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The Dark Mod Forums
  1. General Discussion

    1. News & Announcements

      (News is Read Only! Discussions are held here)

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    2. The Dark Mod

      General Discussion of TDM. Post suggestions, discuss gameplay ideas, or share your playing experiences.

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    3. Fan Missions

      Stuck in a mission? Want to leave feedback for a mission author? This is the place. Use spoiler tags where appropriate!

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      posts
    4. Off-Topic

      You can post almost anything in here that is not related to The Dark Mod. Gaming, technology, recent events, personal thoughts. Forum rules still apply.

       

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  2. Feedback and Support

    1. TDM Tech Support

      Troubles running TDM, Missions or DarkRadiant? Found a bug? Discussion about technical issues and possible bugs go here, please.

      20.1k
      posts
    2. DarkRadiant Feedback and Development

      Development talk, discussion of possible bugs, feedback

      16.8k
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    3. I want to Help

      If you can offer coding, modelling, graphic or animation help, please let us know!

      11.8k
      posts
  3. Editing and Design

    1. TDM Editors Guild

      Everything to do with mission creation. Need map-making tips or help with Dark Radiant? Ask here. Beginners welcome!

      64.7k
      posts
    2. Art Assets

      Textures, Modeling, Animation, Menu Design

      39.8k
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    3. Music & SFX

      Ambients, Sound Effects, EAX

      4.4k
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  • Who's Online   2 Members, 0 Anonymous, 474 Guests (See full list)

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  • Recent Topics

  • Recent Status Updates

    • datiswous

      So on a regular basis I try to start building something in Darkradiant but very quickly I loose interest and give up.
      I tend to
      create a room, position an ai in it (or first ai, then room, probably better) put a light in it Put some stuff in it test the room in tdm Now I had this new idea:
      Start of with a gigantic room. To skip the importance of sealing for the time being and to think broader than one room. Then just use ground without wall, just to visualise the structure of the level.  Then just use prefab walls and other elements (arches, etc.). Just building area's that aren't enclosed. I can always close them at a later point. Maybe this is all very logical from a mappers perspective, but tdm is the first game where I have done any kind of real mapping and I always stop at the start. It just takes too long to make something exciting.
      I want to build something at some point, because over time I accumulated lots of ideas.
      · 2 replies
    • MayheM

      It would be nice to have a link to the forum thread of a mission in download section, rather than having to search for it manually, like on Thief Guild.
      · 1 reply
    • taffernicus

      Anaglypta , floral and damask wallpaper look great in older homes 
      It’s rare to see anyone using “shader not found” wallpaper in their house

       
      · 0 replies
    • Ansome

      Terribly difficult juggling map designing with work, but I'm still alive and chipping away at something very special. I'm actually making a collaboration of sorts with a friend, I make the map itself and he acts as my "Chief Scope Creep Consultant" that checks in every so often to make sure this project isn't getting out of hand. It's a good system!
      · 1 reply
    • JackFarmer

      We don't need artificial intelligence; we need artistic intelligence. 
      Ralf Hütter, Kraftwerk
      · 6 replies
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