign Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Snowed Inn | Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse Link to post Share on other sites
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