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Posted

Get some trees in front of those walls or some ivy growing up them and they're not so boring anymore.

Did you mention what the performance was like? Could you put this sort of building in a nice, not too large, setting and walk around in game?

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted

I thought the bricks on the bottom looked like a pretty good match.

 

It was the top ones that I was speaking about. I probably wouldn't even have noticed if I wasn't looking at a photo of the real place ;)

Dark is the sway that mows like a harvest

Posted
It is, but probably not how you think! I could see in the photograph that the real image is actually take from very far away with a narrow field of view and cropped itself, so that's the approach I had to take to get the perspective and angles to closely match and to avoid fisheye.

 

I used the giant twelve megapixel shots Doom 3 is capable of ("screenshot 4000 3000") and then cropped the tiny tower from the center of it.

 

Here is the large shot, originally 4000x3000, shrunk down to 640x480:

 

amisfield_nocrop.jpg

@SneaksieDave - thanks! I think the largest part of making have a more realistic "photo" look is the lighting. I have the low sharp parallel sunlight coming in from the left, a dim parallel blue light from the upper right (as the general light of the eastern sky) and a somewhat bright ambient all around so the shadows aren't too stark.

 

You could have tried changing your FOV to like 50 or lower, then just back up until the whole building is in view, but you did a good job of simulating a telephoto shot, flattening the perspective etc.

Beautiful work though, very detailed and realistic.

I always assumed I'd taste like boot leather.

 

Posted

Beautiful work....very encouraging. So, how much longer until there's a public release??? I can't wait to get started.

 

There's a farmer's field that I bike past quite often. There is a small root cellar entrace into the side of a hill that is very creepy looking. I started a DromEd mission around it, but decided to wait for Dark Mod. There must be lots of people chomping at the bit.

 

= DS12

--- Author of:

 

Tomb of Horrors (coming January 2011)

Posted

Upon looking at it more, one of the difference with the actual photo is the kind of worn, water-damaged(?) areas under a lot of the windows. Maybe these could be re-created with decal textures?

Posted
...and you can apply for Beta Mapper status and gain access to the full assets now.

 

I think I'll go the LordSavage route and use the Thief's Den resources, follow the tutorials and see what happens.

 

Rock on!

 

=DS12

--- Author of:

 

Tomb of Horrors (coming January 2011)

Posted (edited)

Man, that is an extremely life-like recreation, great work, Komag! :) One look at that castle and you want to go inside, and one wonders what dangers and treasures Garrett might find within. :) Just goes to show how powerful the Doom III engine is when you have someone good using it. You can make just about anything, and make it look fantastically realistic, if you have the level design skills.

 

I just upgraded my PC recently, so bring on the lavishly detailed castles, churches and mansions in the Thief fan missions. :)

Edited by Dunedain
Posted

Some of our moddb fans love this.

 

Its beautiful.

|=-=------=-=|

happycheeze.deviantart.com

 

Moddb

 

Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.

|=-=------=-=|

Posted

Thanks for the kind words! I have set it aside for a few days but I plan to flesh it out, build an interior with many rooms and such, and make a small town around the area for a little mission :) Maybe I'll have it done in couple months or more.

shadowdark50.gif keep50.gif
Posted
Thanks for the kind words! I have set it aside for a few days but I plan to flesh it out, build an interior with many rooms and such, and make a small town around the area for a little mission :) Maybe I'll have it done in couple months or more.

 

If you want to recycle parts of my old mill map, feel free to do so (the front is also modelled after a photo, but not really as cool as yours :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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