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Fan Mission: Old Habits by Obsttorte (2012/10/19)


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Poll: Mission Rating (30 member(s) have cast votes)

Appearence

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (3 votes [10.00%])

    Percentage of vote: 10.00%

  3. Good (17 votes [56.67%])

    Percentage of vote: 56.67%

  4. Excellent (9 votes [30.00%])

    Percentage of vote: 30.00%

  5. Near perfect (1 votes [3.33%])

    Percentage of vote: 3.33%

Gameplay

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (12 votes [40.00%])

    Percentage of vote: 40.00%

  4. Excellent (17 votes [56.67%])

    Percentage of vote: 56.67%

  5. Near Perfect (1 votes [3.33%])

    Percentage of vote: 3.33%

Story

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (4 votes [13.33%])

    Percentage of vote: 13.33%

  3. Good (16 votes [53.33%])

    Percentage of vote: 53.33%

  4. Excellent (8 votes [26.67%])

    Percentage of vote: 26.67%

  5. Near Perfect (2 votes [6.67%])

    Percentage of vote: 6.67%

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#1 Obsttorte

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Posted 19 October 2012 - 03:54 PM

*
POPULAR

OLD HABITS



Attached File  preview11.jpg   29.38KB   54 downloadsAttached File  preview21.jpg   30.36KB   59 downloads

Attached File  preview31.jpg   53.61KB   44 downloadsAttached File  preview41.jpg   36.12KB   33 downloads


Hello everybody. I'm very happy to present my first FM for The Dark Mod.

Bridgeport - city of fortune and wealth they said.

It's been a while since I've arrived here, looking for some work to accomplish and the fortune and wealth to enjoy. Hadn't had much look until now. So I spent my nights in the local taverns, hoping that the next day will bring me a little bit more luck. Until one week ago.

I was just sitting in my favorite tavern, drinking a bit, eyeing up the barmaid's assets, as I saw a familiar face. Jimmy, an old pale of mine was also stranded in this part of the world it seems, also having no luck like myself.


We drank one or two and what he told me than, was really interresting.

The last couple of weeks he was working for some Lord Aaron, he said. A really disgusting person, who sacked Jimmy for really petty reasons. More interesting was the fact that Jimmy often worked in the basement, and there he saw that the wall behind some crates didn't seem to be too solid anymore. And leaning forward he also heard ... water.


It seems that the sewers are running right behind this old wall.

It seems like fortune and wealth were knocking on my door. A plan grew in my head. So I asked him to draw me a map of Lord Aarons residence and to explain me how I could get to the right point in the sewers.


I've spend the last week digging through the wall, and now I'm lurking in the darkness of my self-made tunnel, well hidden by some crates, waiting for my chance.

I've also asked Jimmy for something that may be worth getting hold of - and he told me: a valueable, maybe ancient scepter, laying in his ceremonial hall, waiting for me.

So there you are, you taffer. Now go to work.

Build time: 3 months or so

Betatesters: Radiant, simplen00b, Xarg, Bikerdude

Language correction: simplen00b

Additional mapping: Bikerdude

A big thank you to The Dark Mod Team, the people answering my questions on the forum and to my betatesters.



Enjoy!

EDIT: You'll need TDM v2.0 to run this mission

Edited by Springheel, 08 October 2013 - 01:59 PM.
added download link

  • Diego, Bikerdude, Melan and 5 others like this
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#2 RPGista

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Posted 19 October 2012 - 04:00 PM

Congratulations on completing your mission! Looking foward to play it (in the foreseeable future :( ) - the screenshots look very interesting. 3 months is quite a good time for a first mission! :)

#3 ungoliant

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Posted 19 October 2012 - 04:06 PM

congrats on release!!!! First new 1.08 FM goes to obsttorte!! definitely playing this one tonight

#4 Diego

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Posted 19 October 2012 - 04:09 PM

I have to wait until monday to play it, but the screen shots look great. 3 months seems like a very short time!

#5 ungoliant

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Posted 19 October 2012 - 04:46 PM

bug: easy mode has no exit objective

#6 Mr. Tibbs

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Posted 19 October 2012 - 04:55 PM

Congrats on the release! Can't wait to try it out later tonight.

#7 Obsttorte

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Posted 19 October 2012 - 05:06 PM

bug: easy mode has no exit objective


that's no bug

it's intentional as it's 'easy' ;)
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#8 Oldjim

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Posted 19 October 2012 - 05:07 PM

Just in the first part - near the kitchen and I see a glitch presumably caused by 1.08 as I also saw it on St Lucia.
Above the torch a series of black squares move back and forwards - see picture (lightened a lot to make it more obvious) with the part circled

SOLVED - my Doom 3 installation had become corrupted

Attached Files


Edited by Oldjim, 21 October 2012 - 03:25 PM.


#9 Obsttorte

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Posted 19 October 2012 - 05:11 PM

:o looks awesome

but I never had that problem
I've played the new St. Lucia yesterday, too, and there I've also not seen this glitch
so maybe it's system specific
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#10 simplen00b

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Posted 19 October 2012 - 07:51 PM

Having had the privilege of being one of the beta-testers, I'm really looking forward to seeing what people make of this one. One of the most challenging missions I've played, which definitely took me out of the comfort zone of my preferred playing-style. Heck, I even used flash-bombs at one point :P . Unfortunately, I'm having some performance issues with 1.08, and this mission keeps on slowing down/crashing, which it never did in 1.07. Hope I can get it sorted.

