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MichaelSamuell

OpenGL version?

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What is the minimum required OpenGL version to run The Dark Mod?

Will it work with OpenGL 2.1?

I have some nice vintage 7900GTX SLI system to build that I would love to run the game on.

I don't expect any bells and whistles like soft shadows etc, just playing on minimum settings.

And If it works now, will it work in the future? like some engine update that will require OpenGL 3.3 or 4.

Please for info.

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TDM 2.07 is the last version to target OpenGL 2.1

2.08 will be targeting 3.1

Sorry, we don't have resources to maintain that kind of compatibility (and neither the old hardware to test on)

If anyone wants to add a legacy backend port we'll accept that contribution.

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On 8/10/2019 at 2:52 AM, MichaelSamuell said:

What is the minimum required OpenGL version to run The Dark Mod?

Will it work with OpenGL 2.1?

I have some nice vintage 7900GTX SLI system to build that I would love to run the game on.

I don't expect any bells and whistles like soft shadows etc, just playing on minimum settings.

And If it works now, will it work in the future? like some engine update that will require OpenGL 3.3 or 4.

Please for info.

Whatever happens, know that there is this:

 


"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

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