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  2. So why would this feature not work on a 32bit TDM version? I only noticed that it still works on door that don't have a keyhole at all :)! Also what happens if you peek through a keyhole into the void, in case the mission creator didn't add something behind a door.
  3. Query: when was the last time a zombie in a video game was unnerving or scary to you? I'm chipping away at my anniversary submission and I've been trying to gather opinions on the subject. I'm perfectly capable of lighting them well, changing their sfx, and creating effective ambience, but I'm worried that zombies at their core are just too overdone to be an effective payoff to the tension I'm creating.

  4. Any tips for managing space efficiently when mapping? Although I'm proud of my first FM, its interior spaces were admittedly too open for their own good. I'm working on my submission for the 15th anniversary contest and making extensive use of AI models and measuring tools for scale, but I'm still uncertain as to what the ideal, comfortable amount of open floor space is in a room.
  5. You have to go to the Settings > Controls > Inventory and map a key to "Inventory Grid" otherwise, just scroll through your items with the [ and ] (bracket) keys.
  6. I think I found the hex value for the Shroud/Dark Vignette effect in the Latest Epic Games Version: \ThiefGame\CookedPCNG Find the File ThiefGame.u Make a Backup Copy of the File just in case. Find the Following Hex Value: 02 CD CC 4C 3F 37 CC 66 FC 0A 2E BC 00 01 9C DE Change it to: 02 00 00 00 00 37 CC 66 FC 0A 2E BC 00 01 9C DE Not Fully tested in a complete playthrough but back and forth and it does take away the nasty effect.
  7. edit: Nvm bro I'm so sorry I didn't used the 64 bit game, I'm so stupid sorry for wasting your time bro
  8. jaxa

    Free games

    https://store.epicgames.com/en-US/p/warhammer-40000-gladius-relics-of-war https://store.steampowered.com/app/489630/Warhammer_40000_Gladius__Relics_of_War/ https://www.gog.com/en/game/talisman_digital_edition
  9. Yeah, TDM team has made huge strides in that mission. On my wife's computer, Radeon 6800XT, Ryzen 5800X3D, I'm getting about 140 FPS at the start of the mission.
  10. Yesterday
  11. No problem. Nice work on the new ones!
  12. sure if you load up on the effects and other interrresting parts even the most efficient engine can be made to crawl, depends in large parts on what it was originally ment for (corridor horror shooter) which it handled pretty well imo. where it starts to struggle is with big open vistas and loads of shadows/light sources. upping or removing the limits might help running stuff it could not prevuíously handle but if these things are something resource heavy like the above im not sure it would actually mean more fps as a result or am i on the wrong track ?. if id had not released it pretty bad indeeed so our luck that they did.
  13. Try TDM v1.07 with the mission "Rightful Property" and you will see vanilla idTech4 make a modern system struggle If id Software never released the source code, who knows how bad things would still be. I think that's why stgatilov was getting ready to do more executable hooks to bypass limits in the engine.
  14. ...or want it to run at 360fps to match your monitor refresh......
  15. newer found the idtech 4 engine to be overly resource hungry, hell some of the original render paths used optimizations as far back as the geforce 2 mx and with some fiddling it actually ran on a voodoo2 . sure it looked like a cartoon because the voodoo did not support shaders at all, but it did run and was playable. the darkmod port uses a bit more umph but its pretty well optimized so unless you start loading something like sikkmods parallax occlusion shaders i doubt most modern cards would have a problem with running it
  16. Hi, thanks for this missions. I am stucking with the optional target in the mosque: Do I oversee something or is it a bug?
  17. The problem with the lever is if people have the frob helper turned on... And you're right about the cabinets - they can probably be moved. I guess I'll have to add these scripts to the ever-growing list of unreliable TDM features....
  18. I am playing on a humble i5 2500 with a Geforce 1050 Ti and TDM runs good enough for me :)!
  19. I'm afraid I'm just about to get heavily tied up with some real life activities, so I can't help with any testing in the next few weeks. I'm not an FM author myself, but scripts seem to add complexity and the risk of malfunctions, both in TDM and Thief FMs. And I wonder if they are avoidable in these two instances. Are you sure the script is necessary at all with the lever, which is fairly hard to find? And might it not be simpler to move the jewel cases further from the window and dispense with the script?
  20. Nope, TDM just keeps getting better so practically no missions challenge this old boy anymore. I'll probably replace it next year at the doomsday of Windows 10. Already pushing my luck with Spectre and Meltdown flaws in Ivy Bridge
  21. Depends if he still games in 1080" the 2060 should do pretty ok still.
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  • Recent Status Updates

    • Ansome

      Query: when was the last time a zombie in a video game was unnerving or scary to you? I'm chipping away at my anniversary submission and I've been trying to gather opinions on the subject. I'm perfectly capable of lighting them well, changing their sfx, and creating effective ambience, but I'm worried that zombies at their core are just too overdone to be an effective payoff to the tension I'm creating.
      · 0 replies
    • nbohr1more

      The Lieutenant 3 is out! Congrats Frost_Salamander! ( raising awareness )
      · 2 replies
    • OrbWeaver

      Has anyone had any luck with textures from Polyhaven? Their OpenEXR normal maps seem too washed out and give incorrect shading in the engine.
      · 5 replies
    • datiswous

      I tried to upscale the TDM logo video. First try:

      briefing_video.mp4 You can test it ingame by making a copy of the core tdm_gui.mtr and place it in your-tdm-root/materials/ , then edit line 249 of that file into the location where you placed the new briefing.mp4 file.
      What I did was I extracted all the image files, then used Upscayl to upscale the images using General photo (Real-Esrgan) upscale setting and then turn it back into a video.
      I might have to crop it a bit, the logo looks smaller on screen (or maybe it's actually better this way?). My video editor turned it into a 16:9 video, which I think overal looks better than 1:1 video of original.
      · 1 reply
    • nbohr1more

      Trying to be productive on my down-time before Capcom releases Akuma and my son is constantly on my PC playing Street Fighter...
      · 1 reply
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