BTW - it looks like the small spelling corrections I suggested for the briefing got lost in transmission... B)


#11 lost_soul

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Posted 19 October 2012 - 11:49 PM

Very nice mission. I just completed it for the first time (on easy). It felt a lot like Bafford. I liked the
Spoiler

Edited by lost_soul, 19 October 2012 - 11:50 PM.

--- War does not decide who is right, war decides who is left.


#12 gnartsch

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Posted 20 October 2012 - 09:54 AM

Very nice mission so far !
Unfortunately I seem to be stuck.
Spoiler


I noticed two minor issues in the Lady's chamber.
Spoiler

I am using 1.08

Thanks !

Edited by gnartsch, 20 October 2012 - 09:55 AM.


#13 Thiefette

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Posted 20 October 2012 - 03:46 PM

Not sure where this question belongs but have been playing this mission since yesterday after installing 1.08 and everything seemed to work fine. My "save game" both quick and typed in worked. Today I started playing and neither one was working so I thought I'd try another mission to see if it worked. However I can no longer unistall this mission to try it out. It won't let me install a new mission to play nor unistall the current one. Anyone have any ideas on what I should do? Should I just delete this mission?

Problem fixed. :D

Edited by Thiefette, 22 October 2012 - 02:35 PM.


#14 PranQster

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Posted 20 October 2012 - 05:38 PM

Very nice mission so far !
Unfortunately I seem to be stuck.

Spoiler

Try
Spoiler

I noticed two minor issues in the Lady's chamber.

Spoiler

I noticed that too.

Edited by PranQster, 20 October 2012 - 05:39 PM.

mageia_mini.png Linux pranqster 4.9.20-desktop-1.mga6 #1 SMP Fri Mar 31 19:12:37 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux


#15 Obsttorte

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Posted 20 October 2012 - 05:57 PM

@ gnartsch:
Spoiler


the unseen key:
Spoiler


the purse: just checked it out, it seems Bikerdude changed the position of the purse, as it isn't supposed to be there :ph34r:
sorry

Edited by Obsttorte, 20 October 2012 - 06:02 PM.

FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#16 gnartsch

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Posted 21 October 2012 - 03:50 AM

Thanks! However I was not asking for the ball room.
I was asking for

the locked door on the highest floor, which I believe would lead me to the attic

I made my way inside using very un-stealthy actions: bang on the door and make the guard inside come out, so I can get in.
And indeed I see that this is the attic, where I will finally find the
Spoiler
.
It is the one on the far south right next to the 'exhibition room'.
see screenshot
But I can not find the key for it to get inside 'unnoticed'. :ph34r:
From what can be read in the mission, some guard should have the key ?
I have double-checked everywhere without success.

And here a screenshot of the tiny black bar in the Ladys room.
It blocks your way if you run into it and you can even climb onto it.

Edited by gnartsch, 21 October 2012 - 04:07 AM.


#17 Obsttorte

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Posted 21 October 2012 - 09:54 AM

the key
Spoiler


just checked for the tiny black bar: sorry, I must have overseen that :unsure:

thank you for the hint

Edited by Obsttorte, 21 October 2012 - 09:56 AM.

FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#18 Bikerdude

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Posted 21 October 2012 - 10:21 AM

the purse: just checked it out, Bikerdude changed the position of the purse, as it isn't supposed to be there

I forgot to tell Obs about the change, apologies.

#19 gnartsch

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Posted 21 October 2012 - 11:19 AM

Thanks!

Very nice mission, Obsttorte!
I like big mansions and I liked the look-and-feel of this one pretty much for sure.
Putting
Spoiler
gave me quite a bit of trouble, but that's fine.
Overall the story and texts gave me a pretty good idea of what is going on and where to investigate a bit more carefully.
Well done !

I found it almost impossible
Spoiler
.
Hmmmm... I wonder if I might have been supposed to
Spoiler
.

Edited by gnartsch, 21 October 2012 - 11:25 AM.


#20 Thiefette

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Posted 21 October 2012 - 01:58 PM

I decided to play today until I got caught since I could do no saving - see my post #13 in this topic - before a risky situation (guard patroling with torch etc.) I find this to be an awesome mission.

Spoiler


I hope I can figure out what the problem is that I'm having as I would really like to finish this mission but I don't have enough time to do it in one sitting. Thanks for all your hard work and I look forward to seeing the rest of the mission.

Edited by Thiefette, 21 October 2012 - 02:02 PM.


#21 grayman

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Posted 21 October 2012 - 02:26 PM

Just finished this on Difficult.

Terrific mission! My favorite part was ...

Spoiler


The only big problem I saw was ...

Spoiler


All in all, a great mission. Thanks!!

#22 gnartsch

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Posted 21 October 2012 - 02:45 PM

...captains room...

This works as expected, I would say. Check for a
Spoiler
nearby.

#23 Thiefette

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Posted 21 October 2012 - 03:23 PM

This works as expected, I would say. Check for a

Spoiler
nearby.

Thanks will look some more when I can get it working.

#24 Obsttorte

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Posted 21 October 2012 - 04:42 PM

@Thieffette: it's curious that you get hung up in some places
@grayman: didn't know that about the pathfinding, I saw this problem sometimes, but after some seconds it always resolves


btw.: added a poll
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#25 Oldjim

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Posted 21 October 2012 - 04:47 PM

I don't know how much is down to the mission, how much to moving to 1.08 and how much to me fixing a Doom3 problem - BUT the graphics are awesome and up to now - I have only just started on the upstairs - I am really enjoying it playing on medium difficulty
I thought the garden was superb

Edited by Oldjim, 21 October 2012 - 04:48 PM.





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