In the end, it proved far more satisfying to come here and be a part of Broken Glass in whatever limited way I could.
Yeah, I don't think I really understood the power and appeal of an big open source project until Dark Mod.
I mean I still find it a little exciting I can open up the source code, which *anybody* can get and compile, and see how things are done, and if there's something I think could use tweaking, I can (politely) bring it up, or hell just do it locally. The whole thing with fans "owning" it and "authenticity" aren't just slogans. It's really just us and our standards, and no one trying to get money out of it watering it down or whatever (which LGS didn't do either, water it down I mean, then went out of business for being so uncompromising. The lesson I took from that is if you don't want it watered down, DIY.)
But I would have been this excited if the Thief 2 source code had come out years ago and they got it compiling too. I mean I'm excited the source is out now and like reading it and thinking about tweaks, but if it had happened years ago, that could have turned into a big open source project we could have shared too (assuming it was opened, which isn't a given). That's just to say it's not some elitist or anti-Thief thing that makes an open "stealthy game" project special; it's the openness & community spirit itself. But having something that's entirely ours literally from scratch, from the ground up, is a bit special too. It just shouldn't be seen as an exclusive thing but an inclusive thing.
I don't know, though. To be honest, despite all of what I just said, I don't put a lot of stock into big theories, conspiracy or otherwise, about things being "symbolic of X" or "elitist" or "the heart of the community"... FGS it's a game. I'll tell you what it really signifies: running, hiding, jumping, and frobbing stuff. I'm just happy we have a way to make good FMs and improve it over time.