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The Dark Mod Forums
  1. General Discussion

    1. News & Announcements

      (News is Read Only! Discussions are held here)

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    2. The Dark Mod

      General Discussion of TDM. Post suggestions, discuss gameplay ideas, or share your playing experiences.

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    3. Fan Missions

      Stuck in a mission? Want to leave feedback for a mission author? This is the place. Use spoiler tags where appropriate!

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    4. Off-Topic

      You can post almost anything in here that is not related to The Dark Mod. Gaming, technology, recent events, personal thoughts. Forum rules still apply.

       

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  2. Feedback and Support

    1. TDM Tech Support

      Troubles running TDM, Missions or DarkRadiant? Found a bug? Discussion about technical issues and possible bugs go here, please.

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    2. DarkRadiant Feedback and Development

      Development talk, discussion of possible bugs, feedback

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    3. I want to Help

      If you can offer coding, modelling, graphic or animation help, please let us know!

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  3. Editing and Design

    1. TDM Editors Guild

      Everything to do with mission creation. Need map-making tips or help with Dark Radiant? Ask here. Beginners welcome!

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    2. Art Assets

      Textures, Modeling, Animation, Menu Design

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    3. Music & SFX

      Ambients, Sound Effects, EAX

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  • Who's Online   1 Member, 0 Anonymous, 1042 Guests (See full list)

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  • Recent Topics

  • Recent Status Updates

    • Petike the Taffer

      The preliminary working titles for the missions in my now-in-development Partners in Crime series: 
      - Partners in Crime 1: A Mere Trinket
      - Partners in Crime 2: Beacon Burglary
      - Partners in Crime 3: In the Bleak Midwinter
      - Partners in Crime 4 (5 ?): Fishy Dealings
      - Partners in Crime 5 (4 ?): A Thief in the Night

      No title stealing, please.  In return, I promise to finish these. I do stress the preliminary part. Beyond the broad strokes storyline, plot, objectives, briefings and the (currently built) layouts of these FMs, I haven't fully decided about every single detail yet, including the exact order of the missions (4 and 5 might switch places, with the story adjusted accordingly). I want the overall plot to be plotted out a bit in advance and not suffer too much from inserting prequels later. I also prefer to let my FM building fill out part of the details naturally.

      Currently working on the second FM, and once I do enough work on the current prototype, I'll work on the first one, until I get that one released. Then complete the second one, get that one ready for release (hopefully) a few months later, and so on. I want most of the early missions to be fairly small and confined, and get a bit bigger as I grow more confident in my FM making skills.

      Though there is an overarching storyline to this series, the missions themselves are mostly episodic in nature. They factor into the character development of the two main characters I'll have in the series, but it's the kind of continuity where the mission's own plot and story would depend on it. 
      · 0 replies
    • SeriousToni

      Nice to see that ai_undressed_old_man_01 will be finally available in TDM ! 
      · 0 replies
    • opnode  »  STiFU

      Saw you username pop up, just wanted to say thanks for your recent commits :3
      · 0 replies
    • Petike the Taffer

      I've updated all of the Fan Mission documentation on our TDM wiki. As I've gone to the trouble of documenting every officially known fan mission, we currently have a total of 192 missions (the vast majority of them Single Missions, and a few done in the format of a Campaign). Maybe I should get working on my own again, soon, just to add something to the approaching first two hundred. 
      · 0 replies
    • demagogue

      I saw a let's play video with the indicator that pops up showing the direction for AI barks. This for the record. I hadn't looked into it before and wanted to now, but search terms weren't helping me find info on it in the forum. Could anyone drop a link to a thread or post on it?
      · 2 replies
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