Jump to content
The Dark Mod Forums

New Voice Sets Finished


Springheel
 Share

Recommended Posts

  • Replies 103
  • Created
  • Last Reply

Top Posters In This Topic

There is no def_vocal_set defined for entityDef atdm:ai_nobleman02_armed. It inherits from atdm:ai_humanoid_newskel which also has no def_vocal_set. That in turn inherits from atdm:ai_humanoid which has the base vocal set.

 

You're definitely not seeing the same file I am then.

Link to comment
Share on other sites

Yes, it looks like the name is wrong. Though it will be replaced with the Lord set anyway when those are done.

Link to comment
Share on other sites

Didn't bother starting a new thread for this...

Well there we have it, more voice sets!

Including!...... *drumroll... Zombies!! Two different vocal sets for zombies to boot! More of the TDP style, tortured breathing, lung rotted goodness!

We also have the simpleton (man, you guys are gonna LAUGH... could also be used as a dumb guard), the lord, and the young builder finished as well. 6 vocal sets in a day of recording is a record for me (pats self on back).

Just engineering and editing them up as we speak... may have a download link for everyone as soon as tomorrow by midday.

GC

Link to comment
Share on other sites

Awesome. Can't wait to hear 'em all!

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
Link to comment
Share on other sites

I'll add these to http://wiki.thedarkmod.com/index.php?title=Voices when they have names. One day Dark Radiant is gonna need a voice selector. My mansion is likely to have 25 to 30 guards so I'm going to be doing a lot of copy and pasting from the wiki to avoid them all sounding the same. I hoping atdm:ai_vocal_set_thug_guard_01, atdm:ai_vocal_set_grumbler_guard_01, and atdm:ai_vocal_set_pro_guard_01 can be used on any house guards?

Link to comment
Share on other sites

Including!...... *drumroll... Zombies!! Two different vocal sets for zombies to boot! More of the TDP style, tortured breathing, lung rotted goodness!

We also have the simpleton (man, you guys are gonna LAUGH... could also be used as a dumb guard), the lord, and the young builder finished as well. 6 vocal sets in a day of recording is a record for me (pats self on back).

 

That's awesome news, Gold! :wub:

 

 

I hoping atdm:ai_vocal_set_thug_guard_01, atdm:ai_vocal_set_grumbler_guard_01, and atdm:ai_vocal_set_pro_guard_01 can be used on any house guards?

 

They can be used on anyone you like, for the most part. That's the whole point of vocal sets based on character type rather than AI type. There are only a few characters that woudn't be appropriate for regular guards, like the builder voices and the 'Lord' voice.

 

I was imagining we'd eventually have a wiki page like the "Heads" page, where mappers can hear a short clip of each voice and then just copy/paste the right spawnarg.

Link to comment
Share on other sites

I'll update the wiki page.

 

edit: done. I've included examples of all the current vocal sets as well.

Link to comment
Share on other sites

Hurra! :wub:

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

I've listened to some of these, and I have to say that the simpleton and lord rank up there with my absolute favourites of all the sets. Haven't heard as much of the builder one yet, but the youth and enthusiasm were definitely captured! These are awesome Gold, and I think it's definitely worth holding off the package for a day or two while we get these set up.

 

I've got a chunk of time this afternoon, so I'll start on the builder ones.

Link to comment
Share on other sites

I've started on the young builder one. I'm following the naming convention that already exists for the other vocals, though I'll need your input about what to name the new ones (like the killed player barks).

 

After that I can work on whatever hasn't been claimed by anyone else.

 

Also, angua and me will need all the scripts for naming the sound files and shaders, please.

 

I sent the Lord script to Angua already. Maybe I'll just post them all here for easiest access.

Link to comment
Share on other sites

It looks like the last few Lord vocals are missing in the sound file. The last one that is there is the greeting to noble female, then the following are missing:

 

greeting_xpriest_1 "Greetings, Father."

