I got a question beside the picture.
It seems that the model gets over-smoothed when it gets into DR. Whatever smoothing options i take in lightwave (low threshold, higher, no smoothing at all) it turns out like this. Have anyone met this problem before, or know a solution?
I think i might have seen models in the game previously that looked like oversmoothed, but it may have been modeler's choice.
Yesterday i had a similar problem but it was the opposite, the model didnt want to apply any smoothing, and was completely edgy.
I did solve this : It turned out the imported models (as i use lightwave only for the export process to d3) had some of its vertices broken, i put a weld points on it, and it worked from that point, and it worked exactly how it was setup.
This is the legged version of This telescope 's base, i also did a closed version and one where you can custom place the legs height ( i am not sure if that will ever turn out useful )
Edited by _Atti_, 15 May 2010 - 02:38 PM.