 

Greeting Generic: A casual greeting

 

greeting_civilianxcivilian_1 "Greetings."

greeting_civilianxcivilian_2 "Well met."

greeting_civilianxcivilian_3 "Good evening."

 

Greeting Inferior. You're a noble and see a civilian. You're better than them.

 

greeting_noblemanxcivilian_1 "Stand aside, you."

 

Greeting inferior guard. You’re a noble and see a guard. Evaluate their performance.

 

greeting_noblemanxguard_1 “Stay alert, man.”

greeting_noblemanxguard_2 "Keep your eyes open!"

 

Generic Responses: These should be said fairly monotone and noncomittal, as they could be replies to many different greetings.

 

response_1 “Yes.”

response_2 “Indeed.”

response_3 “Quite Right.”

 

Is it possible that they weren't recorded? Or maybe they are in another sound file?

Link to comment
Share on other sites

I've started on the young builder one. I'm following the naming convention that already exists for the other vocals, though I'll need your input about what to name the new ones (like the killed player barks).

 

After that I can work on whatever hasn't been claimed by anyone else.

I already split the extra vocals for the mature builder. After that, we'll work on all the extras. You can work on the Simpleton, if you like.

 

As last time, you can send us the WAV files, and we can take care of the renaming by script.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share


  • Recent Status Updates

    • Nort

      I did it! I finally did it! After 48 hours of frustration and confusion, I managed to finally sort out how to attach equipment to NPC:s properly, and write down coherent instructions on how to do it, both in my manual, and in this forum.
      I can finally rest. I can finally eat breakfast.
      · 0 replies
    • Nort

      Spent most of the day learning and writing about AI navigation. It's stuff I already know, but the magic about writing something down as clearly formulated as possible, is that you then see things that much more clearly. You also find what's unclear to you, and then you figure out exactly how things work. I was hoping to get through it all within just a day, but it looks like this will take tomorrow as well, at this rate. There's also plenty of other nonsense I have to get through as well. Everything's a chore.
      · 0 replies
    • Nort

      I want to be a fish, but I'm not a fish. My mom wants to be a fish too, and so she's killing herself eating plankton and sh***ng blood, and tells me to stop nagging her about taking her medication. I spent several hours today, just lying in bed, having anxiety over just existing, and not being a fish. You fish, you don't know how lucky you are. You can eat all the plankton you want. I tried eating plankton again yesterday, and I just got sick. I hate being a shark.
      · 0 replies
    • Nort

      I just gave myself vertigo. A pleasant kind of vertigo, like the world has been lifted off my shoulders. I'll explain:
      Yesterday I saw to my dismay, that I had made my entire map two - two - units too short on every level - that every set01 piece was sticking 2 units into the ceiling. That's basically 402 brushes that needs to be realigned (minus the ground floor brushes).
      I knew enough about selections to do all of that in a very tense five minutes, and it compiled without leaks. (Thank you so much, Dark Radiant devs, for making an editor with such care for precision that you can align hundreds of brushes perfectly at once (which is not something I can say for Valve's Hammer editor, which has some serious issues on that front, which actually made me just quit it in disgust).) However, the result is that the entire level has now been stretched a barely noticable 2 units, and it will take some getting used to psychologically.
      · 0 replies
    • Nort

      My workflow is basically running from a chain of disasters, eventually trying to seek shelter in former disasters. It's not ideal - it's just my life.
      When I abandoned my first map, it was out of a typical mental breakdown, and so I returned to find a skybox void where the kitchen door should have been (due to a misplaced visportal) and two overlapping brushes Z-fighting on the kitchen floor.
      I've now cleaned up the last bit of mess, by cleanly separating every floor into its own layer. Now I can finally work on each floor in peace.
      ...not that I really needed to. Once you get skilled enough, the orthographic messes, well, I'll let this video speak for itself:
       
      · 1 reply
×
×
  • Create New...